Vicious wrote...
Post is terrible and I'm sorry, but my english is not so great.
As negative/pessimistic/skeptical as I may be now, if Bioware can answer 2 questions I'll gladly plunk down some $$$ for DA2- 1.) Is the Warden returning as the PC? 2.) Is Morrigan returning as a love interest?
No on the first, who knows on the second. But the Warden ain't coming back. Does that leave the story unfinished? Yes. But you fellas need to realize that the Warden
Might be with Leliana spelunking
Might be with Zevran adventuring
Might be with Alistair ruling
Might be with Anora ruling
Might be chasing Morrigan in Orlais.
Basically, by bringing the Warden back for DA2 they will inevitably disservice a good chunk of people. It's not even worth it, just so people can get some closure with Morrigan? The whole point of the romance wasn't to obsessively chase after her. it was to let her go. If you loved her, you trusted her and respected her wishes. If you didn't, you moved on with your life and did other things.
The only reason the 'I will follow Morrigan!' bit is in there is because at one point, I am sure they intended to continue with The Warden. But things have changed. He is not a flagship character for a series. Morrigan is closer to a flagship character than the faceless nameless Warden/Warden Commander will ever be in a million years.
As I've stated before, BG2 brought about a complete change of focus for the returning PC. He/she runs into old enemies/allies by chance, it doesn't have to be the focal point of DA2. The warden could travel to Orlais for a multitude of reasons and gets caught up in whatever web BW have planned, perchance running into some old friends and foes along the way. Its this magic combination of mixing old allies with new & the fantastic party banters that really defined BG. If Bioware really are aiming to recapture that old magic as they claim, then retaining the player's emotional investment is paramount, lest it become another Neverwinter Nights series of short stories.
Vicious wrote...
You gentlemen ignore the fact that they already replaced the Warden. and he is called the Orlesian Warden. He had nothing to do with Morrigan and yet for all intents and purposes is capable of completely replacing the main character. I'm sorry, but strong characters are irreplacable. Weak characters, however, are. And in the end The Warden is just that. A character so nebulous he pretty much HAS to be replaced for their to be replaced to have continuity without screwing the a chunk of the fanbase.
As for the epilogue slides of Awakenings, it's pretty clear they were written in a way to just say, "Your character went back to whatever it was you wanted him/her to be doing." And yes, in most of the endings The Warden mysteriously disappears... but so does the Orlesian Warden. And last time I checked he/she had absolutely nothing to do with Morrigan.
With their prior successes of BG1> BG:TotSC>BG2>BG2:TOB and most recently Shepherd in ME, I wouldn't consider the warden as definitely out of the picture yet. Swoo summarised the importance of your PC in the BG series perfectly with this post:
Swoo wrote...
I don't believe the Bioware Orlesian Warden tips a hand to any future plans for or against in any sort of finality.
I do think Awakenings was made just with the Orlesian in mind, and many of the screw-ups were from them trying to shoehorn in our old PCs, but I personally thought that it was more of a 'don't screw with the OG saves so it doesn't bring up complications linking DA1 to DA2' more than anything else. But one thing that is really telling is that all the
stories pretty much end up in the same place, out of Ferelden with great deeds still yet to be heard. Sounds like the Plot-Hammer winding up to get everyone close to Page One when the time comes to me, but that's just speculation and we could go back and forth and neither one honestly prove anything there. I also believe that it is rather telling that there is no Epilogue Save for him, and that Awakenings was meant more as a 'While Elsewhere...' kind of side story than a bridging of metaplots.
The biggest butting of heads of continuation in my mind comes from
the Mass Effect camps vs the Baldurs Gate camps. The BG hero was as
nameless as the Warden is, but as easy replaceable as he looked after
taking out Sarevok in Game I, you couldn't imagine Games II or III
without him. And he was a very fluid character to lock down; Mine was a
Elf Kensai who did the right thing, others had evil Mages or Clerics
devoted to myriad Gods, on and on. Then people point to Shepard as what a
PC should be, but I've never really felt that. I LOVE the Mass Effect
games, and I'll be right there for number 3, but honestly...I'm playing
Bioware's PC in that one. I'm more renting their Shepard than really
playing my own, and that's fine for the grand Space Opera they are
weaving over there. The thing that gives me hope is that the
less-defined types like the Abdel Adrian's of Baldurs Gate (I believe
that was the canonical name they gave him) and the Wardens offer a
chance for more personal investment, creating both a better personal
product and player loyalty, than Pre-Fab PCs. You build up a guy from
scratch, and you get it right carrying over through multiple meta-plots
into a defenitive finish, and you leave players with grand stories that
they'll carry with them ten years later like BG.
Note that Awakening has no end game save - maybe they intend to default Awakening to Orlesian warden, and possibly even retcon the ending of Origins for the Warden to follow whatever is planned for a future title. It's all up in the air right now and you can read into it either way, imo.
As a side by side comparison, the player will never be as attached to the Orlesian warden as they were the Origins warden - the characters are far from memorable, party interactions are less expansive, the whole thing feels rushed and takes a fraction of the time it takes to complete Origins. I'd argue that the Orlesian warden is by far the more "throwaway" character of the two. So ultimately, don't read too much into Awakening - Origins has an endgame save, scripting notes from devs in there alluding to endgame decisions being used in the future, Awakening does not. This could be as simple as not wanting to exclude players who don't purchase any of the expansions, allowing them to continue the "core" storyline in DA2 without making the expansions mandatory.
Last but not least, your english is fine Vicious
Modifié par Terra_Ex, 12 mai 2010 - 03:57 .