Aller au contenu

Photo

After playing a game like this... I must ask myself... Why the hell did I ever think....


  • Veuillez vous connecter pour répondre
126 réponses à ce sujet

#101
Seraosha

Seraosha
  • Members
  • 217 messages

Default137 wrote...

Once again, it boils down to opinion, not fact.

I liked Oblivion, I set up my own story there, and set out on my own adventure, I made a few mods that enhanced this adventure, and I had a really great time, it felt like a really well written DnD session, which the only ending being my own imagination.

I also like Dragon Age Origins, its more linear, and the story is not my own, but its obviously written very well, I will remember the characters, and the story for some time, however, it is not my story, it is my characters story, and the world is forced on me.

Saying either is a bad game is just being silly, they are both good, its a matter of opinion, especially when you read the opinions as to why most of you have, saying one game is better due to story, would be like me saying Spellforce is a far greater game then DA:O due to the better RTS control, and addition.


This. I also love what you did with your Khajit by the way. It sounds amazing! :-)

#102
Guest_Kamenwati_*

Guest_Kamenwati_*
  • Guests
I never could get into oblivion, I have owned it for 2 or 3+ years and never made it more than 5 hours in. I don't know what it is but I don't like it.

#103
KingSarevok

KingSarevok
  • Members
  • 139 messages
I never tried Oblivion, mainly because Morrowind was so damn bad and boring.

#104
Guest_ffrsnk_*

Guest_ffrsnk_*
  • Guests
I would treat Oblivion and Dragon Age as 2 separate games with different ways of exploring and telling a story, the amount of immersion varies between the two.

#105
Gidzen

Gidzen
  • Members
  • 121 messages

EmperorEnder wrote...

I gave Oblivion a few grueling weeks but finally just had to put it down. I kept up the mantra of "maybe if it play it a bit more" as long as I could, but it failed to ever enthrall me. The leveling system was horrid, the dialogue was mind-numbing, the characters uninspired. I had high aspirations for it following the preface, but that was sadly the most entertaining part of the game for me. After getting a hang of the combat, it become ridiculously easy regardless of the difficulty setting. Following the initial exploring, a bit of dungeon crawling, some questing, I was left with the constant feeling of familiarity which made things horribly monotone.


I can get into sandbox games. The appeal of creating your own character, developing his story, molding his life, can be captivating. Whether it's saving the world from certain doom or protecting that forest grove. But heck, I'd prefer a medieval version of The Sims over doing pointless crap for hours to get a +5 skill-up, killing some more random wolves, or clicking on anymore little red pizza slices.


Even though comparing the two games is a stretch given the many dissimilarities, DA:O has been completely captivating from the get-go and has been a much more fulfilling gaming experience. Oblivion was, in my mind, a graphics-intensive helping of mediocrity.


Oblivion was my first "RPG" but I played it 3 yrs after it came out and put 200 mods in it so I guess the original was boring. I was disappointed in the original story but I wanted to play "a game" not live it. so I went with Morrowind I had to doctor that up with graphic mods... gave up... too long and running around all the time.
I tried FO3 for a while , that was a rather depressing scenario nuclear distruction and no hope.  The mods destroyed  that for me especially FOOK.... I just used the Victory sniper rifle and killed everything.. boring.
This ones a challenge considering my gaming history.  I'm not sure what the "Fun" is yet.  Strategy, well yea but in reality your still being led around my the nose in each scenario... 
I guess its not the goal of the end of the game, but how you get there and I'm still in Ostaga.  So those who are finishing the game in 20 hrs yippee......

The way this game was hyped I expected an adventure game...  not a pause every minute wish I shoulda done that game.  

Changing the game to easy is  just too ego busting for me, and alas I have the comfort of reading all the ignorant responces of humanity on this busted forum.

So maybe 2 yrs for now (if I finish it it by then)I'll look back and say "What the heck was that all about?"  so "doing pointless crap for hours" as this poster said may eventually be true in hind sight alas even for DAO..

#106
TheJMac

TheJMac
  • Members
  • 1 messages
You can't say that Oblivion was not a good game we all know that when it was out and Mass Effect and Dragon Age were no where in sight that you were blowing your load repeatedly over it.

Oblivion        = Nitpick all you want it was a fantastic game, best looking game on my 360.
Dragon Age = Awesome game with wicked story, fresh feel, cool item drops, makes me want to talk to everyone i bump into.
Two Worlds = What you people should truly be hating on.:whistle:

#107
Pris23

Pris23
  • Members
  • 5 messages

Akwild wrote...

QFT

Put in 40hrs and I'm level 11. I just love reading all the lore and the "non-official" quests you do by following up on codex lore that leads to treasure,enemies,etc...

Just a beautifull detailed world and great combat.


I completely agree with you about the Codex. I love it and the fact that you can look at your most recent conversations with great detail is just iceing on the cake for me. :)

#108
exerci

exerci
  • Members
  • 31 messages

TheJMac wrote...

You can't say that Oblivion was not a good game we all know that when it was out and Mass Effect and Dragon Age were no where in sight that you were blowing your load repeatedly over it.

Oblivion        = Nitpick all you want it was a fantastic game, best looking game on my 360.
Dragon Age = Awesome game with wicked story, fresh feel, cool item drops, makes me want to talk to everyone i bump into.
Two Worlds = What you people should truly be hating on.:whistle:


No. Because everyone knows that Two worlds sucks.

Oblivion was not a fantastic game.  It was decent if you slapped a ****fest of mods onto it, to fix the many things the game designers did wrong. But without doing that, it was silly. Especially the level scaling was horribly implemented. 

Imagine this situation. My awesome knight character, level 20-ish rides his white steed through the forest, when all of a sudden, bandits run at him! Something weird about them, though... I barely manage to jump off my horse before I realise what it is that boggles me. WHY ARE THESE BANDITS IN FULL DAEDRIC AND GLASS? Srsly, bandits with the economy to gather up that sort of equipment ought to just sell it and live as kings for the rest of their lives. Completely broke immersion.

I played it to see the different guild questlines, and to play the main story. The guild quests made me laugh. My knight character became the headmaster of the mage's guild because he kicked ass. The ONLY quests that were at least mildly interesting were the Dark Brotherhood ones.

Morrowind was a better game on nearly all counts than Oblivion.

Better story? Yes. You slowly but surely unearthed the prophecy of the Nerevarine, the great savior of the world, and the prophecy, while you attempted to unearth the full truth of it, slowly got fitted to yourself while you were doing it. (So, the Nerevarine is immune to disease. While you're buggering around trying to find out exactly what the prophecy you're afflicted with a deadly disease that has the side-effect of killing off all diseases that try entering your body. A later questline removes the negative sides of the disease, and you're now just effectively disease immune.),

Compared to Oblivion where you basically just went around closing arbitrary gates that looked nearly exactly the same as the one before it, to set up Martin, a guy who you have so little exposition on that he just becomes...sorta uninteresting. It's like watching Lord of the Rings where you play as Aragorn and the main character of the story, the one we're supposed to care about is as interesting as Sam.

A better world? It was much more varied, at least.

Gameplay?

At least Morrowind was balanced. Magery in oblivion was bad, the hammer-smash-face option was good. I tried roleplaying a destruction mage in Oblivion once, only spamming destruction spells at my enemies. Even then, enemies that my mage could dispatch in maybe 11-12 stabs with a dagger, went down from around 8-9 piddly fireballs to the face. When I tried playing as a knight, he pretty much twoshot those enemies with an iron warhammer.

But I agree, Oblivion had better graphics, as it should.

Anyone critizising criticism of Oblivion by saying that "think of what engine they had and the tech" should first address why Oblivion is a step down in both gameplay, story, and immersion from Morrowind.

#109
Enduring_Warrior

Enduring_Warrior
  • Members
  • 21 messages

S00N3R FR3AK wrote...

ES:4 and DAO are both great games in their areas. DAO tells a awesome story with great dialogue. ES:4 had all the sweet side stuff like the different guilds and just exploring. Both are greats. Also ES:4 is almost 4 years old so comparing the tech stuff isn't really fair. I would imagine ES:5 will look just as amazing as DAO though since if they do make it it is a ways out so should look better anyways.


Actually Oblivion's technology is much older than 4 years. I suggest you make some research.
I understand the reason of the argument. DAO feels much more like an Interactive Book, is a proven formula based on something created more than 30 years ago

http://en.wikipedia....geons_&_Dragons

Where as Oblivion is just an experiment that many people liked but the genre is still on diapers.

Modifié par Enduring_Warrior, 09 novembre 2009 - 07:34 .


#110
Enduring_Warrior

Enduring_Warrior
  • Members
  • 21 messages

S00N3R FR3AK wrote...

ES:4 and DAO are both great games in their areas. DAO tells a awesome story with great dialogue. ES:4 had all the sweet side stuff like the different guilds and just exploring. Both are greats. Also ES:4 is almost 4 years old so comparing the tech stuff isn't really fair. I would imagine ES:5 will look just as amazing as DAO though since if they do make it it is a ways out so should look better anyways.


Actually Oblivion's technology is much older. I suggest you do some research.
I cannot tell since I'm only 9 hrs into DAo. But I do understande the argument.

Dao is based on a proven method:

http://en.wikipedia....geons_&_Dragons

And it feels much more like an interactive book with an intrincated Story. Is a much better Reality Escaper if you ask me.
Oblivion on the other hand is a concept which despite being liked by many is still on diapers and perhaps not such a good idea to begin with as a reality escaper to begin with. I wouldn't dare saying it is lower quality than DaO. To me Dao looks just like NWN 2 with a better Story and a little better technology but is not by Far what they described it will be technology wise before it's release.

For those who claim Oblivion was crap. To each his own. I bet you never tried the Mods that have been Made for Oblivion, specially the Combat Mods. The crazy things you can do with Oblivion put to shame any mod made to NWN.

To do an analogy, Oblivion is More like a Ferrari. DAo is more like a Rolls.

I think the Ideal RPG will have to bring both concepts together.

#111
Enduring_Warrior

Enduring_Warrior
  • Members
  • 21 messages
Also I can't still But I'm suspecting that storywise The Witcher will Keep being Superior to DAO. I'll finish the game and let you know.

#112
WildstarGoethe

WildstarGoethe
  • Members
  • 235 messages
Let me preface this statement by stating that I'm referring to pc versions of this game.

In defense of Oblivion, the multitudes of mods do make it relatively fun. The modding community has certainly elevated Oblivion's worth, though, Oblivion's story and background lore is very poor. I actually think Gothic 3 and Two Worlds did a better job of what Oblivion set out to do. Regardless, I love all of the mods for Oblivion...though, I still prefer Gothic 3 and Two Worlds over Oblivion.

If you want to talk Bethesda games with a decent story and lore, I think Morrowind is superb. And for people that can't stand playing games with dated graphics, I could recommend you some mods that considerably update the game's looks. If you have the patience to read the multitude of lore in the game and don't mind the bad combat, Morrowind is a great world to explore to this day.

...then again. Dragon Age is great and hits on all the points you probably want it to, without installing and testing 3,000 mods. ^_^

I'm actually looking forward to what kind of things the modding community might create for DA:O.

#113
Sylixe

Sylixe
  • Members
  • 465 messages
Uhm..beating the main storyline as a level ONE character in Oblivion had me scratching my head afterwards.  So i uninstalled it and went back to Morrowind and never looked back.

#114
KirbySkywalker

KirbySkywalker
  • Members
  • 140 messages
at least in oblivion i could carry more than (what is it in dao? 125?) items. then i could drop them all on the ground in one room and kick them all around, or i could roll them down hills, or if i held an item and spun around and let go i could throw it with momentum. also i could get people stuck on stuff and stretch their body til it started to spasm out.



in FO3 i could blow peoples arms, legs and head off then place their body on a table.



in morrowind i could build steps out of items and climb on top of things, i could even use torches to set skulls on top, then take the torches and have floating skulls with candles on top everywhere. also i could use the charm spell to make almost every npc in the game come to my house at rathan manor (god that took forever) you could place items anywhere in the game, i always placed torches on the ground near paths that i traveled often.



my favorite things of those games is just to get tons of expensive super powerful stuff and drop it on the floor in your room and have as many people as possible in my house. but you gotta get more and more powerful to make it happen...



bottom line is those games are all about playing and having fun.



imo DAO is all about fantastic story telling, top notch voice acting etc...



i love dao and bethesda games, but to me bethesda games are all about playing, and this game is all about top notch story and character. the "playing" part of this game is only "ok". but the acting and story are top notch.

#115
HighlandBerserkr

HighlandBerserkr
  • Members
  • 868 messages
AMEN BROTHER!!!! i was a late bloomer with Oblivion, i heard all these GREAT reviews so i picked it up on the cheap on EbaY and i feel exactly as you do, the game was boring as hell.

#116
WildstarGoethe

WildstarGoethe
  • Members
  • 235 messages

Enduring_Warrior wrote...

Also I can't still But I'm suspecting that storywise The Witcher will Keep being Superior to DAO. I'll finish the game and let you know.


So far, I prefer The Witcher's story, as well. I'll have to finish the game. If you like The Witcher, you should read The Last Wish, upon which the game story is based. It's not a work of genius, but it's a fun read...kind of like adult parables with a sense of humor and political awareness.

#117
Guest_Johohoho.Ehehehe_*

Guest_Johohoho.Ehehehe_*
  • Guests

Tiskenburdle wrote...

I understand your dimensional metaphor, and although I believe there are more dimensions to be accounted for in terms of expanse and quality of a game, let's restrict it to this for the time being.

In terms of expanse, what is bigger... A 10' x 10' x 2' cube or a 2' x 2' x 10' cube?  The amount of World in Oblivion is Astronomically bigger than that of Dragon Age... That's okay, because Dragon Age makes up for it with interactivity and story.  But given the spacial metaphor, Oblivion would come out on top... The Story and Interaction of Dragon Age is immensly better than Oblivion, but not 100x so... Perhaps 20x.   The World however is at least 100x smaller.

It's understandable that you weigh the storyline more heavily than world expansiveness, but that's a matter of personal preferance.  Someone else might do the opposite.

The novel metaphor is perhaps a bit inaccurate though..  Primarily because the benefit of a game which focuses upon world expansiveness, is the ease in which it may be fleshed out.  Dragon Age is a great game and a great story, but it is far easier to create objects and stories within a game like Oblivion which provides an expansive world, than it is to create entirely new area's that expand upon Dragon Age. 

To reuse your book metaphor, it requires less effort to turn that 1000 page boring book into an interesting epic, than it does to expand the shorter interesting novel into an interesting 1000 page epic.  The reason for this is that all the work to create world has already been done.. All you need is a story.. In Dragon Age, the story is great, but the world is relatively small.. You not only need another story, but to expand it you need to create more World.  It's an entirely different focus and ones not really superior to the other.

I completely understand where everyone who has no interest in player mods or creating stories themselves would view Dragon Age as vastly superior.  Because in my opinion the Main Story arc is vastly superior in Dragon Age.  The World however is much smaller, and because of that there is less than can be done within the world without recreating the world itself.

I don't want to sound as if I'm defending Oblivion as the better game, and I'm afraid I'm starting to.. I just don't believe people are looking at this as objectively as they might if the game in question was a flight simulator...  I firmly believe they are very different games which focus upon almost entirely different goals, and I don't think it's fair to say Oblivion is inferior because the story isn't as good, any more than it is to say Dragon Age isn't as good because the World isn't as big.


Good arguments, I greet you. I think we can come to an agreement at last. That is to say, I agree that games like Oblivion enable perhaps easier creation of own stories and quests due to its size. Maybe that was the reason why I did not like it; Oblivion seemed more like a tool to me.

#118
Guest_Johohoho.Ehehehe_*

Guest_Johohoho.Ehehehe_*
  • Guests

TheJMac wrote...
Two Worlds = What you people should truly be hating on.:whistle:


Doh, you should have never mentioned this "game". There have been two games in my life in which I could not pass the initial video and first few seconds of playing. One was Red Faction 2 (I relied on the quality of its prequel) and the second was Two Worlds. I did not grant the former a second chance so I tend to be a bit indulgent towards it after some time has passed but the latter, the Two Worlds, I tried three times and never coped with it.

I hereby thank to my gut feeling that advised me to download a torrent first. If I had bought it I don't know what I would have done.

#119
Default137

Default137
  • Members
  • 712 messages

Sylixe wrote...

Uhm..beating the main storyline as a level ONE character in Oblivion had me scratching my head afterwards.  So i uninstalled it and went back to Morrowind and never looked back.


Apologies, but thats impossible.

You would be about level 3 when you exit the Sewers, and if you only do the main quest, totally ignore all mobs that you don't NEED to kill, would be able level 8-9 by the time you see the Dagon fight, and the only way to get to that point would be building your character a specific way, as if you didn't you would be able to survive/do enough damage to the Daedra.

And then finishing Shivering Isles would probably get you to about level 14 or so, once again, if you just rush through it. The main quests in that game may not have been anything exciting, but they gave you absurd amounts of skillups, just due to the enemies you fought.

As for The Witcher, now thats a game I can say is overhyped, and not that great of an RPG, the combat is complicated in silly ways, the required specs leave the average PC chugging to keep up, and the gameplay is just not -fun-, its more of a chore to try and beat it.

Its a shame to, because the books are REALLY good ( Yay for being able to read Polish ) and I was hoping the game would be able to live up to them, while the story seems to be quite good from what I've read on the wiki, I just can't stand boring myself to death with the terrible gameplay just trying to get there.

#120
Trustey

Trustey
  • Members
  • 23 messages
I didnt like Oblivion at all but Fallout 3 is great. DAO is bestest.

One complaint, I need to JUMP!

Modifié par Trustey, 09 novembre 2009 - 09:26 .


#121
scyld

scyld
  • Members
  • 103 messages
Oblivion was an incredible game until you get to the point when you realize that combat is terribly boring and repetitive.

If they actually made it feel like my character was truly advancing with each level or upon obtaining a new piece of gear, it would be different. But when my mage became Archmage and I could just make any spell I wanted, the game pretty much felt completed. And mage itemization was absolutely horrible. I just couldn't bother with completing the main quest line. After finishing the Shivering Isles, I was pretty much done with Oblivion.

Yeah, Oblivion was a remarkable base for a game. However, when leveling up just meant adding some more numbers to my stats and each combat encounter was more of the same, there was no reason to continue with it. There were just some elements that were either flawed or outright missing.


Though it is such a different game, Dragon Age Origins doesn't suffer so much from this flaw. Neither did Fallout 3.

Modifié par scyld, 09 novembre 2009 - 09:34 .


#122
Guest_jynthor_*

Guest_jynthor_*
  • Guests
I loved oblivion and the expansion was great. pff haters

#123
Retriraver

Retriraver
  • Members
  • 50 messages
LOL! This is a post I was going to write, but didn't want to badmouth Oblivion... Here I go anyway!

There was so much cool **** in Oblivion, I liked it a ton, as well as most everyone who played it..  After like 10 hours of playing Oblivion though, I got bored as all hell and quit playing it outright. It was so amazingly lame. I felt like I was just a stupid dark elf running around a big open world with no goal whatsoever. Oh and the game mechanics were CRAP. It was so exciting for the first bit, but then it got tedious and ultra boring. I'm almost mad with how much of it was cool and yet the gameplay was so bad I couldn't make myself continue.

Oblivion made me want to stop playing it, every second I continued to play it. The story was so uninteresting, I don't even remeber what it was all about. The oblivions gates? (half joking) I had to do such a ridiculous amount of stuff to feel like I did anything at all. It was so unbelievably generic. I can't believe you had to go up and swing your sword in first person, oh and occasionally shoot a puff of red powder at the enemies. There was almost no tactics involved whatsoever. Even if it is a completely different kind of game, it seriously sucked.

What Oblivion was revered for was the "open world" environment, and how you could pursue your own course of action, including leveling up professions and such. There was only one big problem with that. Who in the hell wants to spend 20 hours leveling up thievery? It plays no part into the game at all really. It was like a really lame, slow, and boring GTA in a fantasy setting... Seriously people, what is the point of running around leveling up "skills" with no real purpose but to have max jumping skills? At least in DA:O you are guided enough to stay extremely interested in the plot. Almost everything you do ties into the game lore or the main stporyline. You have substance in DA:O, you feel like you are the character you are playing, and you care about the story, and it drives you to continue playing. It's not open world like Oblivion, but it's open enough that you can still choose to go anywhere on your map, even in the middle of a storyline quest.

DA:O reminds me of what I'd think Diablo 3 will be like. The graphics are amazing imho. I have never played a game with better graphics aside from Crysis. Can you name any? Some things were neglected, but not enough to take away from what is brilliant. Oblivion had pretty good graphics, but that imo was its only strong point. I deleted my downloaded copy ~20 days after I bought it. That says something, doesn't it.

DA:O - Amazing graphics, amazing storyline, amazing game mechanics, amazing gameplay, amazing voiceacting, amazing character models, amazing character developement, amazing setting etc etc.

Oblivion- Amazing graphics (for it's time), terrible storyline (imo), ridiculously bad game mechanics, even worse gameplay, so-so voiceacting, so-so character models, horrible character development, and questionable setting..

Sure, they are totally different games, but oblivion doesn't even excite me as much as a 10 year old game I've played for countless hours- Starcraft (what I played when I got bored of Oblivion)..

#124
Retriraver

Retriraver
  • Members
  • 50 messages
"Good arguments, I greet you. I think we can come to an agreement at last. That is to say, I agree that games like Oblivion enable perhaps easier creation of own stories and quests due to its size. Maybe that was the reason why I did not like it; Oblivion seemed more like a tool to me."



Exactly Johohoho.Ehehehe,



Playing oblivion did almost seem like a "tool". I felt as if I was one of the game's designers simply running around testing the world for flaws or something, and that the whole game mechanics were simply absent in development or something.

#125
Boeresmurf

Boeresmurf
  • Members
  • 486 messages
only thing i miss in DA: O , and what Oblivion does have... is the perfect use of stealth /shadow.



DA:O i just entered denerim and did soem pickpocket quests, i went like this:



1: full party enabled, select leliana.

2: run to my target in brought daylight on the middle of a freaking market square with 2 guards around her.

3: stand right in front of her freaking face with a full party.

4: select pick pocket.

5: steal succesfull -> item obtained -> quest updated



RIIIIIIIIIIIIIIGGGGGGGGGGGGGHHHHT.