Spyndel wrote...
Seriously though, when a single merchant
in Amaranthine sells all the ingredients you need for Potent Lyrium in
unlimited quantities, gold isnt really a limiting factor.
Charsen wrote...
True, but it seems a little cheaty/exploity to do that unlimited times. But I guess there is no other option.
I wouldnt normally do it either...not out of any sense of fair play...but simply because it isnt *fun*. Grinding potions for gold isnt any more fun than the tedious and prohibitively expensive grinding out of lesser runes to get one good one.
This isn't an MMO. Thank god. The reason I play it is because it isnt an MMO. There is no need for time and money sinks. Its a single player game...you control the the economy and pacing deliberately, and absolutely.
The *only* reason for this convoluted system in Awakening, is to contrive some sort of extra skill for high level characters to spend their skill points on. Which is fine. But dont make that skill a pain in a single player game. Give the runes a cost in ingredients, and let us craft the runes directly, without all needing all the lesser runes, and lesser rune recipies first. Like *EVERY OTHER* crafting skill in the game, which are painless for the most part..
And furthermore, let the highest rank in the skill alow players to swap out Runes on equipment themselves out in the field. That would be actually useful.
The only thing the Runecrafting system at present does in the game, is make me not care...*at all*...about Runes in the game anymore. It's not like theyre actually needed. As pointed out in many other threads, the game is so easy, you sleepwalk through it anyways. Maxed runes would just be overkill.
Modifié par Spyndel, 19 mars 2010 - 06:12 .





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