(Awakenings) The Peasant Revolution
#26
Posté 19 mars 2010 - 03:24
#27
Posté 19 mars 2010 - 03:30
Cazlee wrote...
Persuade + Persaude prevents a crisis as long as you gave them some soldiers.
That might only be if you specifically chose to defend the farmland. I spread my soldiers evenly and the second persuade check didn't work.
#28
Posté 19 mars 2010 - 03:38
#29
Posté 19 mars 2010 - 03:38
#30
Posté 19 mars 2010 - 03:53
That's what I did too. A lady told the man to be quiet and that she trusts the Commander.Tyradra wrote...
Cazlee wrote...
Persuade + Persaude prevents a crisis as long as you gave them some soldiers.
That might only be if you specifically chose to defend the farmland. I spread my soldiers evenly and the second persuade check didn't work.
I was playing a rogue though with 70+ cunning and I already killed the conspirators. Since you're a warrior with 82 strength maybe intimidating them would work better.
Modifié par Cazlee, 19 mars 2010 - 03:55 .
#31
Posté 19 mars 2010 - 04:12
Cazlee wrote...
That's what I did too. A lady told the man to be quiet and that she trusts the Commander.Tyradra wrote...
Cazlee wrote...
Persuade + Persaude prevents a crisis as long as you gave them some soldiers.
That might only be if you specifically chose to defend the farmland. I spread my soldiers evenly and the second persuade check didn't work.
I was playing a rogue though with 70+ cunning and I already killed the conspirators. Since you're a warrior with 82 strength maybe intimidating them would work better.
That might of been why it worked for you. I spread my army out, didn't do the Wolf quest, when the revolt happened I tried to use my persuade + persuade option and they still attacked me. So I reloaded did the first persuade n opened the grainiers which worked. But at the end they tried it again and force had to be used.
#32
Posté 19 mars 2010 - 04:24
And that's with me trying to appease the people. Jackarses.
#33
Posté 19 mars 2010 - 04:27
Tyradra wrote...
Cazlee wrote...
Persuade + Persaude prevents a crisis as long as you gave them some soldiers.
That might only be if you specifically chose to defend the farmland. I spread my soldiers evenly and the second persuade check didn't work.
I defended the farmlands and persuade + persuade did *not* work for me. Had to kill them. Very sad.
#34
Posté 19 mars 2010 - 04:31
#35
Posté 19 mars 2010 - 04:47
#36
Posté 20 mars 2010 - 01:39
Finally, I had enough and used the Intimidate option on my warrior with his Strength of 90 and threatened to kill their families (kind of a stretch for a character who I've tried to roleplay as being as altruistic and noble as possible). That was the only way I could resolve it without a violent confrontation. Kind of disappointing that I couldn't use the Persuade option successfully despite investing skill points and attribute points toward that end. By the end of it, I expected the one loud-mouth to scream that he was being repressed and that true political power was not derived from some farcical aquatic ceremony.
Modifié par Tattercloak, 20 mars 2010 - 01:40 .
#37
Posté 20 mars 2010 - 01:49
The peasants wanted the granaries open, I persuaded them to back down. (I had 4/4 Coercion and my cunning was a 31 (16+15).) The guard even says he doesn't know how I managed that. But then during the Epilogue, it states that being emboldened by the first successful revolt encouraged more than had to be put down brutally. Now, I can't figure out if this is a bug, or if persuading them really means you're giving in to them, which makes no sense to me. I didn't say I would open the granaries, I just said they had to trust me. Anyone else run into this?
Modifié par LadyDamodred, 20 mars 2010 - 01:51 .
#38
Posté 20 mars 2010 - 02:00
I was of the opinion that if my troops were low that they'd be useless defending the countryside even if I put them all to it.KnightofPhoenix wrote...
Tyradra wrote...
Also, Knight, I told the guy to put soldiers at the roads, countryside and city all equally.
That would make them useless, as you do not have the numbers to defend all of them adequately I am afraid.
I actually don't even remember that option, but I wouldn't even contemplate it.
It'd, realistically, take exponentially more troops to protect an entire open country side, and unwalled farms adequately than it would to defend a city or a trade route. However, without trade a country will die, much less an arling, so I needed trade. To have successful trade I needed the city and the roads.
As there was no option to split my troops something like 75% to the city and 25% to the road, I went with the all places equally and just hoped I'd have the option to create a recruitment drive. Unfortunately there was no such option.
#39
Posté 20 mars 2010 - 05:08
Yes and it made no sense to me either because I didn't give into the mob. I figure it is a bug.LadyDamodred wrote...
I chose to try and protect all three. There did not seem to be any negative consequences to this. Anyone else find something different?
The peasants wanted the granaries open, I persuaded them to back down. (I had 4/4 Coercion and my cunning was a 31 (16+15).) The guard even says he doesn't know how I managed that. But then during the Epilogue, it states that being emboldened by the first successful revolt encouraged more than had to be put down brutally. Now, I can't figure out if this is a bug, or if persuading them really means you're giving in to them, which makes no sense to me. I didn't say I would open the granaries, I just said they had to trust me. Anyone else run into this?
#40
Posté 20 mars 2010 - 05:16
#41
Posté 20 mars 2010 - 05:37
And so I had to kill them.
#42
Posté 18 septembre 2010 - 05:53
Was a fix or a workaround ever found for this bug? I've done my share of research but found nothing so far.
#43
Posté 18 septembre 2010 - 06:06
Basically if you want to resolve it with no loss of life intimidate then threaten them, and their families. It might seem harsh but they are bringing it upon themselves by revolting. Also has anyone else noticed you can kill Eliza Pickton before she shows up in Court. Kinda odd that.
Modifié par Bruddajakka, 18 septembre 2010 - 06:07 .
#44
Posté 18 septembre 2010 - 06:13
Anyway, I did send my troops to guard the roads.
Modifié par Greifvogel, 18 septembre 2010 - 06:13 .
#45
Posté 18 septembre 2010 - 11:44
KnightofPhoenix wrote...
Tyradra wrote...
Also, Knight, I told the guy to put soldiers at the roads, countryside and city all equally.
That would make them useless, as you do not have the numbers to defend all of them adequately I am afraid.
I actually don't even remember that option, but I wouldn't even contemplate it.
Actually, the Warden-Commander can. Choosing to protect everything results in the farmers holding the Warden-Commander in reverence because their lives are saved from the darkspawn attacks and rely on the soldiers to keep order and protect the people of the farms, and Vigil's Keep becomes a trading hub that overshadows even the city of Amaranthine because of their ability to protect the merchants.
#46
Posté 19 septembre 2010 - 02:22
LobselVith8 wrote...
Actually, the Warden-Commander can. Choosing to protect everything results in the farmers holding the Warden-Commander in reverence because their lives are saved from the darkspawn attacks and rely on the soldiers to keep order and protect the people of the farms, and Vigil's Keep becomes a trading hub that overshadows even the city of Amaranthine because of their ability to protect the merchants.
That's the option I went with and while you don't get spectacular results like you do protecting just the trade routes, you don't get anything truly horrible.
From what I've seen on the Wiki, the Peasant Revolt happens no matter what, and if you use the intimadation factor, it keeps them from rebelling again in the epilogue.
Also I found you got better reactions if you imprisioned the deserter instead of killing her or just letting her go. It proved you could be firm, yet fair.
#47
Posté 19 septembre 2010 - 02:24
I could not intimidate them at all it seems.
#48
Posté 19 septembre 2010 - 02:37
Giggles_Manically wrote...
The Rebellion was sad, I ended up killing a bunch of starving poor people.
I could not intimidate them at all it seems.
I have a rogue with maxed coersion, and stupidly high cunning without stat bonuses which is why I can usually make my checks.
I do keep trying warriors and mages, but there's just something about DA rogues that I love playing.
#49
Posté 19 septembre 2010 - 02:41
It really sucked as my mage.Reika wrote...
Giggles_Manically wrote...
The Rebellion was sad, I ended up killing a bunch of starving poor people.
I could not intimidate them at all it seems.
I have a rogue with maxed coersion, and stupidly high cunning without stat bonuses which is why I can usually make my checks.
I do keep trying warriors and mages, but there's just something about DA rogues that I love playing.
I literally incinerated, electrocuted, blew up, and slaughtered them in 10 seconds.
All while Anders and Oghern where calling each other names, from us zoning in, and a banter started.
#50
Posté 19 septembre 2010 - 04:28
Giggles_Manically wrote...
It really sucked as my mage.
I literally incinerated, electrocuted, blew up, and slaughtered them in 10 seconds.
All while Anders and Oghern where calling each other names, from us zoning in, and a banter started.
Ouch!
Though it's kind of funny that it happened so quickly.





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