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THE Morrigan Discussion and Research Thread *Infested with Bugs Yet Again!*


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#13551
KnightofPhoenix

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Smiling Morrigan to lighten up the mood.

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Sexy smirk to be precise B)


Terra_Ex wrote...
One problem I think I found with DA2 upon completion was the revelation that Hawke's tale (as heard by Cassandra and the world at large) was one of some epic champion yet Varric's tale reveals that's not really the case and he just finds himself in these situations by unhappy chance. The issue is, that type of twist doesn't really work in a game and pretty much just underline's Hawke's role as that of a minor sidestory - a supporting actor in someone else's story. The game didn't "thrust" me into the role of Hawke because ultimately he/she is a nobody, they are not the equivalent of Shepard, they have neither the drive nor impetus that was formed during the Warden's Origin prologue and the lack of which culminated in the rather lacklustre Act 3.


In theory, I don't think I would mind playing a character that was in a supporting role for a change. Like following a certain leader, or something interesting like that. For instance, if by miracle the Warden does come back, while I would definitely want him to be proactive, I wouldn't mind him being in a supporting role vis a vis Morrigan, or the OGB should he grow up.

The problem I personally had with DA2 and Hawke however is not that he wasn't a major playor, but that his contribution to the story is essentially stumbling upon an artifact by accident, and killing **** up all the time.
Act 2 might have been slightly less so, as Hawke could have been played an an active mediator, even if he failed at the end. But Act 3, in light of what happened in Act 1, almost reduces Hawke's involvement to an accident. I didn't feel he was pro-active. I felt he was almost entirely reacting. He spent 3 years after becoming champion doing nothing while he might have tried to fix the mess.

 having to witness Morrigan's apparently world-changing moment without the warden being present, yeah, missed opportunity doesn't even begin to cover it. Anyway, rambling over.


While I wouldn't say it's necessary, it would definitely be a missed opportunity. Not to over-emphazizes romance to "love is the most important thing in the world!", a logic which Morrigan would probably scoff at. But the romance undoubtedly affected Morrigan. And I think it should affect the way she would raise her OGB. A Morrigan who has never experienced affection and love is not going to be exactly rthe same as one who did. 

But my own main concern right now is either making the Warden a minion with no brain instead of being a pro-active player even if secondary, or not bringing him back and making the whole "going through the mirror" choice (which was my hardest choice) utterly meaningless and the OGB mostly unconsequential. 

If they do that, I would have preferred if they didnt' give us the choice to follow Morrigan anyways. But it seems to me that  Bioware aims to please first (and not that succesfully), and thinks later about the plot. They seem to be adding cameos and choice for no other reason than to have cameos and choices and well I wouldn't be surprised if most end up being irrelevent. At least in DA2, they didn't give me choices I care about. 

Brockololly wrote...
It really all cuts to the core of what BioWare wants DA to be- do they want it to play out distinctly different than ME beyond the setting or are they fine with having it be an action hack and slash  cinematic game- basically ME with swords? I really think the message with so many of these reviews is that people don't really want ME with swords. Cause I really don't think that if DA2 was just given an extra year of dev time it would have been perfect- its got some fundamental design problems that I doubt would disappear if just given more time.

I totally agree, there are issues with DA2's design philosophy that affect the very core of the game, an extra few months certainly won't fix that. I think it was a poor choice to supplant so much of the ME experience into DA, a sentiment shared by a good number of players it seems.


Agreed, I think Bioware is just trying to "mutt" DA. Trying to aim for both worlds. Action and cinematics, with story and RPG. The execution and practise was however average at best I felt. Vis a vis action, DA2 felt meh and I'd rather play Assassin's Creed or God of War or actual action games that are more fun to play and less annoying. As for story, with the exception of Act 2, DA2's story was meh. Characters were fine, I guess, but not that memorable to me. If I wanted story, I'd play DA:O.  And the irony is that I find combat in DA:O more fun, less annoying and more engaging. Could have used some improvements, sure, but not an overhaul.

I think the problem is that Boware is trying to hard to please everyone and it just ends up with a meh game.

EDIT: I probably didn't phrase it that well. Not too say that good action and story are incompatible. Just that I felt both were average in DA2.

Brockololly wrote...
I really, really regret not getting Shogun 2 instead of DA2. Now that my semester is getting really busy, I'll likely just wait until my semester is over before getting Shogun 2.

It's a definite improvement over recent TW efforts imo, easily up there with Rome. Witcher 2 and Deus Ex are on the horizon now too, hopefully neither will disappoint and will tide me over till Skyrim.


Same, I'll be getting it after finals.

I don't know what to say. I played Mass Effect 2 only twice and I thought that was bad. I've played DA2 once and I am just not encouraged to play it again any time soon. I am not even exagerrating, I want to play DA:O again.

Esbatty wrote...
To make this Morrigan related I always carried the "Robes of the Witch" in my inventory to dress up Morrigan in, in non-combat areas. So in Awakening I'd quickly chuck that on Velana since Morri wan't around.

Bah, Velana is a poor man's Morrigan.[smilie]http://social.bioware.com/images/forum/emoticons/angry.png[/smilie]


Not even. <_<


Curlain wrote...
On the subject of Witch Hunt I liked it's ending with Morrigan and quite liked the whole Eluvian mirror concept in it.  The problem with the DLC is it always felt like playing the beginning concept for an expansion, but I did like the actual Morrigan ending

I think most of us (Morri fans) did like the ending and how it tied in with the Eluvian from the Dalish Origin story. I think the bone of contention remains that if Morrigan's story continues and the warden is relegated to an offscreen, single line of dialogue reference or something like that, it pretty much undermines said ending along with the player choice that went with it and that's neither a apt way to conclude Morrigan's romance nor her story in the DA franchise... imo.[smilie]http://social.bioware.com/images/forum/emoticons/angel.png[/smilie]


Exactly. If it ends up being that, I wish they never gave us the choie in the first place. I would have been content with my Warden never seeing Morrigan again and focusing on somethign else. But of course the warden has to mysteriously disapear for some reason.

Modifié par KnightofPhoenix, 06 avril 2011 - 02:39 .


#13552
KnightofPhoenix

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Zjarcal wrote...
Anyway, I realize everyone in this thread hates player VO but I for one love it.


I don't. I prefer silent over voiced, but I think voiced was done well in DA2. Better than ME.

And in some ways, DA2 had good character interactions, I felt. But they end up being so few in numbers and so spread out accross 7 years that they feel inadequate to me.

So I don't know. It's ambivalence I feel. I certainly see the pros and cons of both system. But I feel silent is more rewarding, but personal preference.

Modifié par KnightofPhoenix, 06 avril 2011 - 02:37 .


#13553
Zjarcal

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KnightofPhoenix wrote...
But they end up being so few in numbers and so spread out accross 7 years that they feel inadequate to me. 


The 7 year thing is one of the few things I really didn't like in DA2. It was unncessary really, as nothing important happened during the three year gaps. It would've made more sense for the gaps to be between 6 months to a year at most.

*goes to search for a Morri screenshot to keep the post on topic*

Meh, just mentioning Morrigan makes this on topic. :D

KnightofPhoenix wrote...
So I don't know. It's ambivalence I feel. I certainly see the pros and cons of both system. But I feel silent is more rewarding, but personal preference. 


Oh, I understand.

Actually, I think adding the option to play as a silent character wouldn't be a bad thing really. It shouldn't be too hard to implement (you're just removing content) and it would make everyone relatively happy.

Modifié par Zjarcal, 06 avril 2011 - 02:43 .


#13554
KnightofPhoenix

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Zjarcal wrote...

KnightofPhoenix wrote...
But they end up being so few in numbers and so spread out accross 7 years that they feel inadequate to me. 


The 7 year thing is one of the few things I really didn't like in DA2. It was unncessary really, as nothing important happened during the three year gaps. It would've made more sense for the gaps to be between 6 months to a year at most.

*goes to search for a Morri screenshot to keep the post on topic*


I wouldn't have minded the time gap if we could see how Kirkwall evolve with our choices. Of course there were no big or that impactful choices in the first place.

The only thing that changes in the dull lifeless Kirkwall is the Qunari killer statue. Oh and the bone pit...

And it just gives the impression that Hawke is a lazy good for nothing. For 3 years, he could have used his position as champion to rise to power or to mediate the Templar / mage divide, but he  just doesn't do anything.

#13555
Terra_Ex

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Zjarcal wrote...

Terra_Ex wrote...

Those praising the player VO and then demanding more companion interactions in the next breath should take a second and think where exactly the budget came from to voice Hawke's three personalities and where it could have been allocated more appropriately were they not having ceiling cat moments over Hawke's voice. [smilie]http://social.bioware.com/images/forum/emoticons/pinched.png[/smilie]


I'm not one of those people since I was actually quite content with the amount of companion interactions we had, but I think we could have both, despite the budget issue. I really don't think adding one "meaningless, I want to get to know you" convo (that could be started by the player at any moment) in each act would've blown the budget out of proportion. But again, I didn't really have an issue with the amount of companion interactions.

Anyway, I realize everyone in this thread hates player VO but I for one love it. Hell, I even want my warden (if they bring her back) to be voiced in any future installments. Oh, look at me inciting you guys to flame me. [smilie]http://social.bioware.com/images/forum/emoticons/tongue.png[/smilie]

Tomorrow, Zjarcal. Tomorrow I will concoct a suitably venomous response to this outrage. I have to recover from the reappearance of your psychedelic gif avatar first.



Zjarcal wrote...
Oh... Morri thread... right, something Morri related... bah, I have nothing. [smilie]http://social.bioware.com/images/forum/emoticons/pouty.png[/smilie]

Just throw a Morri pic somewhere in your post and we'll all pretend it's about Morri. [smilie]http://social.bioware.com/images/forum/emoticons/whistling.png[/smilie]

#13556
Zjarcal

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KnightofPhoenix wrote...
And it just gives the impression that Hawke is a lazy good for nothing. For 3 years, he could have used his position as champion to rise to power or to mediate the Templar / mage divide, but he  just doesn't do anything.


I like to think my Hawke spent that time finding a way to become a partner in the Blooming Rose (and suceeded) and that she used Varric to tell exagerrated stories at The Hanged Man to any incoming tourists about the "legendary prowess" of all the workers in there to make it an even more blossoming business.

Whether that's meaningful or not, at least she wasn't bored.

:P

#13557
Zjarcal

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Terra_Ex wrote...
Tomorrow, Zjarcal. Tomorrow I will concoct a suitably venomous response to this outrage. I have to recover from the reappearance of your psychedelic gif avatar first.


Ah, so that means my avatar grants me some goodwill points despite the outrage? Good. ^_^


Terra_Ex wrote...

Zjarcal wrote...
Oh... Morri thread... right, something Morri related... bah, I have nothing. [smilie]http://social.bioware.com/images/forum/emoticons/pouty.png[/smilie]


Just throw a Morri pic somewhere in your post and we'll all pretend it's about Morri. [smilie]http://social.bioware.com/images/forum/emoticons/whistling.png[/smilie]


Any pic? Hmm... let's see. Oh, there was this one time when Morrigan seemed very impressed about my Warden's desire demon outfit...

Image IPB

:innocent:

#13558
MKDAWUSS

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[quote]Terra_Ex wrote...


[quote]Brockololly wrote...
But I'm mostly just looking at ME as a bit of a curious onlooker- its not the same level of investment as something like DA, as its a more passive experience with Shep. Although, ME at least puts together a polished experience and it seems to know what it wants to do.
[/quote]
Ah, I think I've downgraded my DA investment in the wake of this sequel, or rather BW has done it for me. When BioWare released DA:O I was hoping that it was the beginning of series that embraced all that was good about the classic CRPGs and brought it in line with modern expectations, sadly DA2 is not the step forward I was hoping for.
[/quote]

DAO felt like you were stepping into a vast and wide world deep in content and history. Granted, you may have experienced only a tip of it, but to still have it there made it feel like you were in a much bigger picture. It took a while (IMO) before it felt like a game. DA2 felt like a game. Especially as you progressed along. I know it was only one city and all, but it didn't pack the same "I'm in a vast world" feeling.


[quote]
One problem I think I found with DA2 upon completion was the revelation that Hawke's tale (as heard by Cassandra and the world at large) was one of some epic champion yet Varric's tale reveals that's not really the case and he just finds himself in these situations by unhappy chance. The issue is, that type of twist doesn't really work in a game and pretty much just underline's Hawke's role as that of a minor sidestory - a supporting actor in someone else's story. The game didn't "thrust" me into the role of Hawke because ultimately he/she is a nobody, they are not the equivalent of Shepard, they have neither the drive nor impetus that was formed during the Warden's Origin prologue and the lack of which culminated in the rather lacklustre Act 3.
[/quote]
I didn't mind that punchline in and of itself, but the problem arises when placed in the external context that Hawke was billed as the most important guy/girl in Thedas. Unless I'm missing something. Tack on the whole "choices" factor, and it makes it even worse. When you take out the PC and the story remains exactly the same, that speaks volumes about the choices the player has in the game. The Warden at least was able to nominate and eliminate leaders and allow and deny access to uncommon knowledge.

[quote]
Back to Morri though, I'm wondering if they'll use the Morrigan plotline to its maximum effect, it's interesting that Leli's role seems to have been elevated in importance from what it was in Origins too... But on the subject of Morri (we've probably touched on this before), I was thinking of it earlier, in light of Gaider's comments to you a while back where he was saying you were overemphasising the romance aspect and then lining that up with how the Alistair romance plays out in a US end game scenario. Just how effective would that scene have been if Alistair just didn't give a sh*t/wasn't there during the warden's defining moment and just let a female warden kill herself. It's a perfect example in my eyes of why stuff like this should transfer and persist across the titles, if the Warden's defining moment was slaying the archdemon, then we can say Morri's is still to come (based on what we've been told) and having to witness Morrigan's apparently world-changing moment without the warden being present (and that's not even getting into the OGB possibilities and the warden's obvious involvement in that plot), yeah, missed opportunity doesn't even begin to cover it. Anyway, rambling over.[/quote]

This is essentially the OOC reason why I had my Warden kiss Morrigan goodbye at the Eluvian (the IC/RP reason being that the Warden still had things to do in Ferelden) - my Warden becomes exempted from any sort of railroading/plothammering regarding Morrigan's SL. That said, one has to be kidding themselves if they think that the Warden had no impact on Morrigan's story whatsoever. Especially if one is to take the OGB into consideration (and I think that that's going to end up being canonized if the process of canonizing and retconning continues). Now, sure maybe we do overemphasize it a little bit, but it does have an impact. Take the Warden away and Morrigan's story may change slightly. You'll most likely have a different Morrigan and you may not even have the OGB. Does it still remain intact? Sure - Morrigan travels with the Grey Warden Alistair and before the final battle makes her offer, leaves and goes in search of Dalish clans and Eluvians.

All in all, if they screw this up, I think the reactions on the DA2 forums will seem mild in comparison. From what I've seen, on the things DA fans want preserved the most, romances seem to be at the top. "You can retcon this, disregard that, BUT KEEP MY ROMANCE INTACT!!!!"

[quote]
[quote]Brockololly wrote...
Absolutely- the RPS article is excellent and the point about not giving a crap about the characters is a point which I hope doesn't get lost by BioWare. I won't necessarily totally blame the voiced PC, but its a pretty common complaint regarding the lack of interaction with the companions and the lack of investment. Now, that could likely be chalked up to a lot of things like the framed narrative too, but the overbearing reliance on making every conversation a scripted cutscene killed any player driven conversations, all because BioWare seemed intent on getting rid of the laundry list of questions and their hatred for "talking heads."

It really all cuts to the core of what BioWare wants DA to be- do they want it to play out distinctly different than ME beyond the setting or are they fine with having it be an action hack and slash  cinematic game- basically ME with swords? I really think the message with so many of these reviews is that people don't really want ME with swords. Cause I really don't think that if DA2 was just given an extra year of dev time it would have been perfect- its got some fundamental design problems that I doubt would disappear if just given more time.
[/quote]
It's a combination of the above I think. As we've talked about before, in DA:O it's you, the player building the relationships with the characters. In DA2 you're simply reduced to a passive role and when "every" scene is a cutscene you tune out and stop caring, this happens even faster when the flaws in the wheel/paraphrasing become apparent. It's been years since I felt the same connection that I did in DA:O, a game that just ticked all the right boxes, when I returned to WRPGs after a long period out of the loop, DA:O and Fallout 3's silent protagonist approaches immediately stood out as strengths that had been lacking in many of the games I'd played. I've talked about making everything a cutscene with you before, that issue remains a dismal failure, they should be reserved for hard-hitting parts of the game, or setting the mood of a particular scene - the current implementation just completely detaches the player from the experience and my genuine involvement in most scenes was tenuous at best courtesy of the design decisions made for this iteration.

I think if DA continues on its current course it may find itself in a similar quandary to Square's FF series, albeit it will happen much faster as games are now under much greater scrutiny. It took a good many years for the general masses to realise that the FF titles were getting more and more streamlined year upon year. It was only when Final Corridor XIII hit that this fact become so apparent and they sat up and took notice. Similarly to BW, for several years Square also enjoyed operating under the umbrella of "oh it's a Squaresoft/Final Fantasy game, so it's bound to be great". I think this same mindset pervades in some BioWare fans as well. It is interesting to note such a vocal split so soon after release, though if anything that's a testament to the successes of DA:O in contrast to DA2.

[quote]Brockololly wrote...
It really all cuts to the core of
what BioWare wants DA to be- do they want it to play out distinctly
different than ME beyond the setting or are they fine with having it be
an action hack and slash  cinematic game- basically ME with swords? I
really think the message with so many of these reviews is that people
don't really want ME with swords. Cause I really don't think that if DA2
was just given an extra year of dev time it would have been perfect-
its got some fundamental design problems that I doubt would disappear if
just given more time.
[/quote]

I totally agree, there are issues
with DA2's design philosophy that affect the very core of the game, an
extra few months certainly won't fix that. I think it was a poor choice
to supplant so much of the ME experience into DA, a sentiment shared by a
good number of players it seems.
[/quote]

I think DA2 would have greatly benefitted from another year or two in development, and remember, one of the purposes of DAO DLC campaigns (GOA, WH) was to keep the fanbase occupied and expand their character's story. Instead of people demanding "Just release it already!" you'd have people running through some DLC stories that keep the world growing. IIRC, it was like a 6 month gap between the release of WH and the release of DA2.


[quote]
[quote]Esbatty wrote...
To make this Morrigan related I always carried the "Robes of the Witch" in my inventory to dress up Morrigan in, in non-combat areas. So in Awakening I'd quickly chuck that on Velana since Morri wan't around.
[/quote]
Bah, Velana is a poor man's Morrigan.[smilie]http://social.bioware.com/images/forum/emoticons/angry.png[/smilie]
[/quote]

Maybe in terms of build/gameplay, but beyond that, she doesn't even qualify for poor man's Morrigan.


[quote]

[quote]Curlain wrote...
On the subject of Witch Hunt I liked it's ending with Morrigan and quite liked the whole Eluvian mirror concept in it.  The problem with the DLC is it always felt like playing the beginning concept for an expansion, but I did like the actual Morrigan ending
[/quote]
I think most of us (Morri fans) did like the ending and how it tied in with the Eluvian from the Dalish Origin story. I think the bone of contention remains that if Morrigan's story continues and the warden is relegated to an offscreen, single line of dialogue reference or something like that, it pretty much undermines said ending along with the player choice that went with it and that's neither a apt way to conclude Morrigan's romance nor her story in the DA franchise... imo.[smilie]http://social.bioware.com/images/forum/emoticons/angel.png[/smilie]
[/quote]
The ending was satisfactory on only a few levels, but considering that it seemed like a relative delay of progression, the levels where it was satisfactory on were only a few. Like you (and others have) said, relegating it to a fanserving line that basically says "We remembered your romance, see?" is more an insult than anything else. It worked a little with Leliana in DA2 only because of the context of it being a cameo and something more pressing was occuring.

[quote]
[quote]UFOash wrote...
I don't understand. New PC, New Characters, why would it make much difference?
[/quote]
Because it supports our theory that the Morrigan romance is a calculated and ongoing experiment in the field of trolling on the part of BioWare. (It is part of a large number of long running Morri thread in-jokes - though we're no longer laughing at this point. This one centres on BioWare's inability to include any Morrigan related content that isn't afflicted by an (allegedly) unintended bug. BioWare shrewdly avoided this pitfall in DA2 by electing not to make reference to it at all.)

[/quote]

You may have a point there... This coupled with various out-of-game comments and assertions could be very telling.




But for now, I'm just going to picture in my head my Warden (the one in the avvie) making out with Morrigan while simultaneously sending her clothes to the floor, untying anything tied, unbuttoning anything buttoned, sliding anything loose...

#13559
TheBlackBaron

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Zjarcal wrote...

Anyway, I realize everyone in this thread hates player VO but I for one love it. Hell, I even want my warden (if they bring her back) to be voiced in any future installments. Oh, look at me inciting you guys to flame me. :P


I don't. Both systems have strengths and weaknesses - player VO worked well for Hawke. Hell, half the reason I played FemHawke first was for her voice. It really came through in certain moments. I'm much more skeptical about its effectiveness for the Warden. But Bioware seems to really love it, so one might as well try and rationalize ways for them to go about it without making it suck. 

Oh... Morri thread... right, something Morri related... bah, I have nothing. :mellow:


Like terra said, post a picture of Morrigan and the mods shall stay their hammers. Not that they seem to come here anymore. 

And on that note...

Image IPB

#13560
Guest_PureMethodActor_*

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Hey Morrigan Thread! I've totally missed you all, and I apologize that I haven't been able to keep up with the thread (personal engagements as well as other games I'm trying to play to get set for sequels, as well as playing DA2 and trying to give it a chance). I've been playing my used copy of DA2 for a few days now, I'm 75% of the way past Act 2, and while I've probably made it such by looking through spoilers and trying to match my decisions for an ideal playthrough, its a serious chore, I have to admit.

The absence of Morrigan, and all the fears we have of her not playing a significant part in future DA titles along with the Warden, are even more pronounced given my issues with this "Fable III"-level-of-streamlined dialogue wheel, as well as most of the party members, and other characters, being almost one-dimensional and in some ways kinda cheesy. My gripes with characters below:

-I've probably mentioned this before in this thread or other threads regulars on here have posted in, but seriously I don't like what was done with Justice, as I've always not liked Anders's character. I'm sorry for those who actually like him, but I find him way too overly whiny, pretentious, and just overly-self-entitled with his desires to see the mages freed by any means necessary. Its actually in part because of him that I've become very pro-chantry/templars in my current playthrough. I tried playing the middle ground, to see both sides, but Anders, as well as the many blood mages and apostates/maleficars who are harming the peace of Kirkwall and the Free Marches, make me think that perhaps the Right of Annulment (as I said I've been spoiling myself as I play) is the right call for this particular circle. I'm SO glad Anders is open to any viewpoints besides "BOO CHANTRY SUX" *end sarcasm*
-Isabela, from what I've been reading on the spoilers for friendship/rivalry points (because I'm trying, too late, to get as much friendship as possible with her so I can get the desired result for the end of Act 2) seems bipolar on her views, or doesn't care about anything at all at some parts. I'm honestly a little surprised reading what things get her approval and what things make her mad. At least theres the constant that sarcastic=win which is what I expected.
-Merrill (my current romance, and am 99% sure will be my only romance) seems WAY too innocent (a fear that was shared early on in the Merrill appreciation thread), and on top of that, she seems WAY too naive about Blood Magic and the consequences of it. Since I'm doing friendship romance and I'm anti-blood magic on this playthrough, I'm trying to roleplay out the romance as if Hawke, being the good guy, the knight, is "saving her" (or fixing her, rather), but in truth, the OOC reason I'm romancing her is that she's the only one I can bare to tolerate a romance with for the achievement, but again, her one-dimensional naivete is offensive at times :unsure:.
-even the twins don't escape my criticism! Bethany, early on, came off as a **** and a major ditz/airhead to me (thankfully she got a little better later in act 2 and her letter to hawke after being in the Circle is optimistic). And WHAT THE HELL is up with Carver's automatic hatred of anything mage-related the entire way through? It doesn't make sense to me since if he's a sibling, a blood relative, I figured he'd be as invested in freedom for his apostate sibling(s) as the rest of his family is. Granted, I haven't done a playthrough where he survives, and all I've read are spoilers on friendship/rivalry points, so if there's a revelation that he was jealous all this time or some other legitimate explanation, just tell me and I'll be willing to explore that when I get to that specific playthrough. However, right now, from the sources I have, his auto-hate-mages setup doesn't do favors for any claims to him being more than one-dimensional

Probably the two characters I've connected with most are Varric and Aveline (who ironically, from what I've heard, are the ones fans wished were romances. Not so much Aveline, but I've heard some buzz. Anyone familiar with the Varric craze knows what I'm talking about). These two were the only ones who seemed more than one-dimensional and had complex morals, even if Aveline was more a stickler for the law. I admit, I had fun doing her quest "The Long Road", and seeing Hawke get jealous of Donnic the entire way :P. And Varric, honestly, seems like one of the few truly complex characters in the game for me thus far. He would have been a much more viable male romance for my female Hawkes than Anders (who I've mentioned I hate) or Fenris (anime look and anime-like hair doesn't do it for me in regards to potential romances for my female characters, plus his personality reminds me too much of emo Wolverine from "X-men: The Last Stand"). A shame Bioware didn't respond to the early stages of the Varric craze and write in a romance :blush:.

Its a far cry from DAO, where we had... well, do I need to say it??... MORRIGAN, OF COURSE :wub:, probably one of the best romances I've played throughout my history with Bioware, and Alistair had some complexity beyond his joking or playing-the-buffoon moments, as he had his own doubts about his past, his own personal conflicts, and all in all, he reminded me very much of me, which is why my canon female Warden I sent towards him. Most of the other party members, too, had their own unique personalities that weren't one dimensional. Sten was very much a follower of the Qun but open to be impressed with the Warden, Wynne plays on the jokes and attitudes people have of her as the grandmother type and yet at the same time can make you go "WTF??" with her flirting back with Alistair after he jokingly flirts with her. Shale was very interesting and the quests and the conversations with her were always engaging to me. Even Leliana had quite a bit of complexity and believable inner conflict around the reveal of her past.
-as much as I hated Zevran, even he had his moments as a complex character, and Oghren even surprises us with feelings of regret and insecurity in parts of Origins and Awakening.

I'm just not getting into the characters that much in DA2, and literally my amazement with the story only went as far as picking a preset to create from, creating the Hawke, and watching how the preset affected Carver's and Bethany's looks.

I remember being captivated the first time I played out Morrigan's romance, and it being fulfilling still each time I repeated it. I haven't seen any romance like that in games since...

I MISS MORRIGAN :crying:

#13561
Shade of Wolf

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I think the problem is that BW cramped lots of differend archetypes into Morrigan's character, and then when we see all the simplified character we feel robbed.
I should probably work on a new sig...

#13562
ejoslin

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I have never seen a moment in a video game like the one in Ostegar, when the beacon is lit... I was already enjoying the game, but I have never had a video game evoke anything like that before. And the romances...  the plot twists within the romances. Neither of the romances that I did unspoiled turned out the way I expected in any way, shape, or form.

I learned in DAO that it IS possible to fall in love with a fictional character and for that character to break my heart (I cried, oh gah, stared at my monitor with tears running down my face after the landsmeet). I cried again when the elf who that warden turned to for at least some physical escape ended up proposing to her. And then the ending when she tried to kill herself to the archdemon?  My first playthrough was a complete emotional rollercoaster ride.

With Morrigan, I cannot even being to imagine the total feeling of being punched in the gut at the DR scene.

DA2, while it's a fun game, cannot approach those moments. When Fenris left Hawke, I was left feeling WTF, but no tears like with what happened to Alistair (though the way his romance resolved did make me smile ear to ear -- again, no tears like Zevran's). i'm not sure what is missing, tbh. There is less interaction, which means I don't have the same emotional investment I suppose.

I wonder if there will ever be another game that sucks me in in the same way. I hope so.

I'm sorry, the only Morrigan pictures I have would have everyone here end up hating me!

Modifié par ejoslin, 06 avril 2011 - 04:49 .


#13563
Giggles_Manically

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I felt connected the whole time in Origins.

There were moments in DA2 that really were powerful.
But for the most part... DA2 kind of left me with a big: eeeeeeeehhhhhhh.

It needed so much more interaction though.
And less bugs.

#13564
Zjarcal

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I felt that the two romances I tried in DA2, Merrill and Isabela (though I didn't complete this one), compared very favorably to Leliana's romance in Origins. I loved Merrill's romance every bit as much as Leli's. Then again, Leli's romance was never as over-dramatic as the Alistair one, so perhaps it's not a fair comparison to what ejoslin is saying. Although if you ask me, romancing Anders could actually surpass that drama.

As for Ostagar, I agree, it's a very strong moment that evokes plenty of emotions. That being said, I've experienced that in plenty of other games too (both from Bioware and other developers... off the top of my head, nothing will ever beat "Shock and Awe" from Call of Duty 4), and in a way, the Anders thing in DA2 felt very similar to me (in terms of emotional impact).

And I did feel very connected to everyone. I don't know, maybe I value the interaction from the personal quests a bit more than random meaningless convos at camp. It's why I didn't complain that much in Mass Effect 2, where despite the nearly non-existent companion dialogues outside of missions, I still felt very connected to everyone thanks to their loyalty missions.

But needless to say, that's all subjective. I'm not about to tell people how they should feel about games.

Modifié par Zjarcal, 06 avril 2011 - 05:11 .


#13565
Alex Kershaw

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Zjarcal wrote...

KnightofPhoenix wrote...
But they end up being so few in numbers and so spread out accross 7 years that they feel inadequate to me. 


The 7 year thing is one of the few things I really didn't like in DA2. It was unncessary really, as nothing important happened during the three year gaps. It would've made more sense for the gaps to be between 6 months to a year at most.

*goes to search for a Morri screenshot to keep the post on topic*

Meh, just mentioning Morrigan makes this on topic. :D

KnightofPhoenix wrote...
So I don't know. It's ambivalence I feel. I certainly see the pros and cons of both system. But I feel silent is more rewarding, but personal preference. 


Oh, I understand.

Actually, I think adding the option to play as a silent character wouldn't be a bad thing really. It shouldn't be too hard to implement (you're just removing content) and it would make everyone relatively happy.


I disagree that you can just turn the sound off. The conversations have to be set up completely different for a silent PC. In Origins, the dialogue choices had to give enough information for you to actually understand what your character is going to say, and then the person you're talking to needs to react to that. If you just removed the sound from Hawke, a lot of the conversations wouldn't make sense :(

#13566
Alex Kershaw

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The only time I've ever felt those dramatic moments like in Origins at Ostagar, etc, was in the end of Okami, but I think I'm the only person who's ever played that game...

#13567
Zjarcal

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Alex Kershaw wrote...

I disagree that you can just turn the sound off. The conversations have to be set up completely different for a silent PC. In Origins, the dialogue choices had to give enough information for you to actually understand what your character is going to say, and then the person you're talking to needs to react to that. If you just removed the sound from Hawke, a lot of the conversations wouldn't make sense :(


Eh, I don't mean turning the sound off. I mean reworking the cutscenes so that the PC doesn't even show up speaking in them.

Although the paraphrasing system certainly would be problematic with a silent PC... that's a fair point.

#13568
UFOash

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Am I a bad person for being too lazy to read the long posts? Image IPB

Oh and uhm..

MORRIGAN IS AWESOME Image IPB_Image IPB

#13569
UFOash

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Hey, do you guys think Morrigan would look better in heeled boots or flat bottomed boots?

I've seen fanart of the second kind and I thought it looked kinda cool.Image IPB

#13570
KnightofPhoenix

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Since I love women in high heels, I'd say Morrigan would look awesome in high heeled boots. Plus it would make her taller. And her legs sexier....

...eherm you were saying?

Sadly I don't think Morrigan would be too enthusiastic about them :(

#13571
UFOash

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KnightofPhoenix wrote...

Since I love women in high heels, I'd say Morrigan would look awesome in high heeled boots. Plus it would make her taller. And her legs sexier....

...eherm you were saying?

Sadly I don't think Morrigan would be too enthusiastic about them :(


Aren't the ones she wears in-game heeled? Image IPB

#13572
MKDAWUSS

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UFOash wrote...

KnightofPhoenix wrote...

Since I love women in high heels, I'd say Morrigan would look awesome in high heeled boots. Plus it would make her taller. And her legs sexier....

...eherm you were saying?

Sadly I don't think Morrigan would be too enthusiastic about them :(


Aren't the ones she wears in-game heeled? Image IPB


Not to what many consider to be high-heeled shoes.

#13573
KnightofPhoenix

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UFOash wrote...
Aren't the ones she wears in-game heeled? Image IPB


I just checked. They are lightly heeled yes. I was thinking longer heels wwould look good on her.

#13574
UFOash

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The boots look kinda cool here.

Image IPB

I do like girls in those kind of boots though lol.

Second only to my obsession with Morrigan. Image IPB

#13575
KnightofPhoenix

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They are certainly more practical.