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THE Morrigan Discussion and Research Thread *Infested with Bugs Yet Again!*


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#14301
Jarlof Seoul

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Alex Kershaw wrote...

At a Gamescom interview:

[8:06] The majority of the fanbase want to see Hawke, but especially The Warden and Morrigan continue. Will you respect this, Fernando?

FM: I respect it. (Laughs) Yeah, so I think, touching back on an earlier point, The Warden is very much a character that still exists in the world. Morrigan is an absolutely critical character to the world of Dragon Age as well. So, not to reveal anything that we can’t really talk about just yet, but they exist. It is very likely you will hear about them or potentially meet them in the future.


That is one of the best readings regarding Morri yet. I am more optimistic now about DA's future. Legacy was encouraging, it felt the most like DAO since good old 2009.

#14302
Mr Plow

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I know folks moaned about the new DA2 graphics and how Morri may look but I thought Leliana turned out to still look beautiful in DA2

Was listening to DAO squad banter again - all the banter is so rich and varied, especially Morrigan's

#14303
TheBlackBaron

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Jarlof Seoul wrote...

Alex Kershaw wrote...

At a Gamescom interview:

[8:06] The majority of the fanbase want to see Hawke, but especially The Warden and Morrigan continue. Will you respect this, Fernando?

FM: I respect it. (Laughs) Yeah, so I think, touching back on an earlier point, The Warden is very much a character that still exists in the world. Morrigan is an absolutely critical character to the world of Dragon Age as well. So, not to reveal anything that we can’t really talk about just yet, but they exist. It is very likely you will hear about them or potentially meet them in the future.


That is one of the best readings regarding Morri yet. I am more optimistic now about DA's future. Legacy was encouraging, it felt the most like DAO since good old 2009.


That line gives me pause. I suppose if we meet Morrigan in the future and the Warden is there, doing the silent Revan thing with his armor and helmet, that could work. 

I'm just highly pessimistic that that would actually be the case. Frankly, there's too many ways I can see Bioware screwing that up.

#14304
Esbatty

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Yeah an Armored Warrior Warden or Masked Rogue/Mage would be a great way to get around the "custom" warden look. I figure maybe to get around having the Warden speak much Morrigan pulling a "I speak for The Warden and Myself when..." "The Warden and I are in agreement in this matter." She could even address the Warden by their last name Cousland/Mahariel/Brosca etc.

#14305
Tirfan

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KnightofPhoenix wrote...

I think what's likely to happen is a supernatural big bad evil threat will show up, everyone will reconcile and join forces to defeat the big bad evil, something we haven't seen a million times.


Well, that is a possibility, but then again, there are so many plotpoints to be explored at moment that I wouldn't really be that surprised if BW tries to ram n+1 of them into a single game, making the game yet again incoherent mess trying to resolve them in a somewhat sensible manner. "Kill the big bad"-might be the framework, though.

Mr Plow: From what I remember of DA2 Leliana (I'm too lazy to look up pictures) she had most of the same problems that all DA2-faces had, hideous textures and Jay Leno-chin. I think she had a bit less bloated face than most, but still, it looked pretty bad. And I think the nose was quite a bit off too. In the end however, while the face is a concern, the writing is much larger one.

@TheBlackBaron: My thoughts exactly, especially after seeing how bad the writing in DA2 was generally, I can just see how BW is going to make my Warden behave completely out-of-character, make Morrigan an idiot and the OGB something horrible.. (Hey, My warden doesn't behave like that, Morrigan wasn't an idiot, no way my Warden raised the kid to behave like that etc.)

I personally think killing Morri/TheWarden/OGB off would be more or less the "least damage done"-situation as far as I can see. I still think it would be pretty horrid and extreme sh*t, but at least, it is not the worst thing they could do in the situation.

#14306
MKDAWUSS

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Not to mention the whole Warden-Morrigan return will probably be bugged out of continuity...

#14307
Mr Plow

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MKDAWUSS wrote...

Not to mention the whole Warden-Morrigan return will probably be bugged out of continuity...



Oh God yes - wouldn't surprise me to see The Warden standing next to Morri with a Revan-mask



or the game is bugged...Morri is standing there and the camera pans back for the big Warden reveal to show..... Dog standing there instead Posted Image

#14308
MKDAWUSS

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Tirfan wrote...


I personally think killing Morri/TheWarden/OGB
off would be more or less the "least damage done"-situation as far as I
can see. I still think it would be pretty horrid and extreme sh*t, but
at least, it is not the worst thing they could do in the
situation.






If that's the case, then the only one who
probably would be taking the celestial dirtnap would be the Warden due
to his player-defined character. Morrigan is a preset and predefined
character and the OGB is a blank slate. I think the OGB is
going to physically resemble Morrigan more than anything else in an
attempt to cut corners (any resemblance to the Warden, Alistair or
Loghain would be purely coincidental).







KnightofPhoenix wrote...



I think what's likely to
happen is a supernatural big bad evil threat will show up, everyone will
reconcile and join forces to defeat the big bad evil, something we
haven't seen a million times.




I kinda get the feeling that it involves the OGB and a trip to the Black City. Worst case scenario is the OGB becomes another Jesus figure.



Brockololly wrote...

I have no expectations any
such reappearance of Morrigan and/or the Warden and/or the OGb won't be a
tremendous disappointment that only succeeds in underwhelming. I'd love
to be wrong, but I think the time for properly and adequately resolving
that plotline has long since passed. Thats what a second expack to
Origins should have been.

Instead we'll likely get a buggy line
or 2 of dialogue and a screwed up cameo that totally doesn't react to
your prior choices based on an import. Thats just how Morrigan stuff
works (or doesn't work).


Funny that you mentioned
that whole second expack bit - I found myself longing for that on my
last DAO run (and my first full DAO run post-DA2). From the way things were looking, Witch Hunt the DLC is a watered down version of Witch Hunt the expansion pack. There's certainly enough content in DAO and
DAA to suggest that. I think Witch Hunt the expansion pack was supposed
to take place years after Awakening (map info), while the DLC takes place months. We could have possibly seen the result of our actions in Witch Hunt the expansion pack as well.

Whether or not DA2 was the reason it got watered down into a DLC we can only guess...

KnightofPhoenix wrote...

That's probably what we will get yes, I do not expect anything major or even good. What I am hoping for is minimal damage.

My concern right now is directed at the very fundamentals of the story's direction. I expected DA to move towards low fantasy gradually, but it seems to be headed in the opposite direction.


Yep. When I first started seeing things about DA2, I was hoping that it would go that way as well, since there would be little to no darkspawn and the main thing at the time regarding DA2 was the Qunari in Kirkwall. Not to mention how the political storylines like the Landsmeet were one of the stronger stories in DAO.

#14309
bl00dsh0t

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Hehe after some absence from the world of dragon age I figured I'd check in on the good old morri group.... and it seems we are still screwed ey? xD

At least we have some certainty that we aren't going to be playing the warden in the future, guess it beats hoping for something that won't happen... Ahh well and seeing morrigan again seems like a rather unlikely scenario also.

Legacy was decent though, not perfect, but if DA2 had more fights set up in this manner (and well less haphazard choice nullification) it might actually have been worthy of the title "DAO sequell" ;D

Either way hope you fine ladies and gents are doing fine despite this clusterf*ck and Ill go back to playing dota to forget about choices and story and just do some tactical gaming elsewhere xD

#14310
csfteeeer

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Brockololly wrote...
she does narrate this trailer for EA's other action RPG Kingdoms of Amalur Reckoning.



Lol at the top comment of the video=

"Kingdoms of Dragon Fable Scrolls V: The Everything"

LMFAO

#14311
Jarlof Seoul

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Brockololly wrote...

MoSa09 wrote...

Well, the letters would have been one way. For Morrigan, we speculated pre Awakening they made a dream sequence through the ring where you see her thinking of you. She does not ven have to say one thing, or maybe just "Warden", a line you could borrow from Origins, and many fans would have been more than pleased with this.



Right- the ring would have been the perfect way to do something. Like Ximena's comic does with her Warden and Morrigan.


MoSa09 wrote...
Of course he is not lying, he just has different priorities. What is important to him and something worth waiting for might be something the community, and especially Morrigans fans, consider to be a huge disppointment. Truth is always a matter of a personal point of view, and his personal point of view on important things about her seems to be very different from the one i have.



Yeah, I'm not saying Gaider is lying or anything but on the flip side (ignoring NDAs) he wouldn't come out and crush hope either. Its in his best interest to keep us waiting with baited breath.



I can only live with all this Morrigan suspense because of Witch Hunt. Otherwise, i would have gone nuts by now. At least my Warden is in the Eluvian dimension with Morrigan going home to him every night... ;)

#14312
Brockololly

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MKDAWUSS wrote...

Funny that you mentioned that whole second expack bit - I found myself longing for that on my
last DAO run (and my first full DAO run post-DA2). From the way things were looking, Witch Hunt the DLC is a watered down version of Witch Hunt the expansion pack. There's certainly enough content in DAO and
DAA to suggest that. I think Witch Hunt the expansion pack was supposed to take place years after Awakening (map info), while the DLC takes place months. We could have possibly seen the result of our actions in Witch Hunt the expansion pack as well.

Whether or not DA2 was the reason it got watered down into a DLC we can only guess...


Oh it is. Remember when they were saying that reason they were abandoning their promised 2 years of DAO DLC was because DA2 was coming along so awesome? Yeah...


I'm pretty damn sure WH was what they salvaged from some second expack that would have provided more closure for the Warden/Morrigan. If it had been Throne of Bhaal-esque I would be more than happy to move on to new PCs. But BioWare is horrible at finishing their stories in a satisfying way as of late.

bl00dsh0t wrote...
At least we have some  certainty that we aren't going to be playing the warden in the future,  guess it beats hoping for something that won't happen... Ahh well and  seeing morrigan again seems like a rather unlikely scenario also.


It would seem at the DA PAX panel last night they showed some kind of concept art(?) type picture of Morrigan in front of a burning building or something? No pictures have surfaced of it yet supposedly. But  seeing Hot Rod Samurai Morrigan will more than likely be the last straw for me with this franchise :sick:

bl00dsh0t wrote...
Either  way hope you fine ladies and gents are doing fine despite this  clusterf*ck and Ill go back to playing dota to forget about choices and  story and just do some tactical gaming elsewhere xD


Yup and I'll go back to enjoying the **** out of Deus Ex: Human Revolution. It trounces most anything BioWare has done since Origin. Better consequences, better dialogue system, better customization and more interesting plot. Best game I've played since Origins- and yup, I'd say better than The Witcher 2 (but not by much).

Modifié par Brockololly, 28 août 2011 - 10:59 .


#14313
Tirfan

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Brockololly wrote...

It would seem at the DA PAX panel last night they showed some kind of concept art(?) type picture of Morrigan in front of a burning building or something? No pictures have surfaced of it yet supposedly. But  seeing Hot Rod Samurai Morrigan will more than likely be the last straw for me with this franchise :sick:

bl00dsh0t wrote...
Either  way hope you fine ladies and gents are doing fine despite this  clusterf*ck and Ill go back to playing dota to forget about choices and  story and just do some tactical gaming elsewhere xD


Yup and I'll go back to enjoying the **** out of Deus Ex: Human Revolution. It trounces most anything BioWare has done since Origin. Better consequences, better dialogue system, better customization and more interesting plot. Best game I've played since Origins- and yup, I'd say better than The Witcher 2 (but not by much).


Hot Rod Samurai Morrigan :sick:
But yeah, I kind of anticipate seeing her, even as a hot rod-version, at least at that point there is no reason to hope that DA could ever be any good ever again, the damage is done at that point.

And possible DX spoilers ahead.

Yeah, DX:HR really is rather great, I've only had few gripes about it, the retarded bossfights, and difficulty, how easy can a game be (well, okay, it wasn't Bioshock-easy, but still easy)? I just beat it on highest difficulty, non-lethal (got the achievement) & saved certain someone, against all the odds. The dialogue-system & persuasion == pure, distilled awesome. The writing is rather good all-around, but some of the characters were quite lacking & there wasn't  enough of that much needed philosophical pondering about the augmentation-technology and literary& biblical-references that were present in the original were quite lacking. I had to approve of the writing team not going completely over the top-with the conspiracy theme, but then again, there never really was that DX-feeling of betrayal and being afraid to trust anyone. I'm having hard time to comparing it to TW2 however, both games accomplish greatness, but on different fronts, I think.

But now, on to a new playthrough, not so much lurking around airducts, more shooting people, to make an study about how balanced the game really is.

#14314
Fallstar

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Hmmm...Never played Deus Ex before, it sounds good. Reckon I'll pick it up when my PC gets fixed.
I also really want to see how Morrigan looks in the new engine, since she was basically confirmed to be in DA:3/DA:2 expansion/dlc at PAX. Leliana looked alright, so its definitely possible for her to look good, but then I may be psychologically scarred from Zevran's new face.

Also, I hope they keep her clothes pretty much the same. She wouldn't be Morrigan without that outfit.

#14315
ximena

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Just dropping by to post new art (not from me though). Chakhabit drew this on my dA page in hopes of getting me to draw/release the next few pages of DW. Hahahaha.

Posted Image

She also drew this parody of Edric's current condition: Click!

#14316
Jarlof Seoul

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ximena wrote...

Just dropping by to post new art (not from me though). Chakhabit drew this on my dA page in hopes of getting me to draw/release the next few pages of DW. Hahahaha.

Posted Image

She also drew this parody of Edric's current condition: Click!


Awesome, Xi! THAAANK YOU!!! Got my Morrigan fix. :o

#14317
Alex Kershaw

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Apparnetly at PAX, Morrigan was essentially confirmed for DA3. Warden was also hinted at by Gaider. Old God Baby was mentioned.

"6) Global Conflict and a Witch : The world will be at war during the third game with both mages and templar vying for power and control. The player will be traveling to various “exotic” locations in order to try and bring the peace. Orlais and Tvinter were mentioned on several occasions… oh yeah, there was also some concept art of a certain disapproving witch standing in front of a burning barn. Witches HATE barns"

Full story here:
http://www.nerdappro...crets-revealed/

Looks pretty legit. THANKFULLY it seems to refer to a sequel rather than a DLC. I just hope Morrigan isn't a companion - it just wouldn't feel right...

EDIT:

The above quote seemed a bit vague as to whether it was actually Morrigan in the concept art, but this quote clears that up:

"Players will journey through exotic locations noted in the past, particularly Orlais and Tevinter, and may encounter Morrigan, who appears in a piece of concept art in front of a burning barn. (I guess she disapproves?) Where the Hero of Ferelden will likely not be a playable character, Hawke's story isn't over (it's uncertain whether that means Hawke is playable or not), though the Hero of Ferelden is still a major figure in the world in some capacity."

Full story:
http://www.gamerevol...-pax-panel-8047

And it's not good news about whether Morrigan will have changed - Gaider quote: "The change in Anders' personality, according to DG, could probably
have used some kind of intermediary step, but it was something DG liked.
Returning characters need to evolve, so if they come back, they too
might be different."

Another quote: "The team will try to resolve the situation regarding the “Old God
Baby”, and will try and show fans what happened regarding the child."

Modifié par Alex Kershaw, 02 septembre 2011 - 10:01 .


#14318
Brockololly

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ximena wrote...

Just dropping by to post new art (not from me though). Chakhabit drew this on my dA page in hopes of getting me to draw/release the next few pages of DW. Hahahaha.

Posted Image

She also drew this parody of Edric's current condition: Click!

Very nice- I always like Chakhabit's work:wizard:

Alex Kershaw wrote...

"Players will journey through exotic locations noted in the past, particularly  Orlais and Tevinter, and may encounter Morrigan, who appears in a piece  of concept art in front of a burning barn. (I guess she disapproves?)  Where the Hero of Ferelden will likely not be a playable character,  Hawke's story isn't over (it's uncertain whether that means Hawke is  playable or not), though the Hero of Ferelden is still a major figure in the world in some capacity."


Ok, and this is a major issue I have with BioWare's current approach with DA. If they're saying the Warden is still a "major" player in Thedas, why not finish their story first before moving on to some new PC? Instead I'll wager what we get now is BioWare totally hijacking the Warden PC to do whatever the hell they want, which will likely not mesh at all with anyone's Wardens.

If they're going to do the revolving door of PC's every game they need to provide meaningful closure for the storylines important to the PC's in those games. Like Throne of Bhaal did for the Bhaalspawn.


Alex Kershaw wrote...
And
it's not good news about whether Morrigan will have changed - Gaider
quote: "The change in Anders' personality, according to DG, could
probably  have used some kind of intermediary step, but it was something DG liked. Returning characters need to evolve, so if they come back, they too  might be different."


Thats the problem- yes, Anders needed an intermediary step but the problem there IMO, and it will only get bigger with each new game and new PC, is that the discrepancy between the player's knowledge and the PC's is going to continue to get bigger. Even more when you bring back old companion characters with new PCs who don't have any past experience with them.

So yeah, I thought Anders' character development in DA2 was pure ****- not because he became the terrorist idiot he did, but because BioWare once again relegates the most important formative moment of Anders 2.0 to some event which happened off screen- they tell but don't show.

Yet, BioWare seems to think its likely ok to do that sort of off screen 180 in character considering the new PC won't know who the old companion is anyway. Yet the player does and so, while the player is scratching their head in confusion as to why Morrigan 2.0 is now some 30 foot tall fire breathing monster thing with DDD boobs, the new PC won't have a clue and thus the player won't have any kind of meaningful release at being confronted with such a change in character via dialogue. Not to mention you're tossing out most previous character development with the old companion since, especially in Morrigan's case, the character development is on a personal basis with the Warden.

There is a difference in "evolving" characters and simply having them show up mostly different to the extent that you might as well have wrote a new character alltogether. Especially when much of the impact of that character being changed cannot be reacted to with a new PC.


Alex Kershaw wrote...
Another quote: "The team will try to resolve the situation regarding the “Old God Baby”, and will try and show fans what happened regarding the child."


Key word being "try." I have next to no faith that BioWare has any clue what they're doing with the DA franchise at this point other than I think you can bet your ass DA3 will come out in March 2013. That seems to be when EA has slotted them for all BioWare games. Meh...To this day, I am astounded at how DA started as one of my favorite games/franchises and how fast they have fallen in my eyes. Such a shame.

Anyway, here is some Morrigan+ OGB:

Posted Image

By LyFaye

Modifié par Brockololly, 03 septembre 2011 - 12:53 .


#14319
MKDAWUSS

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Alex Kershaw wrote...

Another quote: "The team will try to resolve the situation regarding the “Old God
Baby”, and will try and show fans what happened regarding the child."



And I'm sure some part of the Warden-Morrigan-OGB story will end up bugged in some respect, therefore screwing up the continuity that you spent all of DAO trying to establish. Maybe the romance isn't correctly recognized, the DR wasn't done, or the Warden never went through the Eluvian...

At this point, I wouldn't be surprised to find out in DA3 Alistair is the OGB's father in my import, despite Alistair being killed in the Landsmeet, and my Morrimancing Warden performing the DR in that import...

Then it's off to the debug tool and try to set the correct conditions, and probably screw things up even more...

#14320
KnightofPhoenix

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Brockololly wrote...

Key word being "try." I have next to no faith that BioWare has any clue what they're doing with the DA franchise at this point other than I think you can bet your ass DA3 will come out in March 2013. That seems to be when EA has slotted them for all BioWare games. Meh...To this day, I am astounded at how DA started as one of my favorite games/franchises and how fast they have fallen in my eyes. Such a shame.


Same on both counts. I don't think Bioware knows what it's doing, and what it wants DA to be. It lacks a certain...vision imo.

With TW2 and DX:HR, I came to the realization as to how lacking Bioware games are, especially the recent ones (ME2 and DA2). One more push, and my interest to them as developpers would be removed, and I'd just look at their games individually after reading reviews and maybe if they cheapen.

#14321
Tirfan

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KnightofPhoenix wrote...

Brockololly wrote...

Key word being "try." I have next to no faith that BioWare has any clue what they're doing with the DA franchise at this point other than I think you can bet your ass DA3 will come out in March 2013. That seems to be when EA has slotted them for all BioWare games. Meh...To this day, I am astounded at how DA started as one of my favorite games/franchises and how fast they have fallen in my eyes. Such a shame.


Same on both counts. I don't think Bioware knows what it's doing, and what it wants DA to be. It lacks a certain...vision imo.

With TW2 and DX:HR, I came to the realization as to how lacking Bioware games are, especially the recent ones (ME2 and DA2). One more push, and my interest to them as developpers would be removed, and I'd just look at their games individually after reading reviews and maybe if they cheapen.


I'll just have to agree, though, only to a certain extent, I think Bioware has made pretty clear that they have no intention of making "traditional" RPG:s anymore, not even within the DA-franchise, as far as BW:s "vision" with games go, it seems to me at least, that they are going more and more towards this interractive movie, or interractive narrative-bs type of thing where gameplay is something that just is there to justify the cutscenes. And the gameplay has to be as action/movie-esque as possible also.

In terms of worldbuilding/story.. Yeah, the folks at BW don't really seem to think that much forward, I think there is enough timeline, continuity & other errors to prove that, and I can't honestly say that I have any idea what BW:s target demographic is and what kind of stories they truly want to tell within the DA-franchise, and it would be quite easy to believe that neither have they.

And HR is actually funny game in many ways, it has made me kind of question, why and how exactly are games like Mass Effect any good, because, really, HR wipes the floor with both of them in every department. I can't honestly even say why I ever truly was somewhat interested in ME3, but my general lack of interest in ME3 started to die when it became a rather great possibility that Bioware is going to ruin TIM. But now, after HR.. I can't really think of anything I could even hope ME3 to do better than HR.

#14322
KnightofPhoenix

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Yea I meant story wise, I don't think they know what they want.

In some ways to me, TW2 did to DA, what HR did to ME. As in, wipe the floor with them. Origins still has a special place in my heart, but my appreciation for it couldn't but decrease after TW2. Story wise, it beats it on almost every level for me. DA2 just can't compare to begin with for me.

As for ME, like you, my fear of what they will do with TIM decreased my interest, and my very short experience with HR has me doubting that ME3 can beat it. I still have no finished it to say much about the story, but in terms of gameplay, it beats ME for me.

#14323
Tirfan

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Yeah, I have to agree a bit on TW2 to DA, atleast DA after DA2, for me DA:O was more about the RP in general, the writing wasn't the best part of it, but it laid some groundwork for better stories by introducing some major/minor players, which, then, weren't really utilized well. Comparing DA:O to TW2 for me at least is kind of hard, they are so different as far as experiences go, but I would have to say, without a shadow of doubt that the writing in TW2 is lightyears ahead of DA:Os, but DA:O gave me the "better"-RP experience (or more closely resembling to the RP-experience I usually look for)

In the end, yeah, TW2 and HR have made me realize even better than before how very much I find BW:s approach in certain things very unappealing, namely, how they do voiced protagonists, The Hawke/Shepard-mold just doesn't work for me, the Geralt/Jensen-mold does, clearly enough defined, but I can still have enough control that I can truly feel in control and have that satisfying 3rd person RP-experience instead of the 1st person experience of DA:O.

And while it is a small thing perhaps in the larger scheme of things, it can reduce the enjoyment of the game quite drastically.

#14324
Brockololly

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KnightofPhoenix wrote...
Same on both counts. I don't think Bioware knows what it's doing, and what it wants DA to be. It lacks a certain...vision imo.


The thing is, I think that at one point they did know where they wanted to go with the story and the gameplay. Then Brent Knowles left and they changed direction on the franchise even before Origins was released.

KnightofPhoenix wrote...
With TW2 and DX:HR, I came to the realization as to how lacking Bioware games are, especially the recent ones (ME2 and DA2). One more push, and my interest to them as developpers would be removed, and I'd just look at their games individually after reading reviews and maybe if they cheapen.


Yup, TW2 provides plenty of choice/consequence in the narrative while DX excels in offering tons of freedom in the actual gameplay. Meanwhile, it seems BioWare games are becoming more and more linear, offering less freedom and options with each iteration.

Kind of funny really,  as you read this interview with Muzyka from Gamescom:

So which of your games is most challenging in terms of fan  expectation? For example, I notice that RPG fans seem to be much more  intense about gaming and all the different aspects of it.
They do seem to be, I mean, they like an intense, accessible  experience, but they also want the depth, the richness, the story and the choice. And its one thing to give a choice, but you also need to show the impact of that choice in a meaningful way, which means creating new content for different paths and non-linear storytelling. It means  investing more time in development to enable that choice in a personally engaging way that means something to the player, and so they can see  how their character reacts to their events, and the world changes based  on their actions. That part of what makes an RPG satisfying. You see the consequence to your actions.


Funny how Muzyka brings up "non linear storytelling" and unique content for different choices/consequences, seeing as those were the big phrases TW2 hammered on in their marketing and yet recent BioWare games especially have done a pretty mediocre job at best in providing unique consequences to player actions.

But you should really give Baldur's Gate 2 a try before giving up on BioWare. Their best game easily and puts their recent efforts to shame.


And just as a Morrigan related aside, in re-reading/watching Game of Thrones (spoilers ahead), the end with Dany strikes similar notes to Morrigan and the potential OGB. In that, its a potentially exciting ending because the inclusion of dragons or the OGB is basically serving to shake up the status quo. Which really annoys me when you go back to quotes from Laidlaw on how Origins only served to restore the status quo in the world and thus left the world in a boring state. Yet, if you create the OGB or help the Architect, you've left the world in a pretty different state.

But thats the problem with BioWare- they never show the consequences to any big choices. And more often than not, the only kind of choices they provide are simple "live/die" type choices only to never explore the ramifications of those.

Modifié par Brockololly, 04 septembre 2011 - 08:43 .


#14325
KnightofPhoenix

KnightofPhoenix
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Tirfan wrote...

Yeah, I have to agree a bit on TW2 to DA, atleast DA after DA2, for me DA:O was more about the RP in general, the writing wasn't the best part of it, but it laid some groundwork for better stories by introducing some major/minor players, which, then, weren't really utilized well. Comparing DA:O to TW2 for me at least is kind of hard, they are so different as far as experiences go, but I would have to say, without a shadow of doubt that the writing in TW2 is lightyears ahead of DA:Os, but DA:O gave me the "better"-RP experience (or more closely resembling to the RP-experience I usually look for)


Yea I can agree with that assement. The experience I had with both is very different. Origins engrossed me emotionally, but TW2 did so on a more intellectual level (which is ultimately what I prefer). The writing of TW2 makes all Bioware games I played look very...I don't know, simplistic in comparision.

In the end, yeah, TW2 and HR have made me realize even better than before how very much I find BW:s approach in certain things very unappealing, namely, how they do voiced protagonists, The Hawke/Shepard-mold just doesn't work for me, the Geralt/Jensen-mold does, clearly enough defined, but I can still have enough control that I can truly feel in control and have that satisfying 3rd person RP-experience instead of the 1st person experience of DA:O.


Exactly. I have played a little of DX, but I already care about Jensen more than I ever did with Hawke.I care about what seemingly happened with his lover, than I did with the death of Leandra, I am not even exagerrating. The awkward middle of Hawke and Shepard is not working for me, I find myself utterly oblivious to them and I can't rp them the way I want, which adds to the frustration.

Brockololly wrote...
Funny how Muzyka brings up "non linear
storytelling" and unique content for different choices/consequences,
seeing as those were the big phrases TW2 hammered on in their marketing
and yet recent BioWare games especially have done a pretty mediocre job
at best in providing unique consequences to player actions.


But
you should really give Baldur's Gate 2 a try before giving up on
BioWare. Their best game easily and puts their recent efforts to shame.


Mediocre is a nice way of putting it.
They are getting outclassed in a lot of aspects (barring VA and facial animations, things that I quite frankly do not put much importance to). The most important one for me is the writing. The Witcher removed the blindfold I had that Bioware held the monopoly on storytelling games (back home, I had difficulty accessing info). Heck, not only removed it, but slapped me across the face and showed me how what I personally want from games is not impossible to achieve at all.

And I might try it, but if it's good I doubt that they are going to go back to something similar. That just might make it more depressing.

Brockololly wrote...
And
just as a Morrigan related aside, in re-reading/watching Game of
Thrones (spoilers ahead), the end with Dany strikes similar notes to
Morrigan and the potential OGB. In that, its a potentially exciting
ending because the inclusion of dragons or the OGB is basically serving
to shake up the status quo. Which really annoys me when you go back to
quotes from Laidlaw on how Origins only served to restore the status quo
in the world and thus left the world in a boring state. Yet, if you
create the OGB or help the Architect, you've left the world in a pretty
different state.


Or Bhelen. And they can change the status quo all they want, if the PC I am forced to play had nothing to do with it and even required him to be a lazy good for nothing, then I wouldn't care. DA2's story might have been a good novel or tv series. But as a game, it's badly implemented imo.

And  if their writing is very poor, which it was in DA2 in terms of conflict build up, then that's not exciting. It's annoying.

Modifié par KnightofPhoenix, 04 septembre 2011 - 09:50 .