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Your Dragon Age 2 Wishlist


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#26
mousestalker

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1. Conversation. Sometimes I want to fight, sometimes I want to kill stuff, sometimes I like puzzles, but I always enjoy talking. Character development is a Bioware strong suit. Capitalize on it. Take shameless advantage of your strengths. I very much want to be able to click on a companion and intitiate a dialogue with them. Awakenings felt like only 2/3's of game because that was missing.
2. Character development. The main character should grow and develop as the game progresses. So should the companions.
3. Choice. Origins had a great deal of this and it was wonderful, Awakening less so. If a developer suggests that the player should be incapacitated against their will, stripped of assets and dumped in a cell, slap the developer, repeatedly. It worked in the dwarf origins, sort of. But it's the hallmark of lazy writing. In Awakening when the Architect puts you to sleep, I lost all interest in continuing for at least a couple of hours. It's a lame technique. It's a crutch. The right way to do it is to offer an impossible fight. The confrontation with Ser Cauthrien at Arl Howe's is the better approach. Actions should have consequences. Give the player the freedom to make bad decisions.
4. Romance. Bioware brings teh segsy to games. I don't need nudity. I don't need explicit depictions of acts between consenting adults. Y'all do an excellent job of injecting flirting and other enjoyable interactions. Play to your strengths.
5. Consequences. We were promised our actions would have consequences in later games. Awakening largely failed to deliver on that score. Time to come through on that promise.

Minor items:
a. Better costumes. The mage gear was ugly. Of the armour sets, only the heavy and massive sets showed much in the way of variety. Just because I like the warden commander look doesn't mean I want all my characters constantly wearing it.
b. A variety of weapons as well.
c. Horses. Where are they?
d. Dog.
e. A place where party item storage and the ability to use companions crafting abilities coexist.
f. Ships. A sailing ship would be a neat setting.

Modifié par mousestalker, 19 mars 2010 - 08:48 .


#27
Frank_The_Bunny

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1) story continuity with the original DAO

2) return of major characters

3) romance

4) customizable apparel

5) ability to re-do a character's look

#28
SOLID_EVEREST

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1. I would like to see spears since I was noticing that at the end battle they were using swords like spears which kind of made me laugh.



2. I want to see a Nevarran dragon hunter as a companion, or even a dragon hunter specilization would be awesome.



3. Of course, Morrigan should be the main focus in the next DA game she seriously grew on me.



4. There should be more than two companion mages to choose from.



5. Don't clone companion specilizations like Sten and Oghren were. There should've been a warrior dual wielder somewhere.



6. If there are Origin stories, I would like to see companions from the Origin story stay in the party for the whole game (Jowan/Tamlen to name a few). That would make the game have way more replayability.



7. Make sidequest affect the ending like Fallout 2 implemented fantastically.

#29
Ellyndia

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1) Nthing a redesign on the mage gear. I do not want to wear the same two helms or one robe the entire game.



2) Return of Dog. Perhaps Barktholemew had puppies?



3) Perhaps a better way to organise inventory. A search function?



4) [Dark horse, no-chance-in-hades] Wade as a PC. He'd be a warrior of fashion! His class would be *fabulous!*

#30
-Semper-

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one editor for both games. so bioware, if you are changing the engine of da2 (which is in no way a must have!) then update the toolset so that it's handling both engines. oh, and don't rush out da2. 2012 is a good year^^

#31
Stormghost

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Bring back the conversation system from Origins.



Bring back romances, with more options.



More non-combat based gameplay.

#32
cachx

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Gameplay:
- Spells and Talents: Less quantity, more quality. In Awakening the number of stuff is borderline ridiculous and a lot of options are kinda useless. Specially sustainables, making a charater that is just a moving winter lampost providing passive buffs is no fun.

- Combat Balance: DA:O's combat system was hit or miss, while I thought it was okay, I was actually surprised at how much different the opinions were. Some said that it was too hard, then others said that it was too easy, and others said that it was too hack&slash, and others that it's too tactical. All I can say to whoever is in charge of this is: (*AndersVoice)good luck with that!

- Crafting: I have never used crafting much, because: a)The inventory space runs out quickly (still only 125 spaces, really?), B) The UI for crafting is horrid, c) I have never used traps, bombs or poisons, because I can just charge in and win any battle and the few times i have used them the results were underwhelming.

- UI: The UI in general could use some work, specially the crafting and the inventory, and we need more combat action bars.

Story & Characters:
- Conversation System: I think you should keep refining the system introduced in Awakenings, you guys are on the right track.

- Overall Story: I actually prefer that DAO2 starts with a clean slate, that you can create a new character, with new origins, and perhaps even new races (qunari?). And hopefully on a more interesting country than Ferelden. The first warden history can be wrapped up in a slightly bigger expansion (wich I hope it's the game announced for early next year).

Technical Stuff:
-When you do your bug testing, go back and DO IT AGAIN, repeat several times :bandit:

Modifié par cachx, 19 mars 2010 - 09:12 .


#33
Guest_Charzonsos_*

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A polearm weapon class (spears, halberds, ect.)



A unarmed combat weapon class.



A single sword (dagger, axe, mace) weapon class.



Dog at least back at the camp to interact with.



A female warrior party member that doesn't die and isn't higher and mightyer than you (I'm looking at you Mhirai.



Respec tomes (they are the best thing ever).



A more organized crafting system (at least for runes, hecktic trying to find everything). Maybe break it up into elemental, physical, certain enemy, etc.



A human origin other than noble and mage ( love the noble origin to death, but I want something else, maybe a barbarian).



Varied races for characters (I would love a female elf warrior... just cause it would be a female elf warrior)



Qunari as a playable race... that or another party member...



More varied origins (maleficar, chantry priest, undead nug... personal preference)



Werewolf party member... that or werewolf specialization.



More unique specializations like warrior-fencer (has skills that trade the warrior's power for speed), mage-necromancer (dead guys following you around=epic), summoner (possibly demons following you around), rogue-Chantry priest (I mean, vitually every Chantry priest is a rogue, so this makes a lot of sense)



Different creatures for ranger and shapeshifter (2/3 is virutally the same for both, why can't the ranger summon a drake instead of a spider... or the shapeshifter becomes a giant hawk or bird)



Shale as a regular dwarf (good use for the unarmed monk...)



More pressing choices concerning party members (those are the best moments...)



A place where you can get your face altered (sometimes, after choosing one face style, you realized it sucks and if you are on a console you can't change it).



That is all I got for now.

#34
therewasatime

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My wishlist:



1.Morrigan



that't it :D



Serious. I was very happy with Dragon Age: Origins (although the end was pretty sad) and so far I'm pretty happy with Awakening (haven't finished it yet). So my wishes (besides Morrigan as a companion/romance) would be that the game isn't that different compared to the first installement. Not that I have any doubts that Bioware can bring up an awsome game, but I wouldn't be to happy with a less tactial-rpg.

#35
Freezingfire

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1) Either mix the conversation initiation new/old, and if that can't be  done go back to the old one. Awakening felt linear, and I could really not connect with any of the companions. I always like conversation, it's why I play these games.

2) Have consequences for your decisions. Most major story arcs can be done in a "best" way, which
most often you could see from a distance, in what is supposedly a dark
fantasy setting, this doesn't make much sense.

3)Romances would be nice to have back.

Modifié par Freezingfire, 19 mars 2010 - 09:36 .


#36
Alexander1136

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bring back Morrigan i had a romance with her plus my child has the soul of an old god. i gotta know what happens come on... plus i would like to go out and look for all my old companions for one last fight

Modifié par Alexander1136, 19 mars 2010 - 09:54 .


#37
nranola

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Continuity. That's all I ask.



...but more variety with robes and light armor is welcome too.

#38
dawnbennett

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1.return of shale 2.to see companions from da:o and da:oa 3.dog

#39
spottyblanket

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More convos. More romances.



A female character that ISN'T a b****, seriously I like tough girls but do they have to be all made of ice? Can't we have a happy female who smiles and giggles and makes nice that isn't pratically a nun??? Being a strong woman who fights doesn't make you mean and haughty...

#40
mousestalker

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spottyblanket wrote...


A female character that ISN'T a b****, seriously I like tough girls but do they have to be all made of ice? Can't we have a happy female who smiles and giggles and makes nice that isn't pratically a nun??? Being a strong woman who fights doesn't make you mean and haughty...


This.

Think Dagna. Clone her. Then give her armour and really big axe.

Who wouldn't want her as a companion?

#41
shedevil3001

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1. new hairstyles



2. more nice armour especially for females



3. a deeper conversation system with a chance to get to know companions better not just romantically it help with decion making to know how our companions feel about our choices



4. return of old companions and new 1's from awakening as we never had the chance to really get to know the new companions



5. romance options even when your saving the world you still have feeling and needs plus when your in love you want to make the world a better place for that special someone i made a few choices i wouldnt of picked just for the character i romanced



6. continuity of our story it makes it more personal and helps us feel like were part of our grey warden not just playing as them and its always good to have an emotional connection to the character you are playing as it makes the world your in come to life and the people in it



7. visiting more of thedas like maybe orlais and invade them like they did to fereldon that would be something worth doing



8. return of bann teagan and other npc we got to love from dao



9. baths for my pc to beable to actually bathe instead of just becoming clean ? whats up with that and eating in game would be nice you never see any of our pc's actually eat i guess they are on very strict diets this is rpg we need more realism

#42
Giant ambush beetle

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NvVanity wrote...

1. Weapon Types: Shortswords, flamberges, and other medieval weaponry we can use. No Katana's please.


There are much more weapons to wish for DA2, Just check my poll: Vote for your favorite weapon class for Dragon Age 2!

Polearms and flais to name two examples. 

#43
1079036

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1. Spear/Trident weapon and talent
2. Morrigan and her baby/Alistair and his queen
3. Someone mentioned more quality less quantity spell and talent
4. I like the Awakening conversation system a LOT better. Sorry for those who like the original system
5. "War-like" battle at the end of game
6. "Aerie-like" romance interest

Modifié par 1079036, 19 mars 2010 - 11:08 .


#44
hawat333

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Just keep up what you did with DA:O.



Add some epic battles (at least if it deals again with a full-scale war), in a bit more polished way than the 'hold the gate' event in the end.



Keep the choice complexity.



Bring in some more specializations, more paths to level up a character.



And most (combat-wise) most importantly: when it comes to the tactical layout, keep the good ol' PC first.

#45
Vicious

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stronger plot, less focus on origins which are cosmetic at best.



Tell a stronger story than you told in DAO and make the next PC central to that. DA:A was a great little self contained story. DA:O fit a story that could be 3 games long into 1 game. It all felt too easy.



More 'signature weapons' for the next PC. Bring Vigilance back.

#46
SirOccam

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A few suggestions:



1. Romances need to come back. They just do.

2. A mix of the old conversation style and the new.

3. A mix of returning companions (from both DAO and Awakening) and new.

4. Fewer activated abilities and more upgrades. Especially for us console users, battle has become quite tedious, not only from having to use the trigger menu so much but also just forgetting what everything does from the sheer number of skills available.

5. I'd really like there to be a sort of "anticipation" mechanic for melee characters. When I see an enemy, I choose one and charge towards it, but if it targeted someone else, I run up to it but they run by me so fast I can't even swing once, and I end up chasing them all the way back. It would be nice if I could either do something to stop them (clotheslining or something) or have them to react to me to some degree at least. I mean let's face it, even if you have a priority target, you're not going to just ignore the dude with 2 flaming weapons running at you.

6. I wish I could delegate some tasks. I don't mean like telling Varel to make decisions in court or anything. I mean if the city guard of Amaranthine is having trouble rounding up some smugglers, I'd like to be able to assign a few underlings to take care of it. It hardly seems Arl-like to be mucking around in the mud while the guards just stand there and wait for me to come back with a report. Now obviously there still needs to be action in the game, and Duncan was pretty active, but if you recall, he was there for the big stuff (the battle at Ostagar), but delegated the little stuff (like retrieving the treaties...and that's hardly "little").

7. A more complex approval system. It seems like everything shouldn't be tied to one meter, and everything you do affects it. One of the most ridiculous things I remember was losing 3 approval with Morrigan because I built a pyre for King Cailan. Really, Morrigan?! I put up with all my companions' little quirks...seems like they could begrudge me a few too.

It just seems like there should be a way to display certain tendencies that are part of your character's personality of which some companions could be more accepting. Of course this wouldn't apply to everything (you can't expect people to accept everything), but for some things, especially relating to one's past/origin, it seems reasonable.

8. Better graphics for consoles. I have Mass Effect 1 and 2 for XBox as well...they have amazing graphics. So it's not the console's fault.

#47
Ahzrei

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Honestly, I'll be happy if it even takes place in the same time period. There are a few loose ends from Origins that I want to have tied up, after that I'll be happy to explore the next part of the timeline/planet that they want to explore. Thedas is a big place, I want to see all of it. But for the next installment, I want some closure.





Other than that- like a true gamer interested only in what makes me happy- I want moar! More classes, more races, more personalization options.



And gryphons. I want gryphons. And Sandal. The new enchanter for Awakening is not Sandal, and this makes me sad.

#48
shedevil3001

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more classes and races definatly agree with that 1

#49
Sloane66

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1. War with the Qanarri, I mean lets face it Sten would go back tell his people how Fereldan is depleted and they would prep for war.

2. Naval Battles, complete with a Gray Warden Ship to get you from place to place. Upgrade your vessel, have your party stationed upon the boat.

3. An old Gods return, and we find out he wants to kill the Commander of the Grey's. Aparent to an old Prophecy he is the one to bring down this god. This spawns a massive conflict with the Church of Andriste and new Pageon religions springing up. We see the really dark side of religion, if its based on medievil poltics then you need the church to play a more crucial role.

This gives you three factions fighting over the grey Warden.

4. New Base class. Having your class cannon have healing and massive damage hurts. So have a Pageon/Reverend Mother type class.

5. Morrigen's kid making an appearance.

#50
NakedKana

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MY wishlist:



1. Continunity. I want to see the choices I made matter. Even if it's years into the future, some of these things will still matter. Will there be werewolves running around because I didn't free them? Is house Aeducan still ruling the dwarves? Are Golems running amok? Are the mages free from the chantry? All these things have impact even across time.



2. Hats for mages that don't look ****ing stupid.



3. More facial options for new chars. It wouldn't kill to add a few more things to what you've already got.



4. Sensibility. If we're still using our original wardens, then we need things to make sense. My HNF, the queen of Fereldan, shouldn't have to run around in the mud cathing smugglers while the captain of the gaurd is chillin at the gate eating beef jerky and talking about the waitress he boned last night.



5. A mixture of the old and new conversation system. Thge ability to get in depth at camp while also being able to talk about field related things while your out and about.



6. If this isn't years into the future: I WANT MY OLD COMPANIONS BACK, wherever it's possible. Zeveran, Leliana and maybe even Shale are all totally doable.



7. Less bugs and better graphics.



8. One word: Morrigan.