Open awakening resources and files
#1
Posté 19 mars 2010 - 12:25
the awakening expansion with the version 1.01 toolset, or i must wait until a new patch of the toolset?
#2
Posté 20 mars 2010 - 12:18
#3
Posté 22 mars 2010 - 03:58
#4
Posté 23 mars 2010 - 10:34
#5
Posté 23 mars 2010 - 11:47
#6
Posté 23 mars 2010 - 07:00
#7
Posté 23 mars 2010 - 08:33
#8
Posté 23 mars 2010 - 09:46
That would be awsome
#9
Posté 24 mars 2010 - 09:24
#10
Posté 26 mars 2010 - 01:53
#11
Posté 26 mars 2010 - 10:25
#12
Posté 01 avril 2010 - 11:09
C:\\\\\\Program Files\\\\\\Dragon Age\\\\\\packages\\\\\\core_ep1
and C:\\\\\\Program Files\\\\\\Dragon Age\\\\\\addins\\\\\\dao_prc_ep_1 to the corresponding locations in your new module.
For example, if you just want to use the models, at the very least you'll need:
* C:\\\\\\Program Files\\\\\\Dragon Age\\\\\\packages\\\\\\core_ep1\\\\\\data\\\\\\modelmeshdata.erf
* C:\\\\\\Program Files\\\\\\Dragon Age\\\\\\packages\\\\\\core_ep1\\\\\\data\\\\\\modelhierarchies.erf
* C:\\\\\\Program Files\\\\\\Dragon Age\\\\\\packages\\\\\\core_ep1\\\\\\data\\\\\\materialobjects.erf
Those will have to go in your module's module\\\\\\override folder.
You'll also need the textures (core_ep1\\\\\\textures) to go into your module's core\\\\\\override.
#13
Posté 07 avril 2010 - 05:33
#14
Posté 08 avril 2010 - 01:49
Although I would welcome a more thorough explanation because I can't see the models in game. A best, I see lines of written information.
I really hope we get a patch or at least an update (Is it me or are there less devs chiming in then before ?)
Modifié par Awildawn, 08 avril 2010 - 02:09 .
#15
Posté 09 avril 2010 - 11:15
#16
Posté 09 avril 2010 - 12:11
#17
Posté 09 avril 2010 - 01:49
#18
Posté 14 avril 2010 - 07:24
avantoreon wrote...
I've been able to use Awakening models, textures, and areas in the toolset, and import that content into the original game. The trick is to make a module, and then copy all the files you need from
C:\\\\\\\\\\\\Program Files\\\\\\\\\\\\Dragon Age\\\\\\\\\\\\packages\\\\\\\\\\\\core_ep1
and C:\\\\\\\\\\\\Program Files\\\\\\\\\\\\Dragon Age\\\\\\\\\\\\addins\\\\\\\\\\\\dao_prc_ep_1 to the corresponding locations in your new module.
For example, if you just want to use the models, at the very least you'll need:
* C:\\\\\\\\\\\\Program Files\\\\\\\\\\\\Dragon Age\\\\\\\\\\\\packages\\\\\\\\\\\\core_ep1\\\\\\\\\\\\data\\\\\\\\\\\\modelmeshdata.erf
* C:\\\\\\\\\\\\Program Files\\\\\\\\\\\\Dragon Age\\\\\\\\\\\\packages\\\\\\\\\\\\core_ep1\\\\\\\\\\\\data\\\\\\\\\\\\modelhierarchies.erf
* C:\\\\\\\\\\\\Program Files\\\\\\\\\\\\Dragon Age\\\\\\\\\\\\packages\\\\\\\\\\\\core_ep1\\\\\\\\\\\\data\\\\\\\\\\\\materialobjects.erf
Those will have to go in your module's module\\\\\\\\\\\\override folder.
You'll also need the textures (core_ep1\\\\\\\\\\\\textures) to go into your module's core\\\\\\\\\\\\override.
I'm guessing that this doesn't result in being able to access the new material Tiers. All I wanted to do was to upgrade my custom helm up to White Steel from Silverite.
#19
Posté 16 avril 2010 - 12:58
Actually, you can make custom items with the new material tiers using the method I've described.
You might want to poke through the ERFs though and just pull out the files you'll need---putting all of the Awakenings resources into your module might be overkill if you're only interested in accessing the new material tiers.
#20
Posté 27 janvier 2014 - 10:27
#21
Posté 28 janvier 2014 - 08:27
#22
Posté 29 janvier 2014 - 02:38
#23
Posté 29 janvier 2014 - 02:46
#24
Posté 29 janvier 2014 - 03:28
#25
Posté 29 janvier 2014 - 05:01





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