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(Awakenings) The Peasant Revolution


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51 réponses à ce sujet

#1
Tyradra

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Seems that my arling is pissed off at me. :( Does this happen to everyone, or is it only because they didn't approve of my choices during "A Day In Court" (the knight guy said some soldiers were in the rebellion because I executed the deserter like he told me to)?

I also tried using all persuasion checks to calm them down (I'm 4/4 Coersion), but it did not work: end result was a battle.

#2
KnightofPhoenix

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Intimidation, followed by a threat to slaughter their families worked.

I think the revolt happens if you dedicate your troops to defending either the Keep or the City instead of the country side, but I am not sure.

#3
Venatio

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For persuasion use it the first time, the second time doesnt work as no persuade check would work, but if you choose the second option of "open the graineries" then they become happy.



You might want to intimidate them however, just saying. Put your foot down, if possible dont kill them.

#4
Tyradra

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Yeah, the first thing I did resulted in the fight, and Gareval was all "Oh it had to be done"... much like how executing the deserter had to be done, despite it pissing off my peoples. Then the Seneshal agreed with him.



Second time I said they'd get grain, but then they were both saying how you can't give in to a mob.



Man, I hate politics.



Also, Knight, I told the guy to put soldiers at the roads, countryside and city all equally.

#5
KnightofPhoenix

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Tyradra wrote...

Also, Knight, I told the guy to put soldiers at the roads, countryside and city all equally.


That would make them useless, as you do not have the numbers to defend all of them adequately I am afraid.

I actually don't even remember that option, but I wouldn't even contemplate it.

#6
Tyradra

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Hmm... I tried intimidating them, and they apparently weren't scared of me and went hostile.

#7
Thor Rand Al

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Venatio wrote...

For persuasion use it the first time, the second time doesnt work as no persuade check would work, but if you choose the second option of "open the graineries" then they become happy.

You might want to intimidate them however, just saying. Put your foot down, if possible dont kill them.




I don't think this works to well.  At the time yes it does but at the end of the game going through the prologue it does say they tried to do it again n force had to be used.  So yes for the moment you can appease them but it will back fire at the end.

#8
Venatio

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Tyradra wrote...

Hmm... I tried intimidating them, and they apparently weren't scared of me and went hostile.


Well either your strength or cunning isnt high enough.

#9
Tyradra

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Venatio wrote...Well either your strength or cunning isnt high enough.


My strength is at an 82. o.O

Also, Thor, is that to say then that you should intimidate them, then threaten them with their lives? Or should I just encite a battle to begin with?

#10
KnightofPhoenix

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Tyradra wrote...


Venatio wrote...Well either your strength or cunning isnt high enough.


My strength is at an 82. o.O

Also, Thor, is that to say then that you should intimidate them, then threaten them with their lives? Or should I just encite a battle to begin with?


After you use intimidation, you have two options (other than the 2 orders you can give to the cap). One of them is telling them to leave, which won't work. The other is telling them that they will all die and their families will suffer, which will work.

#11
Avissel

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I just gave them the grain. Since trying to persuade them just ends in a fight. Who know that a random peasant had a higher persuade score than me?

#12
Grand_Commander13

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With 4/4 Coercion, I got the mob after defending trade routes and executing the deserter but was able to disperse the mob by Persuading them that if the keep fell the city would fall.

#13
AntiChri5

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I had no trouble talking them out of it with a winning smile. Only had about 17 cunning.

#14
Cazlee

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I used persaude (70+ cunning) and they agreed with me and wandered off. By that time I had decided to protect trade, farmers and the city as best I could and I had already killed the conspirators.

Modifié par Cazlee, 19 mars 2010 - 02:59 .


#15
Thor Rand Al

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KnightofPhoenix wrote...

Tyradra wrote...



Venatio wrote...Well either your strength or cunning isnt high enough.


My strength is at an 82. o.O

Also, Thor, is that to say then that you should intimidate them, then threaten them with their lives? Or should I just encite a battle to begin with?


After you use intimidation, you have two options (other than the 2 orders you can give to the cap). One of them is telling them to leave, which won't work. The other is telling them that they will all die and their families will suffer, which will work.



Venatio
What Phoenix said looks like the way to go.  As much as some people might not like to use the intimidation and threat it seems like that's the only way for this to not happen again.  It looks like it's the only way to avoid blood shed now and in the future. 

#16
KnightofPhoenix

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Even if persuasion works now, they will do it again and there will be bloodshed. The best way to avoid it is to intimidate them. You don't try to reason with peasants, you bring them in line.

#17
Cazlee

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Hm. I finished the game and didn't see another revolt.

#18
Grand_Commander13

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Yeah, they never bothered me after I convinced them that the keep's security was in their own best interest.

#19
radwimp

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Yeah. Persuade+Giving them the grain leads to future riots with much more bloodshed in the future.

What happens in the epilogue if you do kill them?

#20
Ambeth

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KnightofPhoenix wrote...

Intimidation, followed by a threat to slaughter their families worked.
I think the revolt happens if you dedicate your troops to defending either the Keep or the City instead of the country side, but I am not sure.



I chose to defend the farms and still got the revolt.  I imagine it's unavoidable.

#21
Grand_Commander13

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They were complaining about the city being undefended for me.

#22
KnightofPhoenix

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Grand_Commander13 wrote...

Yeah, they never bothered me after I convinced them that the keep's security was in their own best interest.


Hmmm I don't think I had that option. Probably because I sent the troops to protect the city.

Well that can work too I guess. But that would be counting too much on their ability to think rationally, which might be compromised if they are afraid or hungry. Fear on the otherhand is harder to shake off.  

#23
radwimp

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The revolt is about food so yeah, it's unavoidable even if you choose to send troops to the farm land.

#24
KnightofPhoenix

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Grand_Commander13 wrote...

They were complaining about the city being undefended for me.


Image IPB
So they were city folk or peasants?

#25
Tyradra

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Mine were peasants, I think. And they were complaining about food, so I didn't have the option of telling them that the Keep was important. Weird.