Swoo said...
And I'm still waiting on my picture a year later, Ximena!
Ohmydeargod. Don't worry I have not forgotten! Though the sketch got lost somewhere. Hahaha! You'd have to send me screenshots again, Swoo!
Swoo said...
And I'm still waiting on my picture a year later, Ximena!
KnightofPhoenix wrote...
Jean-Funk Van Damme wrote...
I
wonder what happens to this thread once company awesome releases
Dragon Awesome 3 and some "sort of conclusion" to our black haired. Will
it rest in peace or grieve over what it once stood for?
Speaking
for myself, I'll have a moment of silence, perhaps shed a single tear,
and move on only thinking about Morrigan as my favorite RPG romance as
of yet and not concerning myself with whatever may ruin her later.
ximena wrote...
Swoo said...
And I'm still waiting on my picture a year later, Ximena!

Modifié par Swoo, 22 janvier 2012 - 10:55 .

Modifié par Lord_Anthonior, 22 janvier 2012 - 03:43 .
Good art for my periodic Morrigan fix. Good one!Lord_Anthonior wrote...
I've been around here checking and reading some posts though haven't much to say from my part and also in waiting of any sort of news regarding Morrigan. In the meantime I found this:
http://black-umi.dev...t.com/#/d4mch5b
By : Black-Umi
ximena wrote...
Sad Morri because we don't really have anything to talk about here.

That's difficult to say. Unlike Mass Effect, we didn't set out to make a trilogy. There's a point I think at which trying to import saved data and keeping things consistent becomes a little problematic. A lot of fans expect that every single decision be treated as sacrosanct, and it's very hard to do that and make a coherent plot. Some of the really big world-changing decisions, the only way could maintain those in a way that is significant would be to make entirely divergent plots, which would be great if we could do it, but we can't. So we have to control it to a degree, and it's possible that at a certain point we might need to reboot the plot. But we never intended to set out and make a trilogy, we just wanted to use Dragon Age as an interesting setting for fantasy games, and however many we could make in that until...at the time when we made Origins we had no idea if this would be successful or interesting to people, we thought we'd try a game and see what we could do and it's worked fairly well.
The idea when I made Thedas was...at the time, we didn't know what the plot was. We had not made Origins, we
had nothing in mind for what we could do for a game. So when I created the setting I kind of made sure that every major area in Thedas had something interesting about it, some conflict that was there, something that "Oh yeah, I could set a story there that could have an entire game revolve around it, or a novel, or a movie, or whatever the case might be." It's doubtful that we'll get to them all but there's a lot of potential there.
When you're talking about decisions that the fans expect to be treated as sacred, the big decisions are the ones that....the small ones, whether a character lives or dies, or smaller side plots and stuff, that seems less important overall, but for the big ones like the Dark Ritual I don't think we can not respect the Dark Ritual.
It's going to be tricky, and I think the problem we encounter with some of the big decisions is the level of expectation. There are some people saying on the forums that they expect the Dark Ritual to be the focus of an entire game, like "Oh, I think I should be playing the Old God baby and everything should revolve around that." Again, with that we have to make a completely different game for the person who did the Dark Ritual or didn't do the Dark Ritual, and we can't do that.
So it's a little bit of a Catch-22 in that sense, but I think what we can at least promise is that the big decisions should have a big impact on your game. And I think that ideally, at least in my view, if you made a decision, you should get content that is specific to that decision. So if you did the Dark Ritual, if and when we brought Morrigan back, you should get something extra for having done the Dark Ritual, for having imported it, and it affects your game in some important facet. It may not be as important as some people like, but it can be important, and provided we have the time to create the content...ideally there would be unique content, as much of it as possible for these variations.
I'd like for somebody who's played a future game to come back and tell their friend "Oh yeah, this happened with Old God Baby and it was really cool," and they were like, "Wow, that didn't happen in my game!" I think that's the kind of talk we'd like to have. It's a challenge for the writing team, there was a point recently when we were sitting down and discussing plot, and I threw out "Okay, there's this big decision from Dragon Age Origins that we're going to have to deal with. Here's our current plot, here's what the decision was, so what do we do to respect that decision in this without making it balloon out of control" and there was silence. I think Cheryl eventually piped up, she said "Monkeys!" It's not as easy and there's a little bit of potential in the end that nobody's pleased. If you try to deal with it as best you can you end up not pleasing the people who want it to be huge, and not pleasing the people who begrudge the fact that this thing that they didn't do has any importance at all. So it's a bit of a challenge.
That's a tough question, just because like I said, from a writer's point of view, a developer's view, there's always things you regret, things that you wish you could have changed prior to the game going out or that got taken a way you didn't intend.
There's also things we put in the game that we had fully intended to carry on in a particular way and then plans change, right? That's the nature of the beast, plans change all the time. The entire plot of Dragon Age 2 wasn't what I had imagined say two years ago or three years ago even. You end up having a curveball thrown at you and saying "Wow, if I had known then what I know now I would have done things a little differently." That kind of vision is something we leave for the forums. [TUK: laughter] It's very easy to say what you shoulda coulda woulda done and if you dwell too much on that as a developer you'll go insane. It'll make you very angry, the kinds of things you have to cut and compromise one. The narrative of a game is not the single most important element. Yes it is important but a lot of times we have to compromise on the story in ways that you wouldn't have to in places where you wouldn't have gameplay or choices or technical limitations.
But insofar as one single thing if I went back would I want to do differently...you know, I would probably say the Dark Ritual. Not in terms of not doing it, I love the decision. I think there are some additional things that I think it required to have the impact that was needed. It had a very big impact for certain people, but for others there are more problematic elements. If you were in a romance with Morrigan...I know Aimo, a community artist who is great, I love her [TUK: So do we!]. Who doesn't? She's awesome. Her and I got into a conversation one time and she did a comic which had represented a scene that the Dark Ritual was supposed to have, that recognized the fact that Morrigan could have been in a romance with the player, or Alistair, pieces of those were still kept in the final dialogue but I think in the end there's a few changes I would really have liked to have made to that, which could possibly also have made our lives easier in taking it forward. But, you know, you roll with the punches as they come.
don't exactly give me much faith in them coming up with meaningful conclusions and consequences to past choices.It's a challenge for the writing team, there was a point recently
when we were sitting down and discussing plot, and I threw out "Okay,
there's this big decision from Dragon Age Origins that we're going to
have to deal with. Here's our current plot, here's what the decision
was, so what do we do to respect that decision in this without making
it balloon out of control" and there was silence. I think Cheryl eventually piped up, she said "Monkeys!"
Modifié par Brockololly, 31 janvier 2012 - 06:53 .
ximena wrote...
Sad Morri because we don't really have anything to talk about here.
A different act isn't going to happen. That would only take into consideration people who actually did the dark ritual, and it would only include the people who have been importing the saves. Anyone who didn't buy and play through DA2 is excluded since they can't import anymore. Of course, you also have your new players to take into consideration too.KnightofPhoenix wrote...
My problem with the DR showing up the future is two fold.
A. it likely won't affect the game in any significant way (a few lines of dialogue different and maybe an extra item are not important). A different subplot (not one sidequest of massacre, but several quests linked together) or better yet a different Act a la Witcher 2, would be adequate .And it can be done.
B. It would be written in a way that would ****** me off, considering Bioware's recent track record. Their writing is not only uninteresting to me, it's irritating.
They might address the former concern well, but I have little faith that they will address the latter.
Modifié par KnightofPhoenix, 01 février 2012 - 12:37 .
Brockololly wrote...
It strikes me that that they originally fully intended to do something specific with the Dark Ritual and Morrigan in a very different sequel to DAO or even an expack to DAO and the change in leadership with Knowles leaving put them in a situation where EA/Zeschuk/Muzyka/Laidlaw/Darrah forced changes even before Origins was out.
Cause we all know there was a ton of leftover/missing content for the DR scene thanks to Terra_Ex. But I'm just wondering if Gaider wishes he put some easy out for killing off Morrigan or something in the DR- the reference to "making our lives easier taking it forward."
I just get the impression that given how much he talks about time constraints leading to content cuts, any unique content for the DR will once again be limited. And given that there won't be any Warden PC involvement, any resolution will be lackluster. Like Gaider said, the potential is there for nobody to be pleased. Personally, I think they missed their opportunity with wrapping it up in an expack for DAO, but whatever.
But after games like The Witcher 2, the whole "we can't make unique content!" argument doesn't hold much water for me. Developers CAN make unique content for their games, its a matter of whether they're making it a priority or not.
[...]
don't exactly give me much faith in them coming up with meaningful conclusions and consequences to past choices.
Modifié par Jean-Funk Van Damme, 01 février 2012 - 12:49 .
Jean-Funk Van Damme wrote...
Brockololly wrote...
It strikes me that that they originally fully intended to do something specific with the Dark Ritual and Morrigan in a very different sequel to DAO or even an expack to DAO and the change in leadership with Knowles leaving put them in a situation where EA/Zeschuk/Muzyka/Laidlaw/Darrah forced changes even before Origins was out.
Cause we all know there was a ton of leftover/missing content for the DR scene thanks to Terra_Ex. But I'm just wondering if Gaider wishes he put some easy out for killing off Morrigan or something in the DR- the reference to "making our lives easier taking it forward."
I just get the impression that given how much he talks about time constraints leading to content cuts, any unique content for the DR will once again be limited. And given that there won't be any Warden PC involvement, any resolution will be lackluster. Like Gaider said, the potential is there for nobody to be pleased. Personally, I think they missed their opportunity with wrapping it up in an expack for DAO, but whatever.
But after games like The Witcher 2, the whole "we can't make unique content!" argument doesn't hold much water for me. Developers CAN make unique content for their games, its a matter of whether they're making it a priority or not.
[...]
don't exactly give me much faith in them coming up with meaningful conclusions and consequences to past choices.
That it. I'm done with the DAseries to 99,9%, The last bit - of course - is the Warden, Morrigan and the OGB that still holds me.
to bolded 1) I happen to greatly dislike all the changes that were done to the DAseries after Knowles left/EA took over/Laidlaw decides. It occurs to me that Company Awesome had the vision for a great series, but apparently it vanished right after some changes in persons responsible.
to bolded 2) I always wondered about the fact that Witch Hunt could have been easily an additional expansion pack. Well, you know, with answers and maybe some good ending etc for the Warden if Awesome wants to start every new game with a new protagonist. Who remembers the 2-year-dlc-plans for DAO?
to bolded 3/4) Well... you always need to get the attention of new customers. Apparently this wasn't enough for the MEseries but the DAseries also needs to get it. Wanna try Dragon Age 4? Of course, ya need not start anything prior to it to fully grasp the storyline/game/whatever!!!!!1
I wouldn't wonder (at this point) if DA3 also gets this marvelous Action/Story/both mode.
I'm now waiting for Witcher 2 EE to come out. I played W1 and it's one of the greatest games out there. You guys also mentioned Deus Ex. I'll try it in the next months, hopefully, but Witcher comes first ^.^.
KnightofPhoenix wrote...
My problem with the DR showing up the future is two fold.
A. it likely won't affect the game in any significant way (a few lines of dialogue different and maybe an extra item are not important). A different subplot (not one sidequest of massacre, but several quests linked together) or better yet a different Act a la Witcher 2, would be adequate .And it can be done.
B. It would be written in a way that would ****** me off, considering Bioware's recent track record. Their writing is not only uninteresting to me, it's irritating.
They might address the former concern well, but I have little faith that they will address the latter.
Again, with that we have to make a
completely different game for the person who did the Dark Ritual or
didn't do the Dark Ritual, and we can't do that.
MKDAWUSS wrote...
KnightofPhoenix wrote...
My problem with the DR showing up the future is two fold.
A. it likely won't affect the game in any significant way (a few lines of dialogue different and maybe an extra item are not important). A different subplot (not one sidequest of massacre, but several quests linked together) or better yet a different Act a la Witcher 2, would be adequate .And it can be done.
B. It would be written in a way that would ****** me off, considering Bioware's recent track record. Their writing is not only uninteresting to me, it's irritating.
They might address the former concern well, but I have little faith that they will address the latter.
And I think (could be wrong) that Gaider understands point B. Basically, any way they go with it is going to spawn a flood of e-tears and infernos of flames all across the internet.
My tolerable (but still unacceptable) copout would be if Morrigan has a child regardless of what you did (I think this is somewhat hinted at in DAO, especially if you romanced her and turned down the DR) - the father of the child would be either the Warden (DR or no), or some other character (possibly related to the DAO ending of no romance + no DR). There would be something extra for those who did the DR (maybe even an entire ending based around it - just think of that one, where if you wanted something different you'd have to go all the way back to DAO and make a different decision), but either way there would still be something there for everyone.Again, with that we have to make a
completely different game for the person who did the Dark Ritual or
didn't do the Dark Ritual, and we can't do that.
Is it just me, or is Gaider thinking that we were expecting 2 entirely different copies of Dragon Age 3? Like, Dragon Age 3: Old God Baby version and Dragon Age 3: No Old God Baby version? To me, you don't have to have 2 completely different games around it, as there are other storylines going on.
Modifié par bl00dsh0t, 02 février 2012 - 12:49 .
WraithTDK wrote...
This time through, I want to make sure I get this the dark-haired sorceress ending in Awakening. I am currently romancing both Morrigan and Leliana using the polygamy mod; so my big question:
TL;DR: In order to get the dark haired sorceress ending, do I have to break it off with Leliana; or do I just have to avoid having her or anyone else stay with me? I did install Terra_Ex's fantastic Morrigan Restoration Patch , if that makes any difference.
Jarlof Seoul wrote...
Man, I just finished TW2 and was thinking how much more thorough interaction I experience in my Geralt's romance with Triss compared to my poor Warden with Morrigan. At least I got my ride into the sunset ending in WH. TW2 was better than TW1, which was pretty good. Still have DAO as the overall favorite RPG, but TW franchise has been handled much better. Story got even better. DAO's best feature was characters and story. Wish BW had the same sense of art for arts sake as the Poles.
WraithTDK wrote...
TW?
Jarlof Seoul wrote...
Man, I just finished TW2 and was thinking how much more thorough interaction I experience in my Geralt's romance with Triss compared to my poor Warden with Morrigan.