Barbarossa2010 wrote...
You know, regarding Awakenings, I might be a bit of a contrarian here, but I actually enjoyed it; maybe because I really expected nothing from it. Although, I was supremely disappointed in the half-attempt to maintain continuity (i.e. Wynne barely knew me and I happen to like Wynne) with Origins.
I however did like the action and being a Shield and Sword warrior, I really, really liked the new talents, especially Massacre, Peon's Plight, Juggernaut and Grievous Insult. There were some memorable things about the game although granted, the dialogue system, continuity and character development were not among them.
Yeah- I'd agree with you. Overall I did not dislike or hate Awakening. I quite enjoyed it; it was a fun little extra 15-20 hours of more Dragon Age. It just doesn't hold a candle up to Origins IMO. So yeah, while I enjoyed some of the combat and thought the level design was a vast improvement, the dialogue system, lack of continuity and overall rushed feel disappointed me way more than any of the improvements- overall it felt like a step back from what made Origins great and thats got nothing to do with its length.The last straw for me though was after killing MOther you get the abrupt ending and I'm left thinking " Hmmm... that ending kind of sucked- well at least I'll get the Morrigan epilogue!" And then of course that gets botched and this thread gets started!

Barbarossa2010 wrote...
I think the only thing that will be flagged for use out of Awakenings will be whether the Warden spared the Architect or not. I don't think the epilogues were for any purpose other than to give imported characters some sense of continuity.
If we play on as the Warden, I've got to think that the Architect decision is the only one that will matter coming out of Awakening. Even if you killed him, they could just throw some other Disciple in a similar role too, if need be.
Barbarossa2010 wrote...
Regarding Darkspawn Chronicles, I'll be taking a pass. I've stated that Ferelden, Blights and even Thedas are not the gravitational centers of Dragon Age for me, only my Wardens and his companions matter to this player. Everything else is backdrop. Playing Darkspawn in particular holds no attraction for me whatsoever. But I do hope that the hardcore fans get what they want from it.
I'd agree- for me the reason I play Bioware games are the characters, dialogue and story. I'm a bit bummed about most of the DLC as they don't really add too much to the story or move it forward in any way. I always thought it would be cool if some of the DLC could be sort of episodic in content and maybe play as a new character who shows up in the sequel as a companion. But I've lowered my expectations with the DLC- seems best to just expect the DLC to be fun little distractions while waiting for the next expansion or sequel.
That said, I can at least appreciate that Bioware is doing something a little different with the Darkspawn DLC. I'll just have to wait and see though.