TheJMac wrote...
You can't say that Oblivion was not a good game we all know that when it was out and Mass Effect and Dragon Age were no where in sight that you were blowing your load repeatedly over it.
Oblivion = Nitpick all you want it was a fantastic game, best looking game on my 360.
Dragon Age = Awesome game with wicked story, fresh feel, cool item drops, makes me want to talk to everyone i bump into.
Two Worlds = What you people should truly be hating on.
No. Because everyone knows that Two worlds sucks.
Oblivion was not a fantastic game. It was decent if you slapped a ****fest of mods onto it, to fix the many things the game designers did wrong. But without doing that, it was silly. Especially the level scaling was horribly implemented.
Imagine this situation. My awesome knight character, level 20-ish rides his white steed through the forest, when all of a sudden, bandits run at him! Something weird about them, though... I barely manage to jump off my horse before I realise what it is that boggles me. WHY ARE THESE BANDITS IN FULL DAEDRIC AND GLASS? Srsly, bandits with the economy to gather up that sort of equipment ought to just sell it and live as kings for the rest of their lives. Completely broke immersion.
I played it to see the different guild questlines, and to play the main story. The guild quests made me laugh. My knight character became the headmaster of the mage's guild because he kicked ass. The ONLY quests that were at least mildly interesting were the Dark Brotherhood ones.
Morrowind was a better game on nearly all counts than Oblivion.
Better story? Yes. You slowly but surely unearthed the prophecy of the Nerevarine, the great savior of the world, and the prophecy, while you attempted to unearth the full truth of it, slowly got fitted to yourself while you were doing it. (So, the Nerevarine is immune to disease. While you're buggering around trying to find out exactly what the prophecy you're afflicted with a deadly disease that has the side-effect of killing off all diseases that try entering your body. A later questline removes the negative sides of the disease, and you're now just effectively disease immune.),
Compared to Oblivion where you basically just went around closing arbitrary gates that looked nearly exactly the same as the one before it, to set up Martin, a guy who you have so little exposition on that he just becomes...sorta uninteresting. It's like watching Lord of the Rings where you play as Aragorn and the main character of the story, the one we're supposed to care about is as interesting as Sam.
A better world? It was much more varied, at least.
Gameplay?
At least Morrowind was balanced. Magery in oblivion was bad, the hammer-smash-face option was good. I tried roleplaying a destruction mage in Oblivion once, only spamming destruction spells at my enemies. Even then, enemies that my mage could dispatch in maybe 11-12 stabs with a dagger, went down from around 8-9 piddly fireballs to the face. When I tried playing as a knight, he pretty much twoshot those enemies with an iron warhammer.
But I agree, Oblivion had better graphics, as it should.
Anyone critizising criticism of Oblivion by saying that "think of what engine they had and the tech" should first address why Oblivion is a step down in both gameplay, story, and immersion from Morrowind.