I think its fair to say that most of us would like to see our Warden return and have direct continuity with DA2 to continue searching for Morrigan. In my procrastination of studying for exams, I was digging through the old forums and found a couple quotes from Gaider that I don't think I've posted before. At least it seems they want some sort of continuity between games, to what extent though? The quotes are some food for thought nevertheless:
"Quote: Posted 02/05/07 18:52 (GMT) by
LightzyBah, I dislike the idea of continuing a sequel with your original character and its choices.
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David Gaider wrote...
There'sno guarantee that this would be the case. What I'm talking about is,
even if you start off with a new character, that what you've done in theoriginal game affects the world and/or your choices in the new game.What if, for instance,
you had a romance with an NPC(just as a hypothetical example) and this was the only way you could get a "child of the great hero" origin story in the sequel? Might be kind of cool. Or perhaps you
meet up with characters in the game who are different based on what happened to them in the first Dragon Age.
Or the main villain in the sequel is different based on the first one's events? So long as there is
some kind of connection between the first and second game, that would be fine... it doesn't
have to be a continuation of a set character."
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And the second quote from Dec 31, 2009:
Maria Caliban
wrote...
BioWare,
Feel free to totally violate my character and my game if doing so means DA: The Second Coming is a better game. I have DA:O; I've played my 60+ hours. I've had my story. My story shouldn't get in the way of DA:TSC's story.
There’s a cartoon series I love called Aeon Flux. In the second season, Aeon died at the end of every episode but one. And you know what? It didn’t bother me at all.
In Divine Divinity, I played the Divine One as a female warrior with a great deal of rogue skills. In Divinity 2, the Divine One is a blonde male named Lucian. You even interact with him in the game.
Know what? It fails to bother me.
David Gaider wrote...
Trueenough.
I'm not suggesting which way we will or won't go, but ashas been pointed out
there are advantages and disadvantages to using the same player character/using a new character or using a canonical story/carrying forward player choices and there are numerous examples of both sides in RPG's that managed to do it-- and while there's always going to be a few people put out by whatever choice we make and claim they were violated (or, perhaps less dramatically, that they would have preferred something else) the important part when it comes to a series is a feeling that there is some kind of continuity that ties the titles together. Right now there are a lot of people emotionally invested in THIS story, which is great, and I recognize that it's hard to imagine how this story might be left behind without it being dissatisfying... my only point is that conjuring a worst-case-scenario in one's head probably isn't how it's going to turn out no matter which way we go.
There are definitely strengths we've established and we'd be a fool to disregard them completely, even if not everyone is going to completely agree on
what those strengths are.--------------------------------------------------------
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A couple things I'll try and postulate from these quotes- the whole "child of great hero" origin he mentions obviously could be the Old God Baby. And the whole "main villain being different based on the events of the first game" could possibly be something involving Morrigan/ Flemeth/ Old God Baby.
As for the second quote which is way more recent, its typical stuff- not really confirming or denying anything but the last little part there about playing off established strengths. This part kind of gets me, if you look at Origins to Awakening. Now maybe its not a fair example since Awakening is only and expansion pack, but didn't most people think that the dialogue system from Origins was a strength? Not perfect sure, but did it merit the overhaul it got in Awakening? Most people liked the romances from Origins and the companions from Origins- hardly a mention from most of them in Awakening. People wanted continuity of the world with the dead warden transition to the Orlesian Warden- nope, we get a default world. I'm just curious whether or not Bioware is on the same page as most of the fans as to what the real strengths of DAO were- I know for me they were the characters and dialogue first and foremost, and they kind of ditched both of those in Awakening.
Lets just hope that Bioware considers Morrigan/Old God Baby/ Warden to be some of the strengths of DAO, lest they be forgotten about in future games...
Modifié par Brockololly, 03 mai 2010 - 01:57 .