I've tried running several of the ones that worked in DA:O(ie, runscript zz_money), and they don't seem to work in DA:O A. Have some been changed? Where can they be found? (Yes, I googled). Thanks.
Console commands
Débuté par
LordNyvek
, mars 19 2010 10:03
#1
Posté 19 mars 2010 - 10:03
#2
Posté 19 mars 2010 - 11:29
No one with ideas or knowledge? Just weird that they don't work seeing as how they were built on the same engine/toolset.
#3
Posté 20 mars 2010 - 04:42
A few do work, namely, runscript addxp ** (** are points added) still works. But nothing else does as far as I can tell. If you have the toolset, you can max out your characters levels, abilities and attributes there. If your console doesn't work at all because of the Awakenings install (note, it installed the 1.03 patch), you may have to make a change to the XML file to make the console active again.
If you've already done the "-enabledeveloperconsole" to the stat file, skip the first paragraph and do the second. Be sure you make a copy of that XML file and place it elsewhere in case you want it back to normal.
Here are the instructions from http://dragonage.wik...om/wiki/Console
Make a shortcut to your "daorigins.exe" file (typically located in C:\\Program Files (x86)\\Dragon Age\\bin_ship) on your desktop or Start Menu. Add the line "-enabledeveloperconsole" (without the quotes) to the end of the shortcut and it should look something like:
"C:\\Program Files\\Dragon Age\\bin_ship\\daorigins.exe" -enabledeveloperconsole
Another option is to edit the file data\\DAOriginsLauncher.xml. This will allow you to run the game from it's normal shortcut but requires you to edit a game file which should be done carefully and not before taking a backup of the file. Find the line "<condition name="FirstRunCheck" type="FileExist" file="${USERDATA_DIR}\\SystemInformation.xml">". The line below should be something like this. "<true action="execute" file="${BINARIES_DIR}\\DAOrigins.exe" path="${BINARIES_DIR}" autoquit="true" />". Add an attribute arguments="-enabledeveloperconsole" to it makeing it read <true action="execute" file="${BINARIES_DIR}\\DAOrigins.exe" path="${BINARIES_DIR}" autoquit="true" arguments="-enabledeveloperconsole"/>
If you've already done the "-enabledeveloperconsole" to the stat file, skip the first paragraph and do the second. Be sure you make a copy of that XML file and place it elsewhere in case you want it back to normal.
Here are the instructions from http://dragonage.wik...om/wiki/Console
Make a shortcut to your "daorigins.exe" file (typically located in C:\\Program Files (x86)\\Dragon Age\\bin_ship) on your desktop or Start Menu. Add the line "-enabledeveloperconsole" (without the quotes) to the end of the shortcut and it should look something like:
"C:\\Program Files\\Dragon Age\\bin_ship\\daorigins.exe" -enabledeveloperconsole
Another option is to edit the file data\\DAOriginsLauncher.xml. This will allow you to run the game from it's normal shortcut but requires you to edit a game file which should be done carefully and not before taking a backup of the file. Find the line "<condition name="FirstRunCheck" type="FileExist" file="${USERDATA_DIR}\\SystemInformation.xml">". The line below should be something like this. "<true action="execute" file="${BINARIES_DIR}\\DAOrigins.exe" path="${BINARIES_DIR}" autoquit="true" />". Add an attribute arguments="-enabledeveloperconsole" to it makeing it read <true action="execute" file="${BINARIES_DIR}\\DAOrigins.exe" path="${BINARIES_DIR}" autoquit="true" arguments="-enabledeveloperconsole"/>
#4
Posté 20 mars 2010 - 08:52
I've done that, but some of them still do not work. =( I'd already had the 1.03 patch before Awakenings, and things worked then. I dunno, I'm so confused.
#5
Guest_RGC_Ines_*
Posté 20 mars 2010 - 12:02
Guest_RGC_Ines_*
hmm..some of DA:O console commands works in DA: Awakening, while some don't...
Works for sure:
-runscript givexp
-runscript killallhostiles
-runscript addtalent
Works for sure:
-runscript givexp
-runscript killallhostiles
-runscript addtalent
Modifié par RGC_Ines, 20 mars 2010 - 12:03 .
#6
Posté 21 mars 2010 - 06:17
Its a pity the money one doesnt work.
#7
Posté 21 mars 2010 - 08:28
I know healplayer, and zz_upgrade work as well.
#8
Posté 22 mars 2010 - 12:10
Isn't it possible to make the money command work? It was the only command I used to cheat....
(((((
#9
Posté 22 mars 2010 - 12:36
^ Should do the money cheat on Origins before the transfer, I did.
#10
Posté 23 mars 2010 - 08:26
I did, too. Had over 1k gold, but that went very, very quickly. Anyone know where the scripts are saved? If it's anything like NWN, we should be able to create a new script and run it that way.
Modifié par LordNyvek, 23 mars 2010 - 08:27 .
#11
Posté 23 mars 2010 - 02:07
The money command is gone ... so are some others. I wasn't even sure at first if the console was working ... since some commands don't work anymore.
Want some extra gold? Dragon Age Beguiler can get it for you.
Want some extra gold? Dragon Age Beguiler can get it for you.
#12
Posté 23 mars 2010 - 03:02
A nice cheat for more money! It really works!!!
#13
Posté 04 avril 2010 - 09:15
runscript zz_money2 Add Money to players inventory (in copper)
runscript zz_coa_money Add Money to players inventory (in copper)
one of these work for money in awakening
runscript zz_coa_money Add Money to players inventory (in copper)
one of these work for money in awakening
#14
Posté 19 avril 2010 - 07:38
runscript zz_money2 # (# = amount you want) works for me in DAO: A. Should Work for you guys too. runscript pc_immortal also still works.
#15
Guest_Gabeker_*
Posté 22 mai 2010 - 01:05
Guest_Gabeker_*
fallen_valkyrie wrote...
runscript zz_money2 Add Money to players inventory (in copper)
runscript zz_coa_money Add Money to players inventory (in copper)
one of these work for money in awakening
the second one works when in awakening itself. yeah.
#16
Posté 28 mars 2011 - 03:36
Thank you! Google directed me to this reply and that's exactly what I was looking for (the money one)





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