gloowacz wrote...
SLPr0 wrote...
They pulled this silence bullcrap with the RTO flub and it went over like a brick. Now they've got the CN saying the content is there but the web system wasn't ready for live and theres not a single BioWare representative available for comment.
OMG!!!!111oneone you are having an issue with your game and there's no 3 consultants form Bioware in an instant to help you! What an outrage.
Jeeezzzzzz people, have a minimum amount of self-restraint and patience :/
I've got plenty of patience. And if MY servers go down, I'm informing my consumer community within minutes what the issue is and what we're doing to get it resolved.
Large game development complexes like EA/BioWare have this "we have them by the short hairs" mentality that seems to give them the feeling they don't have to explain anything.
Like why Return to Ostagar wasn't released until nearly 9 months after its initially predicted release date.
Or like why they're saying the Firewalker is ready for download when its quite obviously not.
They did hire people to communicate with the player base, the funny part of that is these people are under censure and can only communicate once what they wish to communicate is cleared by about 3 different departments, meaning by the time the problem is resolved, Victor Wachter can trundle out and give us a nice little post about "Well it was a bit rocky but now its all fine and hope you enjoy your race car tank shoot em up game!".
The more I see in regards to the DLC plans for ME2, the more I realize that theres no modding toolset for it, not because its not possible, its because they fear the superior content modders will produce. I know teams in 60 days that could put together 6 - 10 hour campaigns with full VO work in other platforms. ME2 would be no different.
When we did The Underground for Morrowind it was a campaign that was even greater than Morrowinds own stock campaign.
Modders > Donut eating, coffee swilling, overpaid, underachieving developers any day. Modders put their soul into what they do because they don't get paid for it, developers puke up whatever will get past QA and ensure they keep their jobs.
Posted while Chris Priestly was posting the 3 more hours post....so, take it as its written.
Modifié par SLPr0, 23 mars 2010 - 03:08 .