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Is it possible to persuade the peasants?


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#26
errant_knight

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Myusha wrote...

Tade Routes arn't where Peasants live.


Yes, that's why it's puzzling. Trade routes will prevent starvation, though. I think my peasants are rioting because of darkspawn attacks. It's not at all hard for me to get them to go home, though.

#27
sylvanaerie

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I had the guards do the farmlands (and got an ending where the peasants loved me for protecting them better) but during the peasant revolt I couldn't persuade worth beans (Coersion 4, Cunning 39 without buffs from items worn). I ended up putting it down violently. Had to agree with Garavel, you don't coddle a mob.

I left the conspiracy untouched till this point though so I could kill most of them in the throne room.  Varel said it was peculiar the peasants were revolting and hinted the conspiracy was the cause.  Sure enough, it was a distraction.  When I went in the throne room there they were.

Perhaps that was the writers original intent and its just another case of spotty editing?  Waiting to do the conspiracy made the peasant revolt make more sense to me than when I took care of it earlier in the game.

Modifié par sylvanaerie, 23 mars 2010 - 09:34 .


#28
Xandurpein

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errant_knight wrote...

Myusha wrote...

Tade Routes arn't where Peasants live.


Yes, that's why it's puzzling. Trade routes will prevent starvation, though. I think my peasants are rioting because of darkspawn attacks. It's not at all hard for me to get them to go home, though.


Maybe when you protect the trade routes at least you are not favoring the townspeople over them. That's the only reason I can think of.

#29
Inzhuna

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Hm, I had the riot AFTER I've dealt with the conspirators (with Dark Wolf's help). I have like 80 cunning and the check failed. I chose the option 'Let's try to protect them all'

#30
Cazlee

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Weird, whenever I've chosen to guard the farms or guard everything equally and the conspirators are alive, my second persuade check always fails. However, if I've dealt with the traitors, my second persuade check has always worked. Likely there is another variable at play.

#31
Lycidas

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I dealt with the conspirators (Dark Wolf) and had my soldiers protect the farms. My second persuade check did not work.

Looks like you have to protect the trade routes.

#32
Cazlee

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it looks like the second persuade option for the food riot also fails if you didn't put the deserter in jail.

#33
Darth Wraith

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Cazlee wrote...

it looks like the second persuade option for the food riot also fails if you didn't put the deserter in jail.

Ah, that explains it. I have rank 4 Coercion, had dealt with the conspirators with the help of the Black Wolf and had set my soldiers to guard the farms, town and trade routes equally. My second persuasion attempt still failed and I had to put the peasants down hard.

#34
KnightofPhoenix

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The peasant revolt happens regardless of what you do. And from what I understood, persuasion would not prevent riots in the future, where they will have to be put down by the sword. So the option that works everytime and saves lives is to threaten to slaugther them and their families.

#35
LadyDamodred

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Which still makes no sense to me, to be honest.

#36
Inzhuna

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Deserter? Which deserter? O_o

#37
AndreaDraco

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I guess he was talking about Alex, the sheperder.

#38
Nioxide

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Playing PC version. I have rank 4 coercion, but only 16 cunning. Haven't finished the entire game as yet, just saying what I've seen so far.



1) Ensure that you decide to protect everything

2) Use the Dark Wolf and kill the traitors at the abandoned farm

3) Solve Wendwood, i.e. get the trade routes to flow and have 2 merchants at the keep

3) During the peasent riot, I used the 2nd persuade option and the old lady peasent said that I had my guards at her farm and that was good enough for her.



So no-one died...but when I went to Ameranthine at the end of the main plot quest, I was told the city was already lost and it was not worth trying to save it. This really depressed me heh. Unfortunatley, my game crashed as I was trying to save the city, so I'll update when I get the chance.

#39
Inzhuna

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Oh, the thief. Whatever does he have to do with the riots? Or is it if you show him mercy, then the peasants think you're weak so they go to storm the castle?

#40
Inzhuna

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Nioxide, my situation was exactly the same as you describe, yet my check failed. I have 1 rank in coercion but nearly 90 cunning though. Doesn't each rank in coercion give you like a +10 bonus for cunning for Persuade checks?

#41
KnightofPhoenix

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Inzhuna wrote...

Deserter? Which deserter? O_o


No it isn't the thief. There is a female soldier who abandonned her post to check up on her family. She has been accused of desertion. We have 4 options. Execute her, emprison her, tell her to bring her family to the keep, let her go.

#42
SurelyForth

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I have never dealt with the conspiracy before it comes back to me, nor do I protect anything but the trade routes, and I have quelled the riot with the first [Persuade] twice.

#43
KnightofPhoenix

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SurelyForth wrote...

I have never dealt with the conspiracy before it comes back to me, nor do I protect anything but the trade routes, and I have quelled the riot with the first [Persuade] twice.


Do they revolt again in the epilogue?

#44
SurelyForth

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KnightofPhoenix wrote...

SurelyForth wrote...

I have never dealt with the conspiracy before it comes back to me, nor do I protect anything but the trade routes, and I have quelled the riot with the first [Persuade] twice.


Do they revolt again in the epilogue?


I honestly cannot remember. I know they didn't exactly flourish but I don't recall any sort of renewed revolt.

#45
sylvanaerie

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KnightofPhoenix wrote...

The peasant revolt happens regardless of what you do. And from what I understood, persuasion would not prevent riots in the future, where they will have to be put down by the sword. So the option that works everytime and saves lives is to threaten to slaugther them and their families.


I tried that too and still ended up having to fight them.  I have done it with clearing the conspiracy first and have done it with the conspirators still around and that second persuade always fails. Intimidate always fails (for me).  Finally I just said screw it and let the bodies hit the floor.  I figured better a few peasants now than having to put down more riots (and more cost in lives) later.

Not sure, did you spare Alec the shepard too? I did and I got the Silver Knights ending but maybe if you don't execute him it may have an affect on the peasant riot? Just trying to find what might work for me.

The second time when I let the conspirators come to me, it just made more sense storyline wise so I went with it. Epilogue said the peasants loved me cause i had sent soldiers to try to protect the farms (as best they could) so I was happy with that.

#46
Inzhuna

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KnightofPhoenix wrote...

Inzhuna wrote...

Deserter? Which deserter? O_o


No it isn't the thief. There is a female soldier who abandonned her post to check up on her family. She has been accused of desertion. We have 4 options. Execute her, emprison her, tell her to bring her family to the keep, let her go.


When does this trigger? Hasn't happened to me in my playthrough. Possibly the Assault has overriden it.

#47
ejoslin

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KnightofPhoenix wrote...

SurelyForth wrote...

I have never dealt with the conspiracy before it comes back to me, nor do I protect anything but the trade routes, and I have quelled the riot with the first [Persuade] twice.


Do they revolt again in the epilogue?


They did in mine, but it had more to do with a certain decision I made which seemed very Grey Warden-esque.

#48
Cazlee

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If you didn't stop the conspiracy, you will have to judge a murderer instead of the deserter in court

#49
KnightofPhoenix

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sylvanaerie wrote...

KnightofPhoenix wrote...

The peasant revolt happens regardless of what you do. And from what I understood, persuasion would not prevent riots in the future, where they will have to be put down by the sword. So the option that works everytime and saves lives is to threaten to slaugther them and their families.


I tried that too and still ended up having to fight them.  I have done it with clearing the conspiracy first and have done it with the conspirators still around and that second persuade always fails. Intimidate always fails (for me).  Finally I just said screw it and let the bodies hit the floor.  I figured better a few peasants now than having to put down more riots (and more cost in lives) later.

Not sure, did you spare Alec the shepard too? I did and I got the Silver Knights ending but maybe if you don't execute him it may have an affect on the peasant riot? Just trying to find what might work for me.

The second time when I let the conspirators come to me, it just made more sense storyline wise so I went with it. Epilogue said the peasants loved me cause i had sent soldiers to try to protect the farms (as best they could) so I was happy with that.


I delt with the conspirators by taking "guests" form each nobility. I had Alec flogged, the deserter was executed and I persuaded one of the banns to give his bridge to the Howe supporter. I had about 50+ stregngth.

When using intimidation on the rioters, two new options appear. Either tell them to leave, which won't work.
Or tell them that they will all die and their families will suffer, which will work. And they never dare riot again.

That's what happened in my playthrough.

#50
Cazlee

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the conspiracy's affect on the mob is inconsistent. if the conspirac is active it will make the food riot's second persuade check fail, but it doesn't affect the guard riot's second persuade check.