Lets see. I want to make a Paragon lightning rune. That's it. One rune. Just one. To put on my sword.
To do that, First I gotta find or buy the tracing. No no wait. I have to buy 7 tracings (one for each tier). Then I have to find the rune or buy the rune, or a blank rune... no, make that 14+ blank runes. then I have to buy the etching agent (but only sometimes!). Excuse me... SEVERAL etching agents...sometimes. Then I have to work my way up from Novice to journeyman, to expert, to master, to grandmaster, to masterwork(?) to finally paragon... because each tier advancement requires that I make 2 of the previous tier then combine them. Then, once I've spent ALL the gold and time to get that far... then I have to go back to the keep and get the rune put on my sword.
All for one F*cking rune lol.
Never mind that there's dozens of different types of runes of all 7 tiers. and never mind the fact that the more recipes you buy, the more messed up up the list gets, since the genius who developed this system decided it wouldn't be "fun" or "cool" to alphabetize or group these recepies in the crafting screen, beyond the basic "weapon runes" and "armor runes" classification.
But seriously.... WHY? If the goal is to make things as complicated as possible so that we get a sense of "accomplishment" when we succeed, Why not just put together a bunch of interactive calculus equations and package them as the next DLC?
Modifié par Yrkoon, 19 mars 2010 - 01:24 .





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