Modifié par Master Shiori, 12 mai 2010 - 06:43 .
Modifié par Master Shiori, 12 mai 2010 - 06:43 .
blademaster7 wrote...
[]
If we get to import our Warden and all the romance associated flags then I'm sold.Brockololly wrote...
Thats the thing really though- for me at least, the main thing I want to see carried forward are the characters. Who is king of Orzammar or whether you sided with the Werewolves/Dalish become irrelevent or reduced to a couple lines of dialogue or are easily canonized if you set the game in Orlais or some other country. The things I'd like to see imported would be your LI and the BIG choices, like who is king/queen and whether you did the DR or not. And they could always take the BG route too, where they start the game with the Warden plunked down in a dungeon some mysterious place and as you escape you stumble across your old companions.
As for decisions. The only one that matters is the DR. And lets face it, you don't need a save game from DAO to see that in DA2. Unless they decide to scrap Morrigan and the OGB, but who am I kidding.I agree 100% but I think we're running in circles here.Brockololly wrote...
As has been discussed ad nauseum, the problem with just starting a new hero is that means the Warden from Origins is done forever. And more likely than not, that also means we'll be stuck with some ambiguous "he vanished!" or a Viconia-like codex entry where we learned the "Hero of Ferelden was crushed by a giant boulder in his search for the dark haired sorceress." That would severely sour my outlook on future DA games.
Instead of discussing about the character and post some eye candy we are worried that our favorite Warden will get crushed by the giant boulder of doom. I'm also sceptical about the purchase of any further DA product. Sigh.
[/B)]
Modifié par Terra_Ex, 12 mai 2010 - 06:48 .
Terra_Ex wrote...
The Morri thread is a thread of hopes, dreams and the eternal desire for the same sense of closure the other LI's got![]()
Terra_Ex wrote...
The Morri thread is a thread of hopes, dreams and the eternal desire for the same sense of closure the other LI's got
Terra_Ex wrote...
Anyway, there's some hands-on preview of Darkspawn chronicles that was just posted in the news + announcements forum. Looks like killing everything is certainly the name of the game, and darkspawn approval equates to how much carnage you've wrought. *sigh* Good to see Bioware focusing on the important things...
In the Alienage, the city's elven slums, we led the charge to "crush the
spirit of the elves" by torching the tree at its centre. The tree
succumbed to an emissary's fireball, as did the elven rogue Zevran
shortly after. It's a shame most former party characters expire
unceremoniously, with nary a cutscene to mark their passing, especially
given that Bartel says BioWare intended to "tug the heartstrings" by
making you slaughter your former allies and love interests.
Master Shiori wrote...
Yes, starting with a clean slate
for each DA title may seem easier now, but after a few games down the
road people might get tired of romances and characters that never seemto
continue past the original game.
Brockololly wrote...
Exactly. Even with Awakening, we already pretty much "started over" and got a whole new crew and everything. Ignoring the fact that its only an ex-pack, my impression is that most people still prefer most of the Origins crew over Awakening, although that might have more to do with the issues surrounding the dialogue system and your inability to really connect with the Awakening characters more than anything.
When you constantly cycle through characters and PC's with each game, no matter how good the story or game may be, to make it emotionally engaging is due in large part to the characters. So if the characters simply become disposable, interchangeable parts from game to game, you lose much of the buy-in from the player, especially when you leave unresolved plot threads hanging.
Master Shiori wrote...
Not to mention that just because you have familiar characters returning doesn't mean they couldn't change or grow in the meantime based on their experience.
This kind of character development is what I'd love to see in DA and it can only be done by keeping those npcs
between games.
We all know how much Alistair, Leliana, Zevran, Morrigan, Sten and others change during the course of our adventure.
Now imagine how much more interesting they would all be in DA2 after several years of life and adventure away from our Warden. They would be familiar but also changed by what they experienced in the meantime, adding an air of mistery to them and making you want to get to know them again.
Modifié par Brockololly, 12 mai 2010 - 08:02 .
Master Shiori wrote...
Yes, starting with a clean slate for each DA title may seem easier now, but after a few games down the road people might get tired of romances and characters that never seemto continue past the original game.
Brockololly wrote...
Master Shiori wrote...
Not to mention that just because you have familiar characters returning doesn't mean they couldn't change or grow in the meantime based on their experience.
This kind of character development is what I'd love to see in DA and it can only be done by keeping those npcs
between games.
We all know how much Alistair, Leliana, Zevran, Morrigan, Sten and others change during the course of our adventure.
Now imagine how much more interesting they would all be in DA2 after several years of life and adventure away from our Warden. They would be familiar but also changed by what they experienced in the meantime, adding an air of mistery to them and making you want to get to know them again.
Exactly! New characters are fun and all, but its more satisfying to reunite with old companions and see how they've changed/not changed given time. That said, unlike in Awakening where the characters like Oghren or Wynne act weird when you meet them a reunion like with Garrus or Tali in ME2 was awesome, in part because you see how the companion characters react to any changes in your PC (like Shep working for Cereberus).
On the flip side of course, such changes in character can be for better or worse as you see with how Liara is all of a sudden a revenge hungry crazy in ME2.... Whats to stop Bioware from bringing back Morrigan but as a power hungry villain?
Addai67 wrote...
...I don't even like Mass Effect, though I've tried to like it. I guess it seems obvious to me that people want closure to a story, even if it comes in some expository fashion rather than through actual roleplay.
Modifié par Barbarossa2010, 12 mai 2010 - 08:20 .
Master Shiori wrote...
EDIT: I think I just died a little inside while writting(and reading) my last 2 posts... [smilie]../../../images/forum/emoticons/crying.png[/smilie]
I should stab myself in the foot next.
blademaster7 wrote...
Screenshot time!
If they ever want to mention last Blight and the situation in Ferelden, they'll need to say how there was a civil war at the time and probably also say who assumed the throne at Landsmeet.
That means cannonizing Alistair as either a king or exiled/executed.
Same for Morri. If they want to bring her back at some point then they'll need to decide if the dark ritual happened or not. Otherwise fans are going to be frustrated and demand to know if their decisions even mattered. Cannonizing that will also pretty much cannonize the fate of your Warden, ie. whether he survived the final battle or not.
They'll also need to decide who ended the Blight by killing he Archdemon and means cannonizing what happened to Alistair, Loghain or Warden.
The more I think about this the more I see how big a hole Bioware has dug for themselves with all these choices at the end. Try as they might I don't think they can really dig themselves out and maintain the sense of connection between DA titles without resorting to some kind of canon.
In ME2 returning characters like Garrus and Tali weren't exactly the same people you knew in ME1.
They all went through their own crisis and trials between 2 games and came out changed as a result.
This kind of character development is what I'd love to see in DA and it can only be done by keeping those npcs between games.
Well I believe Bioware's reasoning forVicious wrote...
In ME2 returning characters like Garrus and Tali weren't exactly the same people you knew in ME1.
They all went through their own crisis and trials between 2 games and came out changed as a result.
This kind of character development is what I'd love to see in DA and it can only be done by keeping those npcs between games.
i You know, it's funny you mention this, because a huge complaint about ME2 ive noticed is what you are extolling: The massive freakout over what happened with Liara. Kaiden/Ashley's cameo.
Vicious wrote...
Hell, I've seen many people railing against the Bioware for killing off Shepard in the introduction, screaming about how it made them lose control of the character. I simply cannot understand that train of thought, unless those complaining demand their character be an impervious mary sue and refuse to allow the writers to let events happen unless the players themselves dictate?? Ugh!
heh, I agree with you here, Swoo [smilie]http://social.bioware.com/images/forum/emoticons/wink.png[/smilie] Gaider's comments didn't point to any particular course that BW may be thinking of taking - he was very careful to split it directly down the middle, in fact.Swoo wrote...
And after reading some of the previous
replies, I think Gaider is sitting somewhere going 'Damn, I literally
said NOTHING and still made them mad. I'm moving when the actual game
details come out'. Heh. Unless there's no Morrigan or DA:O PC, then you
DESERVE IT!
Modifié par Terra_Ex, 12 mai 2010 - 10:21 .
Terra_Ex wrote...
Vicious wrote...
Hell, I've seen many people railing against the Bioware for killing off Shepard in the introduction, screaming about how it made them lose control of the character. I simply cannot understand that train of thought, unless those complaining demand their character be an impervious mary sue and refuse to allow the writers to let events happen unless the players themselves dictate?? Ugh!
I loved Shepherd's death in the opening scenes - superb way to hook the player and explain away the drop to level 1 - crucially they immediately followed up by reviving him/her.
Vicious wrote...
In ME2 returning characters like Garrus and Tali weren't exactly the same people you knew in ME1.
They all went through their own crisis and trials between 2 games and came out changed as a result.
This kind of character development is what I'd love to see in DA and it can only be done by keeping those npcs between games.
i
You know, it's funny you mention this, because a huge complaint about ME2 ive noticed is what you are extolling: The massive freakout over what happened with Liara. Kaiden/Ashley's cameo.
Hell, I've seen many people railing against the Bioware for killing off Shepard in the introduction, screaming about how it made them lose control of the character. I simply cannot understand that train of thought, unless those complaining demand their character be an impervious mary sue and refuse to allow the writers to let events happen unless the players themselves dictate?? Ugh!
Morrigan will return. Bioware will pick a canon and run with it, they always have, and the dark ritual is a once in a lifetime never to happen again chance to put the soul of an AGELESS DRAGON into a HUMAN, in an age that is rather conveniently named the DRAGON AGE?
So... yeah. Unless DA2 is an unrelated story [which as I said i definetly see happening.] there is no canon to run with besides the Dark Ritual. The Ultimate Sacrifice is like Shepard dying in ME2. Brave, heroic, and completely unnecessary.
Modifié par Master Shiori, 12 mai 2010 - 10:30 .
Terra_Ex wrote...
Well I believe Bioware's reasoning forVicious wrote...
In ME2 returning characters like Garrus and Tali weren't exactly the same people you knew in ME1.
They all went through their own crisis and trials between 2 games and came out changed as a result.
This kind of character development is what I'd love to see in DA and it can only be done by keeping those npcs between games.
i You know, it's funny you mention this, because a huge complaint about ME2 ive noticed is what you are extolling: The massive freakout over what happened with Liara. Kaiden/Ashley's cameo.
restricting them to purely cameo roles was so they couldn't die in the
suicide mission (ie: ensuring they can return in ME3 for the finale.)
They weren't "true" returning characters like Garrus, Tali, Edwin,
Imoen, Viconia, etc.
Modifié par Terra_Ex, 12 mai 2010 - 10:38 .
Barbarossa2010 wrote...
Yep, we'll see how it turns out if you cheated on your ME1 LI (which I'll bet nearly every male player did). And somehow without talking to Ash or Liara throughout the game, in this last playthrough I completed last night (Wow, just a great end BTW-I never tire of it) my Shep ended up with Ashley as an LI. I was trying for a celibate ME1 run, to import into my next ME2 run, but I somehow got "Biowared."