THE Morrigan Discussion and Research Thread *Infested with Bugs Yet Again!*
#13626
Posté 11 avril 2011 - 05:40
#13627
Posté 11 avril 2011 - 08:23
Hehe sorry...MKDAWUSS wrote...
^ ummm.... WTFLOL?
#13628
Posté 11 avril 2011 - 08:24
I'll take that as a compliment lolz.Brockololly wrote...
MKDAWUSS wrote...
^ ummm.... WTFLOL?
Well, its Flemeth aka Captain Janeway and the...uh, Morrigan Nebula?Seems like some surreal Monty Python sketch waiting to happen.
#13629
Posté 11 avril 2011 - 09:55
Now for my question: Are there any must-have mods for my first Oblivion play-through? I don't normally use mods for my first playthrough of games but Brock said that the game looks much better with the right mods, or something... If there are any presentation mods that only improve the experience, I'd be fine with those.
Modifié par Alex Kershaw, 11 avril 2011 - 06:32 .
#13630
Posté 11 avril 2011 - 07:54
Con sempre.Esbatty wrote...
Gaider and Bioware is incumbent to answer our questions in exchange for patience and money.
#13631
Posté 11 avril 2011 - 09:29
KnightofPhoenix wrote...
@ Brock
Yea I noticed that too. I choose to RP that it's 3 years. Which means the Wardens dissapears by the end of ACt 1 in DA2. But of course since WH was not imported, we hear of the Warden, if king, in Act 3.
I personally wouldn't mind if it was 6 years befre Origins, In fact I'd prefer it. But for my own rping reasons :happy:
And it might make more sense to join Morrigan as the Warden might feel that Kirkwall is likely to explode and it may be part of "The Change".
I was musing on this in a thread in DA2's story forum, but the Denerim blurb implies to me a longer period of time than two years, and since everything is so borked it's as valid as the others. The way I've chosen to handle it for my head canon is that Witch Hunt takes place late in 9:36 Dragon, so about five years after the end of Awakening. Alistair and Teagan knew that the Warden was off on a solo mission of some kind but expect that he should have returned by the time they get back, which for my purposes I say is the spring of 9:37.
Either that or he's been missing for years and they're trying to keep up the masquerade. Either one works.
#13632
Posté 11 avril 2011 - 10:12
Alex Kershaw wrote...
To remain on-topic: Morrigan... Morrigan... I have nothing
Now for my question: Are there any must-have mods for my first Oblivion play-through? I don't normally use mods for my first playthrough of games but Brock said that the game looks much better with the right mods, or something... If there are any presentation mods that only improve the experience, I'd be fine with those.
There are a good amount of more cosmetic graphics mods for Oblivion that make it look a whole lot better than it does without any mods. Try looking at the Elder Scrolls nexus and maybe this mod to start out.
Of course, some of the graphics mods might hurt performance depending on your system, so you could always try Oblivion without mods first to see how it works.
TheBlackBaron wrote...
I was musing on this in a thread in DA2's story forum, but the Denerim blurb implies to me a longer period of time than two years, and since everything is so borked it's as valid as the others. The way I've chosen
to handle it for my head canon is that Witch Hunt takes place late in 9:36 Dragon, so about five years after the end of Awakening. Alistair and Teagan knew that the Warden was off on a solo mission of some kind but expect that he should have returned by the time they get back, which for my purposes I say is the spring of 9:37.
Either that or he's been missing for years and they're trying to keep up the masquerade. Either one works.
Yeah...I guess I lean towards the 2 years post Awakening for Witch Hunt more than anything, making it take place at 9:34. The Alistair/Teagan reference just makes no sense at all to me, and I really think its an oversight/bug on the part of the devs since they ignored Witch Hunt- and hell, it would be another fitting Morrigan bug!. The Denerim reference is vague enough that it could encompass 2 years post Awakening, and with Witch Hunt being 3 years since the end of Origins, which might fit "several" years.
I'm curious if there are any bugged Morrigan references that will be uncovered once the game is patched. Or even stuff like the Flemeth reference during Feynriel's quest.
Modifié par Brockololly, 11 avril 2011 - 10:14 .
#13633
Posté 11 avril 2011 - 11:01
#13634
Posté 11 avril 2011 - 11:53
Alex Kershaw wrote...
Has anybody considered that the Warden could be back in Denerim after 7 years? When playing through that King Alistair part for the first time, I saw it as more of a teaser that the Warden was back than an oversight or a bug. I guess the fact that he says that whether you went through the mirror or not makes it less likely to be purposeful, but is it not at least possible that the Warden went through the mirror at Origins+4, did whatever needed to be done and returned to Ferelden by Origins+7?
Yeah, I thought of that, but then it seems sort of redundant to have the Warden disappear again at the end when Cassandra mentions the Warden being "gone" in Year 10 (or 9:40). So I guess the Warden could have stepped out of Eluvian Land to go shopping, stop and chat with Alistair, pack up the minivan and head back to Eluvian Land in 9:37.
#13635
Posté 12 avril 2011 - 01:28
Brockololly wrote...
Yeah...I guess I lean towards the 2 years post Awakening for Witch Hunt more than anything, making it take place at 9:34. The Alistair/Teagan reference just makes no sense at all to me, and I really think its an oversight/bug on the part of the devs since they ignored Witch Hunt- and hell, it would be another fitting Morrigan bug!. The Denerim reference is vague enough that it could encompass 2 years post Awakening, and with Witch Hunt being 3 years since the end of Origins, which might fit "several" years.
Unless the Warden stayed on the other side of the Eluvian for a few years before returning to Denerim and then disappearing elsewhere. The fact that no one knows where he is or where he went can somewhat rule the Eluvian out, since there were two witnesses to the Warden entering the Eluvian (Ariane and Finn). Not to mention it also railroads the Warden's actions...
I'm curious if there are any bugged Morrigan references that will be uncovered once the game is patched. Or even stuff like the Flemeth reference during Feynriel's quest.
Has digging through the game files turned anything up? That's a bit above my modding and editing levels...
#13636
Posté 12 avril 2011 - 02:04
MKDAWUSS wrote...
Brockololly wrote...
Yeah...I guess I lean towards the 2 years post Awakening for Witch Hunt more than anything, making it take place at 9:34. The Alistair/Teagan reference just makes no sense at all to me, and I really think its an oversight/bug on the part of the devs since they ignored Witch Hunt- and hell, it would be another fitting Morrigan bug!. The Denerim reference is vague enough that it could encompass 2 years post Awakening, and with Witch Hunt being 3 years since the end of Origins, which might fit "several" years.
Unless the Warden stayed on the other side of the Eluvian for a few years before returning to Denerim and then disappearing elsewhere. The fact that no one knows where he is or where he went can somewhat rule the Eluvian out, since there were two witnesses to the Warden entering the Eluvian (Ariane and Finn). Not to mention it also railroads the Warden's actions...... and yeah, I'm still a bit irked over the talking-out-of-both-sides when it comes to characters, choices, stories, and developments.
Ariane's a Dalish warrior and Finn is a Circle mage who seems to hate leaving the tower. I'm not sure anybody in a position of power has been able to get a hold of them and ask, if they've even thought about it.
Plus, nobody else seems to have figured how to get an eluvian working, much less know where it actually goes, so besides Morrigan and himself -nobody- knows where a mirror Warden is.
Modifié par TheBlackBaron, 12 avril 2011 - 02:04 .
#13637
Posté 12 avril 2011 - 08:52
I was little excited at first when I heard that the Warden was back in Denerim, but then I got a hold of myself and thought 'Hey wait, going through that mirror was a pretty big thing, it cost me real money, surely I didn't just walk out?'Alex Kershaw wrote...
Has anybody considered that the Warden could be back in Denerim after 7 years? When playing through that King Alistair part for the first time, I saw it as more of a teaser that the Warden was back than an oversight or a bug. I guess the fact that he says that whether you went through the mirror or not makes it less likely to be purposeful, but is it not at least possible that the Warden went through the mirror at Origins+4, did whatever needed to be done and returned to Ferelden by Origins+7?
And then in the end Cassandra and Leliana say he's 'gone'.
How long after the events of DA2 do the Seekers question Varric?
I thought Merril's mirror could have been a way to bring the Warden back, so I romanced her and ended up sailing away with Isabela...
Modifié par Shade of Wolf, 12 avril 2011 - 08:57 .
#13638
Posté 12 avril 2011 - 08:55
Sorry to ask this, but can somebody give me a runthrough of the timeline of the Warden in relation to DA2?
#13639
Posté 12 avril 2011 - 09:03
Shade of Wolf wrote...
I was little excited at first when I heard that the Warden was back in Denerim, but then I got a hold of myself and thought 'Hey wait, going through that mirror was a pretty big thing, it cost me real money, surely I didn't just walk out?'Alex Kershaw wrote...
Has anybody considered that the Warden could be back in Denerim after 7 years? When playing through that King Alistair part for the first time, I saw it as more of a teaser that the Warden was back than an oversight or a bug. I guess the fact that he says that whether you went through the mirror or not makes it less likely to be purposeful, but is it not at least possible that the Warden went through the mirror at Origins+4, did whatever needed to be done and returned to Ferelden by Origins+7?
I was personally under the impression that after sorting out Amaranthine, the Warden returned to Denerim briefly in year 7. I say this because the finale of Awakening takes place in year 2/3 of DA:2. In the epilogue slides it then says that it took 5 years to get Amaranthine back in shape, at which point - in year 7 - the Warden returns briefly to Denerim. Also, from that letter we get from Avernus, it sounds like the Warden visited Soldier's Keep to check up on Avernus' research. He then gets a letter from the Dwarf from House Dace, and heads off to Amgarrak...
After returning from Amgarrak, the Warden decides to search for Morrigan. Allowing some time for the events of Amgarrak and Witch Hunt, the Warden goes through the Eluvian at the end of year 7, in time for the mage's rebellion. Also, we don't know how long after Hawke leaves Kirkwall that Cassandra's interrogation takes place. This lets us fit in the events of Amgarrak more easily.
#13640
Posté 12 avril 2011 - 04:27
Too bad ...
#13641
Posté 12 avril 2011 - 08:48
Modifié par Alex Kershaw, 12 avril 2011 - 08:49 .
#13642
Posté 12 avril 2011 - 09:26
That's what I've heard as well, that it takes place several months after Awakening, so in total there are like two years between Origins and Witch Hunt.Alex Kershaw wrote...
Hasn't it been confirmed that Witch Hunt is only a few years after Origins? I thought Gaider said something once? I find Witch Hunt being 7-10 years after Origins quite hard to believe...
#13643
Posté 12 avril 2011 - 10:40
"The dreaded Archdemon has been slain and the advance of the darkspawn halted by a lone, heroic Grey Warden. The kingdom rejoices, but at least one question remains: what happened to Morrigan? The sorceress joined the Wardens cause, but it is said her true purpose was not revealed until the eve of the last battle. She vanished into the shadows, and while rumors claimed she crossed over the mountains into Orlais no trace of her path could be found. She was never heard from again... until now. Nearly a year has passed since the Archdemon's death, and word has reached the Wardens that Morrigan has returned to Ferelden. She has been sighted in the southern wilderness where she was first encountered. Is it truly her? If it is, then why is she here and what secret does she carry with her? The Warden heads into the forest to find out and tie up this last loose end once and for all."
Less than a year is possible I guess and it's on the official Bioware site... The wiki claims otherwise:
"More than two and a half years have passed since the death of the Archdemon and the Blight's end, Ferelden is at peace, thanks to the effort of one heroic Grey Warden."
But there was no link to a reference. The Wiki also claims:
"The events of Awakening begin six months after the conclusion of Dragon Age: Origins."
Assuming that Golems of Amgarrak is just one day and there is no other reason to be a gap between Awakenings and Witch Hunt, that means that there's 6 months for Awakenings to happen. That sounds about right to me... So there seems to be 3 different possibilities:
1) Witch Hunt is Origins +1 (most likely considering it's on Bioware's site and fits with events)
2) Witch Hunt is Origins +2.5 (wiki says so, and seems to be the accepted time by most people although I'm not sure why)
3) Witch Hunt is Origins +5 (for the Warden to be still in Denerim 7 years on (assuming DAO was 2 years long))
Having Witch Hunt 2.5 years after Origins as the Wiki claims would mean a massive gap where my Warden just decides not to look for Morrigan... I think the claims that Witch Hunt doesn't start until after DA2 Act 3 (Origins+5) are definitely wrong at any rate.
I wonder if Gaider would be willing to clear up the Alistair/Denerim thing if somebody pmed him?
Modifié par Alex Kershaw, 12 avril 2011 - 11:31 .
#13644
Posté 12 avril 2011 - 10:51
Brockololly wrote...
I'm curious if there are any bugged Morrigan references that will be uncovered once the game is patched. Or even stuff like the Flemeth reference during Feynriel's quest.
Is there any reason why there needs to be a patch to see any 'hidden' references and one can't just use the console to edit the flags at the start of the game? When I was checking the 'view world state' option I noticed that there were options to edit the imported flags, but didn't want to mess around with anything...
Modifié par Alex Kershaw, 12 avril 2011 - 11:04 .
#13645
Posté 12 avril 2011 - 11:08
There aren't, the talk table holds all the text in the game and there's nothing of note in there, if something romance specific was bugged, the text would still be in the table, but there's nothing as far as I could tell.Brockololly wrote...
I'm curious if there are any bugged Morrigan references that will be uncovered once the game is patched. Or even stuff like the Flemeth reference during Feynriel's quest.
But as far as I can recall the epilogue didn't mention that the Warden himself stuck around at Amaranthine for five years. Though all the epilogues have been somewhat written off as hearsay, at least some of them seemed to suggest the Warden left Amaranthine shortly after the Mother was killed, at least that's how I remember it.SirLogical wrote...
I was personally under the impression that after sorting out Amaranthine, the Warden returned to Denerim briefly in year 7. I say this because the finale of Awakening takes place in year 2/3 of DA:2. In the epilogue slides it then says that it took 5 years to get Amaranthine back in shape, at which point - in year 7 - the Warden returns briefly to Denerim. Also, from that letter we get from Avernus, it sounds like the Warden visited Soldier's Keep to check up on Avernus' research. He then gets a letter from the Dwarf from House Dace, and heads off to Amgarrak...
After returning from Amgarrak, the Warden decides to search for Morrigan. Allowing some time for the events of Amgarrak and Witch Hunt, the Warden goes through the Eluvian at the end of year 7, in time for the mage's rebellion. Also, we don't know how long after Hawke leaves Kirkwall that Cassandra's interrogation takes place. This lets us fit in the events of Amgarrak more easily.
Every Dragon Age title must ship with at least one Morrigan-romance related bug. Deep into the final stages of DA2, the development team were at their wits end- there was seemingly no way to continue this proud tradition without Morrigan featuring in the game [smilie]http://social.bioware.com/images/forum/emoticons/sad.png[/smilie]. But then, against all odds a way was found to ruffle the feathers of Morri-fans. I'm thankful the devs managed to pull it off, the sh*t was hitting the fan, but they still made it work, hats off. [smilie]http://social.bioware.com/images/forum/emoticons/wizard.png[/smilie]Alex Kershaw wrote...
From http://dragonage.bio...dao/witch_hunt/
"The dreaded Archdemon has been slain and the advance of the darkspawn halted by a lone, heroic Grey Warden. The kingdom rejoices, but at least one question remains: what happened to Morrigan? The sorceress joined the Wardens cause, but it is said her true purpose was not revealed until the eve of the last battle. She vanished into the shadows, and while rumors claimed she crossed over the mountains into Orlais no trace of her path could be found. She was never heard from again... until now. Nearly a year has passed since the Archdemon's death, and word has reached the Wardens that Morrigan has returned to Ferelden. She has been sighted in the southern wilderness where she was first encountered. Is it truly her? If it is, then why is she here and what secret does she carry with her? The Warden heads into the forest to find out and tie up this last loose end once and for all."
Less than a year sounds a bit quick to me but still possible. The wiki claims otherwise:
"More than two and a half years have passed since the death of the Archdemon and the Blight's end, Ferelden is at peace, thanks to the effort of one heroic Grey Warden."
But there was no link to a reference. The Wiki also claims:
"The events of Awakening begin six months after the conclusion of Dragon Age: Origins."
Assuming that Golems of Amgarrak is just one day and there is no other reason to be a gap between Awakenings and Witch Hunt, that means that there's 6 months for Awakenings to happen. That sounds about right to me... Having Witch Hunt 2.5 years after Origins as the Wiki claims would mean a massive gap where my Warden just decides not to look for Morrigan... I think the claims that Witch Hunt doesn't start until after DA2 Act 3 are definitely wrong at any rate
Or, on a more serious note, yes it does seem to be an oversight but since the devs haven't commented on it, we don't know for sure what the score is.
Nearly a year after AD's death is fine considering Origins took place over two years iirc, not sure if the exact length of Awakening was ever specified but I'd estimate it as less than 6 months from start to finish. Haven't played Golems, there's no plot flags of note for it so I'll assume it was an inconsequential thread, which leaves WH taking place more or less straight after Awakening.
Yes, because the way DA2 imports things, the world state thinks there was no Morrigan romance & make love flags are always false if you imported a save from Awakening/Golems/WH. And the scripts evaluate these flags incorrectly because Awakening/Golems/WH wipe party approval levels after importing, which iirc makes DA2 think that the aforementioned flags are not set (I believe it checks multiple things, one being approval level, the other being the flags themselves.) Because of these bugs, the in-game console won't set the flags to true regardless. There was a bunch of info in on of the DA2 threads I linked a few weeks back that explains it better than I can from memory. Whether they'd accept it as an "issue" or not I don't know because there isn't anything Morrigan specific in DA2 so I suppose the primary concern is it'll screw something up down the line and it'd be nice to get a dev comment regarding the mirror world Warden in year 7 so we can know for sure.Alex Kershaw wrote...
Is there any reason why there needs to be a patch and one can't just use the console to edit the flags at the start of the game? When I was checking the 'view world state' option I noticed that there were options to edit the imported flags, but didn't want to mess around with anything...
Modifié par Terra_Ex, 12 avril 2011 - 11:33 .
#13646
Posté 12 avril 2011 - 11:16
You go to the effort of making a new game but dont try and make sure the choices from the last game import?
Lame.
#13647
Posté 12 avril 2011 - 11:27
Giggles_Manically wrote...
Wow.
You go to the effort of making a new game but dont try and make sure the choices from the last game import?
Lame.
What effort?
Shade of Wolf wrote...
I'm interested to see the attitude
towards the Warden and, to a lesser extent Morrigan. What will the
people think? That the Warden abandoned Thedas right as it was about to
crumble?
Sorry to ask this, but can somebody give me a runthrough of the timeline of the Warden in relation to DA2?
Assuming that Origins starts near the start of 9:30...
9:30 Origins (must be a year or less to fit in with DA2 Act 1 EDIT: I forgot that it may take some time for Hawke and co to get from Lothering to Kirkwall. Still, it doesn't really affect the timeline much - it just means that DAO could be a bit longer than a year)
9:30 DA2 year with smugglers/mercenaries (1 year)
9:31 DA2 Act 1 (1 year)
9:31 Awakenings (starts 6 months into the year, lasts unknown length of time)
9:32 Witch Hunt possibility #1 (Bioware's official Witch Hunt page claims it starts around the start of this year)
9:33 Witch Hunt possibility #2 (The wiki claims Witch Hunt starts around half way through this year)
9:34 DA2 Act 2 (1 year)
9:37 DA2 Act 3 (1 year, including King Alistair saying that he is meeting the Hero of Ferelden in Denerim)
9:40 Cassandra questions Varrik, and the Warden has vanished
So basically, Origins happens during the mercenary/smuggling year, Awakening happens during Act 1 and then Golems of Amgarrak/Witch Hunt happen in that 3 year gap between Act 1 and Act 2. The Alistair reference in Act 3 is probably a large oversight although an odd one considering how much emphasis is placed on the Warden disappearing at the end...
Modifié par Alex Kershaw, 13 avril 2011 - 12:01 .
#13648
Posté 12 avril 2011 - 11:49
Even if they are not like Baulder's Gate yes?
#13649
Posté 13 avril 2011 - 01:29
#13650
Posté 13 avril 2011 - 04:21
Terra_Ex wrote...
But as far as I can recall the epilogue didn't mention that the Warden himself stuck around at Amaranthine for five years. Though all the epilogues have been somewhat written off as hearsay, at least some of them seemed to suggest the Warden left Amaranthine shortly after the Mother was killed, at least that's how I remember it.
Yeah, the Awakening epilogues seemed all over the place in terms of time spans- you had the Crows stealing Vigilance, the Silverite Knights and all that. But they're all so nebulous considering they can just be written off on a whim anyway...meh.
Terra_Ex wrote...
Nearly a year after AD's death is fine considering Origins took place over two years iirc, not sure if the exact length of Awakening was ever specified but I'd estimate it as less than 6 months from start to finish. Haven't played Golems, there's no plot flags of note for it so I'll assume it was an inconsequential thread, which leaves WH taking place more or less straight after Awakening.
The timeline isn't too messed up if you only consider DAO and Awakening by themselves or DA2 by itself. Once you try to rectify the 2 though is where it gets messy.
Going from the 2 map descriptions of Vigil's Keep and Denerim in WH:


I think WH teakes place 2 years post Awakening- that gives the Warden Commander time to rebuild Vigil's Keep and do Golems of Amgarrak and any epilogue stuff from Awakening.
But its not even clear how long Origins or Awakening took, which affects DA2. If Origins took about 1 year from start to finish starting at 9:30 to 9:31 by the end, with Awakening starting 6 months into 9:31 and lasting 6 months up to the start of 9:32. But then DA2 starts with Lothering in 9:30, and then skips one year to what should be 9:31 at the start of Act1, right? But then if Awakening takes place 6 months after the end of Origins, how is Anders in Kirkwall already or how are the Amaranthine traitors already fled to Kirkwall?
I wonder if BioWare even knows the timeline...
Terra_Ex wrote...
Yes, because the way DA2 imports things, the world state thinks there was no Morrigan romance & make love flags are always false if you imported a save from Awakening/Golems/WH. And the scripts evaluate these flags incorrectly because Awakening/Golems/WH wipe party approval levels after importing, which iirc makes DA2 think that the aforementioned flags are not set (I believe it checks multiple things, one being approval level, the other being the flags themselves.) Because of these bugs, the in-game console won't set the flags to true regardless. There was a bunch of info in on of the DA2 threads I linked a few weeks back that explains it better than I can from memory. Whether they'd accept it as an "issue" or not I don't know because there isn't anything Morrigan specific in DA2 so I suppose the primary concern is it'll screw something up down the line and it'd be nice to get a dev comment regarding the mirror world Warden in year 7 so we can know for sure.
Well, ejoslin is keeping the import issues at the forefront in the PC patch threads, and some have mentioned Morrigan's issues there too:
[*]Luke Barrett wrote...
This post will serve as a summary of all posts in this thread which I will (hopefully) be able to keep up to date indefinitely.
Last time, there were lots of 'does Bioware know X? it isn't on the major issues list!' threads and posts so I'm going to try to list every single issue that gets raised here in an effort to alleviate this feeling and show that, as I kept saying, we are aware of everything that gets brought up on BSN.
--------------
Current issues, post 1.02:
- snip
- Import Issues (Awakenings and onward)
- Import issue with Zevran, Alistair and Morrigan (all)
Luke Barrett wrote...
madoffler wrote...
=[Sections bolded for emphases not anger]=
Tested every combination I could think of to get the correct Morrigan values to show with zz_vault_debug and just cant get it to register the relationship properly.
*Witchhunt save (with and without mw_import_fix) results in: Unrecognized/incorrect history/romance and incorrect flags
*Awakenings save (with and without mw_import_fix) results in: Unrecognized/incorrect history/romance and incorrect flags
*savegen-1.0a created save (with and without mw_import_fix) results in: Correct History, unrecognized romance (Morrigan), correct flags
*Origins epilogue save completed 03/11 with latest patch and no mods (with and without mw_import_fix) results in: Unrecognized/incorrect history/romance and incorrect flags
The Origins saves are not importing correctly.
Even correct flag values are not being interpreted correctly. (at least in the case of Morrigan romance)
---------------
As frustrating as this is for me I can only imagine how the developers/designers feel right now.
Just to try to crunch down that info: Awakening (and therefore Witch Hunt, assuming you imported in to it from awakening saves) are known to have issues. Also, as a side note, nothing from Witch Hunt (plotflags) are called in DA2.
Your savegen1.0a save seems to be the best, except that the Morrigan romance isn't working. The one that really troubles me is that NONE of your flafgs are accurate from a vanilla origins import. Is this correct?
Luke Barrett wrote...
It's pretty safe to assume, at this point, that Zevran import issues are completely fubar'd. Unfortunately
we'll likely need to address the Awakening import issues (approval) first before we can start to dig in to outlying cases.
So it seems they're at least aware of all the nonsense going on between the approval stuff not importing and the romance flags and so forth. But it would seem they need to fix the Awakening stuff before they can fix the DA2 import issues? My hopes aren't high those will ever be resolved, sadly.
And on the topic of Alistair referring to the Warden in Year 7, like I bolded above, that conversation would seem the time to call up the Witch Hunt flag regarding whether the Warden went through the Eluvian or not. Just seems awfully odd to have the Warden essentially disappear after Awakening, then disappear at the end of WH potentially, which most likely takes place prior to 9:37, only to disappear again by 9:40.
Of course, thats probably all intentional- the Warden left Eluvian Land to pick up some groceries in Denerim and oops! He can't get back, so he goes off and disappears on his Calling and dies. The End.
Modifié par Brockololly, 13 avril 2011 - 04:23 .





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