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THE Morrigan Discussion and Research Thread *Infested with Bugs Yet Again!*


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#14076
Zjarcal

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ximena wrote...

The only thing wrong I found about WH was that it was extremely short and that marketing basically promoted it falsely. (And also the timeline discrepancy. And a few minor things. Haha.)


Marketing... never trust it. So many people would be less angry if they did what I do.

KnightofPhoenix wrote...

Zjarcal wrote...
And while I understand your dislike of Witch Hunt, there certainly was a good reason to do it. Virtually everyone in this thread was crying for closure with Morrigan after the way Origins ended. Sure, most here wanted an expansion rather than a DLC, but there were certainly was a good reason for it. As for the choice being inconsequential, we'll have to see.


So $. There was no real closure. The choice makes it worse and creates more questions than answers. 


I was talking more about a valid reason to do it, not about why BW did it in the end.

Modifié par Zjarcal, 01 juin 2011 - 05:26 .


#14077
ximena

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Zjarcal wrote...

ximena wrote...

The only thing wrong I found about WH was that it was extremely short and that marketing basically promoted it falsely. (And also the timeline discrepancy. And a few minor things. Haha.)


Marketing... never trust it. So many people would be less angry if they did what I do.



*is actually an advertising major graduate*

EA marketing is one of the reasons why people shy away from advertising. D: (There's actually a trend nowadays of campaigns selling the truth*, I don't know why EA marketing is so broken.)


* = at least in the big well-reputed ad agencies

#14078
KnightofPhoenix

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Zjarcal wrote...

KnightofPhoenix wrote...

Zjarcal wrote...
And while I understand your dislike of Witch Hunt, there certainly was a good reason to do it. Virtually everyone in this thread was crying for closure with Morrigan after the way Origins ended. Sure, most here wanted an expansion rather than a DLC, but there were certainly was a good reason for it. As for the choice being inconsequential, we'll have to see.


So $. There was no real closure. The choice makes it worse and creates more questions than answers. 


I was talking more about a valid reason to do it, not about why BW did it in the end.


The latter is what I am talking about.

Since Bioware doesn't seem to care about good reasons, I don't see why they wouldn't bring Morrigan in a DA2 DLC.

#14079
Zjarcal

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ximena wrote...

Zjarcal wrote...

ximena wrote...

The only thing wrong I found about WH was that it was extremely short and that marketing basically promoted it falsely. (And also the timeline discrepancy. And a few minor things. Haha.)


Marketing... never trust it. So many people would be less angry if they did what I do.



*is actually an advertising major graduate*

EA marketing is one of the reasons why people shy away from advertising. D: (There's actually a trend nowadays of campaigns selling the truth*, I don't know why EA marketing is so broken.)


* = at least in the big well-reputed ad agencies



My experience with all marketing is bad, not just EA's, that's why I never even pay attention to any advertisements or promises. It saves me from later getting angry at being lied.

It's also tied into the Yathzee motto of thinking everything will be terrible, only to later be pleasantly surprised.

#14080
Master Shiori

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I doubt they'l bring Morrigan back in some DLC (again).

They already stated that she'll be back and play an important role, but how important can she be in a 1 hour DLC? Especially since DLC rarely ever have an impact on the overall story (LotSB and Arrival excluded).

#14081
TheBlackBaron

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KnightofPhoenix wrote...

Zjarcal wrote...

I can't really see a good reason why they'd bring her back in a DA2 DLC.


$

Was there a good reason for Darkspawn Chronicles or Golems? Was there even a good reason for Leliana's song (no offense :P)?

There wasn't even a good reason for Witch Hunt, other than give us an inconsequential choice.


Well, really, none of the DA:O DLC had a reason for existing beyond making more money. Stone Prisoner wasn't important for the plot, Warden's Keep wasn't, Return to Ostagar gave a little more background info but otherwise nothing, and so on. Awakening is really the only thing that advanced the plot at all in a meaningful way, and even then not by a whole lot. And no, I'm not counting WH as advancing the plot, pending future information. 

I completely skipped DSC and LS. GoA I enjoyed for what it was. 

#14082
Jarlof Seoul

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Lord_Anthonior wrote...

More Morrigan pics in action, against what I would like to think a puny templar, how much I hate them for trying to hunt down Morrigan. No one, no one messes with her not other maleficarum, darkspawn, Flemeth and least of all templars. :ph34r:

Posted Image
by: Daimida



I so agree. great pic and comment!

#14083
Guest_PureMethodActor_*

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aeon_flux1985 wrote...


NO, WHY WHY did you say that.  Now, I'll never be able to unsee Slim Shady whenever I look at Cullen and you've effectively ruined the only good thing in my life in DA2.  Your work here is done, I think. :(  lol haha, j/k ;)


:unsure: um... yikes... well I'm really sorry I did that. You have to admit, though, that is a funny image to have in one's mind, though. Someone needs to make a demotivational or something with Cullen dressed as Marshal Mathers :P

For real!  Pudding/chubby issues aside, the hair's the same, the makeup
is (I guess) the same tint, but the features don't really resemble the
original model.  For example: her mouth shape, I think, is the most
drastic example.  And her eyes too.  I don't think it's just you. :D  
Maybe it's just an unfinished morph, though, which would account for
that.


Agreed, especially the bolded part. The mouth... just isn't right. It looks kinda haggard, like if Morrigan did both cocaine and LSD and then got arrested, and we were looking at a celebrity mugshot of her :?. Thats essentially what this morph reminds me of. I'm very glad KoP and Ximena effectively cleansed the thread of that blasphemy.

KnightofPhoenix wrote...

If they again relegate Morrigan to an insignificant DLC, and with that
face to boot, then I am 90% sure I'm done with the franchise. Right now,
I am around 60%.

Either they bring back Morrigan properly, or they don't at all.


Posted Image

completely agree with you, KoP.

Right now I'm about 70%, unless I discover that Xbox 360 patch 1.01 or 1.02 HAS fixed the Zevran-alive-despite-being-dead-in-Origins bug. Then it'll go down to about 60%, like you, or maybe 55%. Right now I still have one game to finish, which I can use as a rental save, because I feel like I do need to at least rent to see where DA3 goes, even if this is nothing more than self-mutilation :pinched:

Modifié par PureMethodActor, 02 juin 2011 - 11:38 .


#14084
Brockololly

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Terra_Ex wrote...
See, I knew you'd come around to the improvements eventually. [smilie]http://social.bioware.com/images/forum/emoticons/tongue.png[/smilie] I think with DA2 its pretty much sealed its own fate, DA3 will be under considerably more scrutiny by gamers after the embarrassments in 2 and BW would need a considerably longer dev cycle to produce the kind of quality their older titles embodied. If Deus Ex & Skyrim both deliver in similar ways to W2 I see little reason to retain much interest/hope here given that we know the expected course the leads will chart for DA3, the company wide mantra of making things "accessible" which seems to have been extended to ME3 with the news on gameplay revisions has me concerned as well. Oh well...


What, shoehorning in Kinect support for ME3 isn't super awesome!? :blink:

But really, after TW2, Deus Ex looking pretty great and Skyrim, BioWare really needs to step their efforts up. RIght now DA just seems like the red headed stepchild in BioWare's portfolio where its just kind of flailing about with no confident direction as to what it wants to be as a franchise- both in terms of story and gameplay. Is it going to play up player choice and reactivity via importing or is it going to settle into more retcons and a canon of some sort? Is it going to devolve into an action hack and slash with party members as window dressing for banter or fulfill the promise of Origins as a tactical party based RPG where you actually need to use your party members?

Despite what Laidlaw might say how DA2 sets the table for allowing better stories and deeper RPG mechanics in the future, when the 2 main games to your name are Jade Empire and DA2, I'm not holding my breath DA3 will be some RPG renaissance.

Terra_Ex wrote...
I was wondering how long it'd take for the Morri thread to begin the transition to the Triss thread. Agreed for the most part on W2 facial expressions, if you've played it LA Noire's facial tech seems to be pretty good in this regard, the difference is fairly striking in that game when compared to others so maybe we'll see other devs adopting the tech in the future.


Yeah, the facial animations aren't very good in TW2. And I do have some issues with how most of the females seem to have very similar facial features (similar shaped faces, similar sized lips, most having the same heavy mascara look on the eyes). But I'll take TW2 faces over DA2 any day.

And while LA Noire does have some impressive facial animations, every time I see it I can't help but think they just look like the end cutscene of BG2 where they just pasted the video of someone talking onto a character model. LA Noire faces just have that rubbery/plastic look to them still- the fidelity of the faces needs some work I think.

And the problem with LA Noire's animations as I see it is that its basically turning a game into a movie, where you're simply using actors from movies and TV shows- thats not going to help with the already high costs of games and one thing I like about games is how you can have characters that don't look like existing actors. Now maybe if they could do some Gollum like mocap with the faces where you just have the voice actor act things out and then transpose that to the game model's face, it might work.

One last point on facial animations in games, I think one of the things I've noticed is how in so many games the only parts of the face that move are the eyebrows/eyes and the mouth. But rarely anything else. I think thats why facial animation often look so odd- when people talk, your whole face moves to some extent or another, with your cheeks moving and you get various wrinkles and creases. It would be nice if one day devs could have a procedural system that automated more life like facial animations with higher fidelity faces. But that sure as hell won't come so long as devs are clinging to the 360 and PS3 as lead platforms...


Zjarcal wrote...

Eh, I hate to be the one to say this  (meh, not really, I love dissing The Witcher), but those TW2 faces don't
look good at all to me.

And really, while that Morrigan face is an abomination, there were plenty of good looking characters in DA2.


Every face morph system has its flaws- with DA2 I can't stand how people have the whole bloated look with the often huge eyes and plastic/smoothed look to their skin. I'd rather take TW2's or Origin's faces any day of the week. I just think with DA2 there isn't enough variation in the base components to make a face. More than other games it seems like its really hard to make a a unique looking face that doesn't end up just looking generic. Stuff like how most every nose is overly rounded, the lips all end up the same (can't have a lower lip more prominant than the upper), the eye colors all being neon, and so on.

Yet, taking TW2 again, I think what they did there with the faces of existing characters in a new engine is an example of how to do it right. Clearly the tech is a good deal better than TW1 and as such old characters like Geralt, Triss, Dandelion and Zoltan look more updated due to the tech, but they still retain their old looks I think rather well. Problem with DA2 being its still technically the same engine as DAO, so while Origins people look different there isn't a giant leap forward in graphical fidelity.

ximena wrote...

I just wonder why it's in the game files  if it was abandoned/something that will not be used in game. Does BW  like putting unusable things in the game files? o:

I kinda fear that it's there "to be used in future DLCs." *shudders*


BioWare usually is pretty sloppy with leaving stuff in the game files- hell, just look at all the missing/cut Morrigan stuff from Origins. Quite frankly though, I really think its there for a reason for future DLC, even if its just a cameo. Look at how ME2 had Shadow Broker stuff lying around in the files. Now maybe they change it up given how people thought Origins characters looked like rubbish in DA2, but who knows for sure.

ximena wrote...

Zjarcal wrote...

I can't  really see a good reason why they'd bring her back in a DA2 DLC. All of  the Origins cameos were short, as there was no good reason for the  Origins characters to hang around for too long, and I don't really see a reason why Morrigan would cross paths with Hawke.


Morrigan is one of DA's top selling points, I think. (For a number of reasons,  the OGB plotline being number one). People would really consider buying a DLC with Morrigan in it just because of the unanswered questions.   I just hope they don't make a DLC just because a DLC with Morrigan in it would sell.


Yup- you can go back to Laidlaw when he kept teasing stuff regarding Morrigan after DA2 was announced, constantly saying how her story wasn't over and so forth. I think he mentioned how a good chunk of the questions at Comic Con were when we'd see Morrigan again or something- although that was before Witch Hunt too.

But I wouldn't put it past BioWare to essentially shoe horn Morrigan/OGB and or the fate of the Warden into a DA2 DLC, given how that remains a topic that still comes up on the forums regularly. NO matter how good that DLC may be, I think it would be a terrible decision though, as I think the only way to do that plot and the expectations people have for it justice is in a full game/expack.

Of course, I don't see BioWare as looking that long term- they'll likely be thinking of the short term profits to be had from DLC to try and salvage DA2.

Master Shiori wrote...

I doubt they'l bring Morrigan back in some DLC (again).

They already stated that she'll be back and play an important role, but how  important can she be in a 1 hour DLC? Especially since DLC rarely ever  have an impact on the overall story (LotSB and Arrival excluded).


Mark it down- either she'll have a cameo in some future DLC or they'll make the Eluvian/Warden disappearance some plot point. And the marketing will be just as bad as it was for Witch Hunt and people will gobble it up.

And sadly, I'm not putting much stake in what BioWare says nowadays. Just look back at some of the stuff said prior to DA2:?


PureMethodActor wrote...
For real!  Pudding/chubby issues aside, the hair's the same, the makeup  is (I guess) the same tint, but the features don't really resemble the  original model.  For example: her mouth shape, I think, is the most  drastic example.  And her eyes too.  I don't think it's just you. :D    Maybe it's just an unfinished morph, though, which would account for  that.


Problems I have with that morph:
  • The face shape is entirely wrong- its far too wide, with the jawline typical DA2 bloat.
  • Her eyes are far too large and oddly slanted? Don't know where they came up with that idea- Morrigan's DAO eyes are very narrow.
  • The eyebrows (besides looking like pipe cleaners) are arched way too much if thats supposed to be some neutral position. She looks she stole Jack Nicholson's eyebrows.
  • The nose, dear god, the nose. Maybe it looks different at a different angle, but Morrigan's DAO nose is pretty small really. That DA2 one is wide and seemingly pretty big.
  • The lips of course are wrong as DA2 can't have the lower lip larger than the top lip, so that DA2 Morrigan just looks like she has Trout lips.
Its one thing to want to change how someone looks to convey the passage of time. Hell, if they wanted to make Morrigan tubbier to show post pregnancy weight or some wrinkles for aging, go for it! Problem is, that only works when the original face morph is used so you can tell thats what they were going for and that its not just a crappy attempt at recreating the Origin character. Hmmm....maybe I'll download the mod to see if its just the lighting thats making it look bad :lol:

Modifié par Brockololly, 02 juin 2011 - 03:49 .


#14085
Alex Kershaw

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If Morrigan actually looks like that in DA3, I refuse to buy it no matter how good it is... Just compare that to:

Posted Image

Uploaded with ImageShack.us

Are we absolutely 100% sure that this was intended for Morrigan and not just a random NPC?

Modifié par Alex Kershaw, 02 juin 2011 - 09:14 .


#14086
Brockololly

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Yeah, out of morbid curiosity I downloaded the mod to see how it looked....I could post screens but it looks as bad as you'd think. The biggest problem being the nose, how the eyes have the deer in the headlights look and...well, just everything.

#14087
Master Shiori

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From what I've seen of TW2 face morphs from gameplay vids on Youtube, they look better than in the first game, but the facial expressions are beyond horrible. Triss in particular seems to be stuck with a look that's a cross between barring her teeth or opening her mouth to say something but stopping midway. While DA2 faces aren't LA Noir, they did a hell of a better job at portraying emotions than TW2 did. The whole world looks apsolutely gorgeous, but bad facial expressions coupled with subpar voice acting (seriously, some fan made mods for DA:O did it better) really spoil the experience big time.

I'm all for better graphics, but doubt Bioware will bother with Red Engine when it fails at one element that is so important in modern Bio games.

#14088
ximena

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Brockololly wrote...


ximena wrote...

Zjarcal wrote...

I can't  really see a good reason why they'd bring her back in a DA2 DLC. All of  the Origins cameos were short, as there was no good reason for the  Origins characters to hang around for too long, and I don't really see a reason why Morrigan would cross paths with Hawke.


Morrigan is one of DA's top selling points, I think. (For a number of reasons,  the OGB plotline being number one). People would really consider buying a DLC with Morrigan in it just because of the unanswered questions.   I just hope they don't make a DLC just because a DLC with Morrigan in it would sell.


Yup- you can go back to Laidlaw when he kept teasing stuff regarding Morrigan after DA2 was announced, constantly saying how her story wasn't over and so forth. I think he mentioned how a good chunk of the questions at Comic Con were when we'd see Morrigan again or something- although that was before Witch Hunt too.

But I wouldn't put it past BioWare to essentially shoe horn Morrigan/OGB and or the fate of the Warden into a DA2 DLC, given how that remains a topic that still comes up on the forums regularly. NO matter how good that DLC may be, I think it would be a terrible decision though, as I think the only way to do that plot and the expectations people have for it justice is in a full game/expack.

Of course, I don't see BioWare as looking that long term- they'll likely be thinking of the short term profits to be had from DLC to try and salvage DA2.



*shudders*

Eluvian-themed plot might be workable. You know with Merrill and all... I would actually want to know whow a Merrill and Morrigan meeting would go down. But I don't know if I can survive a DLC with a Morrigan appearance in that morph. Haha. (Maybe let's all just shut our eyes and listen to Claudia's voice?)

#14089
Guest_PureMethodActor_*

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Brockololly wrote...

aeon_flux1985 wrote...
For real!  Pudding/chubby issues aside, the hair's the same, the makeup  is (I guess) the same tint, but the features don't really resemble the  original model.  For example: her mouth shape, I think, is the most  drastic example.  And her eyes too.  I don't think it's just you. :D    Maybe it's just an unfinished morph, though, which would account for  that.


Problems I have with that morph:
(snip)


The bolded is fixed, Brock. Sorry to be nitpicky. I like to give
proper credit to the posters who made the post, and aeon was responding
to me [smilie]../../../images/forum/emoticons/joyful.png[/smilie]

Anyway completely agreed with your list. Especially the lips. In all seriousness they looked to me like Amy Winehouse on another coke bender or something. Just washed out or something.

I don't think any new face morph could compare to Morrigan's face in DAO. Its just so elegant and beautiful :wub:

#14090
Lord_Anthonior

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ximena wrote...

*shudders*

Eluvian-themed plot might be workable. You know with Merrill and all... I would actually want to know whow a Merrill and Morrigan meeting would go down. But I don't know if I can survive a DLC with a Morrigan appearance in that morph. Haha. (Maybe let's all just shut our eyes and listen to Claudia's voice?)


Now there's an idea, playing without looking and just to listen Claudia's Voice?...personally I wouldn't mind at all even if my character keeps slamming on a wall or slashing columns as long as to hear Claudia's voice hehehe. :lol:

It would be quite interesting to see if Merrill will have any part in fixing the Eluvian, activating it and Meeting Morrigan and hopefully the Warden, though I hope it won't be on a DLC but rather in an exp. pack or all the way till DA3. Kinda seems all the character's paths are intertwined with one or the other, Hawke screwing things up for the Warden and Morrigan by helping Flemeth, and yet helping them by assisting Merrill with the Eluvian and starting things for Morrigan's "change to the world" regarding the war between mages and templars while Leliana is playing her part as a seeker of the Chantry.

I believe Fernando Melo once wrote and hinted that they are also working on something for Origins on his status though nothing has more has been said but I still wonder if they will actually have something for Origins.

#14091
Brockololly

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Master Shiori wrote...

From what I've seen of TW2 face morphs from gameplay vids on Youtube, they look better than in the first game, but the facial expressions are beyond horrible. Triss in particular seems to be stuck with a look that's a cross between barring her teeth or opening her mouth to say something but stopping midway. While DA2 faces aren't LA Noir, they did a hell of a better job at portraying emotions than TW2 did. The whole world looks apsolutely gorgeous, but bad facial expressions coupled with subpar voice acting (seriously, some fan made mods for DA:O did it better) really spoil the experience big time.

I'm all for better graphics, but doubt Bioware will bother with Red Engine when it fails at one element that is so important in modern Bio games.


Thats the thing really, at least from my perspective- the TW2 models are really good from a graphical fidelity standpoint. Are the animations crappy? Yeah, they could be better, but I bet they could improve those if they put more work into it. When the rest of the game looks as good as it does, its a minor fly in the ointment really.

If CDPR ever licensed out the RED engine, I'm sure it would be possible to add in better facial animations. And consdidering how receptive they are to feedback and implementing that feedback, I bet they work on that for the future.

Anyway, I'm more excited than I should be for the Barbershop DLC for TW2 coming out tomorrow. Definitely going to give Geralt a haircut:P

ximena wrote...
*shudders*

Eluvian-themed plot  might be workable. You know with Merrill and all... I would actually  want to know whow a Merrill and Morrigan meeting would go down. But I  don't know if I can survive a DLC with a Morrigan appearance in that  morph. Haha. (Maybe let's all just shut our eyes and listen to Claudia's voice?)

Stick a paper bag on DA2 Morrigan's head. :wizard:

But yeah, I figured the whole Eluvian thing in DA2 would at least result in a mention of Morrigan or something, but nope, nothing.

Lord_Anthonior wrote...
I  believe Fernando Melo once wrote and hinted that they are also working  on something for Origins on his status though nothing has more has been  said but I still wonder if they will actually have something for  Origins.


I know they are supposedly working on a patch to at least fix the DLC authentication / DRM type issues which cropped up several weeks ago where people couldn't play Origins for a while. And supposedly they were taking stock of other Origins issues remaining to maybe fix in another Origins/Awakening patch.

PureMethodActor wrote...
Anyway completely agreed with your list. Especially the lips. In all  seriousness they looked to me like Amy Winehouse on another coke bender  or something. Just washed out or something.


Haha- now I'm trying to imagine a sort of celebrity mugshot Morrigan:P

Modifié par Brockololly, 03 juin 2011 - 12:37 .


#14092
Guest_PureMethodActor_*

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Brockololly wrote...

Haha- now I'm trying to imagine a sort of celebrity mugshot Morrigan:P


Brock, DON'T YOU DARE bring up any other potential ideas for funny drawings or photo manips! :P

This is NOT one to add to the list! Isn't Tophat, monacle-Morrigan good enough? :crying:

EDIT: btw I love that particular photo-manip, its just still funny and weird to me everytime I see it.

Modifié par PureMethodActor, 03 juin 2011 - 01:06 .


#14093
KnightofPhoenix

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Brockololly wrote...
Thats the thing really, at least from my perspective- the TW2 models are really good from a graphical fidelity standpoint. Are the animations crappy? Yeah, they could be better, but I bet they could improve those if they put more work into it. When the rest of the game looks as good as it does, its a minor fly in the ointment really.


I personally don't think it's minor. If I were to list the Witcher 2's major flaws, that would be one of them.

That said, since I love a huge lot about this game in regards to everything, I can tolerate the flaw and not have it ruin my experience. Did it possibly reduce my immersion and / or enjoyement? Possibly, though not enough for me not to consider it my favorite RPG.

#14094
Master Shiori

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Brockololly wrote...

Thats the thing really, at least from my perspective- the TW2 models are really good from a graphical fidelity standpoint. Are the animations crappy? Yeah, they could be better, but I bet they could improve those if they put more work into it. When the rest of the game looks as good as it does, its a minor fly in the ointment really.

If CDPR ever licensed out the RED engine, I'm sure it would be possible to add in better facial animations. And consdidering how receptive they are to feedback and implementing that feedback, I bet they work on that for the future.

Anyway, I'm more excited than I should be for the Barbershop DLC for TW2 coming out tomorrow. Definitely going to give Geralt a haircut:P


It looks like a minor concern on it's own, but when you take into account how much dialogue you'll have and that every npc and companion will need good facial expressions for their respective scenes to actually work, it becomes a major issue.

Now, assuming that Bioware will need to get a new graphic engine at some point, my worries are whether they'll be able to recreate the companion faces in a way that they're true to their Origins versions. Especially since Bioware will need time to get used to the new engine.

As much as I'd like it to happen, I don't think a new engine is in the cards for DA3, which I hope gets at least 2 years of dev time. EA willing, we might get one for DA4 if Bioware is given enough time to both master the engine and develop the game properly.

ximena wrote...
*shudders*

Eluvian-themed plot  might be workable. You know with Merrill and all... I would actually  want to know whow a Merrill and Morrigan meeting would go down. But I  don't know if I can survive a DLC with a Morrigan appearance in that  morph. Haha. (Maybe let's all just shut our eyes and listen to Claudia's voice?)



I'm hoping they don't even bother with Morrigan until DA3. I'd rather have her come back in a proper sequal than another DLC, which may or may not do her justice.

Lord_Anthonior wrote...
I  believe Fernando Melo once wrote and hinted that they are also working  on something for Origins on his status though nothing has more has been  said but I still wonder if they will actually have something for  Origins.


They're getting a test group togather to tackle the remaining issue from Origins and Awakening, plot flags in particular.
Though, since these fixes need to be tested through all Origins content, DLC's and DA2, it'll take a long time for them to be done.

Modifié par Master Shiori, 03 juin 2011 - 08:31 .


#14095
Jarlof Seoul

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Master Shiori wrote...

Brockololly wrote...

Thats the thing really, at least from my perspective- the TW2 models are really good from a graphical fidelity standpoint. Are the animations crappy? Yeah, they could be better, but I bet they could improve those if they put more work into it. When the rest of the game looks as good as it does, its a minor fly in the ointment really.

If CDPR ever licensed out the RED engine, I'm sure it would be possible to add in better facial animations. And consdidering how receptive they are to feedback and implementing that feedback, I bet they work on that for the future.

Anyway, I'm more excited than I should be for the Barbershop DLC for TW2 coming out tomorrow. Definitely going to give Geralt a haircut:P


It looks like a minor concern on it's own, but when you take into account how much dialogue you'll have and that every npc and companion will need good facial expressions for their respective scenes to actually work, it becomes a major issue.

Now, assuming that Bioware will need to get a new graphic engine at some point, my worries are whether they'll be able to recreate the companion faces in a way that they're true to their Origins versions. Especially since Bioware will need time to get used to the new engine.

As much as I'd like it to happen, I don't think a new engine is in the cards for DA3, which I hope gets at least 2 years of dev time. EA willing, we might get one for DA4 if Bioware is given enough time to both master the engine and develop the game properly.

ximena wrote...
*shudders*

Eluvian-themed plot  might be workable. You know with Merrill and all... I would actually  want to know whow a Merrill and Morrigan meeting would go down. But I  don't know if I can survive a DLC with a Morrigan appearance in that  morph. Haha. (Maybe let's all just shut our eyes and listen to Claudia's voice?)



I'm hoping they don't even bother with Morrigan until DA3. I'd rather have her come back in a proper sequal than another DLC, which may or may not do her justice.

Lord_Anthonior wrote...
I  believe Fernando Melo once wrote and hinted that they are also working  on something for Origins on his status though nothing has more has been  said but I still wonder if they will actually have something for  Origins.


They're getting a test group togather to tackle the remaining issue from Origins and Awakening, plot flags in particular.
Though, since these fixes need to be tested through all Origins content, DLC's and DA2, it'll take a long time for them to be done.


So, If I read this right, BW may fix plot flags. That may be worth a DAA, WH and DA2 replay, unless they can have plot fixes show up retroactively in our DA 2 savegame files. Thoughts? Anyone?

Modifié par Jarlof Seoul, 03 juin 2011 - 10:46 .


#14096
Terra_Ex

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Adding more joy to the Morri thread... I have no new Morri pics to share sadly so I've gone with the mascot, while this one is timeless, we do need some new angry Morri pics.

Posted Image


Brockololly wrote...
What, shoehorning in Kinect support for ME3 isn't super awesome!?

Ah yes, some sage in marketing has likely identified a new, as yet untapped mythical audience that ME3 will capitalise on in some way... or not. [smilie]http://social.bioware.com/images/forum/emoticons/angry.png[/smilie] If the PS3 isn't getting the equivalent MS have probably flashed some cash for exclusive motion control support.

Brockololly wrote...
But really, after TW2, Deus Ex looking pretty great and Skyrim, BioWare really needs to step their efforts up. RIght now DA just seems like the red headed stepchild in BioWare's portfolio where its just kind of flailing about with no confident direction as to what it wants to be as a franchise- both in terms of story and gameplay.

Indeed, it'll have been a good year if Deus Ex & Skyrim can both meet expectations and its looking pretty promising so far. DA2 was a BioWare first in many ways for me, their first title where the story fell flat, the first title where I didn't care for the companions, the first where I disliked all the romances and the first that I couldn't abide the protagonist. With the most crucial aspects of storyline, companions and even gameplay being substandard I think they went off the deep end with this one, in terms of potential scope their reach far exceeded their grasp and as a template for future endeavours it's fallen well short.

Brockololly wrote...
Is it going to play up player choice and reactivity via importing or is it going to settle into more retcons and a canon of some sort?

Choices will remain meaningless, especially on a cross-game level since god forbid you develop some content that might be inaccessible to a player on one particular playthrough (an approach that I thought went hand in hand with choice & consequence, but what do I know). A canon won't be necessary either because choices will be so inconsequential to the series they may as well not exist. Much better to keep touting the no-canon sellpoint and have stories connected by wafer-thin strands. With all that said, since DA2 lacked even a singular cohesive storyline that retains player interest, perhaps refocusing on the fundamentals is called for rather than throwing around statements about producing BW's most "reactive game ever".


Brockololly wrote...
Despite what Laidlaw might say how DA2 sets the table for allowing better stories and deeper RPG mechanics in the future, when the 2 main games to your name are Jade Empire and DA2, I'm not holding my breath DA3 will be some RPG renaissance.

Now now Brock, any criticism levied against DA2 is nothing more than hyperbole don't you know. I think the sad part of this equation is JE>DA2 and aside from length, combat balancing and a few story issues, JE wasn't all that bad (recently managed to squeeze in some partial playthroughs of JE & KOTOR and it really puts BW's recent failings in perspective). Hasn't Laidlaw now backpedalled somewhat after the brave new world of RPGs that DA2 spearheaded didn't attract the expected audience. Now there apparently exists a hallowed middle ground between DA:O and DA2 while just a few months back the sequel was apparently the "new(er) ****". Something of a turnabout by all accounts considering he was sure that DA2 was mechanically sound. I expect a few were won over by said thread which basically equates to "our next game will be better, please buy it" but I expect DA3 will exacerbate the second game's problems. And it's not RPGs Brock, it's interactive narratives now.


Brockololly wrote...
And the problem with LA Noire's animations as I see it is that its basically turning a game into a movie, where you're simply using actors from movies and TV shows- thats not going to help with the already high costs of games and one thing I like about games is how you can have characters that don't look like existing actors. Now maybe if they could do some Gollum like mocap with the faces where you just have the voice actor act things out and then transpose that to the game model's face, it might work.

True but it's going to depend on the game really. For something like LA Noire it's definitely called for to employ such a system to support the interrogations. However, if you're producing an RPG of any significant length where you're potentially interacting with a greater number of characters I don't see how you justify the resources required for enforcing a cinematic approach across vast amounts of dialogue. If you look at those numbers regarding total dialogue lines, cinematics etc in DA:O and DA2 you can clearly see how everything else reduces significantly for gains in cinematics. Myself, I'm willing look past shortcomings in cinematics so long as the storyline & gameplay are of an acceptable quality.

That's an issue I've had with most cinematic-focused games, like say the Metal Gear series which would enjoy tremendous hype, and X years down the line it finally gets released only you find you've completed it mid-afternoon the next day (with most of your time spent watching rather than playing). While the cutscenes are certainly pretty to watch I don't think the gameplay trade offs are worth it and you can extend the principle to other titles as well. Moving back to RPGs, as I've said before, I'd much rather have interaction on a text-only basis rather than potentially having content cut because the cinematics budget couldn't stretch to accomodate "long, rambling conversation #235".


Brockololly wrote...
One last point on facial animations in games, I think one of the things I've noticed is how in so many games the only parts of the face that move are the eyebrows/eyes and the mouth. But rarely anything else. I think thats why facial animation often look so odd- when people talk, your whole face moves to some extent or another, with your cheeks moving and you get various wrinkles and creases. It would be nice if one day devs could have a procedural system that automated more life like facial animations with higher fidelity faces. But that sure as hell won't come so long as devs are clinging to the 360 and PS3 as lead platforms...

The other approach of course is to shy away from realism, which is my preference and why I enjoy japanese titles so much, which don't pretend to be something they're not. The endless crusade for realism is all well and good but when it reaches the point where it mirrors reality that's an inherent limit in and of itself. On the topic of realism - look to GTAIV to see how their change in approach called for a completely different tone than previous entries in the series, you can argue that some of the fun factor was removed to accomodate stark realism. And of course when you as a company go down one path, the other will eventually be taken by competitors. I'd say the Saints Row series (number 2 specifically) carries on GTA's foundations moreso than GTAIV but they both excel on their relative merits.


Brockololly wrote...
But I wouldn't put it past BioWare to essentially shoe horn Morrigan/OGB and or the fate of the Warden into a DA2 DLC, given how that remains a topic that still comes up on the forums regularly. NO matter how good that DLC may be, I think it would be a terrible decision though, as I think the only way to do that plot and the expectations people have for it justice is in a full game/expack.

Based on DA2 do you honestly think BW will do anything remotely decent with this, bearing in mind how your choices regarding Flemeth/Morigan were ditched, the Flemeth death thing was nullified and BW's long list of excuses regarding why they can't do XYZ when it comes to C&C, reactivity, etc leads me to believe that another disappointment awaits on the horizon. [smilie]http://social.bioware.com/images/forum/emoticons/wizard.png[/smilie]


ximena wrote...
Eluvian-themed plot might be workable. You know with Merrill and all... I would actually want to know whow a Merrill and Morrigan meeting would go down. But I don't know if I can survive a DLC with a Morrigan appearance in that morph. Haha. (Maybe let's all just shut our eyes and listen to Claudia's voice?)

No to this, the mere thought of having to reprise the role of Hawke rules out any possible enjoyment that could be extracted from that content. However the continuation of Morrigan via DLCs does seem like a good way of trolling Morri fans so it'll likely happen.


Brockololly wrote...
Thats the thing really, at least from my perspective- the TW2 models are really good from a graphical fidelity standpoint. Are the animations crappy? Yeah, they could be better, but I bet they could improve those if they put more work into it. When the rest of the game looks as good as it does, its a minor fly in the ointment really.

If CDPR ever licensed out the RED engine, I'm sure it would be possible to add in better facial animations. And consdidering how receptive they are to feedback and implementing that feedback, I bet they work on that for the future.

Traditionally, I've found that (genuine) RPG fans tend to be quite lenient with graphical shortcomings so long as the game delivers where it matters. While W2's facial expressions could certainly use work the characters, story, themes and world for me were well beyond anything I'd experienced in BW's games so in the grand scheme of things, it mattered little as the dialogue and relationships between the characters still shone through. DA2 has been uninstalled for a good while now but I think one of the few things it executed competently were facial expressions, which sadly did it no favours as I didn't care for the characters.

And as a W2 side note, AMD are still dragging their heels on the Crossfire lighting issue [smilie]http://social.bioware.com/images/forum/emoticons/pinched.png[/smilie] though *apparently* progress is being made (according to the CC twitter feed at least). I SO want to play through that other path... maybe I should finalise the (probably final) MRP update while I have a bit of free time, though I have several games I'm midway through that I'd like to finish too...

#14097
Esbatty

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Morrigan: Salutations all. I am the one known as Morrigan, formerly a Witch of the Wilds, now host to this fireside chat programme called "The Witching Hour". With me tonight is the former Grey Warden, exiled Prince of Ferelden, and perpetual moron Alistair Theirin.

Alistair: Hey! Okay alot of that is true but... I'm also a drunkard.

Morrigan: Shut it. And our musical accompanyment for tonight is my Son with a wooden spoon and a copper pot.

OGB: *TOK, TOK, TOK, TOK*

Morrigan: *sigh* Very good, dear. Much like his Father he isn't much for words.

Alistair: And much like his Father he's entirely too enraptured by your *urp* breasts.

Morrigan: So help me, you drunk, I'll transmorgrify you into something - unpleasant.

Alistair: Bah. All talk. Witch.

Morrigan: Okay so let us begin with a quick ritual to summon up the spirit of Loghain Mac Tir.

Alistair: You wouldn't! Hag.

Morrigan: Twit.

Alistair: Eugh. *long drink*

OGB: *TOK TOK TOK TOK*

#14098
Master Shiori

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Jarlof Seoul wrote...

So, If I read this right, BW may fix plot flags. That may be worth a DAA, WH and DA2 replay, unless they can have plot fixes show up retroactively in our DA 2 savegame files. Thoughts? Anyone?


Yes, they're trying to tackle the flag issues. Whether or not they succed remains to be seen.

If they do fix it, that fix won't be retroactive so we'll likely need to replay DA2 at the very least.

#14099
Master Shiori

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Esbatty wrote...

Morrigan: Salutations all. I am the one known as Morrigan, formerly a Witch of the Wilds, now host to this fireside chat programme called "The Witching Hour". With me tonight is the former Grey Warden, exiled Prince of Ferelden, and perpetual moron Alistair Theirin.

Alistair: Hey! Okay alot of that is true but... I'm also a drunkard.

Morrigan: Shut it. And our musical accompanyment for tonight is my Son with a wooden spoon and a copper pot.

OGB: *TOK, TOK, TOK, TOK*

Morrigan: *sigh* Very good, dear. Much like his Father he isn't much for words.

Alistair: And much like his Father he's entirely too enraptured by your *urp* breasts.

Morrigan: So help me, you drunk, I'll transmorgrify you into something - unpleasant.

Alistair: Bah. All talk. Witch.

Morrigan: Okay so let us begin with a quick ritual to summon up the spirit of Loghain Mac Tir.

Alistair: You wouldn't! Hag.

Morrigan: Twit.

Alistair: Eugh. *long drink*

OGB: *TOK TOK TOK TOK*


Damn it Esbatty! That almost made me spill my morning coffee all over my laptop.

Good one though. More please!! :wizard:

#14100
Brockololly

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Esbatty wrote...

*snip


Haha- I'm just imagining the OGB as like one of the little kids that'll follow Geralt around in Flotsam in TW2 wearing a pot on his head:lol:


Master Shiori wrote...

Yes, they're trying to tackle the flag issues. Whether or not they succed remains to be seen.

If they do fix it, that fix won't be retroactive so we'll likely need to replay DA2 at the very least.

Last I checked, 1.03 for PC came out but didn't fix the Morrigan romance import, right? So still bugged? Maybe I'll download the patch and check myself...

Modifié par Brockololly, 04 juin 2011 - 01:08 .