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Is it possible to persuade the peasants?


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#51
sylvanaerie

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hmmm Okay very different choices from my playthrough (I got the murderer instead of the deserter) and took Alec into the Army. Used the Dark Wolf...My strength was the same and I got the intimidate options you list but I think my different choices changed them actually believing I would back up my words. Where did you send your troops? Thanks KnightofPhoenix! I may try that if I play it again.



OH did they revolt later in the epilogue? They didn't in my playthrough but I guess once was enough for them, they lacked the stomach for a second and the epilogue said the WC was liked because I had sent troops to the farms to protect as well as they could.

#52
Ignus Burns

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Cazlee wrote...

Yes, there's another thread on this topic. It looks like if you dealt with the conspirators AND sent some soldiers to defend the peasants then the second persuade option will work.

I succeeded with 16 Cunning, 4 ranks and having dealt with the conspirators.

I didn't send soldiers to protect the farms, I sent them to protect the trade routes instead.

#53
Nioxide

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Inzhuna wrote...

Nioxide, my situation was exactly the same as you describe, yet my check failed. I have 1 rank in coercion but nearly 90 cunning though. Doesn't each rank in coercion give you like a +10 bonus for cunning for Persuade checks?


Only other things I can add are that Alec the farmer was allowed into the Army, and since I used Dark Wolf, I got the deserter. I gave her 1 yr in jail since it seemed like the middle ground.

#54
Ignus Burns

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Nioxide wrote...

Inzhuna wrote...

Nioxide, my situation was exactly the same as you describe, yet my check failed. I have 1 rank in coercion but nearly 90 cunning though. Doesn't each rank in coercion give you like a +10 bonus for cunning for Persuade checks?


Only other things I can add are that Alec the farmer was allowed into the Army, and since I used Dark Wolf, I got the deserter. I gave her 1 yr in jail since it seemed like the middle ground.

To further on my previous post, this is exactly what I did too.

#55
Sannox

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I used Dark Wolf and I got a murderer.

#56
Robotdragonfly

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On my first playthrough I had the guards 'Protect what they can' and also went down the Dark Wolf route. When the peasants rioted I used both Persuade options and a woman said: "The Commander keeps my home safe, that's all I need." and the peasants dispersed. This was with 16 cunning and full points in the Coercion talent.

In my second playthrough I went down the 'Protect all you can' route again, but this time I decided to wait for the conspirators to set a trap for me. I had the same amount of coercion and cunning as my first playthrough but the second persuade option did NOT work; the way I stopped a fight was to agree to open the granaries. I still got attacked when I went inside the keep by the conspirator and some crows.

I'm not sure if the rioters has anything to do with the troop-allocation option, but I do think it has something to do with which route you take with the conspirators (Dark Wolf or waiting for them to set a trap).

Hope this helps despite my rambling. :)

Modifié par Robotdragonfly, 23 mars 2010 - 02:04 .


#57
Inzhuna

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Sannox wrote...

I used Dark Wolf and I got a murderer.


Same here.
I am now really, really confused about how this all works.

#58
FeelThePaint

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its worked for me 3/3 times, full coercion on all characters, all of them defending trade routes. I didnt find this to be a challenge at all, they give in at the second persuade option each time. I didnt even solve the conspiracy the second time, and one of my chars doesnt have any high cunning to speak of...

#59
Inzhuna

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But it worked for some people who chose to protect all, not just focus on trade routes! very weird.

#60
Reinoc

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I protected everything, went the Dark Wolf way, got the farmer in the army and sent the deserter in jail. Full Coercion, low cunning (well, 30 with all bonuses). At the second persuade the old lady said I protected her or something. Can this be from a side quest, maybe the one where a farm is attacked by bandits, or the girl kidnapped?

#61
sylvanaerie

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I think its like KnightofPhoenix posted maybe. Being a bit more of a harder person got him the intimidate than my approach did. My first persuade worked but my second never did regardless of what combination I did. And they didn't get intimidated by my Intimidate check.



However at the end I had no further revolts and the peasants all loved the warden cause she had protected them (with troop deployments). So it worked out in the end. Just wondering what combo gets you no revolts (Barring giving them food cause apparently that initiates more loss of life in the epilogues).

#62
KnightofPhoenix

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sylvanaerie wrote...

hmmm Okay very different choices from my playthrough (I got the murderer instead of the deserter) and took Alec into the Army. Used the Dark Wolf...My strength was the same and I got the intimidate options you list but I think my different choices changed them actually believing I would back up my words. Where did you send your troops? Thanks KnightofPhoenix! I may try that if I play it again.

OH did they revolt later in the epilogue? They didn't in my playthrough but I guess once was enough for them, they lacked the stomach for a second and the epilogue said the WC was liked because I had sent troops to the farms to protect as well as they could.


I sent my troops to defend the city.
And no they did not revolt afterwards.

#63
Viglin

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Cazlee wrote...

Yes, there's another thread on this topic. It looks like if you dealt with the conspirators AND sent some soldiers to defend the peasants then the second persuade option will work.



This did not work for me, ld l have tier 4 and 40 Cunning.

#64
KnightofPhoenix

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Inzhuna wrote...

But it worked for some people who chose to protect all, not just focus on trade routes! very weird.


Politics is supposed to be very confusing. Awakening nailed it.

#65
Viglin

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KnightofPhoenix wrote...

The peasant revolt happens regardless of what you do. And from what I understood, persuasion would not prevent riots in the future, where they will have to be put down by the sword. So the option that works everytime and saves lives is to threaten to slaugther them and their families.


Um no, l have given them grain and they did not attack.

#66
krylo

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Viglin wrote...

KnightofPhoenix wrote...

The peasant revolt happens regardless of what you do. And from what I understood, persuasion would not prevent riots in the future, where they will have to be put down by the sword. So the option that works everytime and saves lives is to threaten to slaugther them and their families.


Um no, l have given them grain and they did not attack.

They do in the epilogue.

#67
Addai

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I succeeded in the persuasion checks and got them to disperse; protected all; and the ingrates revolted in the epilogue anyway. Feh! Hang 'em!

#68
Sarah1281

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Since the Howe supporter who wants your ally's bridge is one of the conspirators (and usually dead by the time she lays claim to the bridge) I really, REALLY don't want to just hand it over to her. Are there any negative results for giving the guy back his bridge?

#69
Cazlee

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If you sent some troops to protect the farms, the peasants will revolt due to food shortages. Not dealing with the conspiracy will cause the second persaude check to fail, and not sending the deserter to prison during court will cause the check to fail (you either get a deserter or murderer depending on how you've dealt with the conspiracy).

If you did not sent any troops to protect the farms, the peasants revolt because they want protection. Unlike the other riot, nothing seems to cause the second persaude checks to fail, which is very inconsistent imo and maybe a glitch.


The reason the peasants may revolt again in the epilogue may not be so much due to your way of handling
them (intimidate vs. persuade), but their motivation behind the revolt. The captain says "give them an inch, they want a mile". The only thing the peasants want in the beginning of the game is protection for their land.  Thinking about the option logically, both choices that allow you to put guards on the farms make the guards ineffective. It's not a good thing to do. And if you give into the peasants' first request, the next thing they expect is for you to open the granaries. Giving into their first request might actually be the beginning of the snowball, its effects only later seen during the epilogue.  

Modifié par Cazlee, 23 mars 2010 - 07:24 .


#70
Inzhuna

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KnightofPhoenix wrote...

Inzhuna wrote...

But it worked for some people who chose to protect all, not just focus on trade routes! very weird.


Politics is supposed to be very confusing. Awakening nailed it.


Haha, you tell me. I'm doing a degree in Politics.

#71
KnightofPhoenix

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Inzhuna wrote...

KnightofPhoenix wrote...

Inzhuna wrote...

But it worked for some people who chose to protect all, not just focus on trade routes! very weird.


Politics is supposed to be very confusing. Awakening nailed it.


Haha, you tell me. I'm doing a degree in Politics.


Same here Posted Image

#72
casedawgz

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KnightofPhoenix wrote...

Inzhuna wrote...

KnightofPhoenix wrote...

Inzhuna wrote...

But it worked for some people who chose to protect all, not just focus on trade routes! very weird.


Politics is supposed to be very confusing. Awakening nailed it.


Haha, you tell me. I'm doing a degree in Politics.


Same here Posted Image


Ditto.