Terra_Ex wrote...
I'm thinking I got a different bug or maybe a subset of the Act 3 Merrill bug - the last scene never triggered and it definitely didn't trigger before it was meant to either
. Regardless I've no great desire to play the game through again anytime soon though.
I think I got a bug 'cause I was able to complete both romances for Isabela and Merrill, but Isabela was a friendship romance and Merrill's was a gut-wrenching rival romance. I got the Rival achievement and everything. But the crazy thing was I had Isabela totally gifted and flirted out with all the important conversations answered in the postive (even let her have her 3way with me and Zev, *shudders* the first and only time he has ever touched one of my characters in either game. Now I think I'm the one who needs a bath.) But I think I had flirted once with Merrill at the very beginning, never took her anywhere to develop a friendship (so I could spend time with Anders and Bethany as my main mages, this time) and when I with held the Dalish object from her. BOOM! Rivalry was born... even worse than Fenris. I gave her both gifts, kept kindly telling her to stop it with the mirror, then after all the Act 3 shenanigans then throws a tantrum and throws me out of her life completely. I was so surprised. Then the game started coming to a head with the mages and temps, and suddenly she bursts into the Estate and suddenly its upset sexy time. Needing to cleanse the Antivan from my sexual palate (and being a filthy scoundrel of a rogue with Orana being an unpaid Elven "intern", Tevinter has Universities dammit) I decided 2 romances were better than 1. Oddly enough, and which makes me question if it was indeed a bug or not, Isabela got good and ruffled about me letting Merrill move in. (C'mon she did what I asked and broke the damn Eluvian.) She got upset and it freaked out Merrill. But finally got the end and I got final smooches with both of them.
Rogue Hawke is Han Solo meets Samuel L. Jackson.
Terra_Ex wrote...
Hmm, that's interesting, though whether that's a product of simply importing a Dalish warden or actually the WH choice I'm not sure.
I think its just the Dalish import rather than a WH flag, since I didn't see the WH or Golems flags on any of my import summaries.
Terra_Ex wrote...
That's going to depend on the player, to me, watching a defined PC act something out in a particular tone based on a loose selection I made isn't roleplaying and it simply distances me from the player character, and I say this having played a huge number of Wrpgs + Jrpgs. ME & DA2 let me watch a story rather than be a true part of it and that is
it's key failing in my eyes. I think this problem is magnified for me because DA2 is substituting in a different system than what engaged me in DA:O in the first place.
It depends on how able/willing you are to project yourself into the role of the silent PC really, you have to be willing and able to give something of yourself to game for want of a better term. If what you're looking for is the game to spell out everything for you visually on screen, ie: a passive experience, then a more defined PC will fit the bill. Both are perfectly acceptable depending on the game in question yet the enduring classics imo require the player to make the effort to immerse themself.
And thats the thing, I have no familiarity with the "classics". Before playing Mass Effect the last rpgs I played were ROMs of the NES Final Fantasy and Final Fantasy II (JP) back in high school. Any RPG I played before ME was either MMOs (City of Heroes, etc) or Pen and Paper like DnD/Champions/White Wolf rpgs (Man I miss Hunter: The Reckoning. Hardly anyone wanted to play that with me from my old groups in High School and College. I liked being the underpowered, going crazy, have to work as a group underdogs of the White Wolf setting.)
Only recently have I started getting into RPGs (Alpha Protcol is a true gem, while Nier bores the living sh*t out of me but Laura Bailey's foul mouthed-dulcet tones always drags me back in). Fable 1-3 and Borderlands have been alot of fluffy fun. Fallout 3 and New Vegas are pure glitchy sex; while Oblivion... uhh... I bought it the same day as Fallout 3 and was more excited about it than Fallout. So I'm still just in 6 hours into Oblivion and well... I now have a 7th DAO+Awakening+DLC playthrough.
So DA2, was several steps forward, a few steps back, and an awkward sidestep. Okay so DA2 took an electric slide on the RPG scale for me. Its got its flaws but so does every other damn RPG I've played. Even the f**kin' pen and paper ones I got gripes about. But what it boils down to for me is: Am I having fun? If the answer Yes, then money and time isn't wasted; if its No... lend it/give it away to someone who might enjoy it.
In the end I guess the only thing closest to the perfect RPG is job interviewing lol
Ya go to a job board, find a posting close to your experience level, fill out your stat sheet, put on your best equips, show up at the right place and time, then hopefully you give your best responses with the build you've got.

Terra_Ex wrote...
Regarding cameos, recurring characters, etc - BioWare was the one claiming "no-canon, your choices matter." If a few throwaway dialogue references qualify as sufficient continuity then I'm sure Dragon Age won't disappoint (Not saying you're that kind of gamer, Esbatty, just a general comment on the issue). I personally like strong duos, like the warden/morri pair and seeing that kind of reactivity across the games is infinitely more satisfying than, "the Warden is off shopping atm" or a similar connotation. To me, Morrigan's story was elevated because her story, romance, friendship and goals all entwine with DA:O'score plot and a larger plotline involving the GWs, Morrigan, Flemeth & the Blight. To conclude it to the exclusion of the PC that was so heavily involved in these events (who has possibly commited to travelling with her) cannot fail to disappoint. Though Avernus's letters in DA2 and Gaider's scattered comments about the net regarding the GWs in general and the playable warden in particular leads me to believe there's more to come on that thread, which just happens to be tied to Morrigan/Flemeth anew via the WH warning.
Yessssssssssssss... Dragon Age 2 tells me sh*t is going down with the Wardens. They're supposedly politically neutral so it has to be a Darkspawn threat. Even if its two archdemons stapled together, I will be most pleased to see those bastards in action again. Also I get the feeling Flemeth is behind the "awakening" of the Architect. Whether or not his plan had worked it was going to stir crap up Thedas wide, giving her oppurtunity to be "the fly in the ointment".