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THE Morrigan Discussion and Research Thread *Infested with Bugs Yet Again!*


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#1526
Terra_Ex

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Master Shiori wrote...

To be fair, Gaider said that the hardest part of his job is watching others cut out the stuff he wrote, so it's safe to say that removing all these Morrigan scenes wasn't his idea.

The plot hammer part is probably spot on, except it's a 2hander.


lol, I'll have to concede to that one, good call :)

#1527
KnightofPhoenix

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@ Terra_Ex, sorry it's belated, but I just watched your videos of the cut Morrigan scenes. Great job!

#1528
Brockololly

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Here's an idea: Maybe this whole "Darkspawn Chronicles" thing is just like the 1st chapter in a little ongoing episodic content type deal. It is "chronicles" plural, right? So maybe this just the 1st chapter and it gets continued on in later months? Sort of like how they had that Dragon Age Journeys flash game structured. Still no idea what it would be about, but doing something like that could be a bit different and liven things up I suppose.

#1529
Master Shiori

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Brockololly wrote...

Here's an idea: Maybe this whole "Darkspawn Chronicles" thing is just like the 1st chapter in a little ongoing episodic content type deal. It is "chronicles" plural, right? So maybe this just the 1st chapter and it gets continued on in later months? Sort of like how they had that Dragon Age Journeys flash game structured. Still no idea what it would be about, but doing something like that could be a bit different and liven things up I suppose.


Sounds like a good idea to me. B)

Ofc, all this is just wishfull thinking on our part until they make the official anouncement tomorrow.

#1530
Barbarossa2010

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**Plot Hammer hell...more like Plot Axe!

**BTW, restarted Mass Effect with a follow-on replay of ME2 to avoid the infamous Plot Hammer for an ME2 romance (not that ME's writers actually wield a plot terrible swift sword or anything, I'm just hedging my bet [and stealling a few acheivements while I'm at it]). I forgot how damn weak Shepard was in the beginning. He'll hurt himself with that sniper rifle before he'll hurt an enemy.

**"Darkspawn Chronicles," huh? Maybe it'll include a console patch...then again...

Modifié par Barbarossa2010, 05 mai 2010 - 01:07 .


#1531
Barbarossa2010

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KnightofPhoenix wrote...

Hey Morrigan lovers! LadyDamodred wrote us a treat!

"    The only time he ever found the solitude he sought was at night, in the silences of his own mind. So he took to roaming, determined to find and hold onto that quiet when he could. First walking, then riding, as if movement and distance could help him hold onto the memories that faded a little more each day; memories that were all the more cherished because they faded.

            He turned and left his chambers silently, waving off the guards who would follow. It was a good night for a ride. Making his way to the stables, he saddled his horse and chose a new course through the streets of Denerim.

             Like all the other night before, the streets were quiet, the night air cool and still. The movement of the horse underneath him, the quiet sounds of the few people still up soothed him. He eventually came to the harbor and sat for awhile, looking out at the moon playing in the water.

             It came suddenly, a fierce burning that made him clutch his hand in shock. The plain gold band she had given looked no different. But as his hand grasped it, he felt the regret, the sorrow, the longing.

             It was over too soon, coming in a sudden burst and leaving just as quickly, but he knew. At that moment, she had felt what he had felt since the day she left. And within him, something let go; something that demanded he be strong, that he accept what she had chosen for them.

And he wept."

Source: http://community.liv...bad/750149.html

Reaction: Posted Image


Nice piece.  Very well written...and remarkably, possesses none of the cynicism that would mark (and probably sink) my attempt. Posted Image

Very nice.

 

#1532
Vicious

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I understand that David Gaider wants your actions to influence future games, but I think Awakening and Mass Effect 2 proved that it is truly a monumental task and I for one think the dev's would be better off picking one story and running with it for the sequel.

What I mean is, Awakening dropped the ball what with all the cut content and bugs regarding epilogues. I understand it would be great for DA2 to give a 'child of the great hero' origin based on actions in DAO, but... it would be greatly foolish to expect it at this point.

#1533
Swoo

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Brockololly wrote...

Here's an idea: Maybe this whole "Darkspawn Chronicles" thing is just like the 1st chapter in a little ongoing episodic content type deal. It is "chronicles" plural, right? So maybe this just the 1st chapter and it gets continued on in later months? Sort of like how they had that Dragon Age Journeys flash game structured. Still no idea what it would be about, but doing something like that could be a bit different and liven things up I suppose.


That would be rather neat. A bridge of 3-4 DLC's that connect the end of DA1 with the start of DA2. I hope they just brush Awakenings under the rug, honestly. I want to see the Architect come back in DA2, he really is the kind of threat/face the Darkspawn need in the next game to become 'Random Orc Encounter Number Forty-Two'.

And never count Bioware out because something is 'too hard' to pull off. Back in 98-99, everyone said they were nuts and it would never happen when they hinted at play-times in the three-digits of the second Baldur's Gate, and then they went and did it. And if Torment hadn't come out, it probably would have went down as the best RPG I've ever played. Until they say otherwise I'm banking on a metaplot reading the flags off DA1, and a second one for new users. 

Either which way, I know I'll end up buying it. I can't resist you Bioware.

#1534
Swoo

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Vicious wrote...

What I mean is, Awakening dropped the ball what with all the cut content and bugs regarding epilogues. .


Yeah, I can't defend Awakening at all. The only things I think it had going for it (in the excuse department), was it had something like a tenth of the people working on it, nowhere near the timeframe to get polished, and was a good story until it just decided to end, ruining it instantly.

In my mind, it's just something that happened on the side to some Orlesian gent while my Warden was playing tracker through some mountains.

#1535
Brockololly

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Swoo wrote...

Vicious wrote...

What I mean is, Awakening dropped the ball what with all the cut content and bugs regarding epilogues. .


Yeah, I can't defend Awakening at all. The only things I think it had going for it (in the excuse department), was it had something like a tenth of the people working on it, nowhere near the timeframe to get polished, and was a good story until it just decided to end, ruining it instantly.

In my mind, it's just something that happened on the side to some Orlesian gent while my Warden was playing tracker through some mountains.


Yeah, Awakening would have been better if they limited you to the Orlesian Warden- it seemed to me that Bioware tried to shove in the continuity with the DAO Warden and it just doesn't feel right. But of course if they limited it to the Orlesian Warden then I'm sure everyone would have been throwing a fit over the DAO Warden not being in it.

You're right about the much smaller team too- skim through the credits and see how few people were actually on Awakening and they got it out in about 1 year and thats fairly impressive IMO. Hopefully DA2 with a bigger team and budget can be bigger and better than Origins, not unlike BG2 being better than BG1.

#1536
Master Shiori

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Brockololly wrote...

Swoo wrote...

Vicious wrote...

What I mean is, Awakening dropped the ball what with all the cut content and bugs regarding epilogues. .


Yeah, I can't defend Awakening at all. The only things I think it had going for it (in the excuse department), was it had something like a tenth of the people working on it, nowhere near the timeframe to get polished, and was a good story until it just decided to end, ruining it instantly.

In my mind, it's just something that happened on the side to some Orlesian gent while my Warden was playing tracker through some mountains.


Yeah, Awakening would have been better if they limited you to the Orlesian Warden- it seemed to me that Bioware tried to shove in the continuity with the DAO Warden and it just doesn't feel right. But of course if they limited it to the Orlesian Warden then I'm sure everyone would have been throwing a fit over the DAO Warden not being in it.

You're right about the much smaller team too- skim through the credits and see how few people were actually on Awakening and they got it out in about 1 year and thats fairly impressive IMO. Hopefully DA2 with a bigger team and budget can be bigger and better than Origins, not unlike BG2 being better than BG1.


To me it seems like they were really trying to show how the Wardens story isn't over with Origins.

Judging how poorly they implemented the interaction with returning characters like Wynne, Oghren or Alistair, I'd say they were originaly planning on Orlesian Warden being the star of Awakening but later implemented the import option.

The whole game ceirtainly feel much more natural when you're playing with a newly created character.

As for the lack of epilogue save at the end of Awakening, there really isn't much use for it since none of our actions in that expansion have any long reaching consequences (apart from killing/sparing the Architect but that only has an impact if Bioware plans to keep the focus of DA2 on the Darkspawn, which I seriously doubt is the case.).

Modifié par Master Shiori, 05 mai 2010 - 09:31 .


#1537
bl00dsh0t

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Gaider did say that the "yet another blight" scenario is unlikely to occur so the drakspawn are not likely to be the main antagonist in the next game. But I believe that they will be part of the story regardless of the arkitekts fate since awakening does lead to intelligent darkspawn which most probably lead to some conflicts if some of them reason that going topside is of interest. Also ogb can be a hook to get them back into the game if more mother-like darkspawn arise that want to hear the calling again.



Still concerning the lack of an epilogue save in awakening: There are no more choices to make once you reach the final battle so the savegame from just before the fight contains all the choices you make in the game that might have a lasting impact on thedas so using the awakening save is not impossible, just improbable really. Still it does seem like its just a side story but it would be neat if you could import your level 35 warden into DA2 with enhanced abilities and also more dialogue options and potential charatcers like anders or nathaniel

#1538
Master Shiori

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I'm not sure if importing our characters level, equipment or abilities from Awakening into DA2 would be a smart move, especially considering how powerful the character is at level 30.



Also, Bioware has been asking the community for their opinion on classes, skills and specializations so it's likely they plan to change a few things for DA2, similar to how they changed class skills in ME2.



If we do get the import option for DA2 it'll probably be similar to how it was handled in ME1 -> ME2:

You choices and aproval may transfer, but everything else starts from scratch.

#1539
bl00dsh0t

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Well yes the level 35 warden is a bloody wrecking machine not in need of a single statpoint more. But they could allow you to import him/her straight and then after the first quest you get heavily injured and need to start from scratch? Would be hard to implement though for new players that get a level 35 character dumped on them xD



Ahh well it is most likely as you suggest that if the warden returns he gets nerfed heavily by some ingenious plot device :D



Still I would like it to make a difference if the pc was the arl of amaranthine or not, would make the awakening playthrough seem less...well... pointless in the larger scheme of things ^^

#1540
Brockololly

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Ahh... so yeah Darkspawn Chronicles= play as Hurlock in alternate universe where your Warden kicked the can in their Joining and command Darkspawn during the Siege of Denerim
http://dragonage.bioware.com/addon/

Meh... I appreciate the creativity, but I don't know. Its like all the other DLCs- no story impact at all.

Modifié par Brockololly, 05 mai 2010 - 04:18 .


#1541
Terra_Ex

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KnightofPhoenix wrote...
@ Terra_Ex, sorry it's belated,
but I just watched your videos of the cut Morrigan scenes. Great
job!

No problem Knight, here's another one showing another branch where Morrigan leaves if you fail the persuasion check regarding Flemeth's death. This is one of my favourite parts of the restored content, it really underlines Morrigan's intentions regarding wanting Flemeth gone imo, and features some superb VA work to boot. (I used a respec potion here to ensure that I would fail the check)




Swoo wrote...

Brockololly wrote...

Here's an
idea: Maybe this whole "Darkspawn Chronicles" thing is just like the 1st chapter in a little ongoing episodic content type deal. It is "chronicles" plural, right? So maybe this just the 1st chapter and it gets continued on in later months? Sort of like how they had that Dragon Age Journeys flash game structured. Still no idea what it would be about, but doing something like that could be a bit different and liven things up I suppose.


That would be rather neat. A bridge of 3-4 DLC's that connect the end of DA1 with the start of DA2. I hope they just brush Awakenings under the rug, honestly. I want to seethe Architect come back in DA2, he really is the kind of threat/face the Darkspawn need in the next game to become 'Random Orc Encounter Number Forty-Two'.

And never count Bioware out because something
is 'too hard' to pull off. Back in 98-99, everyone said they were
nuts and it would never happen when they hinted at play-times in the
three-digits of the second Baldur's Gate, and then they went and did it.
And if Torment hadn't come out, it probably would have went down as the
best RPG I've ever played. Until they say otherwise I'm banking on a
metaplot reading the flags off DA1, and a second one for new users. 

Either
which way, I know I'll end up buying it. I can't resist you Bioware.

It's a catch 22 situation really, they were hugely ambitious with DA, and as a result certain things were simply beyond the scope of the project and had to be reined in. This resulted in disjointed elements such as the DR. If Bioware persists in making cuts to late game scenes that ultimately result in said game ignoring everything I've done up till that point, I will lose faith in BW once again since it becomes evident that my choices within the game are meaningless. They'd hit gold with BG then went off on a something of a tangent with NWN. The ME team have my continued support thanks to providing a strong storyline where I can see the consequences of my actions  Dragon Age could go either way depending on the content of DA2 and the resolution of plot threads.  Based on the DR cuts and Awakening's host of bugs, I'm inclined to treat any new Dragon Age product with great trepidation - I'm wondering if romancing character X, or completing quest Y is actually worth the effort. Will my actions actually
affect the outcome or will I be forced to accept some contrived outcome hastily put into place as the original plans were too ambitious.

Brockololly wrote...
Ahh... so yeah Darkspawn Chronicles= play as Hurlock in alternate universe where your Warden kicked the can in their Joining and command Darkspawn during the Siege of Denerim
http://dragonage.bioware.com/addon/

Meh... I appreciate the creativity, but I don't know. Its like all the other DLCs- no story impact at all.

Ugh, whenever I hear "alternate universe" I immediately think "bad fanfiction". In my experience things get tagged as alternate universe when they aren't strong enough to stand on their own merits. Still, it looks different enough from the previous offerings that it may be worth taking a look...

Modifié par Terra_Ex, 05 mai 2010 - 07:47 .


#1542
Barbarossa2010

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You know, regarding Awakenings, I might be a bit of a contrarian here, but I actually enjoyed it; maybe because I really expected nothing from it. Although, I was supremely disappointed in the half-attempt to maintain continuity (i.e. Wynne barely knew me and I happen to like Wynne) with Origins.

I however did like the action and being a Shield and Sword warrior, I really, really liked the new talents, especially Massacre, Peon's Plight, Juggernaut and Grievous Insult. There were some memorable things about the game although granted, the dialogue system, continuity and character development were not among them.

I think the only thing that will be flagged for use out of Awakenings will be whether the Warden spared the Architect or not. I don't think the epilogues were for any purpose other than to give imported characters some sense of continuity.

Regarding Darkspawn Chronicles, I'll be taking a pass. I've stated that Ferelden, Blights and even Thedas are not the gravitational centers of Dragon Age for me, only my Wardens and his companions matter to this player. Everything else is backdrop. Playing Darkspawn in particular holds no attraction for me whatsoever. But I do hope that the hardcore fans get what they want from it.

EDIT: FORMAT

Modifié par Barbarossa2010, 05 mai 2010 - 07:46 .


#1543
Master Shiori

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Not sure how I feel about the new DLC.



Although I can apreciate the humor of killing my companions as a Darkspawn, I can't really bring myself to harm Morrigan, Leliana, Zevran and all the rest.



It's a funny idea, but way overpriced for what it really gives.




#1544
Swoo

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Master Shiori wrote...

I'm not sure if importing our characters level, equipment or abilities from Awakening into DA2 would be a smart move, especially considering how powerful the character is at level 30.

Also, Bioware has been asking the community for their opinion on classes, skills and specializations so it's likely they plan to change a few things for DA2, similar to how they changed class skills in ME2.

If we do get the import option for DA2 it'll probably be similar to how it was handled in ME1 -> ME2:
You choices and aproval may transfer, but everything else starts from scratch.


Yeah, that's how it has to be. It will be far too unwieldy and a turn-off to new players if you have to sift through thirty levels-worth of abilities at the start. All I want is to continue on with my character and have my previous choices make some sort of impact in the new game, and continue with/and close up some plot threads carried from the other game. They can take all my gold, gear, and levels, I'll get those back during gameplay, emotional investment with DA:O, that's what Im concerned about.

And I like the DLC for DA so far, I didn't get the Feastday - Didn't see the point - but I liked RtO - Giving Calian a proper sendoff was worth the five bucks or so, plus continuing on the Beards legacy by killing the rest of the Darkspawn with his weapons, soooold- and thought Warden's Keep was a neat little sidequest, but I have absolutely ZERO desire to get this new one. Such a letdown, instead of continuing the story they just swiped a fan project and gave it a 'Wouldn't this be cool?!' polish.

#1545
Brockololly

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Barbarossa2010 wrote...

You know, regarding Awakenings, I might be a bit of a contrarian here, but I actually enjoyed it; maybe because I really expected nothing from it. Although, I was supremely disappointed in the half-attempt to maintain continuity (i.e. Wynne barely knew me and I happen to like Wynne) with Origins.

I however did like the action and being a Shield and Sword warrior, I really, really liked the new talents, especially Massacre, Peon's Plight, Juggernaut and Grievous Insult. There were some memorable things about the game although granted, the dialogue system, continuity and character development were not among them.


Yeah- I'd agree with you. Overall I did not dislike or hate Awakening. I quite enjoyed it; it was a fun little extra 15-20 hours of more Dragon Age. It just doesn't hold a candle up to Origins IMO. So yeah, while I enjoyed some of the combat and thought the level design was a vast improvement, the dialogue system, lack of continuity and overall rushed feel disappointed me way more than any of the improvements- overall it felt like a step back from what made Origins great and thats got nothing to do with its length.The last straw for me though was after killing MOther you get the abrupt ending and I'm left thinking " Hmmm... that ending kind of sucked- well at least I'll get the Morrigan epilogue!" And then of course that gets botched and this thread gets started!:wizard:

Barbarossa2010 wrote...

I think the only thing that will be flagged for use out of Awakenings will be whether the Warden spared the Architect or not. I don't think the epilogues were for any purpose other than to give imported characters some sense of continuity.


If we play on as the Warden, I've got to think that the Architect decision is the only one that will matter coming out of Awakening. Even if you killed him, they could just throw some other Disciple in a similar role too, if need be.

Barbarossa2010 wrote...
Regarding Darkspawn Chronicles, I'll be taking a pass. I've stated that Ferelden, Blights and even Thedas are not the gravitational centers of Dragon Age for me, only my Wardens and his companions matter to this player. Everything else is backdrop. Playing Darkspawn in particular holds no attraction for me whatsoever. But I do hope that the hardcore fans get what they want from it.


I'd agree- for me the reason I play Bioware games are the characters, dialogue and story. I'm a bit bummed about most of the DLC as they don't really add too much to the story or move it forward in any way. I always thought it would be cool if some of the DLC could be sort of episodic in content and maybe play as a new character who shows up in the sequel as a companion. But I've lowered my expectations with the DLC- seems best to just expect the DLC to be fun little distractions while waiting for the next expansion or sequel.

That said, I can at least appreciate that Bioware is doing something a little different with the Darkspawn DLC. I'll just have to wait and see though.

#1546
Guest_Trust_*

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Brockololly wrote...

Barbarossa2010 wrote...

I think the only thing that will be flagged for use out of Awakenings will be whether the Warden spared the Architect or not. I don't think the epilogues were for any purpose other than to give imported characters some sense of continuity.


If we play on as the Warden, I've got to think that the Architect decision is the only one that will matter coming out of Awakening. Even if you killed him, they could just throw some other Disciple in a similar role too, if need be.


Or maybe we won't meet any darkspawn at all. Awekening can be completely ignored.

Modifié par AwesomeEffect2, 05 mai 2010 - 09:27 .


#1547
KnightofPhoenix

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Master Shiori wrote...

Not sure how I feel about the new DLC.

Although I can apreciate the humor of killing my companions as a Darkspawn, I can't really bring myself to harm Morrigan, Leliana, Zevran and all the rest.

It's a funny idea, but way overpriced for what it really gives.


I said it before, and I'll say it again.
Had this DLC been about a Disciple recently freed by the Architect prior to the events of Awakening, showing us the beginning of the darkspawn civil war and shedding light on the Architect and how he leads or guides his bretheren, then I would have gladly paid 10-15$ for it (depending on lenght).

Furthermore, rumours of an Alistair / Morrigan romance pissed me off.

#1548
Master Shiori

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I'm willing to bet that we won't see Darkspawn in DA2.

They've been the sole focus of Origins and Awakening and I feel we've learned as much about them as we could hope for at the moment.

There are just so many other things I'd like to see them explore in the sequal: Old Gods, conflict between mages and the Chantry, Elven history (especially Arlathan), barbarian tribes and their religion, secrets of the Tevinter Magisters, whether the Maker exists or no, etc.

Modifié par Master Shiori, 05 mai 2010 - 09:34 .


#1549
Master Shiori

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KnightofPhoenix wrote...

Master Shiori wrote...

Not sure how I feel about the new DLC.

Although I can apreciate the humor of killing my companions as a Darkspawn, I can't really bring myself to harm Morrigan, Leliana, Zevran and all the rest.

It's a funny idea, but way overpriced for what it really gives.


I said it before, and I'll say it again.
Had this DLC been about a Disciple recently freed by the Architect prior to the events of Awakening, showing us the beginning of the darkspawn civil war and shedding light on the Architect and how he leads or guides his bretheren, then I would have gladly paid 10-15$ for it (depending on lenght).

Furthermore, rumours of an Alistair / Morrigan romance pissed me off.


Err, what rumours?!

Did I miss something? :huh:

#1550
Barbarossa2010

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Brockololly wrote...

I always thought it would be cool if some of the DLC could be sort of episodic in content and maybe play as a new character who shows up in the sequel as a companion. But I've lowered my expectations with the DLC- seems best to just expect the DLC to be fun little distractions while waiting for the next expansion or sequel.


Now that would be a clever DLC.  Play another character that shows up later in a sequel.  I like that idea.  I'm surprised stuff like that doesn't happen in DA:O DLCs. Much better approach than giving the impression that they're churning out so-so content that, in the end, doesn't really matter, only to add to the bottom line.  I'd rather wait 2-3 years for a hi-quality sequel than get soured on a game because of lackluster content.