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Your Dragon Age 2 Wishlist


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#126
Nyjahl

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1. My human noble misses her dog, please bring him back (that is, if DA2 has anything to do with characters in DA1).

2. A larger assortment of weapons and armor for races other than humans:

- No bloated looking armor on dwarves (give us elven and dwarven style versions of armors).
- 1-handed maces and axes as powerful as longswords (DA was way too sword-centric).
- Make current daggers into short swords and make true daggers to fit at the hips.
- Would like to see armor styles similar to Duncans for rogues and dex warriors.

3. Clipping issues with weapons and armor needs to be addressed to make the above successful.

- Any PC smaller than a human male had certain weapons clipping through various body parts.
- Dwarven beards constantly clipped through armor.

4. PC only hairstyles (as well as better quality ones). Always bothered me in this game, as well as Mass Effect, to pick a character's hairstyle only to see 50 NPC within eyesite of you with the same one.

5. More interaction with the environment. Invisible walls around alleyway puddles and small forest ponds felt immersion breaking.

6. Refine the crafting system. Organize recipies in drop-down menus (similar to..cough..WoW), organize into alphabetical order and from weakest to strongest (I'm looking at you Runecrafting!).

Modifié par Nyjahl, 28 mars 2010 - 07:20 .


#127
MelodicCure

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An extra bar for spells and talents. Seriously. If not 3.

#128
Spitfire80

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1: Scabbards, or at least something plausible, rather than weapons magically floating on your back. I´m not saying they should be constantly carried in hand, but when you put them away have something to put them in.

2. In stead of bodies falling halfway through a wall, make them slump against it. Better yet, vary the ways the body ends up on the ground. On their sides, their backs, their stomachs, clutching their wounds, or something.

3. More weapons, and finishing moves. And make the moves fit the weapons. I seen my character stab something with his mace.

4. Varried combat animations, throw in a parry, a thrust, a side step, blocks, and if you´ve knock someone down, change the attack into something actually aimed at him rather than a broad sweep overhead.

Modifié par Spitfire80, 27 mars 2010 - 08:25 .


#129
ztemplarz

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Miniature space hamsters.

#130
Guest_Evewyn_*

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ztemplarz wrote...


11.) Normal clothing! I shouldn't ALWAYS have to walk around wearing armor- people didn't put it on until they expected to go to battle. Likewise, I should actually suffer a slightly more negative reaction depending on where I am FOR wearing it, since it indicates distrust and or hostility on my part.


15.) Day and night cycles!! I can't think of a good RPG that DIDN'T have them: Morrowind, Fallout, Arcanum, BG, The Witcher all did. How am to even begin to believe I'm in an alternate world where no one sleeps, no one moves anywhere, and it's ALWAYS the same looking outside- in other words, completely STATIC? No increase of guards at night, no decrease in people walking about. No increased opportunities for stealing, no increased chances to run into nefarious types up to no good... There needs to be day and night!


I agree with these.
There should be parts in the game where you don't need your armor on, mainly camp.  It's like we're sleeping in it or something.  How uncomfortable.
As for day and night, there were a few times it was dark out that I recall (Cousland castle and Redcliffe waiting for the attack.)  I certainly hope they add nighttime levels to the sequel, too.  Or at least while you're in a certain area, say Denerim for example, how about having time change?  Maybe it's daylight out, you go into the tavern, come back out, it's dusk and torches are lit all around the place. 
Awakening seemed to attempt different environments much more.  A few of the levels were dark and mysterious.  Very nice.  When you first start the game it's raining out, you go inside and come back out, it's cloudy.  Leave and come back, it's sunny out.  This I liked as well.

#131
Walina

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Siradix wrote...

Whether you are loving the expansion or are irritated with the results; let's push forward and come up with a list of things we wish to have in the next installment. This could be more tattoos, hair styles, better looking armor, romances, etc.


What do you want to see in the next Dragon Age game?


Lesssssssssss buuuuuuuuuuuuugs pleaaaaaaaaaase!!!!!!!!!

#132
1varangian

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- More distinct clothing and armor to make the various NPCs cool and less generic in appearance
- Dalish elves who sound, act and look less like humans
- Hordes of hurlocks instead of level scaled ones
- More open ended character development. Possibility for Rogues and Mages to learn all weapon skills as long as they meet the requirements
- A more developed spell system where you can have more than one spell in the same tier in the same chain
- A more developed attribute system without useless attributes (e.g. Magic for non-Mages, Str for Mages). More points to distribute at level 1 and less as you level up. And/or some kind of a diminishing returns system.
- Purpose for Medium Armor
- More tactics and less potion chugging!

Modifié par 1varangian, 01 avril 2010 - 07:29 .


#133
Dansayshi

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Mage tweaks so that, instead of having a mass of talents and 4 specialisations, they have say, 8 core mage talents, and their specialisations have about 12 spells in each. So for example, you can have a elemental mage, which will specialise in damage, a spirit mage which will specialise in support, an arcane warrior which becomes a magic based melee warrior, even tank etc.



Atm I just think theirs too much clutter for spells and the specialisations were too much for simply 4 spells.



A "Paragon" sort of coversation system too, 1 minute I can be evil and murdering everyone, the next I can apologise and hand out cookies. It should be a steady increase or decline in paragon points imo, with dialogue options to match, sort of like a scale, but you cant be both good and evil.



Better itemisation. In DAO it was just bad, some stuff you'd get in the first 3 hours of play and never replace. Some items were also just far too good, Knight Commanders plate for instance, gave 40% spell immunity, spellward gave another 30% etc. You just ended up with characters which were far too powerful imo.



The difficulty. Rather than just bumping up the damage and health on harder difficulty settings, why not give the AI tactics instead, which become more complex with the difficulty. Say if an AI mage is being attacked, he will paralyse his aggressor, while your mage, who heals, the AI rogues will go after them.



A party camp which can be improved. For example, in DAO, it remains the same camp throughout the game, you just get more NPC's. How about having the NPC's interact with eachother, and having the player be able to improve the camp in different ways. Say Alistair is the cook and Oghren tells him hes doing it wrong or something, it'd just add to the atmosphere greatly.



Racial hate. I know its a dodgy topic, but its a game, and it would be alot more immersive if I as a human, could be evil to elves, or dwarves be evil to humans etc. Theirs possibilities for this to be expanded upon too, such as during the main quest line, you get a choice of saving elves or wiping them out, same with humans and dwarves somewhere along the line, and you pay for your actions later on in ambushes from elves or humans etc.



A bigger inventory.



Weather effects, you did it outside the tower of Ishal, and its a wonderful thing. But then it was sort of abandoned. Bring it back.



Now this is just me, but Id like more from the battles, say their were moments in the game were I could have more party members and the battles were huge, like just inside the gates of Denerim. More moments like that would be great, but say, make them last longer than 5 minutes.



I have more, but odds are they've already popped up in the 5 previous pages which im too lazy to read or I just cba jotting them down atm. Keep up the good work bioware.


#134
Walina

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I've another wish : please letus play with the character that we romanced intead of creating new companions who will be just a "copy" of them.

#135
Terranid

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Set it 50-100 years after the last blight.
Id like all my companions introduced at the start (maybe all wardens)
Be in the Anderfels with perhaps a visit to Weisshaupt Fortress.
The return of the Architect and morrigans child if she had one.
Kal Sharok.
Maybe start off as the second warden and therefore already a warrior of renown (i.e the first wardens second in command).
Flails, halberds and other new weaponry.
Water that you can wade through.
Animate dead can animate other dead creatures (i.e not just humans).
No Fade adventuring, I want to keep it in the real world.
The endings have more meaning for example if you die at the end, stay dead so you cannot return alive in an expansion.
DLC to be added for after storyline advertures (and not just doable before you finish the main story). Adapt and keep certain old specialisations, abilities and spells from Origins, Awakening and the DLC.
Place to store my items (like a wagon or such-like).
Griffons and re-name it Griffon Age - Origins.
Day and Night cycles.

Modifié par Terranid, 01 avril 2010 - 09:29 .


#136
Frank the Running Bugzepel

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Do NOT put this into the distant future. I don't care if I have the same weapons/armor but different colours or the conversation system is changed. All I want is the story set in the recent events, which is gratefully what BW is doing. (Read the Awakening Epilogue for more info)

#137
Virtual_Van_Gogh

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MY DAO CHRISTMAS WISH LIST



Better continuity in regards to class, race, personal history (actions and ethics), and decisions made. And how am I the Queen one minute, and the princess consort the next. And please, no more cheesy ass epilogues ... shame on you, BioWare. As storytellers, you have forgotten the cardinal rule of great narrative -- SHOW NOT TELL!!! DAO Awakening was a disappointment in that regard, as well as the decided lack of romantic options if you missed or opted out at the first opportunity. It also made gift giving essentially a useless, fruitless and utter waste of time.



That being said, my brother wants to know if the Anora situation ever gets addressed or resolved satisfactorily. Will she ever get beyond the business arrangement aspect of the marriage? Will she show any semblance of human emotions or a develop a pulse at some point? Loghain mentions his questioning her about an heir, and she starts buggin? OMG, after being married to that bonehead before, this should be a welcomed change. I mean come on, even if she is a social ladder climbing, power mad ego maniac, we're talking about the Hero of Fereldan here... I've known girls who have children for way less... (:



And finally -- Can we please have a PC that speaks now? Better facial reactions, clothes and not just armor, more in depth customization options, BETTER HAIR SELECTIONS, and more complex interpersonal exchanges. I swear, you get to a certain point with NPC's and it re-run city. I know there are limits to what a game can do, but a constant and consistent evolution of the characters would be sweet! Like in KOTOR, or Jade Empire, where you could shift anothers thoughts and feelings based on how well or highly they regarded and respected you. In other words, a fully realized influence system. Do this, and we'll be good, we promise.

#138
Virtual_Van_Gogh

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Oh yeah -- customizable armor!!!

#139
BLunted

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Ronin 3000 wrote...

- Returning characters from Origins. A couple should be acquirable party members and the rest can just have cameos (kind of like Mass Effect 2).

- More tactical options for consoles. Console users aren't retarded, Bioware. You don't need to dumb down your games for us.

- More difficulty and more ways to level up your characters. Make it so an all-purpose character cannot be built. Soloing the game on the hardest difficulty should be borderline impossible.


I would even go as far to say give us PS3 users the the option to use the PC interface. PS3 has native mouse and keyboard support (e.g. Unreal Tournament III)

#140
CaptainAlex2000

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1) High resolution textures for higher end PC.       

Yes I know there is a mod that does it, but something official would be better.


2) More sound adjustment options. 

The ambient noise is hard to hear, so I turn up the sound. But then something else happens and I go deaf. 

Same with the music. The Moody music when creeping into a dungeon is hard to hear, so I turn up the music. But then when there is a battle, my ears start bleeding. 

There should be an Ambient noise slider, along with a combat sound slider and combat music slider.  Lots of games do this. Why can't this one?

#141
Kaiser Shepard

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poopville wrote...

MOST OF ALL: The return of Morrigan and the consequences of the "Dark Ritual" ending.

The opposite of this.

All I want is my "Ultimate Sacrifice" getting acknowledged one way or another. Other than that, they can do anything they want.

#142
Brokenpieces87

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I want the main character to have a physical voice (like in Mass Effect) not just sit there looking around and be mute the whole time. More options for character creation (Hair, height, skinny/fat, etc.) I'd also like to see the romances actually have a meaning, I was romantic with Alister, but he didn't really seem like he knew it sometimes, as if he forgot and then I remind him and he's like, "oh and of course there is that too..." I also would like some characters to return, but not all of them... (I hate Sten; the most boring, dull character) And if they do return, let's have them be more aware of what's going on around them (kind of already mentioned this, with the Alister thing...) Meh, I really love Dragon Age, would just like a little bit of these things, hehe.

#143
yopen71

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1.Better story than Awakening.Very strong continuation from Origins and Awakening.

2.Improved difficulty levels.Battle at the end with a huge battlefield

3.Romance(mandatory):D

4.The return of Morrigan and the consequences of the "Dark Ritual" ending.

5. Scenes that bring emotions to the player; surprises, deaths,
miracles, etc.

6.BRING DOG BACK!!!

7.Conversation system from Origins.

8.More nice armour sets

#144
Ely75

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- A continuation of the story, no leaps in time with only a few references to my original warden and her deeds.



- A reunion with at least some of the former party members. They could be both from the original game and from Awakening. I particularly want Leliana back.



- Some kind of improved loyalty system. I like how the game does not use the standard good-bad meter, instead being good or bad is more based on how others view your character. However I feel loyalty should be even more based on conversation and story choices, not based on showering people with gifts.



- More stuff based on Legion of the dead, I absolutely love the concept.



- The return of Morrigan and her child.

#145
Guest_Yenaquai_*

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- Better graphics
I know, I know, Graphics are not everything... but I certainly find it much more satisfactory to be amazed by great designs, wonderful animations, and to actually be taken aback by the beauty of environments/designs/characters.
This also involves a more... unique look of the companions and/or more important NPCs. In DA, I felt most characters are just toolset-generated, and lack a certain personality. I hate to compare, but ME was much more interesting and diverse in this regard. (Zaeed, Jack, Jacob, Miranda, Joker... ), though characters like Duncan or Morrigan were impressive, most were not. When I saw the conceptdesigns for the companions I would prefer the original designs to their current ones.

- Make choices, really, really matter. I want consequences, real consequences. "The Witcher" had a great system in this regard, and I can remember that something similar to it has been advertised during the development of DAO, but ingame I haven't seen choices that would haunt me much later ingame, and couldn't be rectified with a simple reload of an earlier safegame.

- Give the codex-pages a bit more colour and diversity. Spice it up with drawings/ anatomical renderings of monsters, notes, little things. Or maybe even let it be read out loud.
And PLEASE, PLEASE don't stack it together with NUMBERS. One of the most annoying things for me was to browse through dozens of codex-entries just to catch the one I'm searching for by sheer luck. Give it titles, categorize it better. "Lycanthropes and wolves" is far better than Codex entry "25" or "The History of the Chantry" is better than Codexentry "101".

- Get rid of instances. It might work in such vast areas like the Deep roads, but it gets one hell of annoying to be that limited within a city, or a forest. For me, it breaks a lot of the immersion.
It looked the most ridiculous in Denerim, where we practically could only visit the marketplace and the Alienage... and even for the transition between those two we needed a loadingscreen, even though only a BRIDGE seperated the two instances from each other.
I can understand we need different instances when we move from exterior to interior, or from one level to a higher/lower level... but it should be limited to that.

- Make cities more lively. Add jesters, childs, moving people, guards patrolling, shady thugs, animals, chickens running away... all cities/villages/camps looked a bit sterile and stiff, with people just standing around in some corners.
Make forests more lively. Deers speeding away, birds, wolves howling in the distance, not attacking you but following you, keeping an eye on you...

- I would adore a day/night - cycle, if implemented in a good way.

- Make the races/origin really matter. Of course there are small things in DAO that nudge the player to his chosen origin, but in the end it didn't matter what you played, everything came out the same way. This goes even so far, that my Dalish elf could influence the whole Landsmeet, without anybody mentioning that she wouldn't have the slightest clue about human politics.
Make questlines open to some races, and closed to others, let my elf be treated just like that. An elf. I always only HEAR about how awfully the elves are treated, and that the racism doesn't stop, but do I feel it? Not a bit.
There are so many great options for conflicts, but they are not used.


- Get rid of epilogues like in DA:O. Oh god get rid of it. I don't exactly need a ongoing game after the ending of the story-arch, but everythings better than written epilogues.

- Make my companions care about MY PC  for once. Yes, I love the diversity and depth of character of the companions, but I feel like the relationships that are build between my character and my companions are only one-sided.  I have to play their surrogate psychiatrist during the whole game, but nobody cares about my characters.


That's about it for now... as if anybody would read it anyway...

Modifié par Yenaquai, 02 avril 2010 - 09:19 .


#146
darksporks

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i overall really liked dragonage how it was, i liket he ability to form relationships, even that everyone is always having conversations in the back ground, maybe a few more races, as the last post stated yea, it seem unlikly even with you being a grey warden that a city elf or a dalish elf, with how elves are viewed could influence anything.

#147
Worrow

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More expansions/DLCs before DA2

#148
Nicnacman

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Yes, much more Expensions and DLCs in the near future. Please, i want them.

#149
dbkkk

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Zabaniya wrote...

1. Balance between the classes/improved difficulty levels. It was fun, being a whirling dervish of destuction, or a walking nuke, but the battles were just too easy. Some skills like Accuracy (while a welcome addition to archers) just broke the game's challenge. But there are skills/specializations and even formula which need fixing. Examples? Shapeshifters and the bug regarding attack speed being reset instead of just remaining capped.

2. I thought the new conversation system was pretty good. How about a compromise and allowing in-camp conversations to flow like in Origins and exploration to be like Awakening?

3, Side-questing was well done in Awakening as they had a direct effect later on in the game. Keep this and keep them varied.
.


You touched on most of my immediate thoughts sicne I trust Gaider and the rest of the writers to get produce a good plot and egreat dialog.

For #1 if you are on the PC at least for Origins you can use certain gameplay mods to fix 95% of the combat nechanics bugs (and there are many) and to balacne, but yeah it is always better if it comes fromt he source (especially for the console owners).

For #2, I agree a hybrid would proabbaly work well. People seem to forget there were elements of the DAA system in Origins (Andraste's Grace and various personal items anyone?). I do like some freedom to get to know my companions better in a relaxed setting or while travleing. But I also get the idea behind the trigger concept, since even in real life people don't just spill their guts because you keep opening dialog with them.

For #3, side quests were the bane of Mass Effect 1. Better (sometimes) in DAO. Even better in Awakening, though I just wish there were more. I bet I missed some quests the first time through DAA due to loyaly parameters *shrug*. I am sure that DA2 will be very extensive in scope and replayability if done right since this is a big attraction to rp enthusiasts and followers of their various franchises and Bioware knows this.

I agree with Dansayshi, itemization had a lot to be desired in terms of balance and when you acquire it.

The only other gameplay one that comes to mind, ztemplarz already mentioned ... day and night cycles. Without them it weakens the immersion a bit imo.

Oh and more extensive development and impact of the elven lore. I get that they are trying to go somewhere with the whole oppressed class concept but I thought the human and dwarven and mage lore was very well done. I just wasn't that impressed with the elven history / lore. Odd because in most crpgs its the dwarves that usually disappoint ... well for me at least.

P.S. I am sure I will get flamed for the last suggestion but meh so be it.

#150
HeartlessRagDoll

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1.A Very strong continuation between Origins and Awakening.



2. Continuation of Romance and a reunion with all former party members from Origins and Awakening.((I want see Alistair back.))



3.More hair styles nice armour sets ( I'm a mage with the ugliest robes ever) and agreed Hoods and Cloaks are need.



4.I want old way of starting a conversations but bit of the new way as well.