Your Dragon Age 2 Wishlist
#176
Posté 04 avril 2010 - 05:45
2. Voiced Main Character. I think it would be a lot more immersive if the PC didn't just stand around with the same blank expression all the time. It also kinda creeped me out how the mouth never opened.
3. More variety in armor models would be nice. Essentially, we had 5 different kinds of armor models, except for a few unique ones.
4.Better textures/models. The graphics quality wasn't terrible, but if they could at least being it to the ME2 level of graphics quality that would be fantastic. Having to look at Morrigan during the Dark Ritual was painful- she looked like a baribie doll with the arms plastered on.
5. Morrigan. Please bring her back. She was my favorite character in terms of depth and writing, and I really want to know what happens after the DR. And not some 1 minute cameo like ME2- I'm hoping as a companion.
#177
Posté 04 avril 2010 - 05:55
2. Go back and replay the whole Baldur's Gate series and remember that there was one factor that set it apart from all other RPG's of the time and still to date... You could play one static character through the entire series. That's what made it truly emersive. Well, that and the fact that you were the spawn of a god, and by the end of the series you felt like one. The special 'boosts' to followers were kinda lame. Go check out Planescape: Torment to see how it's done properly.
3. The character interactions and romance options were truly great though in the game, and that part was fantastic, let's see a comeback of that.
4. Expand the still trees and talent trees to be more diverse, World of Warcraft style, or something more simular then what we're sporting now. Leveling and building characters is one of the best aspects of an RPG, don't let that fall to the wayside. What we saw in DA:O was barely adequate in this regard, but it did suffice. The unlocking of special classes, if you will, worked pretty good, but felt like it was an afterthought more then an integral part of the game.
That is all I can really think of, for the moment.
#178
Posté 04 avril 2010 - 06:42
visit new parts of thedas
better hairstyles definatly
better bodies for our pc
combination of old and new conversation system
deep storylines and romance options
some form of mounts either horse or griffons
and a keep or camp that looks better and liveable (bedrooms bathrooms that you can enter)
some new origins to play as
most important thing being able to import our grey warden option or play as a new character if we want to but not being forced to
#179
Posté 04 avril 2010 - 06:55
poopville wrote...
MOST OF ALL: The return of Morrigan and the consequences of the "Dark Ritual" ending.
This had better be one of the main quests for my character seeings how in game Morrigan actually appeared to love my character and the connection with the ring.
#180
Posté 04 avril 2010 - 07:59
#181
Posté 04 avril 2010 - 08:37
#182
Posté 04 avril 2010 - 08:48
Second: The Dark Ritual springing back to life somehow
Third: Some in-depth Mechanics like the "Crossroad Keep". Have to take little decisions for a different outcome at the end but having hundreds of lives at stake to really feel the stress of saving most of them
Some old companions back to help at least those who were romancable. Most will agree to have Leliana, Alistair if possible, Zevran and Morrigan with the possibility of Oghren, the others I doubt they could
Forth: See more of Thedas and would love to see how Orlais is from hearing it so much from Leliana.
Fifth: Not sure some would agree but having the Calling as it should appear somehow for our characters but it doesnt sound like a proper ending for a big sequel. " You can do everything, kill everybody but at the end you die from the taint"
#183
Posté 05 juin 2010 - 04:57
2. Overhaul specializations, so it's more than just an extra talent row with fixed stat bonuses. Reduce your specialization points to one, and give more roleplaying functions to them. Put more meaning behind Duelist, Shapeshifter, Blood Mage, Battlemage, etc.
3. If DA2 is in Orlais, then we'll need caramel pudding wrestling.
4. A larger selection of outfits for mages.
#184
Posté 05 juin 2010 - 05:21
Options to be able to visit and revisit Ferelden, Antiva, and Orlais. Because I've always wanted to know how things are after DA:O. :| I was hoping for more nostalgic places from DA:A, and I didn't get any. Boo.
My precious dragonebone sword back. =_= In the ending of DA:A, it was said that it had been stolen by the Crows, and then lost thereafter. Fail, much?
MORRIGAN. She is love, be it romantically involved or just ****-tripping. SRSLY. Besides, I want to know what happens to her bastard son and a little more drama surrounding the ring she gave my PC. DX (obviously this should be the MAIN QUEST of DA2).
Availability of the old companions. I miss my old party members, even Sten. >.> Oh, and romance options for DA:A ones as well. I LOVE ANDERS.
More epic outfits for the mages. SRSLY, most of the mage clothing are for pansies. DX
#185
Posté 05 juin 2010 - 07:17
Morrigan
old companions excpet for Wynne
an awesome armor specifically for arcane warrior
a hooded robe armor for rogues seriously those rogue armors in the the game ar really gay like trickster shadow of empire and those damn light armor, the only rogue armors i like are blackblade and felon's coat and studded lether armor
ohh and a griffon companion
and dog
and a darkspawn companion that can talk
#186
Posté 05 juin 2010 - 09:46
One of them being that a voiced main character requires a fleshed out personality (for else he/she would be very awkward indeed and decrease rather than increase realism) which would limit roleplaying and player choices.
Another being that voiced main character is an inefficient budget wise. You'll need at least two good actors; one for each sex. And that's if you can accept all the races sounding exactly the same, else you'll need more actors. Furthermore even if you only have two actors they will still need to record different dialogues for different races.
All this crap costs cash. Except to see less dialogue and less choices as a result.
And thirdly, this isn't Mass Effect and it shouldn't be as diversity is naturally superior to homogenity. Let the two game series be different.
Modifié par Hollingdale, 05 juin 2010 - 09:47 .
#187
Posté 06 juin 2010 - 01:10
Hollingdale wrote...
Voiced main character is a very poor suggestion for a number of reasons.
One of them being that a voiced main character requires a fleshed out personality (for else he/she would be very awkward indeed and decrease rather than increase realism) which would limit roleplaying and player choices.
Another being that voiced main character is an inefficient budget wise. You'll need at least two good actors; one for each sex. And that's if you can accept all the races sounding exactly the same, else you'll need more actors. Furthermore even if you only have two actors they will still need to record different dialogues for different races.
All this crap costs cash. Except to see less dialogue and less choices as a result.
And thirdly, this isn't Mass Effect and it shouldn't be as diversity is naturally superior to homogenity. Let the two game series be different.
This is a wishlist thread, let people post what they want to see in Dragon Age 2. We all know that Bioware has the final say of what will be in the game.
#188
Posté 06 juin 2010 - 01:35
#189
Posté 06 juin 2010 - 04:24
- Also I'd like to get a companion from a different continent. Perhaps there's a land out there with people who live in peace with High Dragons, or have more Ancient Dragons that could classify as an old god.
- Tiventer Empire Origin/Barbarian Origin
- Option of playing Evil and it actually changing the story. What if I'd rather /help/ the bad guys or take over myself? I liked how being an Evil Revan changed the game in Knights of the Old Republic.
- Easier Toolset to use and the ability to see the actual changes for tint files and such in real time.
- Inhuman Companions other than a dog, or the choice to "purchase" either a dog, or a wolf, or another creature like this.
- More voice options - I miss the ultra-girly Idealist that appears in most RPG games. If I'm playing as a perky ball of hope I want to sound like a perky ball of hope.
Modifié par Veritrix, 06 juin 2010 - 04:24 .
#190
Posté 06 juin 2010 - 08:54
All this crap costs cash. Except to see less dialogue and less choices as a result.
To be fair, you could divide all dialogue choices into 3 categories [nice/neutral/evil] it's just that there were MORE of them.
But that's ultimately meaningless if, like in DAO and other games like it [including Baldur's Gate 2 and NWN and literally in fact every pre-Mass Effect game Bioware has ever done] all of those 'extra options' wind up giving you the exact same response.
A voiced protagonist would work fine... provided they got rid of the good/bad meter and let act naturally instead of trying to scrabble for points.
Modifié par Vicious, 06 juin 2010 - 08:55 .
#191
Posté 06 juin 2010 - 09:22
Not really interested in seeing Morrigan again tbh. I don't like things made canon that are choices but that's just a personal preference.
What I'd like to see - a decent story with interesting companions and choices that actually affect the outcome.
See, I'm easy to please ;-)
#192
Posté 06 juin 2010 - 09:39
Morrigan is definitely a must for me. I really want to know what happened to my kid.
I want at least Cameos from my companions to see what they are doing.
I want the endings to have some meaning on the beginning of your game in DA2
I want to be able to go to other countries like orlais and antiva.
i want my romance choices to matter.
more diversity among weapons and armor.
#193
Posté 06 juin 2010 - 09:40
-better combat with more skills, two more party members at once, and a higher level cap
-no annoying parts like the Fade(in DA1, in Awakenings it was kind-of ok since you had all your party members and didn't have to do ridiculous things like turn into a rat to go down a hole)
-more loot, and each individual armor/weapon should look different
-most if not all surviving DA 1 party members and more
-Larger in the sense that the game lets you go to Antiva, Orlais, the Anderfalls, the Tevinter Imperium, and of course Feralden and that the game takes place thoughout several years
#194
Posté 06 juin 2010 - 09:53
#195
Posté 06 juin 2010 - 11:21
#196
Posté 06 juin 2010 - 12:23
Siradix wrote...
Hollingdale wrote...
Voiced main character is a very poor suggestion for a number of reasons.
One of them being that a voiced main character requires a fleshed out personality (for else he/she would be very awkward indeed and decrease rather than increase realism) which would limit roleplaying and player choices.
Another being that voiced main character is an inefficient budget wise. You'll need at least two good actors; one for each sex. And that's if you can accept all the races sounding exactly the same, else you'll need more actors. Furthermore even if you only have two actors they will still need to record different dialogues for different races.
All this crap costs cash. Except to see less dialogue and less choices as a result.
And thirdly, this isn't Mass Effect and it shouldn't be as diversity is naturally superior to homogenity. Let the two game series be different.
This is a wishlist thread, let people post what they want to see in Dragon Age 2. We all know that Bioware has the final say of what will be in the game.
Oh I'm sorry I wont try to actually discuss something in this thread again then. Pardon me!
Vicious: Yes the dialogue will indeed need to be narrowed down. Furthermore it will be bleached in order to be believably acted out. Also the fact that two or more alternatives may yield the same response does not make them the same nor does it justify reducing them to one.
#197
Posté 07 juin 2010 - 01:15
No voice for the PC - we already know what we said, and having a voice will triple the voicing needed, as a VA is needed for both male/female PC. I would much rather have an extra companion/better VA's for the rest of the game than a character repeated what we just clicked on. I didn't mind having a mute character, so, for me, there is no point in adding a voice.
A new country - hopefully Tevinter
#198
Posté 08 juin 2010 - 02:43
Siradix wrote...
Hollingdale wrote...
Voiced main character is a very poor suggestion for a number of reasons.
One of them being that a voiced main character requires a fleshed out personality (for else he/she would be very awkward indeed and decrease rather than increase realism) which would limit roleplaying and player choices.
Another being that voiced main character is an inefficient budget wise. You'll need at least two good actors; one for each sex. And that's if you can accept all the races sounding exactly the same, else you'll need more actors. Furthermore even if you only have two actors they will still need to record different dialogues for different races.
All this crap costs cash. Except to see less dialogue and less choices as a result.
And thirdly, this isn't Mass Effect and it shouldn't be as diversity is naturally superior to homogenity. Let the two game series be different.
This is a wishlist thread, let people post what they want to see in Dragon Age 2. We all know that Bioware has the final say of what will be in the game.
Maybe if the wishes were something that has a reasonable chance of ending up in DA2 people would have more luck
The talking PC in DA is just NOT going to happen. Putting all of Hollingdales reasons aside it would require a whole different dialogue system. Reading the dialogue option and then hearing the exact same line repeated would get boring rather quickly. ME has a talking PC because the whole game was designed with that in mind, just taking one element and tacking it on DA wouldn't work.
What I would like is a little bit of animation on the PC's face, a lot of the time the PC just stares rather blankly straight ahead. I'd like to see something similar to the small face movements the PC made in KOTOR while you were choosing a response.
But as long it's just wishes: I want PURPLE unicorns!!! That TALK!!! and shoot fire from their eyes!!!
#199
Posté 08 juin 2010 - 03:47
Wikal wrote...
1. Enchantment? ENCHANTMENT! (they at least have to explain what Sandal did at the end)
2. Voiced Main Character. I think it would be a lot more immersive if the PC didn't just stand around with the same blank expression all the time. It also kinda creeped me out how the mouth never opened.
3. More variety in armor models would be nice. Essentially, we had 5 different kinds of armor models, except for a few unique ones.
4.Better textures/models. The graphics quality wasn't terrible, but if they could at least being it to the ME2 level of graphics quality that would be fantastic. Having to look at Morrigan during the Dark Ritual was painful- she looked like a baribie doll with the arms plastered on.
5. Morrigan. Please bring her back. She was my favorite character in terms of depth and writing, and I really want to know what happens after the DR. And not some 1 minute cameo like ME2- I'm hoping as a companion.
idk about a voiced main character, but i like all the others. i'd also like to see martial arts for a rouge specialization, or maybe a stat to increase your speed instead of using momentum or haste
Modifié par Alexander1136, 08 juin 2010 - 03:47 .
#200
Posté 08 juin 2010 - 04:34
If DA2 lets you continue post game, let there be more to do than play dlc. I'd like to revisit the towns, even if all I can do is talk to npcs and shop.
I'd also like to see some kind of end-game bonus dungeon with tough enemies and challenging bosses for a maxed out party to have fun with after the game is done, or right before the final dungeon.
Also, please spend more time bug testing, or at least fix the bugs that get released with the game. Not only did the vanilla game get released in a buggy state, but each dlc relased has had its share of bugs, most of which have yet to be addressed. It's frustrating when classes or class builds don't work as intended, and people have to jump through hoops to work around certain bugs. There are also many quests that give incorrect quest logs after completing the quest. The quest log will say that the quest was a failure, but you are looking right at the npc who is supposedly dead, or you have the sword in your inventory that you wouldn't have gotten if you didn't do the quest correctly. There also many times when you do everything correctly and you don't get the proper reward afterwards. It shouldn't be up to the consumer to rely on mods to fix the developer's mistakes or shortcomings.
Modifié par Arthur Cousland, 08 juin 2010 - 04:35 .





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