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My idea for a BioWare-made Halo (Elite) RPG... Bare with me.


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#1
Squiggles 1171

Squiggles 1171
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So I was basically going to post this over at the Bungie forums, saying that it would be a Mass Effect style game, but the twelve-year-olds dun lyk dose gamez wer u haz 2 make dificult disisions! I think the game really needs to get out there to an educated audience like yourselves. So I'ma post it here instead.

I'm a big fan of the Halo games, enjoy the multiplayer when I aint gettin screamed at by some kid, but I'm really there for the story. People have been asking for a Halo RPG for a while, where you play as a Spartan soldier. Though this could work by the looks of the characters from Halo: Reach, I still think they would have to bend too much canon and make up a lot of crap. So why not make a game where we play as an Elite?

It would be in the style of Mass Effect, start the game on the Elite homeworld, Sanghelios, and construct a face (mandible structure, scaring, eye colour, skin-tone (different shades of gray and maybe black)), and alter the voice with a pitch slider. You would also select one of a few clan-names (that work just the same as 'Shepherd' from ME) which also give you a few back-stories to choose from, but you also use a custom given name. Just like Mass Effect, because this worked well.

The game would be set a decade before the Human-Covenant war began. You are an Elite born on Sanghelios, and drafted into the army at a young age. As you climb the ranks and are sent on high-risk missions to retrieve ancient Forerunner relics and destroy the Heretics, you begin finding evidence against what the Prophets have been telling their peons. An old Monitor of a Forerunner installation re-activates and tells you the truth of the Halo rings. As a high ranking Zealot ship-master and field-commander you can choose to challenge and eventually sabotage the Prophets and their Covenant, joining the Heretics you once destroyed, or stand with the Prophets and become a Supreme Commander of an entire fleet and crush the Heretic resistance on the dawn of the Human-Covenant War.

You would start off as a minor in the Covenant army, and would be sent on a large-scale mission along with many other soldiers, and minimum control of a small strike team. You would be given a choice of different weapons throughout the mission, and it would be a massive sandbox with many ways to take down the enemy and reach a final goal. This would led you try sniping, stealth, heavy weapons, explosives, light weapons, vehicles, and every other tactic and skill you can imagine in the Halo Universe.

At the end of the mission the game ranks you in each of the skills, and tells you what you did best. This would be sort of like the G.O.A.T test in Fallout 3, and you can go back to any checkpoint or just pick your skills wou would like. After picking one or two primary skills and a few secondary, you meet with your superior who offers you special trainging missions in these skills. This would create a completely new experiece for each different skill chosen.

As the game continues this progresses, and you go up ranks from Minor to Major to Zealot, and the ranks you achieve depend on which skills you use, which develops these ranks somewhat like classes. You could also only effectively use (but you are not limited to) certain weapons and armour, depending on your rank (kinda like Dragon Age).

As you go up ranks you recieve orders from higher in the chain of command, until you are eventually answering to the Prophet of Truth himself (or whoever the Prophet-in-charge was before Truth), or the Heretic leader. You eventually become a Zealot ship-master and field commander, earning your own ship with a large crew, that would work a lot like the Normandy SR-2, and the ability to control many soldiers at once (simplified, somewhere between Brutal Legend and Dragon Age, letting you pause to create routes and attacks for small groups). The Galaxy Map would work a lot like Mass Effect 2's, except you would be able to travel to any system at any time due to the Slipspace drives in Covenant ships. Oh, and scanning can GET ****ED!

The last thing I want to say is dialogue. In coversation, you would have a wheel just like in Mass Effect, and Elites would speak with their cool, bass-ey tone that that spoke with in Halo 2, but during battle would bark orders over the COM like they do in the other games.

Anyways, those were just a few ideas. I wanna know how you guys think BioWare could handle a Halo RPG. After Mass Effect, I think they could redeem the franchise and bring it to a patient, educated audience like yourselves. The people who belive story is greater-than or equal to gameplay =]

#2
Stanley Woo

Stanley Woo
  • BioWare Employees
  • 8 368 messages
thread necromancy.



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