Is it possible to persuade the peasants?
#51
Posté 23 mars 2010 - 12:14
OH did they revolt later in the epilogue? They didn't in my playthrough but I guess once was enough for them, they lacked the stomach for a second and the epilogue said the WC was liked because I had sent troops to the farms to protect as well as they could.
#52
Posté 23 mars 2010 - 01:38
I succeeded with 16 Cunning, 4 ranks and having dealt with the conspirators.Cazlee wrote...
Yes, there's another thread on this topic. It looks like if you dealt with the conspirators AND sent some soldiers to defend the peasants then the second persuade option will work.
I didn't send soldiers to protect the farms, I sent them to protect the trade routes instead.
#53
Posté 23 mars 2010 - 01:40
Inzhuna wrote...
Nioxide, my situation was exactly the same as you describe, yet my check failed. I have 1 rank in coercion but nearly 90 cunning though. Doesn't each rank in coercion give you like a +10 bonus for cunning for Persuade checks?
Only other things I can add are that Alec the farmer was allowed into the Army, and since I used Dark Wolf, I got the deserter. I gave her 1 yr in jail since it seemed like the middle ground.
#54
Posté 23 mars 2010 - 01:44
To further on my previous post, this is exactly what I did too.Nioxide wrote...
Inzhuna wrote...
Nioxide, my situation was exactly the same as you describe, yet my check failed. I have 1 rank in coercion but nearly 90 cunning though. Doesn't each rank in coercion give you like a +10 bonus for cunning for Persuade checks?
Only other things I can add are that Alec the farmer was allowed into the Army, and since I used Dark Wolf, I got the deserter. I gave her 1 yr in jail since it seemed like the middle ground.
#55
Posté 23 mars 2010 - 01:57
#56
Posté 23 mars 2010 - 02:02
In my second playthrough I went down the 'Protect all you can' route again, but this time I decided to wait for the conspirators to set a trap for me. I had the same amount of coercion and cunning as my first playthrough but the second persuade option did NOT work; the way I stopped a fight was to agree to open the granaries. I still got attacked when I went inside the keep by the conspirator and some crows.
I'm not sure if the rioters has anything to do with the troop-allocation option, but I do think it has something to do with which route you take with the conspirators (Dark Wolf or waiting for them to set a trap).
Hope this helps despite my rambling.
Modifié par Robotdragonfly, 23 mars 2010 - 02:04 .
#57
Posté 23 mars 2010 - 02:08
Sannox wrote...
I used Dark Wolf and I got a murderer.
Same here.
I am now really, really confused about how this all works.
#58
Posté 23 mars 2010 - 02:14
#59
Posté 23 mars 2010 - 02:30
#60
Posté 23 mars 2010 - 02:41
#61
Posté 23 mars 2010 - 02:48
However at the end I had no further revolts and the peasants all loved the warden cause she had protected them (with troop deployments). So it worked out in the end. Just wondering what combo gets you no revolts (Barring giving them food cause apparently that initiates more loss of life in the epilogues).
#62
Posté 23 mars 2010 - 03:11
sylvanaerie wrote...
hmmm Okay very different choices from my playthrough (I got the murderer instead of the deserter) and took Alec into the Army. Used the Dark Wolf...My strength was the same and I got the intimidate options you list but I think my different choices changed them actually believing I would back up my words. Where did you send your troops? Thanks KnightofPhoenix! I may try that if I play it again.
OH did they revolt later in the epilogue? They didn't in my playthrough but I guess once was enough for them, they lacked the stomach for a second and the epilogue said the WC was liked because I had sent troops to the farms to protect as well as they could.
I sent my troops to defend the city.
And no they did not revolt afterwards.
#63
Posté 23 mars 2010 - 03:17
Cazlee wrote...
Yes, there's another thread on this topic. It looks like if you dealt with the conspirators AND sent some soldiers to defend the peasants then the second persuade option will work.
This did not work for me, ld l have tier 4 and 40 Cunning.
#64
Posté 23 mars 2010 - 03:18
Inzhuna wrote...
But it worked for some people who chose to protect all, not just focus on trade routes! very weird.
Politics is supposed to be very confusing. Awakening nailed it.
#65
Posté 23 mars 2010 - 03:20
KnightofPhoenix wrote...
The peasant revolt happens regardless of what you do. And from what I understood, persuasion would not prevent riots in the future, where they will have to be put down by the sword. So the option that works everytime and saves lives is to threaten to slaugther them and their families.
Um no, l have given them grain and they did not attack.
#66
Posté 23 mars 2010 - 03:24
They do in the epilogue.Viglin wrote...
KnightofPhoenix wrote...
The peasant revolt happens regardless of what you do. And from what I understood, persuasion would not prevent riots in the future, where they will have to be put down by the sword. So the option that works everytime and saves lives is to threaten to slaugther them and their families.
Um no, l have given them grain and they did not attack.
#67
Posté 23 mars 2010 - 03:28
#68
Posté 23 mars 2010 - 03:57
#69
Posté 23 mars 2010 - 07:02
If you did not sent any troops to protect the farms, the peasants revolt because they want protection. Unlike the other riot, nothing seems to cause the second persaude checks to fail, which is very inconsistent imo and maybe a glitch.
The reason the peasants may revolt again in the epilogue may not be so much due to your way of handling
them (intimidate vs. persuade), but their motivation behind the revolt. The captain says "give them an inch, they want a mile". The only thing the peasants want in the beginning of the game is protection for their land. Thinking about the option logically, both choices that allow you to put guards on the farms make the guards ineffective. It's not a good thing to do. And if you give into the peasants' first request, the next thing they expect is for you to open the granaries. Giving into their first request might actually be the beginning of the snowball, its effects only later seen during the epilogue.
Modifié par Cazlee, 23 mars 2010 - 07:24 .
#70
Posté 24 mars 2010 - 03:18
KnightofPhoenix wrote...
Inzhuna wrote...
But it worked for some people who chose to protect all, not just focus on trade routes! very weird.
Politics is supposed to be very confusing. Awakening nailed it.
Haha, you tell me. I'm doing a degree in Politics.
#71
Posté 24 mars 2010 - 03:51
Inzhuna wrote...
KnightofPhoenix wrote...
Inzhuna wrote...
But it worked for some people who chose to protect all, not just focus on trade routes! very weird.
Politics is supposed to be very confusing. Awakening nailed it.
Haha, you tell me. I'm doing a degree in Politics.
Same here
#72
Posté 24 mars 2010 - 04:08
KnightofPhoenix wrote...
Inzhuna wrote...
KnightofPhoenix wrote...
Inzhuna wrote...
But it worked for some people who chose to protect all, not just focus on trade routes! very weird.
Politics is supposed to be very confusing. Awakening nailed it.
Haha, you tell me. I'm doing a degree in Politics.
Same here
Ditto.





Retour en haut






