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(Awakenings) The Peasant Revolution


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#26
Cazlee

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Persuade + Persaude prevents a crisis as long as you gave them some soldiers.

#27
Tyradra

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Cazlee wrote...

Persuade + Persaude prevents a crisis as long as you gave them some soldiers.


That might only be if you specifically chose to defend the farmland. I spread my soldiers evenly and the second persuade check didn't work.

#28
Nascentguy

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Does the revolt still happen if you stop the nobles who conspire against you?

#29
Avissel

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Hell I chose to spread mine evenly, and when asked the Captain says "We are doing our best to protect the city."

#30
Cazlee

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Tyradra wrote...

Cazlee wrote...

Persuade + Persaude prevents a crisis as long as you gave them some soldiers.


That might only be if you specifically chose to defend the farmland. I spread my soldiers evenly and the second persuade check didn't work.

That's what I did too. A lady told the man to be quiet and that she trusts the Commander.

I was playing a rogue though with 70+ cunning and I already killed the conspirators.  Since you're a warrior with 82 strength maybe intimidating them would work better.

Modifié par Cazlee, 19 mars 2010 - 03:55 .


#31
Thor Rand Al

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Cazlee wrote...

Tyradra wrote...

Cazlee wrote...

Persuade + Persaude prevents a crisis as long as you gave them some soldiers.


That might only be if you specifically chose to defend the farmland. I spread my soldiers evenly and the second persuade check didn't work.

That's what I did too. A lady told the man to be quiet and that she trusts the Commander.

I was playing a rogue though with 70+ cunning and I already killed the conspirators.  Since you're a warrior with 82 strength maybe intimidating them would work better.




That might of been why it worked for you.  I spread my army out, didn't do the Wolf quest, when the revolt happened I tried to use my persuade + persuade option and they still attacked me.  So I reloaded did the first persuade n opened the grainiers which worked.  But at the end they tried it again and force had to be used.

#32
BeautyoftheBeast

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I tried to reason with them but in the end they started a riot. The next thing I know I go into the Keep and lo and behold, the conspirators come after me.



And that's with me trying to appease the people. Jackarses.

#33
Ambeth

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Tyradra wrote...

Cazlee wrote...

Persuade + Persaude prevents a crisis as long as you gave them some soldiers.


That might only be if you specifically chose to defend the farmland. I spread my soldiers evenly and the second persuade check didn't work.


I defended the farmlands and persuade + persuade did *not* work for me.  Had to kill them.  Very sad.

#34
Cazlee

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I think Thor Al Rand nailed it. It has to do with a) if there are any soldiers protecting them and B) if you dealt with the conspirators.

#35
sylvanaerie

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I chose to defend the farmlands and they still revolted. And first persuade worked with max coersion and 39 cunning. Second didn't. So it was either give in or slaughter them here and now. I guess the slaughter is the most efficient way to resolve it if you have to. Don't really care about epilogues anymore as they don't seem to matter squat in the game anyway. Just going to deal with what happens in the game and hang the rest.

#36
Tattercloak

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I tried to reason with the peasants, I'd already taken care of the conspirators, and I had chosen to spread my soldiers around as evenly as possible. I initially tried to Persuade with maxed Coercion and a Cunning of 35. No dice. I tried it again with a Cunning of 50. No dice. I tried again multiple times with a Cunning of 70+, 80+ and finally 108. No dice.

Finally, I had enough and used the Intimidate option on my warrior with his Strength of 90 and threatened to kill their families (kind of a stretch for a character who I've tried to roleplay as being as altruistic and noble as possible). That was the only way I could resolve it without a violent confrontation. Kind of disappointing that I couldn't use the Persuade option successfully despite investing skill points and attribute points toward that end.  By the end of it, I expected the one loud-mouth to scream that he was being repressed and that true political power was not derived from some farcical aquatic ceremony.

Modifié par Tattercloak, 20 mars 2010 - 01:40 .


#37
LadyDamodred

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I chose to try and protect all three. There did not seem to be any negative consequences to this. Anyone else find something different?

The peasants wanted the granaries open, I persuaded them to back down. (I had 4/4 Coercion and my cunning was a 31 (16+15).)  The guard even says he doesn't know how I managed that. But then during the Epilogue, it states that being emboldened by the first successful revolt encouraged more than had to be put down brutally. Now, I can't figure out if this is a bug, or if persuading them really means you're giving in to them, which makes no sense to me. I didn't say I would open the granaries, I just said they had to trust me. Anyone else run into this?

Modifié par LadyDamodred, 20 mars 2010 - 01:51 .


#38
krylo

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KnightofPhoenix wrote...

Tyradra wrote...

Also, Knight, I told the guy to put soldiers at the roads, countryside and city all equally.


That would make them useless, as you do not have the numbers to defend all of them adequately I am afraid.

I actually don't even remember that option, but I wouldn't even contemplate it.

I was of the opinion that if my troops were low that they'd be useless defending the countryside even if I put them all to it. 

It'd, realistically, take exponentially more troops to protect an entire open country side, and unwalled farms adequately than it would to defend a city or a trade route.  However, without trade a country will die, much less an arling, so I needed trade.  To have successful trade I needed the city and the roads.

As there was no option to split my troops something like 75% to the city and 25% to the road, I went with the all places equally and just hoped I'd have the option to create a recruitment drive.  Unfortunately there was no such option.

#39
Cazlee

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LadyDamodred wrote...

I chose to try and protect all three. There did not seem to be any negative consequences to this. Anyone else find something different?

The peasants wanted the granaries open, I persuaded them to back down. (I had 4/4 Coercion and my cunning was a 31 (16+15).)  The guard even says he doesn't know how I managed that. But then during the Epilogue, it states that being emboldened by the first successful revolt encouraged more than had to be put down brutally. Now, I can't figure out if this is a bug, or if persuading them really means you're giving in to them, which makes no sense to me. I didn't say I would open the granaries, I just said they had to trust me. Anyone else run into this?

Yes and it made no sense to me either because I didn't give into the mob. I figure it is a bug.

#40
LadyDamodred

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That makes me feel a bit better, then, to know that I'm not the only one. I will attribute it to a bug for now.

#41
Booglarize

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I asked them why they didn't just eat cake instead, but they didn't seem too happy about that.



And so I had to kill them.

#42
Greifvogel

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/bumping it back from the netherworld



Was a fix or a workaround ever found for this bug? I've done my share of research but found nothing so far.

#43
Bruddajakka

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Best thing you can do is not to divide your troops, also defending the city is useless, as is defending the farms. Trade is the only one with a tangible benefit. With the others all you get is different dialogue since Esmeralle is stirring up trouble.

Basically if you want to resolve it with no loss of life intimidate then threaten them, and their families. It might seem harsh but they are bringing it upon themselves by revolting. Also has anyone else noticed you can kill Eliza Pickton before she shows up in Court. Kinda odd that.

Modifié par Bruddajakka, 18 septembre 2010 - 06:07 .


#44
Greifvogel

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I've resolved it before with an equally persuasive character with no need for intimidation and now I want do it again. I like when my characters are just awesome like that.

Anyway, I did send my troops to guard the roads.

Modifié par Greifvogel, 18 septembre 2010 - 06:13 .


#45
LobselVith8

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KnightofPhoenix wrote...

Tyradra wrote...

Also, Knight, I told the guy to put soldiers at the roads, countryside and city all equally.


That would make them useless, as you do not have the numbers to defend all of them adequately I am afraid.

I actually don't even remember that option, but I wouldn't even contemplate it.


Actually, the Warden-Commander can. Choosing to protect everything results in the farmers holding the Warden-Commander in reverence because their lives are saved from the darkspawn attacks and rely on the soldiers to keep order and protect the people of the farms, and Vigil's Keep becomes a trading hub that overshadows even the city of Amaranthine because of their ability to protect the merchants.

#46
Reika

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LobselVith8 wrote...

Actually, the Warden-Commander can. Choosing to protect everything results in the farmers holding the Warden-Commander in reverence because their lives are saved from the darkspawn attacks and rely on the soldiers to keep order and protect the people of the farms, and Vigil's Keep becomes a trading hub that overshadows even the city of Amaranthine because of their ability to protect the merchants.


That's the option I went with and while you don't get spectacular results like you do protecting just the trade routes, you don't get anything truly horrible.

From what I've seen on the Wiki, the Peasant Revolt happens no matter what, and if you use the intimadation factor, it keeps them from rebelling again in the epilogue.

Also I found you got better reactions if you imprisioned the deserter instead of killing her or just letting her go. It proved you could be firm, yet fair.

#47
Giggles_Manically

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The Rebellion was sad, I ended up killing a bunch of starving poor people.

I could not intimidate them at all it seems.

#48
Reika

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Giggles_Manically wrote...

The Rebellion was sad, I ended up killing a bunch of starving poor people.
I could not intimidate them at all it seems.


:(

I have a rogue with maxed coersion, and stupidly high cunning without stat bonuses which is why I can usually make my checks.

I do keep trying warriors and mages, but there's just something about DA rogues that I love playing.

#49
Giggles_Manically

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Reika wrote...

Giggles_Manically wrote...

The Rebellion was sad, I ended up killing a bunch of starving poor people.
I could not intimidate them at all it seems.


:(

I have a rogue with maxed coersion, and stupidly high cunning without stat bonuses which is why I can usually make my checks.

I do keep trying warriors and mages, but there's just something about DA rogues that I love playing.

It really sucked as my mage.
I literally incinerated, electrocuted, blew up, and slaughtered them in 10 seconds.

All while Anders and Oghern where calling each other names, from us zoning in, and a banter started.

#50
Reika

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Giggles_Manically wrote...

It really sucked as my mage.
I literally incinerated, electrocuted, blew up, and slaughtered them in 10 seconds.

All while Anders and Oghern where calling each other names, from us zoning in, and a banter started.


Ouch!

Though it's kind of funny that it happened so quickly.