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Firewalker Mission pack with the Hammerhead vehicle coming Tuesday March 23


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#1026
wardong

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EA only funds biowares game projects bagleyjd and the other fools who say bioware sold out its still the same team of people working in bioware so stfu idiots and with EA on there side they are not limited in terms of budget and there games have still been great so far so shut up

#1027
Tasker

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The Good...

It looks like an awesome flying Mako.

The controls.


The Bad...


No integration into the main story line. It would have been so easy to add it into areas such as the trip to the Keystone on Tuchanka.

Another mission from TIM using the cop-out email delivery system.  I told him to F-off, why is he still sending me info?

The mission to actually get it, how ****** poor was that?  How much extra effort would it have been to make it actually fun and interesting?

The voice for the VI, I mean really, was it necessary to have it state the friggin obvious, all the bloody time?

The oh i've started, oh i've finished, linear corridor shoot-fest missions.

The holographic indicator columns of light.  I mean, really? Who's stupid enough to not be able to find a bloody big yellow target on the ground, when you can only go one way down a linear corridor?

You can't get out of it during the mission.  Seriously, who thought that it was a good idea to not let us get out?  It could have added so much depth to the missions getting out and actually doing things, instead of hovering over a stupid bullseye.

No Mako style sniper canon with zoom.

No health bar.  How the hell do I know how damaged it is?



It really, is as i've previously stated...  A half arsed job, that is only free and is only there so that Bioware doesn't have to include the code for it with every paid for DLC that uses it.

Bioware really do seem to have sold themselves to the devil lately.  Everything released in the last 6 months has been unimaginative, poorly executed, lets take the easy route, no thought behind it, cop-out crap.

Modifié par Orkboy, 23 mars 2010 - 07:38 .


#1028
Goris2200

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You MUST visit this planet before you fly to planet with the force field

#1029
MassFrost

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Pretty boring for as much as it was hyped up. Not anywhere near as fun as the Mako was.

#1030
sonny219

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Man I was looking forward to this DLC but now that I read what people have to say about it I don't know anymore. I'm still at work so I can't download it and test it out but I'm not as excited about it anymore as I was in the morning haha.

#1031
yellost

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How did you guys manage to DL the firewalker pack??? Everytime I try I get sent and stuck on a stupid webpage where they ask me to buy points to get the alternate looks pack... what the hell is that? Do I have to buy points to then NOT use them to get the free dlc??? Or am I being really stupid here and not seeing the huge button that says "firewalker pack here!"

EDIT : ok, cross that. I finally found the big secret MASS EFFECT 2 button by clicking everywhere out of frustration...

Modifié par yellost, 23 mars 2010 - 08:05 .


#1032
Drakron

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EA owns Bioware and you can thank Bono for it.



Long story short, Bioware along with Pandemic Studios entered on some kind of deal Elevation Partners that in turn sold then to EA later (about the same time the then CEO of Elevation Partners left to became the CEO of Electronic Arts).



Now Pandemic is closed (not I am blaming EA for it, writing was on the wall even before that) so if you think EA does not own Bioware ... let me say this, they did not payed 860 millions USD for nothing.



Oh any idiot that want to argue against this ...

http://www.businessw...083&newsLang=en

#1033
Nyx2k

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Well it was fun, but there could have been way more interactivity. Only the last Mission had a bit of "Story".

--------------------

Positive:

-The design of the Hammerhead

-The planets you visit

-Its free

-A nice extra in the cabin after completion

--------------------

Negative:

-Way too short

-You still cant visit the cargo bay. (seriously, wtf?)

-No health bar

-No exploration

-As good as no dialoge (what is this? A mime show?)

-No comments of your crew, especially Joker, on some of the missions.

-------------------



Well, I say it wasnt that bad. It was free after all. For the future, Bioware, I suggest playing Mass Effect 1 again for a while and then play Mass Effect 2 directly afterwards. You notice the whole feeling went on a holiday for that title? Get it back and Use the great designs you made for the Planets on an "Open World" area for the Hammerhead to race around on. Just like ME1. Just dont touch the handling! Its fine as it is right now.

#1034
Theevillord

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i found the vehicle to be much more to my liking then the mako. Fast and a blast. But the missions were pretty boring. Only the prothean mission was interesting but the rest of em was nothing more then hovering nover some yellow circles.



In overall it was OK. It wasn't terrible but way below the greatness of the main campaign. Still looking forward to the new teammember though. Hopefully that'l be more interesting.

#1035
STEELWOLF86

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matt30822 wrote...

STEELWOLF86 wrote...

but still shouldnt  it be available the moment it changes to the 23 why give a date and not a time im not being impatient just want to know what time it comes out on


If you use that logic then i have more to complain about because it has been the 23rd for the past 15 hours :P

No you have to learn the world dosen't revolve around you and where you live - as i said earlier you should wait for another hour and 20 minutes because then midnight would have passed in Edmonton (generally past DLC has been released at that time) and then you can start complaining.


Wow way to be a an **** i just wanted to know what time it comes out, hey how about being an **** and making stupid comments you actually read the comment before posting and making your self  not look like an ass just saying 

#1036
Matinaasi

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The quest was pretty short, but the Hammerhead was pretty fun to drive. I hope they make more DLC with it soon.

#1037
implodinggoat

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Orkboy wrote...

Bioware really do seem to have sold themselves to the devil lately.  Everything released in the last 6 months has been unimaginative, poorly executed, lets take the easy route, no thought behind it, cop-out crap.


Even if you do think its crap its free crap.  Besides, I really like some of the DLC they've released. 

On the downside... I'm not a fan of the armor's with helmets you can't remove or the fact that you can't have any conversations with Zaeed and while the ME1 sentimentalist in me appreciated the Normandy Crash site, I would have preffered if it had amounted to more than simple item collection (would have made a good puzzle based mission); but aside from that I'd say the DLC has been pretty good.  

I like the Eviscerator shotgun, I like the arc projector, I thought Zaeed's loyalty mission was really well executed (although I would have liked some more jungle warfare) and the Firestorm happens to be my favorite heavy weapon in the whole game.

I haven't finished downloading Firewalker yet; but from what people are saying it does sound like it didn't live up to its potential and to be frank its really something that should have been implemented into the main campaign as the MAKO was in ME1 (although preferably as a change of pace, not the central element the MAKO was).   Still though, its free and on some level you get what you pay for.   So wait until the Kasumi DLC comes out and if its crap then you'll  really have something to complain about.

#1038
Anthorion

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I have just finished it... AWFUL (the unique fact i like, are the enviroments, the rest... is...), 1 hour aprox...

I know why it's free...

#1039
TheLostGenius

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Ok. It's ok. Parts of it are pretty fun. Lacks the exploration and visual beauty of the Mako planetside missions. Combat is very medicore, worse than the original game. You can sit from a distance and rapid fire missles at enemies that don't fight back. Wow. I liked a few of the missions. Some of them were throw away. Linearity vs open world exploration = Mass Effect 1's Mako is BETTER THAN the Hammerhead. The one Prothean Relic mission was neat, but shallow. Overall, they should have included three times as many missions for this to feel like a substantial mission pack. Hopefully future releases of this nature will be free otherwise these will be my last Hammerhead missions.

#1040
Vasja1st

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wtf?? This Mission Sux! All you do is Colect this, colect that, you get out of the mako only 2 times, just to turno on some stupid switch... man that suckt big time, i miss the old mako missions, dont mind Reviewers like "Yahtzee" they are ignorant. Old ME Mako missions were awsome!

They Were awsome becose they reminded us of HALO missions with the warthog. there was a whole dam lot of action.



And who da hell gave the Name "FireWalker" to the new mako, He Cant even go over acid!!! He f***ing drown if he gose over acid or lava (WTF if he can fly, how is that possible?)!!!!!

#1041
Vasja1st

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i am f***ing pist off right now!!!

#1042
implodinggoat

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DJ_D wrote...

Well, I say it wasnt that bad. It was free after all. For the future, Bioware, I suggest playing Mass Effect 1 again for a while and then play Mass Effect 2 directly afterwards. You notice the whole feeling went on a holiday for that title? Get it back and Use the great designs you made for the Planets on an "Open World" area for the Hammerhead to race around on. Just like ME1. Just dont touch the handling! Its fine as it is right now.


Ehhh, not just like ME1.   The MAKO was fun when you were rolling around on fairly flat terrain while blowing Geth to hell; but I'll pass on trying to climb up a cliff because it seems like the only way to get to my objective and clearly the handling and super bouncy physics needed some refining. 

In praise of the MAKO....

1:  I really liked the Turret on the MAKO (aside from the fact it couldn't aim down).
2:  I thought its design was really cool.
3:  I liked how it was implemented into the main campaign.
4:  I liked being able to get in and out of it, so that a single mission could combine ground and vehicular combat.
5:  The concept of exploration in the MAKO was great, although the terrain made it a pain.

For ME3, I'd like to see the vehicle implemented into the main campaign as in ME1 and some ME1 style exploration missions where I'm given a large map to
explore in my vehicle; but only if the terrain is less punishing and
only if I actually have something interesting to explore.   Furthermore, I'd actually
prefer a wheeled vehicle more like the MAKO for ME3 provided they fix the physics to be less bouncy and to have a little bit of powerslide added to it like the Warthog from HALO.  Aside from that tweaking the jump thrusters on the original MAKO so that they propel you up and forward at a 45 degree angle instead of straight up could also add some fun to the game, particularly if they give you some ramps to play around with while you're blowing enemies to hell.

Modifié par implodinggoat, 23 mars 2010 - 08:33 .


#1043
Commissar Gash

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The Hammerhead is a piece of **** compared to The Mako, The Geth destroyed it with AR's and I was playing on Casual so I could pwn with The Hammerhead! AR fire had almost no effect on The Mako on Casual. I was playing like I did it with The Mako on Casual, splatter some Geth at full speed, ram The Colossus, blow up some Geth, dodge rockets by jumping while spraying Geth to death, blow up The Colossus and drive away with only one bar lost. It didn't end well in ME2...

PS: Is it possible to see The Hammerheads shield/health?

#1044
revial

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Modifié par revial, 23 mars 2010 - 08:37 .


#1045
revial

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revial wrote...

when i start game, how do i start firewalker missions, i have nothing at galaxy map

 i have the patch 1.01 and DLC already installed

#1046
Eldejot

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Lol wtf @ people who got killed in the Hammerhead.

I played it on veteran without the slightest hint of getting damaged... just keep moving,

keep shooting, and if you can't handle both at the same time kill from a distance.

Its firepower is such that I find it actually difficult to die without standing still and asking

for it. o_O (no offense meant)

#1047
Nyx2k

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implodinggoat wrote...

DJ_D wrote...

Well, I say it wasnt that bad. It was free after all. For the future, Bioware, I suggest playing Mass Effect 1 again for a while and then play Mass Effect 2 directly afterwards. You notice the whole feeling went on a holiday for that title? Get it back and Use the great designs you made for the Planets on an "Open World" area for the Hammerhead to race around on. Just like ME1. Just dont touch the handling! Its fine as it is right now.


Ehhh, not just like ME1.   The MAKO was fun when you were rolling around on fairly flat terrain while blowing Geth to hell; but I'll pass on trying to climb up a cliff because it seems like the only way to get to my objective and clearly the handling and super bouncy physics needed some refining. 

In praise of the MAKO....

1:  I really liked the Turret on the MAKO (aside from the fact it couldn't aim down).
2:  I thought its design was really cool.
3:  I liked how it was implemented into the main campaign.
4:  I liked being able to get in and out of it, so that a single mission could combine ground and vehicular combat.
5:  The concept of exploration in the MAKO was great, although the terrain made it a pain.

For ME3, I'd like to see the vehicle implemented into the main campaign as in ME1 and some ME1 style exploration missions where I'm given a large map to
explore in my vehicle; but only if the terrain is less punishing and
only if I actually have something interesting to explore.   Furthermore, I'd actually
prefer a wheeled vehicle more like the MAKO for ME3 provided they fix the physics to be less bouncy and to have a little bit of powerslide added to it like the Warthog from HALO.  Aside from that tweaking the jump thrusters on the original MAKO so that they propel you up and forward at a 45 degree angle instead of straight up could also add some fun to the game, particularly if they give you some ramps to play around with while you're blowing enemies to hell.


I actually meant the Hammerheads handling. Sorry if I wasnt clear enough on that. Regardless, you got some very good points there.;)

EDIT:// I remember seeing some values in the coalesced.ini for the Vehicle. Ill go and check them out now. Could be something interesting hidden in there.=]

Modifié par DJ_D, 23 mars 2010 - 08:45 .


#1048
eternalnightmare13

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Vasja1st wrote...

i am f***ing pist off right now!!!


Oh calm the **** down.

#1049
revial

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how do i start firewalker missions? i've got DLC and still nothing on the galaxy map

#1050
Cross1280

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revial wrote...

how do i start firewalker missions? i've got DLC and still nothing on the galaxy map


If you are on the 360 and went straight from downloading it into the game you will need to go back to the Xboxlive dashboard then back into the game, if your on PC well not sure.

Personally i like the way the Hammerhead controls, and the combat in it was not as mindnumbing as it was with the Mako, I do miss the secondary weapon from the mako though, I think the hammerhead needs a coaxial Machine Gun like the Mako had.
 
As for the missions I felt like a fat kid who was taken into an Icecream shop and only allowed one scoop of vanilla icecream, I was left utterly disappointed and wanting more.
Image IPB

Modifié par Cross1280, 23 mars 2010 - 08:58 .