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Is ME3 going to require a constant Internet connection to play?


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#26
Dethateer

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Nolenthar wrote...

This new system will eventually be cracked, and companies will eventually came back to another less intrusive system.
By the way, Bioware is creating a MMORPG. That will bring a lot of money (as there is no piracy for MMORPG).
As for Command And Conquer 4, I'm sure making a better game would have been a lot more effective than creating a whole new anti-piracy system.
So far, Bioware is creating great game. Obviously, Awakening is a bad example, as it doesn't worth the money as DAO or ME2 did. Unfortunately, Shadows of Amn had the same issue, and EA had nothing to do with it.


Oh, that was a damned good one. I don't suppose you've ever heard of private WoW servers?

#27
Raygereio

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Nolenthar wrote...

This new system will eventually be cracked, and companies will eventually came back to another less intrusive system.

As for Command And Conquer 4, I'm sure making a better game would have been a lot more effective than creating a whole new anti-piracy system.

First of all, it's already cracked. Funny enough before the game was actually released.
Secondly, you are not kidding. By Ao, C&C4 is horrible and I'm not even talking about the gameplay (which has nothing to do with C&C and on it's own it varies between mediocre and hilariously bad).
The final game with Kane in all his scene-chewing awesomeness and this drivel is the send off the poor man gets? Bah, it's that it's silly to get angry over videogames, otherwise I would be steaming with nerdrage.

Modifié par Raygereio, 19 mars 2010 - 03:47 .


#28
Ecael

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Dethateer wrote...

Nolenthar wrote...

This new system will eventually be cracked, and companies will eventually came back to another less intrusive system.
By the way, Bioware is creating a MMORPG. That will bring a lot of money (as there is no piracy for MMORPG).
As for Command And Conquer 4, I'm sure making a better game would have been a lot more effective than creating a whole new anti-piracy system.
So far, Bioware is creating great game. Obviously, Awakening is a bad example, as it doesn't worth the money as DAO or ME2 did. Unfortunately, Shadows of Amn had the same issue, and EA had nothing to do with it.


Oh, that was a damned good one. I don't suppose you've ever heard of private WoW servers?

Successful MMORPGs (and there are very few out there) are cash cows that bring in large amounts of money by giving people a sense of accomplishment compared to others, while paying that necessary subscription fee.

Blizzard doesn't have to worry too much about piracy in World of Warcraft because people will flock to the actual game. The community and the 'feel' isn't the same on a private server, even if you can duplicate all the content.

#29
Dethateer

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My point was that piracy exists, even for MMOs. Hell, I think the only gaming system on this planet with no piracy is the PS3, though I wouldn't bet on it.

#30
Turkeysock

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Dethateer wrote...

Nolenthar wrote...

This new system will eventually be cracked, and companies will eventually came back to another less intrusive system.
By the way, Bioware is creating a MMORPG. That will bring a lot of money (as there is no piracy for MMORPG).
As for Command And Conquer 4, I'm sure making a better game would have been a lot more effective than creating a whole new anti-piracy system.
So far, Bioware is creating great game. Obviously, Awakening is a bad example, as it doesn't worth the money as DAO or ME2 did. Unfortunately, Shadows of Amn had the same issue, and EA had nothing to do with it.


Oh, that was a damned good one. I don't suppose you've ever heard of private WoW servers?


Even though there are private WoW Servers, they generally suck. I've played on one, and from what I've heard from others, a lot of them have these elitest players (only word I can think of that doesn't involve cussing). Private servers have, at most a few hundred players, with the majority being on one side, you think it's bad on some WoW servers, the private server I played on a server with a max op of 300 players, about 250 of them being on the horde side, while around 50 players on the alliance side. Private servers don't give you as much fun as the payed for servers do. Also, on a lot of the private servers they change things in the game, like experience gains, weapons, drop rates, etc. etc.. For instance, the one I was on, the hosts made it vanilla WoW leveling with no experience bonus for regular players, while their characters were given a 100% experience gain. Also, certain weapons from the game were taken out so only they could use it, like the dual swords from Illadian in Black Temple.

I've only played on one server though, but I've talked to others who have, and they've had somewhat similar experience where the hosts and those chosen to be their gm's often abused their powers and harrassed the normal players for their own amusement.

So from my experience, playing on a private server takes alot away from the game. When someone pirates a one-player game, you get all the fun and joy playing that game that you would get if you bought it. When you pirate a MMORPG, you lose so much that makes the game fun. To sum it up, you can't pirate an MMORPG successfully.

Though that is just my opinion, a person who has played both the legal and the private servers.

Modifié par Turkeysock, 19 mars 2010 - 04:00 .


#31
Dethateer

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My WoW-junkie buddies tell me the same thing: private servers suck. But that's beside the point. Piracy still exists, even for MMOs.

Modifié par Dethateer, 19 mars 2010 - 04:02 .


#32
OneBadAssMother

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Make ISPS enforce download limits and walla! No more piracy. People can't download 25g no more. But that will never happen.



I played an Indie game once, supported it through its Beta Stages - Mount and Blade. What was the anti-piracy measure? The fans. People were very vocal and pissed off. Some even HACKED Chinese pirate companies selling the Indie game as revenge. It's like stealing from a poor kid on the streets.



Mount and Blade didn't employ DRM or w/e. But it did well.

#33
ModerateOsprey

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OneBadAssMother wrote...

Make ISPS enforce download limits and walla! No more piracy. People can't download 25g no more. But that will never happen.


No. My net connection may throw a wobbly occasionally, but I like my unlimited data transfer, thank you very much!

#34
Dethateer

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That's because you buy an indie game because it really is good, and often incredibly fun without fear you'll murder your system with DRM. Which brings me back to a thing I already said a few times around here about pirates:

There are two types of pirates: those who can't aquire games by legal means, but would, and will, the instant they can, and those who wouldn't buy the games anyway. Neither of those groups represents lost sales, rendering the "OMG, PIRACY IS KILLING GAMING!" argument moot. (hint: do you people, who support that argument, have the slightest idea how rampant piracy was in the late '90s, during the golden age, and games still turned enormous profits?)

#35
Ecael

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OneBadAssMother wrote...

Make ISPS enforce download limits and walla! No more piracy. People can't download 25g no more. But that will never happen.

Digital distributors for games, movies and TV would lose out though. Comcast and other ISPs have been somewhat lenient (somewhat...) on their bandwidth caps so that you can still download off Steam, Netflix, etc.

#36
JediHealerCosmin

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charmingcharlie wrote...

If Mass Effect 3 requires a constant always on internet connection to play Single Player then I most certainly will not be buying it. If the only way they can come up with to protect their games is horrible DRM like this then just don't bother making the game for the PC at all.


Totally agree.

#37
Treekodar

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The DRM is there so that you can't resell the game, they just blame piracy so that they themselves don't look like bad guys.

#38
Chaos-fusion

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EA said C&C4 was going to have this months ago. Everyone just seemed to forget about it, or not care until Ubisoft said they were going to do the same. I think if they intended on adding it to ME2, they could have done easily.



If they do add it to ME3 though, I'll not buy it. Easy.

#39
J HG T

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Treekodar wrote...

The DRM is there so that you can't resell the game, they just blame piracy so that they themselves don't look like bad guys.


Damn straight! Also gone are the days when you would borrow games to your friends (at the time when PC was primary gaming platform) when you weren't playing them yourself.

Modifié par J HG T, 19 mars 2010 - 04:25 .


#40
OneBadAssMother

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I don't want it either heh, but yeah, it's the extreme version of stopping piracy.



But my point stands, please the paying customer, and we ourselves will drive these pirates 6-feet under. Unless they live in Bulgaria or China however... then well, we can't really do much.

#41
Dethateer

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The instant Stan or someone sees this, it WILL get locked, unfortunately.

BadAss, which category of pirates are you planning on forcing to push up dasies?

Modifié par Dethateer, 19 mars 2010 - 04:25 .


#42
TJSolo

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OneBadAssMother wrote...

I don't want it either heh, but yeah, it's the extreme version of stopping piracy.

But my point stands, please the paying customer, and we ourselves will drive these pirates 6-feet under. Unless they live in Bulgaria or China however... then well, we can't really do much.


Taking down a noob pirate that goes after an indie-dev is leagues different then trying to go after pirates that actually think they are taking a stand against DRM and the either evasive Big Brother.

#43
Kronner

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I'd never buy a SINGLE PLAYER game that requires constant internet connection. That is a freakin joke.

#44
Must have name

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I would refuse to buy any game with single-player component that enforced a permanent internet connection. I refused to buy the original ME because of SecuRom, and I only went and bought it when the Steam version was released here that didn't have it.

#45
Selor Kiith

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I believe I speak for most people when I say... They can shove this DRM Crap down to where the sun doesn't shine!

#46
OneBadAssMother

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TJSolo wrote...

OneBadAssMother wrote...

I don't want it either heh, but yeah, it's the extreme version of stopping piracy.

But my point stands, please the paying customer, and we ourselves will drive these pirates 6-feet under. Unless they live in Bulgaria or China however... then well, we can't really do much.


Taking down a noob pirate that goes after an indie-dev is leagues different then trying to go after pirates that actually think they are taking a stand against DRM and the either evasive Big Brother.


This is true... and true.

But mate, I didn't buy that indie game just because it's indie. I bought M&B because it is simply the best gameplay mechanic for a medieval game I've ever seen. Now Bioware has similar goals, same quality assurance, same visions of making sure their products stand out. Have you any idea how many people have come to love Bioware?

Being under EA though... yeah, that may cause a few dents, and people are getting more and more pissed. Hence I prefer Bioware taking the stance of Taleworlds, rely on fans not BS anti-piracy measures that punish ONLY the legit customers.

#47
Murmillos

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The whole "requires" internet connection wouldn't be such a bad thing if it didn't time you out the second it lost contact. Maybe like a 2 minute time out period.

#48
Dethateer

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Murmillos wrote...

The whole "requires" internet connection wouldn't be such a bad thing if it didn't time you out the second it lost contact. Maybe like a 2 minute time out period.


It would suck ass for people who game while traveling, or who don't have a constant internet connection.

#49
Daeion

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This is kind of funny, I was just listening to Giant Bombcast and they were blasting Ubisoft for this. Their solution to all of this though boiled down to not making games for the PC anymore. Not exactly a solution either. The problem is how does a company keep people with no morals from pirating their games while at the same time not affecting those who actually have morals and bought the game. Any time a company tries a new way of combating piracy everyone cries bloody murder, regardless of if it will really ever affect the,.

#50
RinpocheSchnozberry

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I'm fine with DRM as long as it doesn't penalize the paying player. A check at start up would be fine, but none of this constant cloud BS. Cloud computing will probably own the next 10-15 years and there could potentially be clouds that operate that whole time. The weak point is the player's connection to the cloud.