Firewalker Mission pack with the Hammerhead vehicle coming Tuesday March 23
#1251
Posté 25 mars 2010 - 11:17
#1252
Posté 25 mars 2010 - 11:23
Did do it on insanity. unless you bum rush in there you won't really die easy in the hammerhead. just use boost a lot and strafe then use the homing misslesSpectre921 wrote...
Eh..i assume u havent played this on Insanity, please stop me now if u have, not tryin to be mean here, but ANYONE who has played this on Insanity will tell u that the Hammerheads "health" is way too low. And i was under the impression that the Hammerhead was a fighting vehicle (as in tank/apc), not a recon vehicle. Youre on par with exiting the Hammerhead but, i just think it needs a bit more armor, maybe go back to the Normandy Crash Site and take apart the Mako's armor, and slap it on the Hammerhead. Because all the crap the Mako has gone through, im pretty sure the armor is still in tip top shape.KDOG246 wrote...
The enemies were too easy in the DLC. No close quarter combat necessary and no ability to get out of the vehicle like ME1. The Hammerhead had the right amount of health since its portrayed as a recon vehicle, however, the ability to camp all day with homing missles and kill everything with two rockets is kinda lame. I never died once during this "mission" (kinda a scavenger hunt to me). If they added on foot combat, more enemies (except the rocket drone one which was fun.), and the ability to exit the vehicle at any time, I would of loved it, but it was kinda meh.
#1253
Posté 25 mars 2010 - 11:32
Yea but i dont see how youre survivin that cause their GPRs kick ur ass easy. Everytime i try doin that sort of thing i always end up on fire from the damn foot soldiers.KDOG246 wrote...
Did do it on insanity. unless you bum rush in there you won't really die easy in the hammerhead. just use boost a lot and strafe then use the homing misslesSpectre921 wrote...
Eh..i assume u havent played this on Insanity, please stop me now if u have, not tryin to be mean here, but ANYONE who has played this on Insanity will tell u that the Hammerheads "health" is way too low. And i was under the impression that the Hammerhead was a fighting vehicle (as in tank/apc), not a recon vehicle. Youre on par with exiting the Hammerhead but, i just think it needs a bit more armor, maybe go back to the Normandy Crash Site and take apart the Mako's armor, and slap it on the Hammerhead. Because all the crap the Mako has gone through, im pretty sure the armor is still in tip top shape.KDOG246 wrote...
The enemies were too easy in the DLC. No close quarter combat necessary and no ability to get out of the vehicle like ME1. The Hammerhead had the right amount of health since its portrayed as a recon vehicle, however, the ability to camp all day with homing missles and kill everything with two rockets is kinda lame. I never died once during this "mission" (kinda a scavenger hunt to me). If they added on foot combat, more enemies (except the rocket drone one which was fun.), and the ability to exit the vehicle at any time, I would of loved it, but it was kinda meh.
#1254
Posté 25 mars 2010 - 11:48
#1255
Posté 26 mars 2010 - 12:29
remember your old Quake days and start strafe jumping around. Assault rifles will hit you
from time to time, the big nasty shots from rocket drones or colossi won't ever get you.
And if thats too much, just stay out of range. The major complaint here should be the lack
of story and voice acting, not the difficulty.
#1256
Posté 26 mars 2010 - 12:35
Thats the point i was trying to get across was the lack of anything else besides the hammerhead. Storyline is necessary, not messages in ur inboxEldejot wrote...
You didn't get lucky. It's really not that hard to avoiding being shot to bits if you just try and
remember your old Quake days and start strafe jumping around. Assault rifles will hit you
from time to time, the big nasty shots from rocket drones or colossi won't ever get you.
And if thats too much, just stay out of range. The major complaint here should be the lack
of story and voice acting, not the difficulty.
#1257
Posté 26 mars 2010 - 01:03
#1258
Posté 26 mars 2010 - 02:14
Yea, i hated that crap. I want some damn dialogue, i mean, in ME1 it actually felt like the decisions u made in the side quests carry weight to what will happen in ME2 (and it did on some parts), but with ME2's sidequests, it feels like there is no decision making in em (other than the one where u had to save a colony from a crashing ship, lol i think that was the only one, so lemme rephrase that, there is none). Actually if u think about it ME2's sidequests are a little like an mmo, no dialogue, just texts u have to read. Hopefully ME3 will correct that or maybe future ME2 DLC.KDOG246 wrote...
Thats the point i was trying to get across was the lack of anything else besides the hammerhead. Storyline is necessary, not messages in ur inboxEldejot wrote...
You didn't get lucky. It's really not that hard to avoiding being shot to bits if you just try and
remember your old Quake days and start strafe jumping around. Assault rifles will hit you
from time to time, the big nasty shots from rocket drones or colossi won't ever get you.
And if thats too much, just stay out of range. The major complaint here should be the lack
of story and voice acting, not the difficulty.
Modifié par Spectre921, 26 mars 2010 - 02:17 .
#1259
Posté 26 mars 2010 - 03:02
Eldejot wrote...
You didn't get lucky. It's really not that hard to avoiding being shot to bits if you just try and
remember your old Quake days and start strafe jumping around. Assault rifles will hit you
from time to time, the big nasty shots from rocket drones or colossi won't ever get you.
And if thats too much, just stay out of range. The major complaint here should be the lack
of story and voice acting, not the difficulty.
That and if you time it right you can get a turbo-ramming attack out to really decimate thier forces and speed up your killing quota. Good for knocking geth into lava and toppling big nasties for potshots.
I think given what the overall mission was we got an alright ammount of voice acting. Obviously there were no living characters involved, but there were a few audio logs and the hammerhead has a totall **** voice that could be funny in future dlc packs. Good start, i can't wait to see what they do with a hammerhead based mission as lavish as kasumi's. (I imagine that major dlc quests like with kasumi and zaeed are where we get the cutscenes with dialogue wheels in them. Here's hoping we get to take that hammerhead to tachunka and help wrex fook up some krogans and thresher maws. I hope that we get to fight some enemy tanks like they got in Wrex's village.)
#1260
Posté 26 mars 2010 - 07:15
#1261
Posté 26 mars 2010 - 07:57
Eldejot wrote...
You didn't get lucky. It's really not that hard to avoiding being shot to bits if you just try and
remember your old Quake days and start strafe jumping around. Assault rifles will hit you
from time to time, the big nasty shots from rocket drones or colossi won't ever get you.
And if thats too much, just stay out of range. The major complaint here should be the lack
of story and voice acting, not the difficulty.
Thanks! You've just hit what bothered me about the Hammerhead controls but couldn't quite put my finger on it. It felt like I was controlling a fast paced FPS; not driving a vehicle!
#1262
Posté 26 mars 2010 - 09:36
The Hammerhead itself is far better than the Mako I think, at least from the high jumps and the controls, giving you the impression of a fast vehicle with a lot of power.
BUT:
This bar on the back for mining or this knight-rider-like sound-bar is just a pity.
Seriously: Better put a HUD in the game for the Hammerhead.
The missions are a joke, compared to what the Mako offered.
I'm happy we don't have to drive arround large plain fields anymore that just differ by the texture, but this linear stuff in the Mission-Pack is terrible.
I would have loved it if it was a mixture of both: -A volcano-planet where you have to jump from one rock-piece to the other, the size of the Mako-Maps and with two or three bases to get into(maybe even just a peaceful colony where you can buy some stuff in one of the bases).
-An Ice-Ocean, full of icebergs you have to climb over to continue your way over the water. Then a large fin could have emerged from the water, resulting in a ME1-Thresher-Maw-like boss-fight.
Then the battle-system: Sigh...where do I start?
Sure...fast-paced. But that? The missiles have no range-limitation I would have noticed, allowing you to take a seat outside of the detection-range of the AI and blast them off without them shooting once.
Then we have a large cannon on top of the vehicle but shoot missiles?!
The Hammerhead looks like a hower-howitzer, a Sniping-Mode with a gun on top would have rocked.
But instead we shoot missiles out of a large cannon.
Not even very strategic: Hide behind a crate, jump up, shoot three missiles, fall down again...get no hit.
The enemies don't even pursue you, so you can camp in cover.
And last but not least: Would it really have hurt to take some parts of the Shepard-Voice(male/female) and cut together some short lines?
I'd understand that it would have blasted the budget if both voice-actors had recorded some special dialouge, but that Shepard never opens his/her mouth in the whole time is just a joke.
The Hammerhead itself has a large potential.
The whole movement-system is great, I would love to jump arround cliffs like in the first mission for the whole time to reach a higher position.
The mission on the volcano-planet and the last mission head into the right direction, with the last mission even being not that linear, but overall I'm sad about what we get in mission-design and combat-system.
#1263
Posté 26 mars 2010 - 09:49
#1264
Posté 26 mars 2010 - 10:20
Martanek wrote...
I am truly dissapointed with the Hammerhead. It is nowhere near as fun as driving the Mako. The problems with the Hammerhead are, at least in my very humble view:
1, smaller areas with (in)visible barriers the Hammerhead navigates through
2, You can't leave the vehicle to do reconnaissance on your own
3, The vehicle's shoot mechanics are kind of lame and do not equal those of the Mako. Having an unlimited amount of guided missiles and no ammo-limited machine gun is not fun
4, Resource gathering is really odd plus resources are highlighted so you can't miss them
5, Jumping with and flying the Hammerhead almost feels like an old 2d arcade game or a relaxing mini-game, definitely not like an important full-featured part of the game
The bottom line: All the aforementioned points seriously diminish the feeling and joy of exploration, of exploring new, potentially interesting areas in the vast ME universe. How can we explore with the new ME2's level design that has shrunk its exploreable areas to tunnel-like, straightforward levels? What we really need for ME3 is ME-like planets with different design and settings with interesting quests and plots and unique items worth investigating. What we do not need is flying a hovercraft with no possibility to leave, confined areas, lame shooting, resources that can be obtainted through scanning planets so why bother collecting them with a vehicle etc.
Bioware, please note that you need to motivate people to explore, you need to give them a good reason to go investigate an uncharted planet. This motivation lies in giving people what they can't otherwise get elsewhere. It can be intriguing quests, unique items/loot, interesting people to talk to, simply anything that would make us keep coming there forth and back.
The problem with the Mako was not the vehicle itself but the monotonous planet settings with nothing special or unique worth discovering. You just go, find an enemy base, shoot 'em all and that's about it. There were actually no side quests in ME, the more there is enough room for improvement and creativity! UnfortunateIy, I have such a feeling that Bioware still misinterprets why exploration in ME was tedious and monotonous. Else they would not have come up with the current level design that "reliably" hinders any sign of exploration. Too bad Bioware seems to have picked up an "improve=remove" formula for ME2. Maybe next time with ME3...
I wanted to write something very similar after the first mission with the Hammerhead, but I decided tp play through the entire pack before saying anything.
The end result is the following:
- this dlc cant possibly be considered a seriousaddition to the game. Its a minigame, something like the semi-simulators of the Commodore64-Atari era (which was great, but let us emphasise the past tense)
- the shooting mechanism is ridiculous. If you use "shoot from afar" strategy, you just park the vehicle, aim in the direction of the enemy and keep the button pressed down. (Although this is very useful when your wife wants to talk to you while you are playing ME2, cause you can really pretend you are listening while you kill off the enemy. otherwise it is lame.)
- you have no radar while you have stickmen with peashooters (that can actually take you down: a trooper with a pulse rifle kills the "heavy armored" hover tank faster than it would take your shields down if you were on foot)
- You can of course go in close. You keep the shoot button pressed down and randomly go in different directions. However you shouldnt do this cause you die real easy and you cant save between 5 minute battles... Not being able to save is simply so stupid I can't comment on it.
- I cannot understand how some people can say the controls are better than the Mako. The mako went the way you wanted it to go and never started dancing over a spot when you needed to keep still (referring to press right button hover action. Which is also very lame, since with the default key settings nothing happens pushing the right mouse button. And nothing happens pressing left shift either. You would think that if you had two extra months to polish something the first things you need to do aren't messed up)
- the only challenge in the hammerhead is not to fall asleep while playing it, even on insanity. (although the jumping over cliffs and things on the lava level was fun)
-anyone reading this: don't give me c**p about it being free. I am aware of this fact. Free samples usually serve the purpose of making people want to by the real thing for real money.
To be honest, I am utterly disappointed. In the ME3 wishlist I wrote it would be great to have a simulator mission. After the HH I am not sure Bioware should try making one. I sincerely hope the Kasumi DLC will be closer to the standard I have learned to expect from ME.
(P.S. The scenery and its details were wonderful though. It's a shame I will never again get to see them.)
Modifié par greghorvath, 26 mars 2010 - 02:06 .
#1265
Guest_NewMessageN00b_*
Posté 26 mars 2010 - 10:26
Guest_NewMessageN00b_*
So, would be logical to expect recycled material.
But the Hammerhead, although still nowhere near the fun of battling impossible slopes, was refreshing.
Modifié par NewMessageN00b, 26 mars 2010 - 10:27 .
#1266
Posté 26 mars 2010 - 11:27
#1267
Guest_BaxterBoy123_*
Posté 26 mars 2010 - 11:51
Guest_BaxterBoy123_*
there is a coutdown topic in the mass effect general discussion nobody knows ?FilipH1986Swe wrote...
just one question what's the countdown for? when I logged in there was a countdown 2 days and some hours left untill something anyone??
#1268
Posté 26 mars 2010 - 12:00
#1269
Posté 26 mars 2010 - 12:21
There's so much complaining about dlc armors, beacause there is no toggle helmet option and then you go and put more stuff that covers the face/eyes in the new outfit pack. It totally ruins the cutscenes and thus making the outfit useless for most of us. So please BW, talk to your fans before making another cool outfit with hideous glasses.
#1270
Posté 26 mars 2010 - 12:37
But maybe we will get better DLC for it later.
#1271
Posté 26 mars 2010 - 02:58
#1272
Posté 26 mars 2010 - 04:49
Yeah, I agree completely with you on this. The add-on was a ridiculous attempt to revive the spirit of the Mako and the feeling of planet exploration. The Hammerhead missions definitely felt like a minigame, not an important part of the game, which is exploration. The experience of exploration is truly limited in ME2, partially due to the new "tunnel-like, space-limited" game design and partially due to the misunderstanding on Bioware's part why Mako mission were so tedious. Bioware has obviously not got this right yet.
Unfortunately, the Hammerhead is another evidence of the game being seriously dumbed down, although some may call that an improvement, streamlining, accessability to a wider audience or whatever else. I still believe that Bioware wants us to enjoy what we have enjoyed so much in the previous ME but they try this in a way that may not suit many ME fans' tastes. As we say in my country, they have taken a bad end of it. There are too many changes, too many overhauls, and much of ME's spirit is simply missing here. So when Bioware tries to stay as true to ME as possible gameplay-wise (as with the Hammerhead) the final result is lame, incomplete, and sort of embarrasing at best.
Do not get me wrong, I like ME2 pretty much and having recently finished my 3rd playthrough I can fairly claim that ME2 is a very good piece of entertainment but in some regards it is just a different game than ME. Simply put, while ME was an action/RPG hybrid the sequel is apparently inclined towards a TPS with some RPG layer on its surface. However, as it is now, the RPG flavour only scratches ME2's surface instead of going deeper to its core. Hopefully, ME3 will be more balanced towards the RPG side.
#1273
Posté 26 mars 2010 - 10:01
to sum up: i am greatly disappointed by DLC
Modifié par Marcin R, 26 mars 2010 - 10:01 .
#1274
Posté 26 mars 2010 - 10:33
#1275
Posté 26 mars 2010 - 10:54




Ce sujet est fermé
Retour en haut




