
Sexy smirk to be precise
Terra_Ex wrote...
One problem I think I found with DA2 upon completion was the revelation that Hawke's tale (as heard by Cassandra and the world at large) was one of some epic champion yet Varric's tale reveals that's not really the case and he just finds himself in these situations by unhappy chance. The issue is, that type of twist doesn't really work in a game and pretty much just underline's Hawke's role as that of a minor sidestory - a supporting actor in someone else's story. The game didn't "thrust" me into the role of Hawke because ultimately he/she is a nobody, they are not the equivalent of Shepard, they have neither the drive nor impetus that was formed during the Warden's Origin prologue and the lack of which culminated in the rather lacklustre Act 3.
In theory, I don't think I would mind playing a character that was in a supporting role for a change. Like following a certain leader, or something interesting like that. For instance, if by miracle the Warden does come back, while I would definitely want him to be proactive, I wouldn't mind him being in a supporting role vis a vis Morrigan, or the OGB should he grow up.
The problem I personally had with DA2 and Hawke however is not that he wasn't a major playor, but that his contribution to the story is essentially stumbling upon an artifact by accident, and killing **** up all the time.
Act 2 might have been slightly less so, as Hawke could have been played an an active mediator, even if he failed at the end. But Act 3, in light of what happened in Act 1, almost reduces Hawke's involvement to an accident. I didn't feel he was pro-active. I felt he was almost entirely reacting. He spent 3 years after becoming champion doing nothing while he might have tried to fix the mess.
having to witness Morrigan's apparently world-changing moment without the warden being present, yeah, missed opportunity doesn't even begin to cover it. Anyway, rambling over.
While I wouldn't say it's necessary, it would definitely be a missed opportunity. Not to over-emphazizes romance to "love is the most important thing in the world!", a logic which Morrigan would probably scoff at. But the romance undoubtedly affected Morrigan. And I think it should affect the way she would raise her OGB. A Morrigan who has never experienced affection and love is not going to be exactly rthe same as one who did.
But my own main concern right now is either making the Warden a minion with no brain instead of being a pro-active player even if secondary, or not bringing him back and making the whole "going through the mirror" choice (which was my hardest choice) utterly meaningless and the OGB mostly unconsequential.
If they do that, I would have preferred if they didnt' give us the choice to follow Morrigan anyways. But it seems to me that Bioware aims to please first (and not that succesfully), and thinks later about the plot. They seem to be adding cameos and choice for no other reason than to have cameos and choices and well I wouldn't be surprised if most end up being irrelevent. At least in DA2, they didn't give me choices I care about.
I totally agree, there are issues with DA2's design philosophy that affect the very core of the game, an extra few months certainly won't fix that. I think it was a poor choice to supplant so much of the ME experience into DA, a sentiment shared by a good number of players it seems.Brockololly wrote...
It really all cuts to the core of what BioWare wants DA to be- do they want it to play out distinctly different than ME beyond the setting or are they fine with having it be an action hack and slash cinematic game- basically ME with swords? I really think the message with so many of these reviews is that people don't really want ME with swords. Cause I really don't think that if DA2 was just given an extra year of dev time it would have been perfect- its got some fundamental design problems that I doubt would disappear if just given more time.
Agreed, I think Bioware is just trying to "mutt" DA. Trying to aim for both worlds. Action and cinematics, with story and RPG. The execution and practise was however average at best I felt. Vis a vis action, DA2 felt meh and I'd rather play Assassin's Creed or God of War or actual action games that are more fun to play and less annoying. As for story, with the exception of Act 2, DA2's story was meh. Characters were fine, I guess, but not that memorable to me. If I wanted story, I'd play DA:O. And the irony is that I find combat in DA:O more fun, less annoying and more engaging. Could have used some improvements, sure, but not an overhaul.
I think the problem is that Boware is trying to hard to please everyone and it just ends up with a meh game.
EDIT: I probably didn't phrase it that well. Not too say that good action and story are incompatible. Just that I felt both were average in DA2.
It's a definite improvement over recent TW efforts imo, easily up there with Rome. Witcher 2 and Deus Ex are on the horizon now too, hopefully neither will disappoint and will tide me over till Skyrim.Brockololly wrote...
I really, really regret not getting Shogun 2 instead of DA2. Now that my semester is getting really busy, I'll likely just wait until my semester is over before getting Shogun 2.
Same, I'll be getting it after finals.
I don't know what to say. I played Mass Effect 2 only twice and I thought that was bad. I've played DA2 once and I am just not encouraged to play it again any time soon. I am not even exagerrating, I want to play DA:O again.
Bah, Velana is a poor man's Morrigan.[smilie]http://social.bioware.com/images/forum/emoticons/angry.png[/smilie]Esbatty wrote...
To make this Morrigan related I always carried the "Robes of the Witch" in my inventory to dress up Morrigan in, in non-combat areas. So in Awakening I'd quickly chuck that on Velana since Morri wan't around.
Not even. <_<
I think most of us (Morri fans) did like the ending and how it tied in with the Eluvian from the Dalish Origin story. I think the bone of contention remains that if Morrigan's story continues and the warden is relegated to an offscreen, single line of dialogue reference or something like that, it pretty much undermines said ending along with the player choice that went with it and that's neither a apt way to conclude Morrigan's romance nor her story in the DA franchise... imo.[smilie]http://social.bioware.com/images/forum/emoticons/angel.png[/smilie]Curlain wrote...
On the subject of Witch Hunt I liked it's ending with Morrigan and quite liked the whole Eluvian mirror concept in it. The problem with the DLC is it always felt like playing the beginning concept for an expansion, but I did like the actual Morrigan ending
Exactly. If it ends up being that, I wish they never gave us the choie in the first place. I would have been content with my Warden never seeing Morrigan again and focusing on somethign else. But of course the warden has to mysteriously disapear for some reason.
Modifié par KnightofPhoenix, 06 avril 2011 - 02:39 .





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