Respec-ing in Awakening question
#1
Posté 19 mars 2010 - 07:52
Problem is, i'm only at 96 attribute points (3 under the limit), and even after taking all gear off to check attributes pre-respec, the numbers arent adding up when I'm redistributing. Maybe I'm missing something?
Do any skills or talents add attribute bonuses?
Are the attribute bonuses aquired from essences in "Lost in Dreams" erased when using the manual?
Here's another: Will the "Power of Blood" talent track disappear when I respec?
#2
Posté 20 mars 2010 - 05:59
#3
Posté 20 mars 2010 - 07:15
#4
Posté 20 mars 2010 - 03:57
Also, when you are counting your attributes, make sure you don't count gear + talent bonuses.
Modifié par AuraofMana, 20 mars 2010 - 03:58 .
#5
Posté 20 mars 2010 - 04:35
AuraofMana wrote...
For what is worth, disable all your mods. Maybe they are causing a problem.
Also, when you are counting your attributes, make sure you don't count gear + talent bonuses.
This. I also noticed that on the ,PS3 at least, your bonus ability points from "Lost in Dreams" combine with your new total to spend.
My human warrior had the base abilities similar to a level 1 character, but had 108 ability points to spend. I was able to recreate my attribute spread as it was before respeccing. So at least on the console you do not lose out on any modifications from Origins. Other modifications not placed by vanilla Origins may not work.
#6
Posté 21 mars 2010 - 01:53
#7
Posté 21 mars 2010 - 04:01
Before import my warrior had 34 talents ( things like Assult, Overpower and more... )
After import to Awakening, i hade 33... T_T
This was right after you slay the first darkspawn in Awakening ( right after Intro )
At level 32 i did a respec, and here talents was 40 before and after...
BUT, my skills went from 16 ( before respec ) to 17 ( after ).
NOTE : i was in zombie mode from to little sleep when i respec so i cant be sure i dident use a "book" or something after respecing... ^^;
So... Think its a random bugg or something wroing with the respec books?
Addons :
The Edge
Guildmasters Belt
Memory Band
Blood Dragon Armor
The Stone Prisoner
Pearl of the Anointed ( x2 )
Dragon Age : Awakening ( dohh! ;3 )
more NOTE : 43 talents, 18 skill and 155 points in the last room at level 35.
#8
Posté 24 mars 2010 - 07:34
Hahren wrote...
AuraofMana wrote...
For what is worth, disable all your mods. Maybe they are causing a problem.
Also, when you are counting your attributes, make sure you don't count gear + talent bonuses.
This. I also noticed that on the ,PS3 at least, your bonus ability points from "Lost in Dreams" combine with your new total to spend.
My human warrior had the base abilities similar to a level 1 character, but had 108 ability points to spend. I was able to recreate my attribute spread as it was before respeccing. So at least on the console you do not lose out on any modifications from Origins. Other modifications not placed by vanilla Origins may not work.
well something's up then, because I waited until I got to 26 to respec, and attr. points were capped at 99. I'm on a 360.
Also, the only way I could even get close to the attr points I had prior was to subtract the bonus points I obtained from Lost in Dreams (even though they showed back up after redistributing?).
BTW, another weird situation in my game; I completed Silverite Mine before getting Vellana to join party (not knowing at the time that it's supposed to bug out). Completed the Mines, no problem. Now I do have her in the party, hoping that in the next run-in with the architect, if I still have her in the party, maybe I can complete that quest?
Thanks Bioware
#9
Posté 24 mars 2010 - 06:14
So if you're on the 360, it's best if you never respec, or else you lose out on points.
#10
Posté 24 mars 2010 - 11:02
#11
Posté 31 mars 2010 - 08:23
Also, what is it with 99 or 999 or 9999 (can anyone see my FF bias here)? Seriously, don't people think that maybe there will be a problem with capping it there...how much more work is it to just allow for 200 (well over whats possible)...
#12
Posté 31 mars 2010 - 08:46
#13
Posté 31 mars 2010 - 09:24
I want to know is respecing adds/removes points for anyone else.
#14
Posté 31 mars 2010 - 10:01
#15
Posté 01 avril 2010 - 12:54
Having spent the last two months with ME2, I'm just getting back into DA and picked up awakening.
I had stopped playing for a while since I was on some vacation time in January with family and took my second xbox360 along, got some acheivements and then lost them because I hadn't synched the profile beforehand which soured the game for me, though that's not Bioware's fault.
Mainly, I was concerned if the stat bonuses from fade/manuals were lost when using the respec manual. That's 21 points from fade, and 3-4 stat/talent manuals.
Second, how do the stats on the Orlesian warden compare? Are they coming in with 25 or so less stat points at the start from not doing fade? If so, that's a rather lame decision that makes me less likely to experience the new origin.
I was already a bit miffed that DLC items don't copy over.
Does awakening fix the console dex bug? I've got both a backstab and archer rogue built on cunning. And I haven't even considered a warrior archer since you'd need to get dex for equiping the bows but str for the damage, at least with the rogue all that cunning is useful elsewhere.
Another archery question, if I do try a warrior archer at some point, I know that for melee at least, the precise striking talent slows attacks which allows haste to not clobber momentum. The one time I did fade bringing an archer rogue companion ended up with Wynne's haste causing the bowyer to hardly ever fire probably conflicted with rapid fire. Does precise striking help with this?
#16
Posté 01 avril 2010 - 01:02
#17
Posté 01 avril 2010 - 04:41
For DAO:A on a computer, it seems like you keep your points for stats if you respec.
But Talent and skill points seems to be changed.
Caak7i got more of both, I got more of skill...
My DLC s works 100% in DAO:A.
I dont have a save with the Orlesian, so i cant check.
No idea about DEX for console.
No idea about haste stacking on console, precise strike "should" work with bows...
Hope that gave you some answers.
#18
Posté 01 avril 2010 - 05:08
Dark matter wrote...
@ Malysoun
For DAO:A on a computer, it seems like you keep your points for stats if you respec.
But Talent and skill points seems to be changed.
Caak7i got more of both, I got more of skill...
My DLC s works 100% in DAO:A.
I dont have a save with the Orlesian, so i cant check.
No idea about DEX for console.
No idea about haste stacking on console, precise strike "should" work with bows...
Hope that gave you some answers.
Thanks for the reply.
Looked around a bit more. I don't think the dex bug was addressed, the last 360 patch apparently was something to get awakening working with the original game rather than bring us up to the PC patchlevel, at least my specializations are no longer locked from the previous patch.
Since the new archery talent makes dex nice, but dex was still bugged on console, I'm wondering if cunning/archery is still worth doing.
My Blood Dragon armor, some of my Stone Prisoner stuff, and a few other items don't transfer. Several import characters showing up naked at the selection screen.
My cunning DW rogue is nearly 18 which is what they start you off at in awakening so I guess I could see if I can build an Orlesian with similar stats to check that out, we'll see if I remember to post my findings though.
#19
Posté 01 avril 2010 - 08:32
Base status are:
Str - 15
Dex - 36
Wil - 16
Mag - 13
Cun - 63
Con - 12
That's with Fade bonuses (4str/dex/will, 2mag/con, 5 cun, 21 total)
Two Melee tomes Bodahn before and after first meeting at camp when he resets, for 2 stats and 2 talents
Tome from merchant on gentle path which gives a skill point and a stat point.
That's 24 bonus stat points tota.
Contrast with a new Orlesian Rogue, I come in 19 stat points less. So it looks like you're getting a bonus of 5 which could account for books (Bodahn at camp, Bodahn at redcliffe, Orzamar vendor, Alienage vendor, skill book) and I have yet to find a couple on the original campaign character.
That said and hypothetically speaking, is there even a real reason to not import and choose the Orlesian warden knowing you'll lose out on those fade bonus points?
#20
Posté 01 avril 2010 - 05:39
I hope that a patch will fix this...





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