After playing a game like this... I must ask myself... Why the hell did I ever think....
#51
Posté 08 novembre 2009 - 12:44
#52
Posté 08 novembre 2009 - 12:49
madskillet wrote...
Tiskenburdle wrote...
Oblivion is a Simulation style RPG... I spent countless hours protecting my forest grove from bandits, while occasionally venturing off to complete a quest.. I simply can't do that in Dragon Age. Does that make Dragon Age inferior?
lol, WHAT? how is that fun at all? what was the point? you know an rpg is bad when you have to pretend like that.
People do it in the pen and paper RPGs all the time, I don't see why it any worse to do it in a game like Oblivion.
#53
Posté 08 novembre 2009 - 12:58
bobnolan wrote...
madskillet wrote...
Tiskenburdle wrote...
Oblivion is a Simulation style RPG... I spent countless hours protecting my forest grove from bandits, while occasionally venturing off to complete a quest.. I simply can't do that in Dragon Age. Does that make Dragon Age inferior?
lol, WHAT? how is that fun at all? what was the point? you know an rpg is bad when you have to pretend like that.
People do it in the pen and paper RPGs all the time, I don't see why it any worse to do it in a game like Oblivion.
in pen and paper the "game world" knows what you're doing. there is a purpose. when you're doing it for no reason it's pretty much pointless. you aren't affecting anything. what is being accomplished and acknowledged by the game?
Modifié par madskillet, 08 novembre 2009 - 01:00 .
#54
Posté 08 novembre 2009 - 12:59
bobnolan wrote...
madskillet wrote...
Tiskenburdle wrote...
Oblivion is a Simulation style RPG... I spent countless hours protecting my forest grove from bandits, while occasionally venturing off to complete a quest.. I simply can't do that in Dragon Age. Does that make Dragon Age inferior?
lol, WHAT? how is that fun at all? what was the point? you know an rpg is bad when you have to pretend like that.
People do it in the pen and paper RPGs all the time, I don't see why it any worse to do it in a game like Oblivion.
Because an RPG shouldn't make you have to pretend to such an extreme unless you really want to. Sure we all think like our character when playing Dragon Age: "How would he/she answer this; how does his/her background influence this decision?"
But if you find yourself making up quests or storylines.... Come on.
#55
Posté 08 novembre 2009 - 01:02
vertigofm wrote...
bobnolan wrote...
madskillet wrote...
Tiskenburdle wrote...
Oblivion is a Simulation style RPG... I spent countless hours protecting my forest grove from bandits, while occasionally venturing off to complete a quest.. I simply can't do that in Dragon Age. Does that make Dragon Age inferior?
lol, WHAT? how is that fun at all? what was the point? you know an rpg is bad when you have to pretend like that.
People do it in the pen and paper RPGs all the time, I don't see why it any worse to do it in a game like Oblivion.
Because an RPG shouldn't make you have to pretend to such an extreme unless you really want to. Sure we all think like our character when playing Dragon Age: "How would he/she answer this; how does his/her background influence this decision?"
But if you find yourself making up quests or storylines.... Come on.
lack of content and direction can cause this(oblivion, morrowind, and fallout 3). though i would rather just stop playing than to make stuff that has no bearing on the game.
Modifié par madskillet, 08 novembre 2009 - 01:04 .
#56
Posté 08 novembre 2009 - 01:05
It's really unbearable ... the game is far from being perfect.
However, years back (Oblivion) many things just were not *pssoble* ... the machines were too slow. Before anyone argues, you don't need *all* the CPU power for the graphics ... the environment engine, AI etc they all need MIPS...
So, please, once more: don't compare a 2009 game to all the old games ... (in 5 years there'll come out a new CRPG and we'll laugh at DA:O - this future-CRPG I'm talking about is very likely from Bioware, too).
#57
Posté 08 novembre 2009 - 01:07
#58
Posté 08 novembre 2009 - 01:55
I must be in the minority here. I still have Oblivion on my computer. I've played over 100 hours on it. It and Fallout 3 have been my favorates... that is until I started Dragon Age. Oblivion has gotten boring now but only because I've completed every quest. Now it's just roaming around and clearing out caves.
#59
Posté 08 novembre 2009 - 02:53
FalloutBoy wrote...
vertigofm wrote...
That Oblivion was a "good RPG".
Good question. I played Oblivion for about 30 hours, and while I enjoyed how real the world felt at first, over time I grew to hate it for how repetitive it was. I played Arena and Daggerfall also. I had the exact same issues with those as well. While Oblivion was, by far, the best of the four, it was really just a time-waster between better games.
Now FO3 on the other hand I really loved, though the mile-wide plot holes near the end were disappointing. And Dragon Age puts them all to shame.
EDIT: Stop with the excuses already. They are not different genres. They are different games in the RPG genre. To suggest otherwise only show that you are afraid to put Oblivion up for direct comparison. It's nothing against you personally if you played Oblivion for 200 hours. It is inevitable that a better game would get made eventually.
exactly.
iv put well over 2k hours into Obliv 4 only with well over 500+ mods installed that game ain't even worth playing without mods after 20hours.
FO3 was great but it lacks content another game that gets ran by modding.
DAO on other hand i love it to death only thing i hate is it ends & isn't open world if we could somehow mod it to not end when ya beat the game to just mess around i can see DAO geting better.
allrdy beat the game 2 times going on my 3rd as a warrior agian to have fun.
just wish game didn't end when ya beat it . like some RPG's giving the option to cont the game.
#60
Posté 08 novembre 2009 - 03:05
vertigofm wrote...
That Oblivion was a "good RPG". I almost have nightmares about that game now- you couldn't pay me to pick it up again.
Ughhhhh...... The rigid boring wax figures they call NPC's. The horrible dialogue. The stupid story. The lack of immersion. The pointless classes and skills.
"Stop right there lawbreaker!"
"Blah blah blah Mehrunes Dagon blah blah blah".
Oh and I loved exploring the "VAST OPEN WORLD".... What good is an open world if every cave is a carbon copy of the last cave with generic loot. Oh what's that? It's a glass sword with a name? Oh it looks the same? Oh it hits but has electricity damage? Oh it has to be recharged?
Oh what's that? A "boss" fight that involves running like an idiot frantically clicking the mouse.
God help us... Anyway, this is a great game. It's not perfect but stack it against Oblivion, NWN2, etc.... and it's the best RPG we've had since Baldur's Gate 2. Probably not as good- but close.
I've never been able to get into the whole Morrowind series. I've tried a couple times due to how much some people hype those games but it's never kept my interest. My main gripe was I never really felt like my character had a purpose in those games and the quests just didn't hold my interest. It was nice to see a game that had so much land open to exploring, but yeah I have to say it was rather dissappointing how much of it ended up being the same old thing over and over again within that open world least to me.
All the more power to those that do enjoy those type of games though. I like sandbox themed games, but I prefer those more within the realm of an mmorpg not a single player rpg.
#61
Posté 08 novembre 2009 - 03:14
Tesslyn wrote...
Dragon Age, interface feels a little clunky and theres not much free exploration which might be a hindrance on later playthroughs.. BUT.. Its still the best RPG ever made so far.
Because it totally hinders Baldur's Gate 2.
#62
Posté 08 novembre 2009 - 03:26
#63
Posté 08 novembre 2009 - 03:29
FalloutBoy wrote...
EDIT: Stop with the excuses already. They are not different genres. They are different games in the RPG genre. To suggest otherwise only show that you are afraid to put Oblivion up for direct comparison. It's nothing against you personally if you played Oblivion for 200 hours. It is inevitable that a better game would get made eventually.
I disagree a bit. They are indeed both RPGs, and can be compared to a certain extend. Personally, I found that DAO offers a much better experience overall. I'm definitely not afraid to put Oblivion in direct comparison.
However, an action RPG is very different from a tactical/classic RPG. It's kind of like comparing Goldeneye to Rainbow Six. Both have guns, both let you shoot people, but they offer very distinct gameplay experiences. DAO to Oblivion isn't apples to oranges, but there are a few key differences between the two; some people will like aspects of Oblivion that don't show up in DAO, and vice versa. At some point you have to judge a game based on its own merit, not just compared to others. Personally, I think both Oblivion and DAO stand on their feet, but the latter happens to be a lot taller in my book.
#64
Posté 08 novembre 2009 - 03:30
Scaling? In Oblivion there was a way around it, if you were so inclined. Personally, scaling enemies is fine.
#65
Posté 08 novembre 2009 - 03:32
"Apple showed me how orange is inferior."
#66
Posté 08 novembre 2009 - 03:33
madskillet wrote...
bobnolan wrote...
madskillet wrote...
Tiskenburdle wrote...
Oblivion is a Simulation style RPG... I spent countless hours protecting my forest grove from bandits, while occasionally venturing off to complete a quest.. I simply can't do that in Dragon Age. Does that make Dragon Age inferior?
lol, WHAT? how is that fun at all? what was the point? you know an rpg is bad when you have to pretend like that.
People do it in the pen and paper RPGs all the time, I don't see why it any worse to do it in a game like Oblivion.
in pen and paper the "game world" knows what you're doing. there is a purpose. when you're doing it for no reason it's pretty much pointless. you aren't affecting anything. what is being accomplished and acknowledged by the game?
Simple. He found it fun.
#67
Posté 08 novembre 2009 - 03:38
I'm okay with Oblivion and Fallout 3, but they seem pretty much a copy of one another just with a different thematic setting.
I loved playing KOTOR and Fallout 1,2 and Tactics. I love tactical RPGs such as Lionheart, Tactics Ogre, and Final Fantasy Tactcs and such so this game really appeals to me, its a great combo of tactical roleplaying in real time and strategic gameplay. Sure there's always the strategy where one pulls, and the rest prepares to fight, but thats a strategy that you do not really need to use.
I would say the story is much stronger than that of the Elder Scroll games (I have played only 20 hours of it) and its much more linear than those games.
I'm impressed with the game, but not game support.
#68
Posté 08 novembre 2009 - 03:53
madskillet wrote...
in pen and paper the "game world" knows what you're doing. there is a purpose. when you're doing it for no reason it's pretty much pointless. you aren't affecting anything. what is being accomplished and acknowledged by the game?
I think you may be creating arbitrary distinctions... The "game world" no more knows what you're doing in PNP than oblivion.. In fact the game world knows nothing. I know what you're getting at though, In PnP the DM can say, "Okay, you've killed 50 bandits and destroyed the bandit uprising. " "The bandit leader was carrying this powerful staff of Druid Awesomeness."
The only difference here is that someone else tells you the bandits are all dead. The presence of a second party doesn't make it any more real.. Not even if that second party is the video game itself. It's all in your imagination anyway.
You might say, "But what about the Druid staff of Awesomeness, or the fact that the world changes". That's somewhat valid, Both of those allow the experience to feel more real, you get a reward and world changes.. I often created my Oblivion mod's to suit what I felt was happening in the game.. The world did change for me, and I got that staff... But I know you're going to feel the game is inferior because I had to do that.. That's your right. But I never felt that way.. I enjoyed the whole process.
The life of a Grey Warden is far more fleshed out in DA:O. I could be a Grey Warden in Oblivion if I wanted to, but DA:O does a very good job of fleshing that life out for me. But what if I want to be a Druid, or Vampire, or Lich, or sentient Wisp for that matter? My point is that it's far easier to create that fantasy in an open world that doesn't limit my direction or breadth of movement as much. That is what Sandbox games are great at. Provided a little imagination or work, you can pretend to be almost anything. If that's not your thing, that's cool. My argument was never that Oblivion was as good of a game, or that people should like it just as much, only that they can't be compared by the same merits. I however have enjoyed Oblivion at least as much as Dragon Age thus far. But that doesn't take away the glory of Dragon Age for me.
#69
Posté 08 novembre 2009 - 04:37
Oblivion and Morrowind try for something different but in the end what holds them back is the storylines they try and keep. You are free to go wherever and do whatever but in the end your drawn back to their lacklustre storylines. If they dropped those entirely they would have been better off.
What they would be better doing is have story created through actions in the game. Like in Morrowind you could join the Mages guild and the Fighters guild and the Thieves guild and the three different noble houses. If they had put their story work into how these different factions interacted and made rising in them lead to conflicts with the others and create new situation between the factions then you would have a cool sandbox style game. Instead it all became pretty meaningless after awhile and the only reason to do anything was to increase your skills.
#70
Posté 08 novembre 2009 - 04:44
Dragon Age Origins, imo, is the best rpg to come in ages.
#71
Posté 08 novembre 2009 - 04:44
vertigofm wrote...
That Oblivion was a "good RPG". I almost have nightmares about that game now- you couldn't pay me to pick it up again.
Ughhhhh...... The rigid boring wax figures they call NPC's. The horrible dialogue. The stupid story. The lack of immersion. The pointless classes and skills.
"Stop right there lawbreaker!"
"Blah blah blah Mehrunes Dagon blah blah blah".
Oh and I loved exploring the "VAST OPEN WORLD".... What good is an open world if every cave is a carbon copy of the last cave with generic loot. Oh what's that? It's a glass sword with a name? Oh it looks the same? Oh it hits but has electricity damage? Oh it has to be recharged?
Oh what's that? A "boss" fight that involves running like an idiot frantically clicking the mouse.
God help us... Anyway, this is a great game. It's not perfect but stack it against Oblivion, NWN2, etc.... and it's the best RPG we've had since Baldur's Gate 2. Probably not as good- but close.
Oh look someone is loving his new toy and rejecting his old. DA:O is the world greatest until the next new one comes along. Nothing to see here people! Move along!
#72
Posté 08 novembre 2009 - 05:01
The Blue bird wrote...
danielkx wrote...
Bethesda is one of the worst developers around.
.
Really? so being the No. 11 Game developer ON THE PLANET (through annual revenue) makes them bad eh? Good to know, guess Rockstar and Nintendo suck too.
I didn't know that sells = quality. That means titanic is by far the greatest movie of all time (or by infilation, Gone With the Wind).
And yes, Rockstar and Nintendo suck too, Rockstar more than Nintendo.
The GTA games are just utterly terrible.
#73
Posté 08 novembre 2009 - 05:28
#74
Posté 08 novembre 2009 - 05:33
Add to that the origins issue - Im a Dalish Elf and from the start I developed a prejudice to humans although I am trying to learn. however everytime I hear the words 'Maker', it annoys me because it was by the 'Maker's will' that we pretty much lost our home. And it reflects in my behaviour in the game. Everything is so intricate, so customised, so polished - so much detail.
It is amazing. This is what quality is and I don't recall the last time I saw this much quality in a game (perhaps Valve is the only other developer to develop games of this quality and even then I'd say they have a far easier time as RPGs are a completely different beast).
Bravo Bioware. Bravo.
#75
Posté 08 novembre 2009 - 05:34
DevilShootsDevil wrote...
Fanboys are amusing.
No I think people that make short comments that they think are 'cool' are the most amusing of all.





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