Aller au contenu

Photo

The Rune Crafting System. Are you serious? (Awakenings rant)


  • Veuillez vous connecter pour répondre
91 réponses à ce sujet

#1
Yrkoon

Yrkoon
  • Members
  • 4 764 messages
 Which one of you Devs developed the  STUPID grotesquely convoluted mess of a  system involved  in it?

  Lets see.  I want to make a Paragon lightning rune.  That's it.  One rune.  Just one. To put on my sword. 

To do that, First I gotta find or buy the tracing.  No no wait.  I have to buy 7 tracings  (one for each tier).  Then I have to find the rune or buy the rune,  or a blank rune... no, make that 14+ blank runes.  then I have to  buy the etching agent  (but only sometimes!).  Excuse me... SEVERAL etching agents...sometimes.   Then I have to work my way up from Novice to journeyman, to expert, to master, to grandmaster, to masterwork(?) to finally paragon...  because  each  tier advancement  requires that I make 2 of the previous tier  then combine them.  Then, once I've spent ALL the gold and time  to get that far... then I have to go back to the keep and get the rune put on my sword. 

All for one F*cking rune lol.

Never mind that there's dozens of different types of runes of all 7 tiers. and never mind the fact that the more recipes you buy, the more  messed up  up the list  gets, since the genius who developed this system decided it wouldn't be  "fun"   or "cool" to alphabetize or group these  recepies in the crafting screen, beyond the basic  "weapon runes" and "armor runes" classification.

But seriously.... WHY?   If the goal is to make things as complicated as possible so that we get a sense of "accomplishment" when we succeed,  Why not just  put  together a bunch of interactive calculus equations  and package them as the  next DLC?

Modifié par Yrkoon, 19 mars 2010 - 01:24 .


#2
AntiChri5

AntiChri5
  • Members
  • 7 965 messages
Read my mind.



Except for me i spent a ****load of time making three masterpiece Silverite runes. And then for some reason they decided they did not want to be weapon runes, they wanted to be armour runes.......

#3
Dansayshi

Dansayshi
  • Members
  • 705 messages
Yeah I figured id find runes, just like origins, turns out I found 3. I only bothered with runecrafting just before the end to see what it was like, and I gotta say, it really was crap. The idea is good, but damn, the systems full of ****.

#4
AntiChri5

AntiChri5
  • Members
  • 7 965 messages
Especially if you dont have the skill yourself and have to run in and out of the throne room to get components/get anders to make them

#5
wallix

wallix
  • Members
  • 23 messages

AntiChri5 wrote...

Especially if you dont have the skill yourself and have to run in and out of the throne room to get components/get anders to make them


OMG, you nailed that one. That makes it SOOOOOOOOO frustrating right there. I've just stuck with whatever rolled over from DAO and bought some of the novice runes. I can't complain. I may try to make the Grandmaster Flame one for Wade, though.

#6
Spyndel

Spyndel
  • Members
  • 338 messages
Simply baffling design decision. I could not tell you what they were thinking.

#7
Yrkoon

Yrkoon
  • Members
  • 4 764 messages

AntiChri5 wrote...

Read my mind.

Except for me i spent a ****load of time making three masterpiece Silverite runes. And then for some reason they decided they did not want to be weapon runes, they wanted to be armour runes.......

LOL!

Hey, look on the bright side.  Your Breastplate now does +36 damage to darkspawn!

Modifié par Yrkoon, 19 mars 2010 - 03:02 .


#8
AntiChri5

AntiChri5
  • Members
  • 7 965 messages
Which is great if they want a hug, i guess.

#9
Grand_Commander13

Grand_Commander13
  • Members
  • 987 messages
Speaking of frustrations with the crafting system, are there any mods out yet that will allow you to open up crafting with one of your companions while still in the keep's hall? All these load screens are getting to me.

#10
Spideywulf

Spideywulf
  • Members
  • 51 messages
Makes you wonder sometime if they actually play their own game,maybe the employees are scared to tell them that this is crap and change it!

#11
Magus_42

Magus_42
  • Members
  • 73 messages

wallix wrote...

AntiChri5 wrote...

Especially if you dont have the skill yourself and have to run in and out of the throne room to get components/get anders to make them


OMG, you nailed that one. That makes it SOOOOOOOOO frustrating right there. I've just stuck with whatever rolled over from DAO and bought some of the novice runes. I can't complain. I may try to make the Grandmaster Flame one for Wade, though.


I made that flame rune using that method. Took about 45 minutes of my life to get components and track down recipes. From now on, everyone is getting by with novice runes, because this simply isn't worth doing.

#12
Ghrelt

Ghrelt
  • Members
  • 413 messages
I seriously considered respeccing my main character to runecrafting so I wouldn't have to run back and forth. Will rectify that from the beginning with my next playthrough.

#13
Spyndel

Spyndel
  • Members
  • 338 messages

Ellythe wrote...

I seriously considered respeccing my main character to runecrafting so I wouldn't have to run back and forth. Will rectify that from the beginning with my next playthrough.


With as much gold as you would have to spend anyways to craft a single high level rune (well over a hundred by my estimate, once you pick up recipies and ingredients for crafting all the lesser runes), you might as well just respec for convenience. A couple respecs are cheap by comparison.

Modifié par Spyndel, 19 mars 2010 - 04:03 .


#14
Tyalest

Tyalest
  • Members
  • 7 messages
I love the System, I almost wish I could enchant an entire set of gear the way I want to have it. The minor bonuses like +3 strength, +9 defence, +3 will are completely over shadowed by 3 5% dodge runes in your armor and if you waste money on +7 damage runes your just silly, Intenify runes are like 5 gold max and give 5% crit and 20% crit damage. Amazing swinging a Two hander with them stacked.

Loot in this game is very underwhelming at times. Improved Atmospheres makes it interesting but slightly overpowered

#15
Charsen

Charsen
  • Members
  • 2 266 messages
Runecrafting is interesting and fun, but:



- it's a money sink to the extreme (we don't get that many rune drops anymore, either)



- it's annoying to have to run out of the keep with Anders only to realize you're 1 rune tracing short and have to run back in.



- it's such an inventory hog. Even if I dump *everything* into the personal chest (thanks for that, by the way!), if you buy 16 novice runes and they *stack* in your inventory like a potion, they don't *actually stack* and count as 1 item. This is annoying if you're trying to make several paragon runes at once, especially...



- the recipe list is unorganized and too cluttered. the flame rune tracings should all be next to each other in the list, and wouldn't it be nicer to have a sub-list that says "FLAME" and all the flame recipes unroll from it if selected?

#16
Tyalest

Tyalest
  • Members
  • 7 messages
My complaints are only that if you don't import a character that has stacked gear/gold from 1.02 and onwards you will have trouble affording all you need. Another one is having to zone in and out of the keep to make runes if your PC doesn't have runecrafting as a skill coupled with the fact that multiple runes of a given type don't share 1 inventory space it gets tedious, especially when you want to make multiple Evasion runes (grand master lightning and tempest)

#17
sylvanaerie

sylvanaerie
  • Members
  • 9 436 messages
At least you get your crafting screen open, I can't figure out how for the life of me to do it unless my screen is bugged, its not opening up when I click the skill.

#18
Spyndel

Spyndel
  • Members
  • 338 messages

Tyalest wrote...

My complaints are only that if you don't import a character that has stacked gear/gold from 1.02 and onwards you will have trouble affording all you need.


Why?  Gold in the game is  unlimited, and easier than in Originis.

If you don't mind frustating and tedious busywork, you could have all the maxed runes you wanted.  At least in Origins, high level runes were limited in quanity, and rare to find.

Ah remember Origins, were quality runes were simply sold in stores, for a reasonable price? I guess that wasn't complicated and frustrating enough.

Modifié par Spyndel, 19 mars 2010 - 04:43 .


#19
Elanareon

Elanareon
  • Members
  • 980 messages
Heh, i was more disturbed by the mage doing the runes! I thought mages can't do runes because of lyrium effects... So they let tranquils do it because they aren't affected by lyrium.



But by your description it is messed up. lol

#20
Yrkoon

Yrkoon
  • Members
  • 4 764 messages

Spyndel wrote...

Tyalest wrote...

My complaints are only that if you don't import a character that has stacked gear/gold from 1.02 and onwards you will have trouble affording all you need.


Why?  Gold in the game is  unlimited, and easier than in Originis.

If you don't mind frustating and tedious busywork, you could have all the maxed runes you wanted.  At least in Origins, high level runes were limited in quanity, and rare to find.

Ah remember Origins, were quality runes were simply sold in stores, for a reasonable price? I guess that wasn't complicated and frustrating enough.

  Yeah. 

That's what I had *thought* rune crafting was going to be  like in awakenings:  I thought we'd simply be like Sandal.  when we find runes, we'd be able to instantly place them on our weapons and armor if we had the runecrafting skill.  But no.

Modifié par Yrkoon, 19 mars 2010 - 04:49 .


#21
Spyndel

Spyndel
  • Members
  • 338 messages
Seriously though, when a single merchant in Amaranthine sells all the ingredients you need for Potent Lyrium in unlimited quantities, gold isnt really a limiting factor.

#22
Charsen

Charsen
  • Members
  • 2 266 messages
True, but it seems a little cheaty/exploity to do that unlimited times. But I guess there is no other option.

#23
Magus_42

Magus_42
  • Members
  • 73 messages

Elanareon wrote...

Heh, i was more disturbed by the mage doing the runes! I thought mages can't do runes because of lyrium effects... So they let tranquils do it because they aren't affected by lyrium.


This bothered me as well. Lyrium is supposed to make those who handle it without proper protection crazy. That's why only the tranquil and dwarves could craft runes. Apparently, that problem was solved in the interim between games.

#24
Yrkoon

Yrkoon
  • Members
  • 4 764 messages

Magus_42 wrote...

Elanareon wrote...

Heh, i was more disturbed by the mage doing the runes! I thought mages can't do runes because of lyrium effects... So they let tranquils do it because they aren't affected by lyrium.


This bothered me as well. Lyrium is supposed to make those who handle it without proper protection crazy. That's why only the tranquil and dwarves could craft runes. Apparently, that problem was solved in the interim between games.

I would argue that it really hasn't been solved.

The process is still enough to  make you crazy.  lol

Modifié par Yrkoon, 19 mars 2010 - 05:16 .


#25
wcholcombe

wcholcombe
  • Members
  • 2 738 messages
I love the crafting system. It is built largely the same as the other systems.