THE Morrigan Discussion and Research Thread *Infested with Bugs Yet Again!*
#2101
Posté 18 mai 2010 - 11:46
#2102
Posté 18 mai 2010 - 12:29
Master Shiori wrote...
Brockololly wrote...
Very nice posts Ash Wind and Swoo- damn, if BioWare just marginalizes or ditches Morrigan and the Warden going forward...grrr.. I'll shake my fist in rage in the general direction of Edmonton!
While I can see how Bioware might continue Morrigan's story without the Warden, I can't say that would really fly with everyone who's played Origins. People who hated Morrigan and never want to see her again will won't be happy by the mere fact she's back in one form or another, while those who loved her as a character (such as people in this topic) won't be happy if they meet her with a new character who has no prior history with her or the events in Origins.
The only thing worse then a lack of a reunion is running into her with a new pc and instead of asking all these question that Origins left in my mind, we'd get something like "Who the hell are you?!"
That would really kill mood completely.
Finding Morrigan with my Warden would be a truly emotional gaming experience.
As of now I believe the following things about DA2:
1) we won't be playing as a Warden
2) we might not see Morrigan's story
3) we'll get a new land, new enemies (no darkspawn) and new companions
4) very little connection to Origins (at best maybe 1 or 2 old companions come back in some form)
Can't tell you how much I'm praying for David Gaider and Bioware to prove me wrong on points 1) and 2)...
Why would you believe that when there's so much evidence and reason to EXPECT 1 + 2 NOT to be true.
Example - When talking to Wynne, she tells you that being a Grey Warden isn't just about fighting darkspawn and ending the blight, but that ultimately you are a protector of the people (so anyones argument regarding David Gaider stating that any sequels not being about the blight (and thus we won't be continuing the Warden) doesn't NECESSARILY mean it's true. Not at all.
Next, Stenn - He states that the Qunari are (in time) going to attack Ferelden, combine this with what Wynne said and that's just 1 of many possible future stories where you can continue your Warden.
I think the anticipation is making everyone think very negitavely, nothing has been stated, have hope!
Modifié par tom2504, 18 mai 2010 - 12:31 .
#2103
Posté 18 mai 2010 - 01:02
While there are many story threads to complete from DAO and many hints dropped in game at where the game may go afterwards (cough...orlais...cough ;D) there is still the fact that they have been talking very very very much about how the warden is not the centre of the dragon age universe ever since we all went on our speculation sprees on how/when/where we would see our old companions again.
Assuming anything being certain at this moment is surely quite calming, but id hate to get my hopes up too damn far and then we find out that we get to play a farmboy in the anderfells 60 years in the future or something along those lines ;D
It could be their posts are expectation management and smokescreening but frankly we won't know any more untill we get an announcement. If e3 is announcementless I'm pretty sure we shallt rage, and rage hard ^^
Then again the arl foreshadow notes do point towards orlais and arlathan, which may very well be in the dales, a part of orlais:
Books to pursue for future endeavors.
Lost countenance: Ferelden to Orlesian Phrase Book
-Must not offend the potential landlords
Raising Spirits: Offsprings and the Fade
-Terrible two's indeed!
Forest Fall: Truth and Legend in the Search for Arlathan
-Survivors? poppycock!
The Origin of Theses: Knowing more than Everyone without Looking Like a Jackass
-Never get the time to read this. Maybe there's a stage play?
The offspring and the fade part is interesting, but unless they make OGB canon it makes remarkably little sense. Also none of these premonitions suggest that the warden will be the one uncovering these secrets now is there? ;D
Long waste of a forum post this, so long story short: We do NOT know what is coming, they could make it about anything really. Sure a strategy that ignores the warden or only lets part of his/her choices carry over into a story without the warden is detrimental to some of the core player base but frankly we here in the forum are merely a fraction of the players, and most who played dao probably don't give nearly as much of a crap about continuity as we do.
Brace yourself for the worst, and hopefully we get a pleasant surprise
#2104
Posté 18 mai 2010 - 01:03
tom2504 wrote...
Master Shiori wrote...
Brockololly wrote...
Very nice posts Ash Wind and Swoo- damn, if BioWare just marginalizes or ditches Morrigan and the Warden going forward...grrr.. I'll shake my fist in rage in the general direction of Edmonton!
While I can see how Bioware might continue Morrigan's story without the Warden, I can't say that would really fly with everyone who's played Origins. People who hated Morrigan and never want to see her again will won't be happy by the mere fact she's back in one form or another, while those who loved her as a character (such as people in this topic) won't be happy if they meet her with a new character who has no prior history with her or the events in Origins.
The only thing worse then a lack of a reunion is running into her with a new pc and instead of asking all these question that Origins left in my mind, we'd get something like "Who the hell are you?!"
That would really kill mood completely.
Finding Morrigan with my Warden would be a truly emotional gaming experience.
As of now I believe the following things about DA2:
1) we won't be playing as a Warden
2) we might not see Morrigan's story
3) we'll get a new land, new enemies (no darkspawn) and new companions
4) very little connection to Origins (at best maybe 1 or 2 old companions come back in some form)
Can't tell you how much I'm praying for David Gaider and Bioware to prove me wrong on points 1) and 2)...
Why would you believe that when there's so much evidence and reason to EXPECT 1 + 2 NOT to be true.
Example - When talking to Wynne, she tells you that being a Grey Warden isn't just about fighting darkspawn and ending the blight, but that ultimately you are a protector of the people (so anyones argument regarding David Gaider stating that any sequels not being about the blight (and thus we won't be continuing the Warden) doesn't NECESSARILY mean it's true. Not at all.
Next, Stenn - He states that the Qunari are (in time) going to attack Ferelden, combine this with what Wynne said and that's just 1 of many possible future stories where you can continue your Warden.
I think the anticipation is making everyone think very negitavely, nothing has been stated, have hope!
Well, the problem, for me at least, is that while Awakening says the Warden's story isn't over, the develophers seem to like repeating how anything can happen.
Now, for wardens who chased after Morrigan, went traveling with Leliana or adventuring with Zevran, their story is pretty open ended and anything can happen. But when my Warden marries Anora and decides to remain by her side in Denerim I consider that the end of the road. Come Awakening, that character suddenly disappears into the unknown and i get "his story isn't over". Great, so we aren't done with the Warden, right?
Then the writers come and say: "Well.. we have a lot of options. No promises were made and we can do whatever we please as long as it makes for an excellent game. And if you really believe we have to continue your characters story then you're being myopic".
Statements like that, when compared to what was said in epilogue, don't really leave a hope.
Sure, they could just be trying to avoid raising our hopes, but if the Warden is bound to come back, as the epilogue claims, why not confirm that? It's not like it would be something unexpected...
#2105
Posté 18 mai 2010 - 02:30
#2106
Posté 18 mai 2010 - 03:33
Master Shiori wrote...
Statements like that, when compared to what was said in epilogue, don't really leave a hope.
Sure, they could just be trying to avoid raising our hopes, but if the Warden is bound to come back, as the epilogue claims, why not confirm that? It's not like it would be something unexpected...
I was reading an older interview a couple days ago I think on Joystiq with Greg Zeschuk from around when Origins came out. Actually here is the link to the interview, its kind of interesting: http://www.joystiq.c...e-dlc-and-more/
But here is an interesting part where he mentions fan expectations (specifically in regards to DLC)
Joystiq: I agree. I really enjoyed "Bring Down the Sky." For three hours,for five dollars, it was perfect. And then, it only had fifty Gamerscore points, and nothing else ever came. And then a year passed. And then something else came, and it kind of ...
Zeschuk:
Well, it's just different. I think that's the thing, is that we made something different. In a sense, that was one of our experiments, and wesaid, "Let's try this." And the learning point from that was, in a sense you always have to be considering the expectation level of your fans. It's funny because we live in this industry where people will pull out some quote we made two years ago and go, "Look! This is what you said." And we're like, "Yeah, I said that two years ago." I mean, I say stuff all the time, and half of it may not be true, you never know.
We actually had a guy, I remember way back in the Neverwinter days, he quite literally had a database of every interview we ever had, made it cross reference-able, for like two or three years running. So you could pull up any statement on any subject at the moment, from what any of us had ever said, and say, "Hey, look, they said this! And now this," and the thing is ...
So yeah, things obviously change in game development and I'm sympathetic to that fact. And sure, fans can be unreasonable and obsessive and grasp on to every last word and take it out of context. I mean even recently before Awakening came out, I think Gaider initially mentioned that we would be able to import the choices of a dead Warden into the Orlesian warden playthrough- only to quickly retract that once he realized they weren't doing that anymore. So for them its likely better to play coy and just not say much until things are set in stone and marketing gives them the ok.
But on the other hand, with the crummy DLC and Awakening being the rushed mess it is, I'm just concerned with the seeming direction Bioware and really the whole gaming industry is taking. It just seems to me anyway that at least with the DLC for DA, most people on the forums want story heavy DLC or at least DLC that has the same mix of dialogue and combat as Origins did. For whatever reason we haven't really gotten that outside of Warden's Keep. Maybe we will later on, but I'm skeptical.
Modifié par Brockololly, 18 mai 2010 - 03:35 .
#2107
Posté 18 mai 2010 - 03:40
As we've said in the group discussion. The romancing warden's ending (re: Morrigan epilogue slide in Awakening) should have been in place at the end of Origins, and Awakening should have enforced the Orlesian warden. The whole thing would have flowed a lot better. It does seem that the core game pulls one way, the expansions pull another and the dlcs amble about somewhat without purpose. Similarly we have various quotes across the net hinting that you may want to keep your saves for DA2, some dev posts point towards this possibility, others do not. Overall, it just breeds frustration, while ME's course is set, DA's is uncertain, with Awakening underwhelming the fanbase & the DLCs providing nothing but distractions its little wonder we're all so concerned as to where this is all heading. As it stands though, the devs don't want to commit to or reveal anything, rather than obsessing over it, I'll busy myself with other titles in the interim period and remain hopeful that Bioware pull something decent out of the hat when the time is right.Master Shiori wrote...
Well, the problem, for me at least, is that while Awakening says the Warden's story isn't over, the develophers seem to like repeating how anything can happen.
Now, for wardens who chased after Morrigan, went traveling with Leliana or adventuring with Zevran, their story is pretty open ended and anything can happen. But when my Warden marries Anora and decides to remain by her side in Denerim I consider that the end of the road. Come Awakening, that character suddenly disappears into the unknown and i get "his story isn't over". Great, so we aren't done with the Warden, right?
Then the writers come and say: "Well.. we have a lot of options. No promises were made and we can do whatever we please as long as it makes for an excellent game. And if you really believe we have to continue your characters story then you're being myopic".
Statements like that, when compared to what was said in epilogue, don't really leave a hope.
Sure, they could just be trying to avoid raising our hopes, but if the Warden is bound to come back, as the epilogue claims, why not confirm that? It's not like it would be something unexpected...
#2108
Posté 18 mai 2010 - 04:36
"I think the overall visual style we're going to continue to evolve in Dragon Age," Zeschuk added. "People are going to see some cool ... I can't really say too much, but I think Dragon Age as a world is interesting. It's a timeline, and you can go anywhere." Go anywhere, huh? So, like the future Ferelden, where a race of sexy blue aliens has been possessed by horny desire demons? Super hot.
Meh my optimism is going to go die in a corner somewhere ;D
#2109
Posté 18 mai 2010 - 05:00
After all, its the characters that made Origins interesting, so if they just make new DA games in a new time period only marginally related to Origins except with a new cast of characters= meh. Thats a conditional "meh" though- if they provide some damn closure to the Warden and Morrigan then by all means go ahead and use a new cast.
But honestly and maybe this is just my pessimism, I won't be surprised if they do skip around in the timeline in an attempt to be clever and create "mysteries," not unlike how they're taking The Old Republic 200 years after KOTOR2 and ditching Revan. I would just hate it if they skip ahead in the timeline 50 years or something and hint at Morrigan and the OGB and try to build it up that way. Even if they go back to it down the road, I want resolution to Morrigan's story sooner rather than later.
#2110
Posté 18 mai 2010 - 05:35
I won't be surpised either. Not in the least.Brockololly wrote...
I won't be surprised if they do skip around in the timeline in an attempt to be clever and create "mysteries,"
Seems like a winning formula if you're Bioware. Create "mysteries" in an attempt to keep the players interested and then camouflage the whole thing by going fast forward into a new timeline. Or you can dispose of the protagonist and give them a new hero. That works just as well. The new guy won't be going mystery-hunting because he will have his own mysteries to content with(ones that will never be solved, typically). Repeat the steps and you have your fans hooked forever.
It's a lot easier to give more questions rather than answering the existing ones, don't you agree?
Hopefully, they will prove us both wrong Brock.
No matter what they decide to do I'm sure their next game will be a blast and most people will enjoy it. They know this and they don't care if a handful of fans complain about some flaws. I'm currently reserving my judgement of wheter to buy the next game or not. I don't care how good it's gonna be. For me, it's a matter of principle.
Modifié par blademaster7, 18 mai 2010 - 05:39 .
#2111
Posté 18 mai 2010 - 05:46
<_<
#2112
Posté 18 mai 2010 - 05:48
blademaster7 wrote...
It's a lot easier to give more questions rather than answering the existing ones, don't you agree?
Precisely. Some of my buddies watched Battlestar Galactica and Lost on TV and one of the big complaints they have with those shows is that they bring up alot of mysteries and then either they never get resolved or just get brushed aside and ignored in favor of new mysteries. I understand that with DA, they want to keep certain things mysterious and un-explained like religion and all that. Thats fine. But with Morrigan and the whole OGB thing? Come on, BioWare don't leave everyone hanging....
blademaster7 wrote...
No matter what they decide to do I'm sure their next game will be a blast and most people will enjoy it. They know this and they don't care if a handful of fans complain about some flaws. I'm currently reserving my judgement of wheter to buy the next game or not. I don't care how good it's gonna be. For me, it's a matter of principle.
Sure, I'll bet the next DA game will be fun but as of right now given what we do and do not know about it, I'm very very skeptical. Could everything the devs have said be a smokescreen? Absolutely. But if the Warden and Morrigan and that whole storyline aren't given some closure in the next DA game, there is a mighty good chance I won't buy it. Maybe I'll buy it down the line if its super cheap on Steam, but if its just some new story with a new hero, no matter how glowing the reviews are, the impetus for me to rush out and buy it won't be there. And usually if I don't buy a game when it first releases, I'll quickly forget about it.
And the Witcher 2 should be coming out early next year, so at least thats a true PC RPG to look forward to if DA2 disappoints. But for now we can hope for the best and expect the worst...
#2113
Posté 18 mai 2010 - 07:12
As of now I believe the following things about DA2:
1) we won't be
playing as a Warden
2) we might not see Morrigan's story
3) we'll
get a new land, new enemies (no darkspawn) and new companions
4)
very little connection to Origins (at best maybe 1 or 2 old companions
come back in some form)
1-You never play 'Just a guy' in a Bioware game. The Warden's are integral to the setting imo. Just because you stumbled into the endgame for the Wardens, none of us knows what it's really like to be a Warden, what other Warden's are like, training, personalities, histories, all of that. There's tons of room for growth for the Wardens, and I would be shocked if the Warden's are so quickly written off.
2-They already said we'd see more of her, and Gaider already said he has his own ideas on where it's heading. The question isn't if we'll see her story, it's if the OG PC will be around for it.
3-Sounds fine to me (other than Darkspawn being gone). The Darkspawn will probably take a back seat but still be around as a minor threat working on something in the shadows (building up the new Blight that is rumored to be starting again already), dealing with infighting from the Mother/Architect fall-out, or whatnot. It would be a waste not to go to new lands, and I hope the scope is pretty massive. I want to see Antiva City, Val Royeaux, and Weishauppt (I'm sure I spelled those last two incorrectly) nao. Teventirs too! I expect them to go the Baldurs Gate route on NPCs...they'll find 3-4 NPCs that became (or have the opportunity to be) iconic and carry them over as NPCs in the second one, the rest will either be written off or turned into Story NPCs (I expect Wynne to be a story NPC, dealing with that miserable old bat as the Mages start to revolt). Bioware usually gives a glut of NPCs to work with, so I'd expect something like a 40/60 old/new split for the next game.
4-We'll see, but I'm not counting on a clean break. My concern is will they try to make the choices you made in the first game honestly matter like ME1-ME2, or will they just go with a hardline canon ending and throw in a few extras for imported characters like BG1-BG2.
#2114
Posté 18 mai 2010 - 09:59
Swoo wrote...
1-You never play 'Just a guy' in a Bioware game. The Warden's are integral to the setting imo. Just because you stumbled into the endgame for the Wardens, none of us knows what it's really like to be a Warden, what other Warden's are like, training, personalities, histories, all of that. There's tons of room for growth for the Wardens, and I would be shocked if the Warden's are so quickly written off.
Err, this was my mistake. I meant to say our Warden rather than a warden in general sense.
Swoo wrote...
2-They already said we'd see more of her, and Gaider already said he has his own ideas on where it's heading. The question isn't if we'll see her story, it's if the OG PC will be around for it.
I know she'll be back at some point. The thing is will it be my Warden that will interact with her or some new hero?
I'm hoping it's the Warden, since that's the character that shares history with Morrigan and would provide me with a very emotional experience if he were reunited with her.
Swoo wrote...
3-Sounds fine to me (other than Darkspawn being gone). The Darkspawn will probably take a back seat but still be around as a minor threat working on something in the shadows (building up the new Blight that is rumored to be starting again already), dealing with infighting from the Mother/Architect fall-out, or whatnot. It would be a waste not to go to new lands, and I hope the scope is pretty massive. I want to see Antiva City, Val Royeaux, and Weishauppt (I'm sure I spelled those last two incorrectly) nao. Teventirs too! I expect them to go the Baldurs Gate route on NPCs...they'll find 3-4 NPCs that became (or have the opportunity to be) iconic and carry them over as NPCs in the second one, the rest will either be written off or turned into Story NPCs (I expect Wynne to be a story NPC, dealing with that miserable old bat as the Mages start to revolt). Bioware usually gives a glut of NPCs to work with, so I'd expect something like a 40/60 old/new split for the next game.
Iconic companions so far seem to be the 4 love interests. At least judging from their fan treads.
I'm eager to explore the rest of Thedas and even move on to new characters and stories, but I want all the lose ends from Origins to be dealt with first. They were created from my Warden's actions and as such it should be my Warden who'll deal with the consequences. That's basically my only condition before moving onwards.
I can accept change and starting anew, but in order to do that properly the old leftovers need to be dealt with.
Swoo wrote...
4-We'll see, but I'm not counting on a clean break. My concern is will they try to make the choices you made in the first game honestly matter like ME1-ME2, or will they just go with a hardline canon ending and throw in a few extras for imported characters like BG1-BG2.
Right now, I'm wondering if they'll be any reference to our actions in Origins at all.
Bioware could just move the clock 30-40 years ahead and make our actions become half-forgotten legends, where nobody really knows what exactly happened. Kind of like the story of Flemeth.
This is my biggest fear when it comes to DA as a franchise. I don't want to see another NWN series where each game is completely stand alone without any link to what went before.
Sure, explore different places, make new heroes and new stories, but please wrap up the previous ones properly. Don't leave plot threads hanging only to deal with them in the next game, where it'll be a new hero saving the day and not the guy who started the whole mess.
These lose ends are still part of my Warden's story, events spawned by his actions and as such should be his burden to carry and his duty to deal with the consequences.
I believe a ceirtain measure of continuity would really connect all the DA titles together and make you feel like you're actually making history with your adventures.
#2115
Posté 18 mai 2010 - 10:13
Gotcha. That is the question now, isn't it?
[quote]Iconic companions so far seem to be the 4 love interests. At least judging from their fan treads. [\\quote]
Agreed. I think Alistair, Morrigan, Chantry-Girl and Zevran would be locks for returning in a strong capacity. I think Oghren would be back as a Party NPC since they seem to have so much fun writing him and are trying to turn him into this games Minsc.
[quote]Bioware could just move the clock 30-40 years ahead and make our actions become half-forgotten legends, where nobody really knows what exactly happened. Kind of like the story of Flemeth.[\\quote]
That would be horrible. I'd spend half the game getting wrenched out of the plot by the 'WTF, that's not how that happened, I WAS THERE!' moments.
[quote]I believe a ceirtain measure of continuity would really connect all the DA titles together and make you feel like you're actually making history with your adventures. [\\quote]
Agreed, it's the history you can make with party members and world NPCs that really can add up, as well as the overall Heroes Journey they can take while you are on your very own over the course of the adventures.
Ugh, go go E3 and good news.
#2116
Posté 18 mai 2010 - 10:39
Modifié par Brockololly, 18 mai 2010 - 10:40 .
#2117
Guest_Trust_*
Posté 18 mai 2010 - 10:47
Guest_Trust_*
Brockololly wrote...
Oghren....well I liked Oghren in Origins but in Awakening he was like a deadbeat dad, alcoholic, flatulent Jar Jar Binks, so yeah I hope we never see Oghren again.
I thought Awakening was a good way to finish the story about Oghren. If he doesn't appear again I'm fine with that.
Modifié par AwesomeEffect2, 18 mai 2010 - 10:48 .
#2118
Posté 18 mai 2010 - 10:59
Read on if interested in their fate.
Zevran
Defeated by Alistair who told him to leave and never return. He hid in Denerim's alienage until the Darkspawn invaded the city.
Sten
Never got imprisoned in Lothering and therefore never joined Alistair. He joined the defenders of Denerim in hope of discovering the truth of the Blight.
Oghren
Got exiled to the surface for killing someone in a duel. Settled in Gnarled Nobles Tavern where he spends his days drinking and telling stories of his exploits in Orzammar and Deep Roads.
Wynne
Travelled to Denerim with Cullen, Gregoire and other templars to save the city by Alistair's request. Spent the journey being her usual preachy self and annoying her templar companions to no end.
Dog
Joined Alistair at Ostagar and followed him around ever since.
Leliana
Joined Alistair in Lothering. Rumored to be his lover.
Morrigan
Joined Alistair after Flemeth rescued him from Tower of Ishal. Their relationship is pretty much the same as in Origins (they hate each others guts). Enjoys picking on Alistair any chance she gets. No info about the dark ritual or god child.
Alistair
Recruited templars, dwarves, golems, werewolves and qunari mercenaries. Never undertook the quest for the Urn of Sacred Ashes so Eamon remains ill. Taegan rules Redcliffe.
Dies in a spectacularly gory death (almost like waching the walking bomb go off...).
Modifié par Master Shiori, 18 mai 2010 - 11:36 .
#2119
Posté 19 mai 2010 - 12:37
Mysteries are only enjoyable if there is a systematic unraveling of the confusion leading to a satisfying conclusion. Jumping a considerable time in the future and finding out, say what happened to Morrigan/BOG in a past tense is no hook in my opinion. Its horrible writing. Mysteries that are never to be solved...? and I am expected to pay for that? Not in this lifetime.blademaster7 wrote...
Seems like a winning formula if you're Bioware. Create "mysteries" in an attempt to keep the players interested and then camouflage the whole thing by going fast forward into a new timeline. Or you can dispose of the protagonist and give them a new hero. That works just as well. The new guy won't be going mystery-hunting because he will have his own mysteries to content with(ones that will never be solved, typically). Repeat the steps and you have your fans hooked forever.
If they jump 50-100 years in time, then DA:2 isn't an automatic buy for me. It will stand alone on its own like a any other game because it will be a completely different game IMO, one which I may or may not purchase depending what else is out there at the time.
Call me an optimist, but I still think its a bunch of smoke and mirrors. They have to say something in these interviews, and since they can't talk about what they Are doing, they might talk about what they could be doing.
Time will tell, until then, I will wait, and watch.
Modifié par Ash Wind, 19 mai 2010 - 12:42 .
#2120
Posté 19 mai 2010 - 01:48
Pathetic, no? They mostly just re-used the exact cutscenes from Origins and substituted the Warden with the Hurlock. Ugh.
*Sigh* I'm not going to buy it, but its weak when it seems like all these other people on the forums are getting it and then in the same breath complaining that BioWare isn't making any story based DLC. If stuff like this sells well and is cheap to make, BioWare has no incentive to do anything more complex in the future. Hopefully E3 brings about some good news....
Modifié par Brockololly, 19 mai 2010 - 01:50 .
#2121
Posté 19 mai 2010 - 02:13
I still say anyone who likes the idea of it should just get Emissary instead from Nexus. Far superior product (for free) after watching my friends game of DragonCraft. (http://www.dragonage...ile.php?id=1152)
Call me an optimist, but I still think its a bunch of smoke and mirrors. They have to say something in these interviews, and since they can't talk about what they Are doing, they might talk about what they could be doing.
Agreed. I was talking to Shori, and it honestly won't surprise me if after the game is announced we start getting some pure misdirection ala Shep and ME2 (The Hero of Ferelden has departed for his Calling, are you ready to take up defense of the reeeeealm?!) to throw us off the scent of the game, and maybe get some enjoyment out of the forum fallout before we come crawling back ;P
And about Oghren, I agree DA:A pretty much ended the character for me, but the writers seem to love him and have a blast writing him, so even if we skip ahead 50 years time, I bet we run into a old, lecher Oghren somewhere.
#2122
Posté 19 mai 2010 - 02:49
Totally agree and I shall not be acquiring it for that and many other reasons stated previously in this thread. From what I've seen a semi-talented team of of modders could have put it together with little trouble and in a relatively short timeframe. If this is to be the standard of the promised two years of DLC, please stop now and refocus your efforts on the next game.Brockololly wrote...
Well if anyone is interested, here are the cutscenes from Darkspawn Chronicles:
Pathetic, no? They mostly just re-used the exact cutscenes from Origins and substituted the Warden with the Hurlock. Ugh.
*Sigh* I'm not going to buy it, but its weak when it seems like all these other people on the forums are getting it and then in the same breath complaining that BioWare isn't making any story based DLC. If stuff like this sells well and is cheap to make, BioWare has no incentive to do anything more complex in the future. Hopefully E3 brings about some good news....
lol, you're probablySwoo wrote...
And about Oghren, I agree DA:A pretty much ended
the character for me, but the writers seem to love him and have a blast
writing him, so even if we skip ahead 50 years time, I bet we run into a
old, lecher Oghren somewhere.
right, despite their best efforts Oghren will never match the epic duo
that was Minsc & Boo.
#2123
Posté 19 mai 2010 - 02:49
You want excellence? Don't support mediocrity.
@Brock: It's not weak!
No "Chronicles" for me. It's a matter of principle. I encourage any who feel the same to do the same. The franchise has seen it's last dollar from me until they either deliver what I want in a gaming product, or at least show a genuine interest and a certain willingness to address the concerns (other than marching Gaider out to say...well, whatever he says) outlined very articulately in this thread.
I won't hold my breath of course. Although I do agree with Ash Wind. I saw Gaider's presence here right off the bat as nothing short of smoke and mirrors. It was so obvious to me. Honestly, if I were in his shoes, I would do the same. BW won't flush the fan base away by doing something non-sequential (that's the purpose of DLCs it would seem
Of course, I'm probably just being myopic.
Modifié par Barbarossa2010, 19 mai 2010 - 02:50 .
#2124
Posté 19 mai 2010 - 03:02
Swoo wrote...
I'm kind of torn on it. I mean, I know I will not buy it (the fact that you get no actual character re-playability with it kills it for me; At least with WK and RtO you can run them each time you play a story), but if it crashes and burns then maybe that hurts future efforts with funding for DLC, yet if it is a smash hit then maybe they realize they can make more by doing less. Oh well, I hope the people that shelled out money for it think it was well spent - doesn't seem so overall, but I get no joy out of people buying crappy products to prove myself right or any such nonesense.
If you enjoy Darkspawn Chronicles, then more power to you. And I have no problem with BioWare making that sort of thing if it sells well and that means they have more $$$ to make more DLC. But it just seems to me that most of the DLC so far has been notoriously light on story and dialogue, Warden's Keep being the exception. Sure RtO had some banter, but some of that was just weird- I mean Alistair and Wynne flirting? WTF?
I'd love to give BioWare some of my money on DLC and ex-packs and the like, but only if its for story, character and dialogue based stuff that adds to the lore or advances the story. Thats what separates BioWare from everyone else really. I like the combat just fine but something like DC is what you'd expect from modders. And like you mentioned Swoo, you can just pick up something like Emissary for free if you want to play as darkspawn.
Swoo wrote...
Agreed. I was talking to Shori, and it honestly won't surprise me if after the game is announced we start getting some pure misdirection ala Shep and ME2 (The Hero of Ferelden has departed for his Calling, are you ready to take up defense of the reeeeealm?!) to throw us off the scent of the game, and maybe get some enjoyment out of the forum fallout before we come crawling back ;P
Ugh. See the thing with the misdirection with ME2 was that we knew no matter what we would be playing as Shepard as the ME trilogy was Shepard's story. So the whole Shepard is dead! thing just piqued your interest whereas if they do that sort of thing with the Warden, we don't know in the 1st place what the future of DA holds, so people would likely just rage. I'd just appreciate if they could come out and be direct for once instead of all the marketing PR speak.
#2125
Posté 19 mai 2010 - 08:20
Spot on. If the whole point of the dark ritual was to create a mystery -- one that will remain a mystery forever-- then the writing is horrible indeed. A new hero meeting with a "default" Morrigan just doesn't cut it.Ash Wind wrote...
Mysteries are only enjoyable if there is a systematic unraveling of the confusion leading to a satisfying conclusion. Jumping a considerable time in the future and finding out, say what happened to Morrigan/BOG in a past tense is no hook in my opinion. Its horrible writing. Mysteries that are never to be solved...? and I am expected to pay for that? Not in this lifetime.
For as long as people buy their crap, they're gonna keep making more crap.Terra_Ex wrote...
If this is to be the standard of the promised two years of DLC, please stop now and refocus your efforts on the next game.
I'm in agreement with barbarossa once more here. It's not a principle of money. If you want quality products then stop supporting their crap. It will only encourage them to make more DLC like that in the future.
Just take a look at this forum. We have two huge threads about Zevran and Alistair with fangirls are gushing all over the place and 5-6 Leliana threads where everyone is excited about her rumored return in a DLC. And there is this thread as well where everyone is dying to learn what happened to Morrigan and whether the Warden will ever see her again.
And what has Bioware been doing all this time? They have been working on a DLC where you can kill them all off. Please do something meaningful with your time and OUR money Bioware....
Modifié par blademaster7, 19 mai 2010 - 08:22 .





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