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THE Morrigan Discussion and Research Thread *Infested with Bugs Yet Again!*


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#14576
ximena

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Swoo said...

And I'm still waiting on my picture a year later, Ximena! :D


Ohmydeargod. Don't worry I have not forgotten! Though the sketch got lost somewhere. Hahaha! You'd have to send me screenshots again, Swoo!

#14577
Swoo

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KnightofPhoenix wrote...

Jean-Funk Van Damme wrote...

I
wonder what happens to this thread once company awesome releases
Dragon Awesome 3 and some "sort of conclusion" to our black haired. Will
it rest in peace or grieve over what it once stood for?


Speaking
for myself, I'll have a moment of silence, perhaps shed a single tear,
and move on only thinking about Morrigan as my favorite RPG romance as
of yet and not concerning myself with whatever may ruin her later.



I've kind of settled in the mindset it began and ended in Origins. They'll make other DA games, some will be good maybe, maybe some not, but Morrigan without the Warden is like everyones favorite ranger minus his minature gigantic space hamster. Just not the same.


ximena wrote...

Swoo said...

And I'm still waiting on my picture a year later, Ximena! :D


Ohmydeargod. Don't worry I have not forgotten! Though the sketch got lost somewhere. Hahaha! You'd have to send me screenshots again, Swoo!



I'm like the kid from Better Off Dead. "Two Dollars!"

And somehow, someway, I actually do still have my Origins savefile complete with a ton of screenshots that make me really miss DA:O and my Warden.

Posted Image

See you in six months,

TWO DOLLARS!

Modifié par Swoo, 22 janvier 2012 - 10:55 .


#14578
Lord_Anthonior

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I've been around here checking and reading some posts though haven't much to say from my part and also in waiting of any sort of news regarding Morrigan. In the meantime I found this: 

http://black-umi.dev...t.com/#/d4mch5b Posted Image
By : Black-Umi

Modifié par Lord_Anthonior, 22 janvier 2012 - 03:43 .


#14579
Jarlof Seoul

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Lord_Anthonior wrote...

I've been around here checking and reading some posts though haven't much to say from my part and also in waiting of any sort of news regarding Morrigan. In the meantime I found this: 

http://black-umi.dev...t.com/#/d4mch5b Posted Image
By : Black-Umi

Good art for my periodic Morrigan fix. Good one!

#14580
ximena

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Sad Morri because we don't really have anything to talk about here.

Posted Image

#14581
KnightofPhoenix

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:crying:
Strange how I miss her, that never happens to me with characters.

#14582
Mr Plow

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My 2 favourite Bioware characters were Bastila and Morrigan

Having read the novel Revan left me with a sour taste and I stopped caring about those characters sadly having waited some 7 years for a resolution

The Warden's story has ended and I feel sad that Morrigan's story will be left...well I don't know...rushed, incomplete, glossed over...

#14583
Brockololly

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ximena wrote...

Sad Morri because we don't really have anything to talk about here.


(semi) NEKKID MORRI JUST BECAUSE!:o

Posted Image

Uncensored version here, by A11e


And yeah, I miss Morrigan and my Warden. I'll probably fire up DAO soon, seeing as I haven't played it in ages. Probably the next time we get any new Morrigan news will be whenever that comic comes out sometime next month. But considering BioWare is all but certainly going to write off the Warden and his/her contribution to Morrigan, well, "meh."

#14584
Brockololly

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Fairly extensive interview with Gaider here.

He does bring up some of our prior favorite topics of discussion like the Dark Ritual and how they'll deal with it going forward, the fact that a ton of stuff was cut from the Dark Ritual and some other bits that seem to hint DA2 as it exists was not the Dragon Age sequel he had envisioned 2 years ago.

Some quotes (bold is my emphasis):

On how imports will work for Dragon Age games and whether its intended as a trilogy:

That's difficult to say. Unlike Mass Effect, we didn't set out to make a trilogy. There's a point I think at which trying to import saved data  and keeping things consistent becomes a little problematic. A lot of  fans expect that every single decision be treated as sacrosanct, and  it's very hard to do that and make a coherent plot. Some of the  really big world-changing decisions, the only way could maintain those  in a way that is significant would be to make entirely divergent plots,  which would be great if we could do it, but we can't. So we have to  control it to a degree, and it's possible that at a certain point we  might need to reboot the plot. But we never intended to set out and make a trilogy, we just wanted to use Dragon Age as an interesting setting  for fantasy games, and however many we could make in that until...at the time when we made Origins we had no idea if this would be successful or interesting to people, we thought we'd try a game and see what we could do and it's worked fairly well.

The idea when I made Thedas was...at  the time, we didn't know what the plot was. We had not made Origins, we
had nothing in mind for what we could do for a game. So when I created  the setting I kind of made sure that every major area in Thedas had  something interesting about it, some conflict that was there, something  that "Oh yeah, I could set a story there that could have an entire game  revolve around it, or a novel, or a movie, or whatever the case might  be." It's doubtful that we'll get to them all but there's a lot of  potential there.


On making big choices from Origins important in the future- namely the Dark Ritual:

When you're talking about decisions that the fans expect to be treated  as sacred, the big decisions are the ones that....the small ones,  whether a character lives or dies, or smaller side plots and stuff, that seems less important overall, but for the big ones like the Dark Ritual I don't think we can not respect the Dark Ritual.

It's going to  be tricky, and I think the problem we encounter with some of the big  decisions is the level of expectation.
There are some people saying on  the forums that they expect the Dark Ritual to be the focus of an entire game, like "Oh, I think I should be playing the Old God baby and  everything should revolve around that." Again, with that we have to make a completely different game for the person who did the Dark Ritual or  didn't do the Dark Ritual, and we can't do that.

So it's a little bit of a Catch-22 in that sense, but I think what we can at least promise is  that the big decisions should have a big impact on your game. And I  think that ideally, at least in my view, if you made a decision, you  should get content that is specific to that decision. So if you did the  Dark Ritual, if and when we brought Morrigan back, you should get  something extra for having done the Dark Ritual, for having imported it, and it affects your game in some important facet. It may not be as  important as some people like, but it can be important, and provided we  have the time to create the content...ideally there would be unique  content, as much of it as possible for these variations
.

I'd like for  somebody who's played a future game to come back and tell their friend  "Oh yeah, this happened with Old God Baby and it was really cool," and  they were like, "Wow, that didn't happen in my game!" I think that's the kind of talk we'd like to have. It's a challenge for the writing team, there was a point recently when we were sitting down and discussing plot, and I threw out "Okay, there's this big decision from Dragon Age  Origins that we're going to have to deal with. Here's our current plot,  here's what the decision was, so what do we do to respect that decision  in this without making it balloon out of control" and there was silence. I think Cheryl eventually piped up, she said "Monkeys!" It's not as  easy and there's a little bit of potential in the end that nobody's pleased. If you try to deal with it as best you can you end up not pleasing the people who want it to be huge, and not pleasing the people  who begrudge the fact that this thing that they didn't do has any  importance at all. So it's a bit of a challenge.



If you could change one thing about Dragon Age thus far:

That's a tough question, just because like I said, from a writer's point of view, a developer's view, there's always things you regret, things  that you wish you could have changed prior to the game going out or that got taken a way you didn't intend.

There's also things we put in the  game that we had fully intended to carry on in a particular way and then plans change, right?
That's the nature of the beast, plans change all  the time. The entire plot of Dragon Age 2 wasn't what I had imagined say two years ago or three years ago even. You end up having a curveball  thrown at you and saying "Wow, if I had known then what I know now I  would have done things a little differently." That kind of vision is  something we leave for the forums. [TUK: laughter] It's very easy to say what you shoulda coulda woulda done and if you dwell too much on that  as a developer you'll go insane. It'll make you very angry, the kinds of things you have to cut and compromise one. The narrative of a game is  not the single most important element. Yes it is important but a lot of  times we have to compromise on the story in ways that you wouldn't have  to in places where you wouldn't have gameplay or choices or technical  limitations.

But insofar as one single thing if I went back would I want to do differently...you know, I would probably say the Dark Ritual. Not in terms of not doing it, I love the decision. I think there are some  additional things that I think it required to have the impact that was  needed. It had a very big impact for certain people, but for others  there are more problematic elements. If you were in a romance with  Morrigan...I know Aimo, a community artist who is great, I love her  [TUK: So do we!]. Who doesn't? She's awesome. Her and I got into a  conversation one time and she did a comic which had represented a scene  that the Dark Ritual was supposed to have, that recognized the fact that Morrigan could have been in a romance with the player, or Alistair,  pieces of those were still kept in the final dialogue but I think in the end there's a few changes I would really have liked to have made to  that, which could possibly also have made our lives easier in taking it  forward. But, you know, you roll with the punches as they come.



It strikes me that that they originally fully intended to do something specific with the Dark Ritual and Morrigan in a very different sequel to DAO or even an expack to DAO and the change in leadership with Knowles leaving put them in a situation where EA/Zeschuk/Muzyka/Laidlaw/Darrah forced changes even before Origins was out.

Cause we all know there was a ton of leftover/missing content for the DR scene thanks to Terra_Ex. But I'm just wondering if Gaider wishes he put some easy out for killing off Morrigan or something in the DR- the reference to "making our lives easier taking it forward."

I just get the impression that given how much he talks about time constraints leading to content cuts, any unique content for the DR will once again be limited. And given that there won't be any Warden PC involvement, any resolution will be lackluster. Like Gaider said, the potential is there for nobody to be pleased. Personally, I think they missed their opportunity with wrapping it up in an expack for DAO, but whatever.

But after games like The Witcher 2, the whole "we can't make unique content!" argument doesn't hold much water for me. Developers CAN make unique content for their games, its a matter of whether they're making it a priority or not.

And lines like this:

It's a challenge for the writing team, there was a point recently
when we were sitting down and discussing plot, and I threw out "Okay,
there's this big decision from Dragon Age  Origins that we're going to
have to deal with. Here's our current plot,  here's what the decision
was, so what do we do to respect that decision  in this without making
it balloon out of control" and there was silence. I think Cheryl eventually piped up, she said "Monkeys!"

don't exactly give me much faith in them coming up with meaningful conclusions and consequences to past choices.

Modifié par Brockololly, 31 janvier 2012 - 06:53 .


#14585
MegaBadExample

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ximena wrote...

Sad Morri because we don't really have anything to talk about here.

Posted Image


I went through the mirror with Morrigan. What the hell happened to my warden BioWare?

#14586
KnightofPhoenix

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My problem with the DR showing up the future is two fold.

A. it likely won't affect the game in any significant way (a few lines of dialogue different and maybe an extra item are not important). A different subplot (not one sidequest of massacre, but several quests linked together) or better yet a different Act a la Witcher 2, would be adequate .And it can be done.

B. It would be written in a way that would ****** me off, considering Bioware's recent track record. Their writing is not only uninteresting to me, it's irritating.

They might address the former concern well, but I have little faith that they will address the latter.

#14587
HiroVoid

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KnightofPhoenix wrote...

My problem with the DR showing up the future is two fold.

A. it likely won't affect the game in any significant way (a few lines of dialogue different and maybe an extra item are not important). A different subplot (not one sidequest of massacre, but several quests linked together) or better yet a different Act a la Witcher 2, would be adequate .And it can be done.

B. It would be written in a way that would ****** me off, considering Bioware's recent track record. Their writing is not only uninteresting to me, it's irritating.

They might address the former concern well, but I have little faith that they will address the latter.

A different act isn't going to happen.  That would only take into consideration people who actually did the dark ritual, and it would only include the people who have been importing the saves.  Anyone who didn't buy and play through DA2 is excluded since they can't import anymore.  Of course, you also have your new players to take into consideration too.

#14588
KnightofPhoenix

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I was hoping that people could import directly from Origins and pick default paths for DA2 or answer a questionnaire like ME in Play Station (let's face it, how many crucial decisions did Hawke make? None, that make a difference at least).

But yes, it's unlikely due to the very valid reasons you posted. So a well done subplot (not sidequest, or side mission or a few differences in the main plot) is in order, ideally.

Modifié par KnightofPhoenix, 01 février 2012 - 12:37 .


#14589
Funkjoker

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Brockololly wrote...
It strikes me that that they originally fully intended to do something specific with the Dark Ritual and Morrigan in a very different sequel to DAO or even an expack to DAO and the change in leadership with Knowles leaving put them in a situation where EA/Zeschuk/Muzyka/Laidlaw/Darrah forced changes even before Origins was out.

Cause we all know there was a ton of leftover/missing content for the DR scene thanks to Terra_Ex. But I'm just wondering if Gaider wishes he put some easy out for killing off Morrigan or something in the DR- the reference to "making our lives easier taking it forward."

I just get the impression that given how much he talks about time constraints leading to content cuts, any unique content for the DR will once again be limited. And given that there won't be any Warden PC involvement, any resolution will be lackluster. Like Gaider said, the potential is there for nobody to be pleased. Personally, I think they missed their opportunity with wrapping it up in an expack for DAO, but whatever.

But after games like The Witcher 2, the whole "we can't make unique content!" argument doesn't hold much water for me. Developers CAN make unique content for their games, its a matter of whether they're making it a priority or not.

[...]
don't exactly give me much faith in them coming up with meaningful conclusions and consequences to past choices.


That it. I'm done with the DAseries to 99,9%, The last bit - of course - is the Warden, Morrigan and the OGB that still holds me.

to bolded 1) I happen to greatly dislike all the changes that were done to the DAseries after Knowles left/EA took over/Laidlaw decides. It occurs to me that Company Awesome had the vision for a great series, but apparently it vanished right after some changes in persons responsible.

to bolded 2) I always wondered about the fact that Witch Hunt could have been easily an additional expansion pack. Well, you know, with answers and maybe some good ending etc for the Warden if Awesome wants to start every new game with a new protagonist. Who remembers the 2-year-dlc-plans for DAO?

to bolded 3/4) Well... you always need to get the attention of new customers. Apparently this wasn't enough for the MEseries but the DAseries also needs to get it. Wanna try Dragon Age 4? Of course, ya need not start anything prior to it to fully grasp the storyline/game/whatever!!!!!1

I wouldn't wonder (at this point) if DA3 also gets this marvelous Action/Story/both mode.

I'm now waiting for Witcher 2 EE to come out. I played W1 and it's one of the greatest games out there. You guys also mentioned Deus Ex. I'll try it in the next months, hopefully, but Witcher comes first ^.^.

Modifié par Jean-Funk Van Damme, 01 février 2012 - 12:49 .


#14590
Jarlof Seoul

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Jean-Funk Van Damme wrote...

Brockololly wrote...
It strikes me that that they originally fully intended to do something specific with the Dark Ritual and Morrigan in a very different sequel to DAO or even an expack to DAO and the change in leadership with Knowles leaving put them in a situation where EA/Zeschuk/Muzyka/Laidlaw/Darrah forced changes even before Origins was out.

Cause we all know there was a ton of leftover/missing content for the DR scene thanks to Terra_Ex. But I'm just wondering if Gaider wishes he put some easy out for killing off Morrigan or something in the DR- the reference to "making our lives easier taking it forward."

I just get the impression that given how much he talks about time constraints leading to content cuts, any unique content for the DR will once again be limited. And given that there won't be any Warden PC involvement, any resolution will be lackluster. Like Gaider said, the potential is there for nobody to be pleased. Personally, I think they missed their opportunity with wrapping it up in an expack for DAO, but whatever.

But after games like The Witcher 2, the whole "we can't make unique content!" argument doesn't hold much water for me. Developers CAN make unique content for their games, its a matter of whether they're making it a priority or not.

[...]
don't exactly give me much faith in them coming up with meaningful conclusions and consequences to past choices.


That it. I'm done with the DAseries to 99,9%, The last bit - of course - is the Warden, Morrigan and the OGB that still holds me.

to bolded 1) I happen to greatly dislike all the changes that were done to the DAseries after Knowles left/EA took over/Laidlaw decides. It occurs to me that Company Awesome had the vision for a great series, but apparently it vanished right after some changes in persons responsible.

to bolded 2) I always wondered about the fact that Witch Hunt could have been easily an additional expansion pack. Well, you know, with answers and maybe some good ending etc for the Warden if Awesome wants to start every new game with a new protagonist. Who remembers the 2-year-dlc-plans for DAO?

to bolded 3/4) Well... you always need to get the attention of new customers. Apparently this wasn't enough for the MEseries but the DAseries also needs to get it. Wanna try Dragon Age 4? Of course, ya need not start anything prior to it to fully grasp the storyline/game/whatever!!!!!1

I wouldn't wonder (at this point) if DA3 also gets this marvelous Action/Story/both mode.

I'm now waiting for Witcher 2 EE to come out. I played W1 and it's one of the greatest games out there. You guys also mentioned Deus Ex. I'll try it in the next months, hopefully, but Witcher comes first ^.^.


Wow. From famine to feast in terms of Morri discussion. I like it!

Reading excerpts of the Gaider interview above made me more pessimistic but I give credit to Dave Gaider for giving us some precious insight inot the inner workings of BW DA series development. That is something even though it is clear that DA developers would wish they hadn't painted themeselves in a corner or made the DR so decisive. I hope they recover but unfortunately the focus seems to be on quick money since DAO. The two year DLC plan, the cuts to DR, the igorance of Morrigan in Awakening, not to mention the hard left going into DA2 which while a decent game with excellent combat (unprecedented for mages in computer gaming), all point towards a cahnge in direction that is more mass market oriented. Such are the times we live in. As I power throught Witcher 2 I can't help but agree that the series as treated by Poles is better than a Bioware game. How times have changed since the days of Baldur's Gate II, Planescape and even Ultima VII. I know I am dating myself here but DAO blew me away. DAII, I played out of sheer thanks for WH, which provided enough resolution for me. I have very limited expectation for DAIII at this point. What a shame there are no passionate artists left in computer gaming development. :sick:

#14591
MKDAWUSS

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KnightofPhoenix wrote...

My problem with the DR showing up the future is two fold.

A. it likely won't affect the game in any significant way (a few lines of dialogue different and maybe an extra item are not important). A different subplot (not one sidequest of massacre, but several quests linked together) or better yet a different Act a la Witcher 2, would be adequate .And it can be done.

B. It would be written in a way that would ****** me off, considering Bioware's recent track record. Their writing is not only uninteresting to me, it's irritating.

They might address the former concern well, but I have little faith that they will address the latter.


And I think (could be wrong) that Gaider understands point B. Basically, any way they go with it is going to spawn a flood of e-tears and infernos of flames all across the internet.

My tolerable (but still unacceptable) copout would be if Morrigan has a child regardless of what you did (I think this is somewhat hinted at in DAO, especially if you romanced her and turned down the DR) - the father of the child would be either the Warden (DR or no), or some other character (possibly related to the DAO ending of no romance + no DR). There would be something extra for those who did the DR (maybe even an entire ending based around it - just think of that one, where if you wanted something different you'd have to go all the way back to DAO and make a different decision), but either way there would still be something there for everyone.


Again, with that we have to make a
completely different game for the person who did the Dark Ritual or 
didn't do the Dark Ritual, and we can't do that.




Is it just me, or is Gaider thinking that we were expecting 2 entirely different copies of Dragon Age 3? Like, Dragon Age 3: Old God Baby version and Dragon Age 3: No Old God Baby version? To me, you don't have to have 2 completely different games around it, as there are other storylines going on.

#14592
bl00dsh0t

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MKDAWUSS wrote...

KnightofPhoenix wrote...

My problem with the DR showing up the future is two fold.

A. it likely won't affect the game in any significant way (a few lines of dialogue different and maybe an extra item are not important). A different subplot (not one sidequest of massacre, but several quests linked together) or better yet a different Act a la Witcher 2, would be adequate .And it can be done.

B. It would be written in a way that would ****** me off, considering Bioware's recent track record. Their writing is not only uninteresting to me, it's irritating.

They might address the former concern well, but I have little faith that they will address the latter.


And I think (could be wrong) that Gaider understands point B. Basically, any way they go with it is going to spawn a flood of e-tears and infernos of flames all across the internet.

My tolerable (but still unacceptable) copout would be if Morrigan has a child regardless of what you did (I think this is somewhat hinted at in DAO, especially if you romanced her and turned down the DR) - the father of the child would be either the Warden (DR or no), or some other character (possibly related to the DAO ending of no romance + no DR). There would be something extra for those who did the DR (maybe even an entire ending based around it - just think of that one, where if you wanted something different you'd have to go all the way back to DAO and make a different decision), but either way there would still be something there for everyone.


Again, with that we have to make a
completely different game for the person who did the Dark Ritual or 
didn't do the Dark Ritual, and we can't do that.




Is it just me, or is Gaider thinking that we were expecting 2 entirely different copies of Dragon Age 3? Like, Dragon Age 3: Old God Baby version and Dragon Age 3: No Old God Baby version? To me, you don't have to have 2 completely different games around it, as there are other storylines going on.



I think you are touching upon a problem that is quite clear in the minds of anyone who has a certain degree of a clue about the complexities of game development, which is that creating new content is hard. This is especially true when the creation of this new content and its presentation in the game is heavily dependent on reading save game files that even within origins and DA2 had a pretty high likelyhood of being misread or corrupted by actions taken by the player in between the games on the save game files such as talking to the companions after the epilogue in DAO or just playing the dlc or selling off gear to have more gold for the beginning of awakening. 

As Gaider stated in the interview the creation of the world of Dragon Age was not made with the long term plan from day 1 being a continuity since they had no idea whether or not the game was successfull. If we now factor in the fan reactions concerning ME2 and the lack of meaningfull changes in the content of it depending on ME1 choices and you see a pattern emerging that by all means does justify the worries Gaider has. 

We can argue the Witcher 2 and Alpha Protocol did do this very well within their games, but expecting sequels to these games that change depending on thier outcomes as well as the outcomes of the choices made in the sequels... I wouldn't hold my breath in that regard, even though their dev's have shown they can handle it ingame. 

To some degree I expect that the choice of divorcing DA from the warden stemmed from the issues of meaningfully handling the choices the warden made. The DR/US situation forcing a pretty hard divergence in potential storylines, not to mention the outcomes of all the questhubs, the fates of all the party members as well as how the warden handled individual sidequests can change so much in the epilogue that in any meaningfull way handling even 20% of these choices would probably drive up the cost of the new game by loads. 

The great question that I think he did bring up in the interview (great as in significant, not great as in "yay") is that rebooting the franchise might actually be necessary. Take the lessons learned from DAO and DA2, have a look at how ME3 succeeds with its finishing of the trilogy and handling the choices and then learning from this to restart the franchise with a consistent vision from the get go. 

I know it aint exactly the popular stance to take on these forums but DA2 did raise a couple of warning signals in my mind that just scream "they won't be able to pull this off" for DA3 unless they take some very radical steps. 
  • Loose the savegame import and make a proper savegame generator! Only way to get savegames that are uncompromised by all the bugs of Origins, it's dlc's as well as DA2.
  • Kill the game engine with fire and use either frostbite or cryengine, both EA inhouse engines, both ****loads more powerfull than an engine that still has parts of neverwinter nights and kotor scrambling about. A fresh start might also be an option for a new engine alltogether. 

Bah either way a worthy conclusion to the storylines I care about is probably not going to happen, and if an attempt is made Gaider is right about 1 thing: It will ****** off more fans that it will please. 

Lets just try to look at Morrigan related choices over DAO and Witchhunt and how she may or may not have been affected by the choices made by everyone's wardens: 

Situations where we can assume the warden's actions have little effect on Morrigans worldviews, i.e. she may be turn out to be the same person she was and have the same preconceptions of the world and people as when she first joins the warden on his/her quest: 
  • Warden sends her away from the party after lothering
  • Warden mainly takes actions to appease her (+approval choices) such as the urn, leaving redcliffe to be overrun, killing the mages in the circle tower, etc.
  • Choosing to go against all her approval points and not giving her any gifts to rectify the approval loss
  • Doing the DR when agreeing with all her approval points
  • Not doing the DR when disagreeing with all her points
  • Stabbing her at the end of whitchunt
Situations where she may have changed her views over the course of DAO
  • Keeping her in the party all game and not sending her home
  • Making choices that go against her approval system but rectifying the losses with gifts and camp conversation choices
  • Doing the DR
  • Letting her go through the Eluvian vs going with her
  • Romancing her/befriending her while making choices that mostly disagree with her worldview
I could go on about permutations of these coupled with the expectations of the morrigan lovers, haters and indifferent about morrigan groups and I think you would find that the person she is expected to be in DA3 and beyond may very well vary so heavily that taking into account many of these to appease as many of the players as possible is pretty much impossible. 

Now if we add on top of this all the permutations of all the other party members who can be alive, dead, left the party etc. we get an impossible number of choices to honor while making an entire new story for the sequell. Is anyone else at this point going "that won't ****ing happen" ?

Pardon the rant in horrible engrish ;D

Modifié par bl00dsh0t, 02 février 2012 - 12:49 .


#14593
Kats_RK

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@Brockololly

What missing content or scenes were missing from DR ? I remember Gaider saying the DR was suppose to happen during the battle and they cut out the scene where Morrigan was supposed to be sitting on the bed IF romanced... unfortunately it didn't make it to the game.

I don't want to even talk about the interview or Morrigan role in DA3... it's rather depressing :(

#14594
WraithTDK

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TL;DR at the bottom
 
I realise this might have been covered in this thread, but seeing as it's lose to six hundred pages, please just humor me.

The first time I played through DAO was on 360 (me=achievement ****); but once I started learning about the mod community (it's like the glory days of Quake all over again!), and how many bugs have been fixed; I had to try it again.

One of my biggest frustrations on my 360 playthrough was my failed attempt to get the "dark-haired sorceress" epilogue in Awakening. I used the mirror to enusre that my DAO save ended with Morrigan in love with me; but no dice. It wasn't untill later that I realised my mistake: I had been romancing both Morrigan and Lelliana (romance them both, chose Morrigan when forced to make a decision, then hooked back up with Leliana after doing her personal quest. It's tricky, but if you do it right, you're golden), and had leliana stay with me in the epilogue (humorously enough, I told Alistair I was going to search for Morrigan, then told Leliana I was going to do some traveling, and she eagerly agreed to go with me. Holy crap, THAT must have gotten awkward at some point...). Interestingly enough, I was still able to go with Morrigan through the mirror at the end of Which Hunt. It's my belief that the big thing that prevents so many people, but allowed me was Morrigan's ring. I kept it on my Warden at the end of DAO, Awakening & Golems, so that it was with me in Witch hunt, where I wore it throughout.

This time through, I want to make sure I get this the dark-haired sorceress ending in Awakening. I am currently romancing both Morrigan and Leliana using the polygamy mod; so my big question:

TL;DR: In order to get the dark haired sorceress ending, do I have to break it off with Leliana; or do I just have to avoid having her or anyone else stay with me? I did install Terra_Ex's fantastic Morrigan Restoration Patch , if that makes any difference. 

#14595
Brockololly

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WraithTDK wrote...
This time through, I want to make sure I get this the dark-haired sorceress ending in Awakening. I am currently romancing both Morrigan and Leliana using the polygamy mod; so my big question:

TL;DR: In order to get the dark haired sorceress ending, do I have to break it off with Leliana; or do I just have to avoid having her or anyone else stay with me? I did install Terra_Ex's fantastic Morrigan Restoration Patch , if that makes any difference. 


I'm not sure- I'm not familiar with the polygamy mod, so I don't know if that might interact poorly with Terra's Morrigan mod. If you're dead set on getting the right Morrigan endings, I'd probably just stay away from trying to romance Leliana as I think people in the past have mentioned Leliana getting buggy with regards to romance.


I do know that if you're just using Terra's Morrigan restoration patch, you should be all set for whatever you're trying to do with Morrigan- you'll get the proper Awakening epilogue and be fine for Witch Hunt. Its a great mod.

#14596
Jarlof Seoul

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Man, I just finished TW2 and was thinking how much more thorough interaction I experience in my Geralt's romance with Triss compared to my poor Warden with Morrigan. At least I got my ride into the sunset ending in WH. TW2 was better than TW1, which was pretty good. Still have DAO as the overall favorite RPG, but TW franchise has been handled much better. Story got even better. DAO's best feature was characters and story. Wish BW had the same sense of art for arts sake as the Poles.

#14597
WraithTDK

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TW?

#14598
Brockololly

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Jarlof Seoul wrote...

Man, I just finished TW2 and was thinking how much more thorough interaction I experience in my Geralt's romance with Triss compared to my poor Warden with Morrigan. At least I got my ride into the sunset ending in WH. TW2 was better than TW1, which was pretty good. Still have DAO as the overall favorite RPG, but TW franchise has been handled much better. Story got even better. DAO's best feature was characters and story. Wish BW had the same sense of art for arts sake as the Poles.


Yeah, The Witcher games are both pretty great. The visuals in TW2 are just really amazing.

WraithTDK wrote...

TW?


TW= The Witcher

TW2= The Witcher 2

Both really, really good RPGs with storytelling and writing that equals or surpasses most of what BioWare has done as of late.

#14599
Zjarcal

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Jarlof Seoul wrote...

Man, I just finished TW2 and was thinking how much more thorough interaction I experience in my Geralt's romance with Triss compared to my poor Warden with Morrigan.


What........?

#14600
KnightofPhoenix

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If he means that Geralt talks to Triss, expresses his concerns, feelings and the like, unlike the Warden who just listens to Morrigan taking on and on, then yea I see his point.
That's one of the perks of having a voiced fixed protagonist.