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Is ME3 going to require a constant Internet connection to play?


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#51
TJSolo

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OneBadAssMother wrote...

TJSolo wrote...

OneBadAssMother wrote...

I don't want it either heh, but yeah, it's the extreme version of stopping piracy.

But my point stands, please the paying customer, and we ourselves will drive these pirates 6-feet under. Unless they live in Bulgaria or China however... then well, we can't really do much.


Taking down a noob pirate that goes after an indie-dev is leagues different then trying to go after pirates that actually think they are taking a stand against DRM and the either evasive Big Brother.


This is true... and true.

But mate, I didn't buy that indie game just because it's indie. I bought M&B because it is simply the best gameplay mechanic for a medieval game I've ever seen. Now Bioware has similar goals, same quality assurance, same visions of making sure their products stand out. Have you any idea how many people have come to love Bioware?

Being under EA though... yeah, that may cause a few dents, and people are getting more and more pissed. Hence I prefer Bioware taking the stance of Taleworlds, rely on fans not BS anti-piracy measures that punish ONLY the legit customers.


You can compare that indie to BW if you think the two visions have similar visions. Loving BW for their vision is great and causes attachment.(not negatively) Things changes when business policy is factored in.

BW doesn't have the greatest stance against EA being that they are completly owned by them and all.
EA and BW are still in the honeymoon phase. As I read more and more about EAs future plans for DRM and protection of its profits, I didn't know unsold merchandise qualifed as profits, for 2011 it is clear EA wears the pants in the relationship.
So the wrath of fans or issues with pirates will occur because of EAs business goals not because of BWs vision.

I really need to stop reading crap about EA...:blush:

#52
Cowboy_christo

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Daeion wrote...

This is kind of funny, I was just listening to Giant Bombcast and they were blasting Ubisoft for this. Their solution to all of this though boiled down to not making games for the PC anymore. Not exactly a solution either. The problem is how does a company keep people with no morals from pirating their games while at the same time not affecting those who actually have morals and bought the game. Any time a company tries a new way of combating piracy everyone cries bloody murder, regardless of if it will really ever affect the,.


The truth is that they can and never will be able to stop pirating. I know more people who started downloading pirated version because of **** like this then just because they didnt wanted to pay for the game. There is so many group of people full of computer genius working day and night everytime there is a release. They should just stop pissing customer off because its the only thing they do. It doesnt slow down or stop pirating, it pretty much encourage it.

#53
Guest_slimgrin_*

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Daeion wrote...

This is kind of funny, I was just listening to Giant Bombcast and they were blasting Ubisoft for this. Their solution to all of this though boiled down to not making games for the PC anymore. Not exactly a solution either. The problem is how does a company keep people with no morals from pirating their games while at the same time not affecting those who actually have morals and bought the game. Any time a company tries a new way of combating piracy everyone cries bloody murder, regardless of if it will really ever affect the,.


A constant internet connection is b.s. Now I know I won't buy Asassins Creed.

There has to be a better way. I own SF4, and I cant even access all the features I have laboriously unlocked if without connecting to windows live, and that includes most of the characters.

And what do you say to those without internet? Tough s***t? Certainly they lose business that way too.

I just don't like the "club" business model for products. I don't think you should have to belong to anything once you have paid $50 for a game.

#54
ModerateOsprey

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Dethateer wrote...

Murmillos wrote...

The whole "requires" internet connection wouldn't be such a bad thing if it didn't time you out the second it lost contact. Maybe like a 2 minute time out period.


It would suck ass for people who game while traveling, or who don't have a constant internet connection.


I totally agree. There really should be no compromise on this. By all means require a connection for registration and then provide a downloadable key for offline play or whatever. To require an internet connection whilst you are playing the game is just plain wrong, IMO.

In any event, they should make it very clear what it is I am actually paying for here. Is the game simply for rent then? Have we bought it? Can I pass my copy as a gift to someone?

A further problem is when an internet connection is required, then it is tied to an account. This infuriates me. I have some games where I can play with all the DLC, but my son can't. He can only play the vanilla game on his profile on the same machine. If we both want a full experience, you have to buy the game and all DLC twice! This stinks.

#55
ModerateOsprey

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dbl post

Modifié par ModerateOsprey, 19 mars 2010 - 05:17 .


#56
Dethateer

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Eh... you don't actually ever own a game, according to the EULA (granted, I haven't bothered reading one in two years), regardless of what you payed for it or DRM. The publisher has the right to order you to stop using the product and destroy your copy with no refund at any time. Granted, there's no way in hell to enforce that, but still.

#57
daong

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I hope Bioware does not do that. I want to be able to play a game with or without an internet connection. I want to have a choice.



Also, what happens if one day, Bioware decides to shut down the server for the game? Maybe one year from the day that I bought and installed the game? Doesn't that make my game become totally useless?

#58
incinerator950

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That sucks

#59
ModerateOsprey

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Dethateer wrote...

Eh... you don't actually ever own a game, according to the EULA (granted, I haven't bothered reading one in two years), regardless of what you payed for it or DRM. The publisher has the right to order you to stop using the product and destroy your copy with no refund at any time. Granted, there's no way in hell to enforce that, but still.


Yeah, I am kinda of aware of that. I pretend it doesn't exist coz I think that stinks too.

#60
Dethateer

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daong wrote...

I hope Bioware does not do that. I want to be able to play a game with or without an internet connection. I want to have a choice.

Also, what happens if one day, Bioware decides to shut down the server for the game? Maybe one year from the day that I bought and installed the game? Doesn't that make my game become totally useless?


Ask everyone who bought Hellgate London (which is still sold, for some reason), lulz. Ok, unfair comparison, you can still play offline.

#61
OneBadAssMother

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TJSolo wrote...

OneBadAssMother wrote...

TJSolo wrote...

OneBadAssMother wrote...

I don't want it either heh, but yeah, it's the extreme version of stopping piracy.

But my point stands, please the paying customer, and we ourselves will drive these pirates 6-feet under. Unless they live in Bulgaria or China however... then well, we can't really do much.


Taking down a noob pirate that goes after an indie-dev is leagues different then trying to go after pirates that actually think they are taking a stand against DRM and the either evasive Big Brother.


This is true... and true.

But mate, I didn't buy that indie game just because it's indie. I bought M&B because it is simply the best gameplay mechanic for a medieval game I've ever seen. Now Bioware has similar goals, same quality assurance, same visions of making sure their products stand out. Have you any idea how many people have come to love Bioware?

Being under EA though... yeah, that may cause a few dents, and people are getting more and more pissed. Hence I prefer Bioware taking the stance of Taleworlds, rely on fans not BS anti-piracy measures that punish ONLY the legit customers.


You can compare that indie to BW if you think the two visions have similar visions. Loving BW for their vision is great and causes attachment.(not negatively) Things changes when business policy is factored in.

BW doesn't have the greatest stance against EA being that they are completly owned by them and all.
EA and BW are still in the honeymoon phase. As I read more and more about EAs future plans for DRM and protection of its profits, I didn't know unsold merchandise qualifed as profits, for 2011 it is clear EA wears the pants in the relationship.
So the wrath of fans or issues with pirates will occur because of EAs business goals not because of BWs vision.

I really need to stop reading crap about EA...:blush:


Don't pop my bubble :pinched:
*sigh* I just want Bioware as Bioware. I don't want EA involved with anything.

If ME3 does take the online-only DRM stuff... I don't know, but I know I will hate EA for life.

#62
Guest_slimgrin_*

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DRM is simply a way to turn larger profits. It's a "big business" model and as such it is fundamentally selfish.



This is where gaming is headed folks. It sucks, but its nice smaller companies, like CD PROJECT RED, are still around to hand out a fair deal.



And you're right Dethateer. I give this thread another hour or two before its cut.

#63
TJSolo

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"DRM is simply a way to turn larger profits. It's a "big business" model and as such it is fundamentally selfish."



It doesn't work.

It frustrates customers and the proclaiming something can't be copied/hacked/played offline just makes people want to crack more.

#64
anyawow2

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I will never buy any title that requires full time internet access for a single player game like Ubicrap's customer hostile DRM. I was going to buy Silent Hunter 5, but, cancelled my order for it.



I will be extremely peaved if EA/Bioware does this with Mass Effect 3 PC.

#65
Taritu

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If they do, I won't buy it. And I've bought every single bioware game since BG.



Good way to encourage pirating, too.

#66
anyawow2

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TJSolo wrote...

"DRM is simply a way to turn larger profits. It's a "big business" model and as such it is fundamentally selfish."

It doesn't work.
It frustrates customers and the proclaiming something can't be copied/hacked/played offline just makes people want to crack more.


Agree completely.  It is total fail.  I will not be at the mercy of internet access or vendor ddos server attacks for a single player game.  The Ubisoft DRM has cost them alot of money, including my own.

#67
Raygereio

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OneBadAssMother wrote...
Make ISPS enforce download limits and walla! No more piracy. People can't download 25g no more. But that will never happen..

Bull. I download more then 25Gb per month on average just for work, let alone private use. And that's not even taking in the fact that I live together with 5 people that also make use of the Internet.

slimgrin wrote...
DRM is simply a way to turn larger profits. It's a "big business" model and as such it is fundamentally selfish.

No, DRM is the brainchild of people sitting in ivory towers and who have no contact whatsover with the real world and who actually think it will prevent piracy. It's also the easy way out as they can now say  "Look! We're doing something to prevent piracy" to their shareholders, while the other methods of piracyprevention take effort.

Modifié par Raygereio, 19 mars 2010 - 05:51 .


#68
abisha

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you know what's the most fun part is of anti piracy.
the harder they try to fight it, the more damage they do to them self and their customers.

last year Sin of a solar system sold aincredible amount of copy's guess what that game do not even have a Serial code, as protection.
while company's like EA spending like millions of dollars to protect their product.

also find the DLC to greedy, and useing other meanings of playing ME2,while i have a original copy.
kind of bull****, that a paying customer do not get full content. (all DLC) including
While some kid, have complete content for free. including all DLC packages.

also, i never buy original copy's/movies before i seen it, i have been rip of to many times by game company's and crap movies to ever trust them again.
and if i do like a title i alwas bought it, simple fact to increase the chance they makeing a other title of same type

Modifié par abisha, 19 mars 2010 - 05:57 .


#69
Guest_slimgrin_*

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Whats scary is if this were to become the industry standard.



*Big brother is watching you're progress for game X*

#70
Ecael

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slimgrin wrote...

Whats scary is if this were to become the industry standard.

*Big brother is watching you're progress for game X*

If it does, EA/Activision/Ubisoft should pay for our unlimited Wi-Fi access rates.

#71
It Is Massively Effective

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All of this reminds me of 2D Boy's (World of Goo) experiment with DRM (believing DRM is a waste of time and money) by testing the piracy rate for two games, one without DRM and one with, and no real difference in the outcomes.

2dboy.com/2008/11/13/90/

#72
Treekodar

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Make the games bound to your hardware. There problem solved, The End.

#73
Dethateer

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Treekodar wrote...

Make the games bound to your hardware. There problem solved, The End.


You mean, like ME1, Spore and Crysis Warhead?
Not to mention that would prevent upgrading, and people would still find a way around that, even if it would involve tearing up the whole game and rebuilding it without the check.

#74
TJSolo

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Treekodar wrote...

Make the games bound to your hardware. There problem solved, The End.


Hardware changes and more evasive software to monitor personal hardware is not good.

Here is an idea if a company wants to protect their profits, they should fire their entire Anti-piracy departement.
That would save them more money in the long run.

Modifié par TJSolo, 19 mars 2010 - 06:58 .


#75
Treekodar

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Not like Spore, because that was a huge fail.

It should check for hardware changes every time you connect to the internet. That way you'll only need an internet connection when your hardware id has changed.

- But since DRM ALWAYS gets cracked, they should just remove it altogether.

Modifié par Treekodar, 19 mars 2010 - 06:59 .