Wynne clearly disapproves, but would people put the hood on their Morrigan?
Hello there Visas Marr, how nice to see you again. Losing the veil is an interesting touch; I thought you didn't have eyes. >_>
Now, to you Barbarossa, I've been reading this topic (as you suggested) and I'm at about page 61 so I can tell you're quite the fan.

I think Bioware will find out that their "Thedas is the main
character" methodology is flawed from a consumer standpoint. Many are
obviously not buying into it. One of those great in concept, but poor
in execution sort of things.The problem with Thedas being the main character is, as I mentioned, that in order to make a managable game, they need to move away from the setting they'd spent so much time in for the next game in the series. If they didn't do this they'd either have to minimize the impact of your decisions (which would make me a sad Tek), go so far in the future that your decisions were minimized (which is really just one way to do the first one), or choose a canon line, like LucasArts does. And I hate canon endings to open games; it makes me feel like my decisions were meaningless.
Look at Mass Effect 3; the devs had to watch for what, 1000 choices? Some of which are bugged (looking at your Mr. Verner), and that is from two games and they did take steps to try and keep some of the results not too different (if you want to tell a certain Turian that you've dismissed a certain situation you know what I mean). Look at what we can do in Origins; we choose the King of the Dwarves (two choices, significant difference in ruling), choose the ruler of Fereldan (five or three options, varied difference in ruling), determine the fate of the Werewolves and the Dalish (three options), determine the outcome of the Circle (two options) and then there's the entire boon... It's a lot to handle, and those are just the major decisions. Heck, there are at least two quests which result in the Chantry pulling for yet another Exalted March against the Dwarves. Can you imagine how different a game set in Fereldan say, ten years after Awakening could be? It's crazy. It'd be amazing and have a lot of replayability, but it's quite a lot to ask for.
And just imagine the problems that could happen with transferring the savestates, which I know we've all experienced. Multiply that times 100 or so.
What's that? My female City Elf Warden is now the father of an Old God Dwarvern baby despite denying Morrigan the ritual? Oh my. >_>
Seeing the impact in-game of Bhelen vice Harrowmont on the throne
didn't happen, excepting a .ppt slide, which is nothing but a cheap way
out for such an immersive story as Origins.While it'd be nice to see everything going down, their ruling in the short term isn't really that important. You need dwarvern troops, we can't stick around Orzammar for a year. Yes, it would have been cool to get some sort of cutscene or something, but text has always been a decent way of giving the ending to you. Heck, the ending is basically like those of the Fallout games; it shows you how your actions affected the world.
I personally think players are more attracted to characters (especially
one of their own "creation"), than they ever will be to some broad
storyline, lore or world, no matter how well thought-out and executed
they may be.I agree, the characters are more attractive than the overall plot most of the time. I'd love for my Surana to have been able to convince Morrigan to stay with him (and he did go with her in Witch Hunt). But I thought that, for the most part, the Epi. took care of most of your characters; you could have either hunted for Morrigan, settled down for a while with Leliana, etc.
You're right though, Bioware isn't our personal DM. Then why is he wearing a Wizard's Hat? -->

But you are correct; we vote with our wallets.
If they're going to dilute the player experience as you suggest is
unavoidable, then they better do a damn sight better in neatly tying up
plot threads and giving players in-game feedback other than a few words
in a slide show as an ending (Origins), or giving players endings that
render decisions made within the game, as pointless (DA2).Can you suggest how? It'd be nice to play through another hour or so where you rebulid the Couslands or the Circle, pimpslap a bunch of nobles into accepting elves, etc. But that's all past the climax of the story (killing the Archdemon) and might just be meant for your imagination. ^_~
Heck, I'd love to have the option to play as a completely insane, nigh Malkavian Warden, but I don't get that option. I can think of it though. And it is
glorious.