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Your Dragon Age 2 Wishlist


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#251
Warheadz

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What i wish?
In addition to all the usual things like seeing morrigan and her godbaby, importing characters etc. I wish to see Flemeth again, this time in a slightly bigger role. DA:O codex entry on Flemeth suggested that she will be back (at least in my opinion).

Edit: Oh and please, make a option to hide helmets :lol:

Modifié par Warheadz, 09 juillet 2010 - 04:15 .


#252
Legion 2.5

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I want



Hoods and clocks



Spears



Shortswords



New Tiers



More companions



Be able to travel to places like Orleais and Anitva



More Spell and Talents (idea for spell is lightning weapons)

#253
Celticon

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I also think crafting recipes (for salves/bombs/poisons/elemental traps) were a bit on the high side considering the elemental crafting materials (frostrock/spirit shards/etc) weren't all that common to begin with.

One of the things that annoyed me in DA:O/DA:A was the grab and overwhelm skills used by monsters. Grab needs its damage or duration nerfed and overwhelm needs to overcome physical resistance checks and not be a 100% hit skill.

A game option to set the party max size to 5. Some characters I just don't bother using period, but with a 5th slot, I may be able to experiment and find a use for them without severely compromising my current lineup.

More unique robe/light armor sets. In addition, more variation in their armor textures and meshes.

Elemental arrows should be craftable (metal shards + fire shard, etc). Or bows should at least have rune sockets.

Greater tactical value/opportunity costs for decision making. The battle of Denerim was straightforward - move and kill, whereas in Awakening the siege of Amaranthine and Vigils Keep definitely left you choices with unique consequences.

Modifié par Celticon, 09 juillet 2010 - 04:38 .


#254
ioruweroulfdkjsf

ioruweroulfdkjsf
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oooh i now know what i want for DA2...MY OLD CHARACTER! I guess it was just stupid of me to assume that the game would already feature that. I think I would also like to get back all the money and hours of my life I spent evolving and customizing my character, because now I know that it was a waste of time....all thanks to you bioware and your most clever design ever aka "Hawke" and the probably the worst storyline ever. I so overjoyed with the fact that I waited months to hear this wonderful news....FML

#255
Lady_Scarlett

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Lady Scarlett has composed a wishlist, and here is what she asks BioWare for:

-- Good romance. Going past courtship. The story takes place over ten years, so it makes sense to have it. Don't make me beg, please!

-- Dialogue that I KNOW WHAT I AM SAYING! I have a distaste for ME's dialogue where we only get a sample of what we're saying, but don't know what we're really going to say. I know there are a lot of people who don't like it when their character is pretty much copying what they say, but it makes it nice to know the words coming out of my character's mouth are more... me!

-- Cloaks! Oh, I love cloaks! 

-- Hair that goes BEYOND the shoulders, or a hairstyles that look more Morrigan like (A.K.A. They are messy but elegent and look perfect for a wild person to a stuffy noble-lady) for the player!

-- Clothes/Robes/Armor/Hoods/Helms need a makeover. I'd like to look nice, and not like I was getting dressed in the dark. But my nice is not crazy anime style stuff, but more it's PRETTY  and it's realistically possible to be in adventure game. And no more hoods with feathers sticking out of them! I'd prefer a hood that looks like this: wiki.guildwars.com/images/d/da/Dervish_Elite_Sunspear_Hood_f_gray_front.png

Thank ye for your time!

#256
Celticon

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Greater spell variety. For Primal spells, there were too many AOEs and not enough single-target nukes. Most of those AOE skills had little to no use during boss battles. Not to mention that 25% of the Primal section were toggles.

For buff/aura skills I'd like to see more spells that affect haste/attack speed, cast speed and movement speed.

Modifié par Celticon, 09 juillet 2010 - 06:45 .


#257
wayofthegerbil

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A way to turn your helmet off without taking it off, so it's there but you just can't see it ... some of the helmets looked really awful.

#258
Merlin Dawnweaver

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Guns !

#259
Lyssistr

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boobies!

#260
Diablo King

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1. A solve to memory leak for dual & quad cores.

2. Import character from DA 1.

3. Longer story line (More hours of game-play before completion.)

#261
ninjawannabe

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I'm not sure if these requests will ever be heard, but here they are:

1.  A new party member that is:
- able to wield two long swords (or other weapons that are usually paired with shields) or give us something that allow warriors with the weapon and shield discipline to do that
- a male or female Qunari or Tal' Vashoth (the horn-headed kind, not Tallis)
- able to teach us new weapon disciplines and specializations for each class
- a person who uses no weapons but his or her fists or her adversaries weapons

2.  An item pack with samurai and ninja style weapons that excel in attack speed, critical chance and damage; for example:

Rogue pack 3 – twin Ninjato type weapons (or something that looks similar to the Fadeshear but different, I don’t care what you call them or what story you have for them, just as long as they are awesome to wield), also a black or dark colored ninja-esque suit (something form-fitting that accentuates the muscle groups on the human body, outlining the curves on lady hawke and making male hawke look badass, like the collector armor does for shepherd in Mass Effect 2). The base traits that I would like to have all the weapons in these suggested Item packs are a big increase in attack speed, improvement with level-up (like you have with all the other item packs), and rune slots, lots of rune slots (at the very least 2 on every weapon)

Warrior pack 3 – this may be a little more dull of a request, because some of the armor sets in the game are already samurai like to a certain extent, but having a big long Katana like weapon would be cool (whatever traits you give this katana, just make sure you make it the fastest two-handed sword in the game that doesn’t have the Primeval Lyrium Rune). However, you couldn’t make a samurai themed shield because samurai viewed shields as a sign of weakness and didn’t use them. You could however add a duel sword discipline that I mentioned above. That would be even better. Some of the talents of that discipline could be like the Arishock’s attacks.

Mage pack 3 – there’s not much I could suggest in the department of mage robes/armor that you haven’t done already, isn’t original, or isn’t involving something naughty (lady hawke in desire demon attire or a very revealing dress). I do, however, have an idea on the weapon. It could be either a bo staff or naganata-like weapon with a LOT of rune slots (4 or 5 at least), you could also have the perk of these weapons be X-amount of damage towards bestial enemies (dragons, giant spiders, etc.) or another group of enemies that you haven’t had a weapon for.

3. A weapon discipline pack. By that I mean weapons that change the way you play as a mage, warrior or rogue, but still fall within the confines of each class; for example:

Warrior – duel swords, it would make the warrior class way more fun to play, because you could mix the attributes of the various swords, axes, and clubs that are usually paired with shields. In order to keep the use of shields you could also use duel shields with this discipline; they’re already effective bludgeons to begin with and some of the shields in-game have sharp ends.

Rogue – I’m thinking hand, arm, and/or feet mounted claws or a chained flail type weapon like a Kusari-Gama. [Mild spoiler alert] Varric has Bianca, Tallis has her throwing knives, give us a weapon that is truly unique for each class, but isn’t just another staff, sword, shield, bow or dagger set.

Mage – a transformation spell that changes Hawke into a deadly beast of some sort (griffin, werewolf, dragon, etc.) even if it’s a subtler beast like a Mabari hound or a large feline (panther, lion, tiger, etc.)