THE Morrigan Discussion and Research Thread *Infested with Bugs Yet Again!*
#151
Posté 22 mars 2010 - 06:54
Unless we're talking the 360/PS3 versions here, in which case...just ignore me.
#152
Posté 22 mars 2010 - 07:40
#153
Posté 22 mars 2010 - 07:48
Buddhess75 wrote...
bumping this thread so any bioware staff sees it
thx for bumping and thereby bumping it myself. They can't ignore us forever
#154
Posté 22 mars 2010 - 07:58
I'm assuming that you should do all the talking and have everything set to "Friendly" before Arch for the "sorrow and regret" slide, and then cheat-toggle the "Romance Active" flag to get her back to "Love", then go through the door and kill Archy, and import that one into Awakening.
Yes?
#155
Posté 22 mars 2010 - 08:32
Normally, you can't get both endings(the one with the ring and the other in Awakening). If you want to get both slides there is a workaround, however.
You obviously need to have the romance triggered and do her ritual. Talk to her twice during the final battle in order to trigger the flag that gives you the ring epilogue(this will remove the romance flag. Stupid I know, but what can you do? Finish the game and use the post-epilogue save to go back to your camp. You can re-trigger the romance by either a) giving her the mirror or b)use a console comand.
You may also save one of her conversations until after you beat the game. If I remember correctly, the conversation when you tell her she's cute when she's evasive triggers the "interest". If you save that conversation till the very end you may pull it off. I haven't tried it so I'm not really sure.
You can then save your game and import to Awakening. I don't know if you need the ring in your inventory but since everyone that romanced her has it... it's a non-issue.
I admit that having to do that in order to have an ending you were supposed to have is really stupid. I had a save right before the archdemon so it wasn't a problem for me. I'm just letting you guys know how it works. If the OP is kind enough to post this information into the first post and/or notify a dev then it would help alot of (frustrated) players.
Modifié par blademaster7, 22 mars 2010 - 08:35 .
#156
Posté 22 mars 2010 - 08:41
It's a good thing playing a mage is just so darn fun for me, for some reason.
#157
Posté 22 mars 2010 - 08:51
"Squeel" on, as long as it's constructive and not flaming; this will keep the message clear.Brockololly wrote...Sure Alistair and Zevran fangirls may squeel louder, but don't ignore the Morrigan fanboys!
I liked Zev, Morrigan was nearly my "main" HNF's best friend, and don't forget that those of us who went for "Warden Alistair" rather thank King Alistair are feeling somewhat the same way, or I assume most of us are, so some of us, at least, will back you!
#158
Posté 23 mars 2010 - 12:41
TheBlackBaron wrote...
Really, now, wouldn't it be easier to load up a save just prior to killing Archie and console command both the "Still in Love" and "Active Romance" flags on (assuming those are the actual names of the flags)? Or use a save game editor?
Unless we're talking the 360/PS3 versions here, in which case...just ignore me.
Nah, I won't ignore you.
Which brings me to: what's the better end "sorrow and regret" or "chasing the dark haired sorceress"? I'm sure having her at "love" is the better option, but since BW is about as interested in this problem as they are international terrorism, I simply don't want to replay Origins againand jump through hoops any longer only to get whacked (or worse, ignored) by the writers/developers again. It's just not fun anymore.
I'm serious, I'm 15 hours into Awakenings, which is a fairly decent XPAC, but I've completed only one main plot mission and gotten one acheivement. I've played around with the new Shield talents and like Juggernaut especially well, but honestly, I'm just dragging @s$ through it.
On a brighter note, I just got done playing Mass Effect for the first time, at the urging of a friend, and I really liked the gun play and the way the romance was done. My expectations were low and I approached it fairly cautiously (after being kicked in the nads with the DA romance) since it is a Bioware game, and only my second RPG for that matter. I found the romance (romanced Liara-and honestly she was actually cool) brief, simple, tastefully done, not glitched, not dumb, and (this being the biggest thing) DIDN'T DETRACT FROM THE STORYLINE AND GAMEPLAY. I will play ME2 if they have stuck to that formula, but will be reading the boards to see if BW has dorked that up too, or stayed with the winning formula for casual pastime entertainment.
Speak up now fellas, if the developers/writers (taking a page out of the Dragon Age development team's playbook) are out to kick Shepherd in the balls for ME2 . I've heard that ME2 is primarily shooter first and RPG/stats management second, which will probably be more to my liking anyway. I would much rather discuss fixing the cover system of ME (my only real criticism in the game play) than talk about Morrigan anymore, truth be known.
Maybe going to the other team is a more reasonable option in RPGs for me.
Modifié par Barbarossa2010, 23 mars 2010 - 12:43 .
#159
Posté 23 mars 2010 - 01:47
#160
Posté 23 mars 2010 - 02:06
That said, I've heard a ton of ****ing from Liara fans. So, uh...yeah.
#161
Posté 23 mars 2010 - 02:09
#162
Posté 23 mars 2010 - 02:14
Efesell wrote...
When I followed that, most of the complaining against what happened with Liara was from people who didn't choose the right options and get the full story on the matter.
Well, yeah, but there's also the fact that she's now a ruthless ****.
Which I can get behind, of course, she annoyed me only slightly less than Carth Alenko with her previous personality.
#163
Posté 23 mars 2010 - 03:17
Booglarize wrote...
Well Barbarossa I will say this about ME1 and ME2 (without spoiling anything) - the series has thus far had orders of magnitude more actual continuity than DA:O to Awakenings did (even if certain aspects of it rubbed some people the wrong way). The big loose ends are all but certain to get wrapped up properly in ME3, so it's highly unlikely that you'll have to settle for one line in a still-screen epilogue about "Shepard disappearing forever to chase after his former blue-skinned teammate", or what have you.
Thanks Booglarize. Sounds fairly straightforward and low enough on the nonsense scale, that you can actually have fun playing the game. Continuity is what I'm looking for at this point having had my fill of disjointed plots and characters you cared alot about who barely seem to even know you in the expansion. The DA Team has allowed the plot and character development to get away from them if you ask me. They have set themselves up to build player expectations to an unrealistic level and they simply cannot meet all those expectations. What gets flushed? The thing you may care about most in the game? They may have set themselves up for failure with the character depth and nearly endless choices of DA:O. Admittedly, I could be wrong, judging this from a seemingly plot disjointed XPAC, but the whole "Morrigan is my bestest friend" flag is doing very little to change my mind.
Peace.
#164
Posté 23 mars 2010 - 03:21
#165
Posté 23 mars 2010 - 03:29
Until they can do depth properly and make it seamless, all they're really offering is an illusion of choice under a veneer of plot and character depth for single episodes. In Awakenings, I see my same character, I see his stats, I see his familiar shield and sword, but I didn't see any noteworthy acknowledgment of that supposed story and character depth that had happened only a few months prior. There was the obligatory reference or two to the "Hero of Ferelden," but that was pretty much it. When I ran into Wynne, I actually got a little excited to see a favorite "old face," but she seemed to hardly know me and our interaction seemed awkward, and certainly not worthy of "it's been my absolute honor to have called you my friend." And as if the kick in the balls weren't enough at the Dark Ritual, (as it turns out) I got the added bonus of screwing up my Warden's relationship with the Swamp Witch, with only a single conversation option, by daring to speak with her at a quiet moment during the final battle. But if he didn't have that conversation, then he wouldn't have gotten the "sorrow and regret" epilogue in Origins. It's just not adding up for me; and it's hardly worth an 80 hour playthrough. I didn't feel like a hero, I felt like a schmuck.
Is this what we have to look forward to in the future?
Believe me, I don't mean at all to belittle those who are trying to get this Morrigan thing right. In fact, I admire their tenacity and I hope they're properly rewarded for it. It's just too damn bad, and a little sad, that you have to turn to work arounds to get what we all should have had, fair and square, in the base game.
Anyway, I gotta tell you I really enjoyed the climax of ME once you depart from Vigil, head to the Conduit and head back to the Citadel to face Saren. It was well done. I had loved on Liara (rather she loved on me and looked squarely in charge) and had her with me (she looked really good in her armor btw), had Garrus, and you could feel the urgency. The ground shaking, seeing Sovereign filling up your view, fighting your way through a slew of geth; it was very cool and worthy of the title "Epic." My Shepard even talked Saren down, fought his husk, begrudgingly saved the Council, and (justice served) elevated Anderson. Very heroic and no contrived plot crap to kill the feeling. Felt good at the end and it was worth the time spent.
Way better than a kick in the balls!
PS. Even if Liara doesn't work out, my Shepard would be cool with it. We both got to stay in character, and she's not a plot dependent romance. I'll confess here: I was really hoping to sire a kid with her that would live a thousand years. I thought that was a pretty interesting twist.
#166
Posté 23 mars 2010 - 03:39
#167
Posté 23 mars 2010 - 04:01
Efesell wrote...
I think.. you just take this a little too seriously.
Hardly - in fact I'd say BioWare turned out their best material when they catered to people who took their gaming (and especially their role-playing) seriously. If anything, we don't see this often enough now.
#168
Posté 23 mars 2010 - 04:40
Booglarize wrote...
Efesell wrote...
I think.. you just take this a little too seriously.
Hardly - in fact I'd say BioWare turned out their best material when they catered to people who took their gaming (and especially their role-playing) seriously. If anything, we don't see this often enough now.
Perhaps. But I find repeating the MST3K mantra to myself often holds off my more nerdragey moments.
#169
Posté 23 mars 2010 - 04:42
#170
Posté 23 mars 2010 - 08:17
#171
Posté 23 mars 2010 - 10:08
I wish I could have gotten the epilogue mention, but for now I just won't worry about it. I'm tending to feel like we probably won't see a sequel or another expansion that again features the same Grey Warden character from the first game as well as Morrigan in a major part, so I'm guessing no romance continuation. If DA2 is announced and we find out that it will feature the same hero, Morrigan is coming back, and the romance will probably continue or at the very least be acknowledged in some significant way... then I will consider replaying the end of DA:O and maybe even rushing through Awakening again before taking my character into the next game. Most likely I won't have to worry about this anyway, and hopefully, on the off-chance that the Morrigan thing is going to be continued in a future game, BioWare will have worked around this little continuity issue so that the Morrigan romancers won't have to deal with replaying bits of the games.
Anyway.
#172
Posté 23 mars 2010 - 12:28
Let me give you an example to show you how messed up the importation is.
Player A: You do everything right. You save Morrigan from Flemeth and build your way up to 100-love. The ring she gives you never leaves your finger. You agree to lay with her during the eve of the final battle. In your eyes that's your last night together, and a romantic one at that. The next day you have a little chat with her which confirms that she's leaving(and removes the romance flag). In your epilogue you find out that she regrets saying that now she's thinking about you "somewhere". You can tell Alistair/Anora that you'll go after her.
Player B: You chose the options in her dialogue that raise her approval. You work your way to 100 approval with gifts and what not. Sleeping with her is not even necessary to get her approval to love AND get her ring. You let Flemeth go and lie to Morrigan. The ring she gave you was sold to Bodhan. During the eve of the final battle you refuse to sleep with her. Instead, you go and convince your best friend Alistair to screw her in your bed. Riordan was nice enough to let you sleep on his couch but Morrigan was making too much noise and you couldn't sleep. The next day you pretty much ignore her and let her go. You tell the king/queen that you want money as a boon and you'll be staying in Denerim.
Player A does not get Morrigan's epilogue in Awakening while Player B will find himself in Orlais looking for her. Nice one Bioware. You really pull it off.
Modifié par blademaster7, 23 mars 2010 - 12:29 .
#173
Posté 23 mars 2010 - 01:44
blademaster7 wrote...
I did a bit more experimenting and guess what. You don't even need to have the ring with you. The romance recognition is even more f***ed up than I thought. The one and only thing that matter is a silly romance flag.
Let me give you an example to show you how messed up the importation is.
Player A: You do everything right. You save Morrigan from Flemeth and build your way up to 100-love. The ring she gives you never leaves your finger. You agree to lay with her during the eve of the final battle. In your eyes that's your last night together, and a romantic one at that. The next day you have a little chat with her which confirms that she's leaving(and removes the romance flag). In your epilogue you find out that she regrets saying that now she's thinking about you "somewhere". You can tell Alistair/Anora that you'll go after her.
Player B: You chose the options in her dialogue that raise her approval. You work your way to 100 approval with gifts and what not. Sleeping with her is not even necessary to get her approval to love AND get her ring. You let Flemeth go and lie to Morrigan. The ring she gave you was sold to Bodhan. During the eve of the final battle you refuse to sleep with her. Instead, you go and convince your best friend Alistair to screw her in your bed. Riordan was nice enough to let you sleep on his couch but Morrigan was making too much noise and you couldn't sleep. The next day you pretty much ignore her and let her go. You tell the king/queen that you want money as a boon and you'll be staying in Denerim.
Player A does not get Morrigan's epilogue in Awakening while Player B will find himself in Orlais looking for her. Nice one Bioware. You really pull it off.
Lets keep this respectable until we get an official reply. I think most of us would like to have some light shed on this, overlooked bug or not. I can live without the awakening ending for morrigan, but if it messes up my continued romance with her in possible expansions/sequels later on I will be most disgruntled.
#174
Posté 23 mars 2010 - 01:56
Modifié par e4zy, 23 mars 2010 - 01:59 .
#175
Posté 23 mars 2010 - 02:04
And no, a 20 second cameo from Anora/Alistair and a powerpoint slide(which they couldn't even get right) are not enough for me.
The devs of Mass Effect promised story continuation and they forewarned players to keep their saves for ME3. And that goes way back, from the days of ME1.
DAO devs on the other hand, promised no such thing. We could be playing with new characters in DA2 for all I know.





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