So, when do you think John Romero's legendary comeback will occur?
#51
Posté 22 mars 2010 - 05:46
#52
Posté 22 mars 2010 - 05:49
Busomjack wrote...
How can you be so mean to John Romero!? Don't you remember how much of a star he was in the 1990's? He basically took being a game designer and made it cool. The Ion Storm offices were futuristic looking and he even hired his girlfriend to design levels of Daikatana despite having no experience with computers or the industry. That was a bold move.
The guy even owned a Ferrari, how cool is that? He had to trade in his Ferrari several years ago according to his blog but I think the man who created Doom, and Quake deserves to get behind the wheel of the Ferrari once again.
We owe it to John Romero to help him make a comeback.
I want to see Daikanata 2.
I can be mean to anyone I like. It's the internet, that's what it is for. In this case, the man makes it easy. Being a star doesn't mean anything. He didn't make being a game designer cool, he used the same plan of being a self-important, egotistical jerk that has worked since the dawn of time and slapped a different label on it.
Nobody 'deserves' anything except what they make for themselves. He left behind a trail of shattered companies that depended on his work, so yeah, he got what he deserved in that sense. When he decides to stop being a hack and actually learn some decent programming, maybe then he will be able to make a decent game and get behind the wheel of his own car again. Skating by on past greatness just means you have nothing left to offer.
Also, I can't stand him personally. The man needed a shower both times I met him. Seriously. In that whole fantastic futuristic office, he couldn't have put in a shower? I shudder to think of the stench that burned into his Ferrari. That must have cut down the resale value.
#53
Posté 22 mars 2010 - 05:49
Ivandra Ceruden wrote...
May I suggest you swing your mighty katana and plunge it into the screen of your PC? It might work to fend off the evil of these forums, which are probably cursing you with a Weakness spell, so that all the precious time you spend at the gym will all be for nothing! Oh, the misery! Spare the innocence of your eyes!
I will not allow you to suggest that Busomjack no longer grace us with his presence. We need him here to strengthen and galvanize us all to action. He is our rock and our champion and I will hear no more of your blasphemous speech.
#54
Posté 22 mars 2010 - 05:58
Daewan wrote...
Busomjack wrote...
How can you be so mean to John Romero!? Don't you remember how much of a star he was in the 1990's? He basically took being a game designer and made it cool. The Ion Storm offices were futuristic looking and he even hired his girlfriend to design levels of Daikatana despite having no experience with computers or the industry. That was a bold move.
The guy even owned a Ferrari, how cool is that? He had to trade in his Ferrari several years ago according to his blog but I think the man who created Doom, and Quake deserves to get behind the wheel of the Ferrari once again.
We owe it to John Romero to help him make a comeback.
I want to see Daikanata 2.
I can be mean to anyone I like. It's the internet, that's what it is for. In this case, the man makes it easy. Being a star doesn't mean anything. He didn't make being a game designer cool, he used the same plan of being a self-important, egotistical jerk that has worked since the dawn of time and slapped a different label on it.
Nobody 'deserves' anything except what they make for themselves. He left behind a trail of shattered companies that depended on his work, so yeah, he got what he deserved in that sense. When he decides to stop being a hack and actually learn some decent programming, maybe then he will be able to make a decent game and get behind the wheel of his own car again. Skating by on past greatness just means you have nothing left to offer.
Also, I can't stand him personally. The man needed a shower both times I met him. Seriously. In that whole fantastic futuristic office, he couldn't have put in a shower? I shudder to think of the stench that burned into his Ferrari. That must have cut down the resale value.
Woah woah...hold on there a second.
You actually met the man? How can you meet a living God in the gaming
industry and walk away feeling anything but euphoria? The man revolutionized the gaming industry. Regardless of his current status as a has been, the
fact remains is that his work changed things for the better and thus he
plays an integral role in the life of every gamer. It's not John Romero's fault that the companies he founded shattered. It was the media who wanted to destroy John Romero because they were made at how delayed Daikatana was.
They were furious that he kept missing release dates but what the media didn't understand is that John Romero was creating the ultimate shooter, and he delivered. The media probably didn't even play the game. They just wanted to destroy John Romero and they suceeded...for now.
So what if the man stunk a bit. The guy is a hard worker and obviously doesn't have much time for showers.
#55
Posté 22 mars 2010 - 06:09
Busomjack wrote...
Woah woah...hold on there a second.
You actually met the man? How can you meet a living God in the gaming
industry and walk away feeling anything but euphoria? The man revolutionized the gaming industry. Regardless of his current status as a has been, the
fact remains is that his work changed things for the better and thus he
plays an integral role in the life of every gamer. It's not John Romero's fault that the companies he founded shattered. It was the media who wanted to destroy John Romero because they were made at how delayed Daikatana was.
They were furious that he kept missing release dates but what the media didn't understand is that John Romero was creating the ultimate shooter, and he delivered. The media probably didn't even play the game. They just wanted to destroy John Romero and they suceeded...for now.
So what if the man stunk a bit. The guy is a hard worker and obviously doesn't have much time for showers.
I work hard, and I have time for showers. Also, I still have a job. And valuable job skills. I'm not a one-trick pony. I also didn't waste all the money I earned in the 90's buying a skanky mail-order bride and then running my career into the ground.
I've met entirely too many leaders of the gaming industry to be impressed by a hack who writes 400 lines of undocumented spaghetti code and then goes around claiming "Design is LAW!"
And the media played the game. The controls were slovenly and outdated, and the game stunk. Like Romero's pits. He's not a hard worker, he's a lazy hack who skated by on his earlier successes. He did not improve his skills to meet the upcoming challenges (he still can't even code in C#, as far I know) but expected everyone to overlook his shortcomings because of his self-declared greatness.
And then he tried to hire other programmers to write his ideas into existence but refused to give them credit for it. No one wants to see his face, they want to see good games. The media didn't have to destroy Romero, he did it to himself. And then kept digging.
#56
Posté 22 mars 2010 - 06:15
Daewan wrote...
Busomjack wrote...
Woah woah...hold on there a second.
You actually met the man? How can you meet a living God in the gaming
industry and walk away feeling anything but euphoria? The man revolutionized the gaming industry. Regardless of his current status as a has been, the
fact remains is that his work changed things for the better and thus he
plays an integral role in the life of every gamer. It's not John Romero's fault that the companies he founded shattered. It was the media who wanted to destroy John Romero because they were made at how delayed Daikatana was.
They were furious that he kept missing release dates but what the media didn't understand is that John Romero was creating the ultimate shooter, and he delivered. The media probably didn't even play the game. They just wanted to destroy John Romero and they suceeded...for now.
So what if the man stunk a bit. The guy is a hard worker and obviously doesn't have much time for showers.
I work hard, and I have time for showers. Also, I still have a job. And valuable job skills. I'm not a one-trick pony. I also didn't waste all the money I earned in the 90's buying a skanky mail-order bride and then running my career into the ground.
I've met entirely too many leaders of the gaming industry to be impressed by a hack who writes 400 lines of undocumented spaghetti code and then goes around claiming "Design is LAW!"
And the media played the game. The controls were slovenly and outdated, and the game stunk. Like Romero's pits. He's not a hard worker, he's a lazy hack who skated by on his earlier successes. He did not improve his skills to meet the upcoming challenges (he still can't even code in C#, as far I know) but expected everyone to overlook his shortcomings because of his self-declared greatness.
And then he tried to hire other programmers to write his ideas into existence but refused to give them credit for it. No one wants to see his face, they want to see good games. The media didn't have to destroy Romero, he did it to himself. And then kept digging.
You may think you work hard but did you revolutionize the gaming industry? No, I think not. Perhaps you work hard by the standards of ordinary people, but relative to the likes of John Romero you probably had a lot more free time.
That "skank" you refer to is Stevie Case, one of the first prolific female gamers and a source of my masturbatory fantasies during my late teens. I'm sure her relationship with Romero was out of love as they obviously share a common interest with their passion for gaming.
The controls for the game were great! It basically controlled the same way as Quake which is still to this day the best controlling first person shooter of all time. The guy is an incredibly hard worker. He dedicated nearly 4 years of his life to bring us Daikatana which turned out to be exceptional and underrated.
Those other people you mention are the ones who took credit for John Romero's success. John Carmack for example is a thieving scum who contributed nothing to the industry but took credit for all of Romero's success.
So what do we get from that? We get the horrendously boring Doom III. Just imagine how cool Doom III would've been had John Romero been in charge.
Shame on your for disgracing this legend! Let us hope for your sake our paths never cross.
#57
Posté 22 mars 2010 - 06:55
Infinity Ward, Bioware, Valve, DICE, Epic, Bungie, Naughty Dog, Bethesda.
And it's better that way because games are much more complex to make than a movie and a team having a consistent and unified vision to create something great deserves recognition as a group, not to the individuals in charge. Games rise or fall because of a group, not an individual.
Also, John Carmack contributed a lot to the games industry. He contributed tons of innovations in game engines like raycasting, binary space partitioning and surface caching. A lot of the innovations he made were put into engines that powered games like Half Life, Call of Duty and Medal of Honor and made them run great.
#58
Posté 22 mars 2010 - 06:59
polyorpheus wrote...
Game development isn't like the movie industry, where single names get recognition. When you hear of a game and who made it it's usually the company that made it.
Infinity Ward, Bioware, Valve, DICE, Epic, Bungie, Naughty Dog, Bethesda.
And it's better that way because games are much more complex to make than a movie and a team having a consistent and unified vision to create something great deserves recognition as a group, not to the individuals in charge. Games rise or fall because of a group, not an individual.
Also, John Carmack contributed a lot to the games industry. He contributed tons of innovations in game engines like raycasting, binary space partitioning and surface caching. A lot of the innovations he made were put into engines that powered games like Half Life, Call of Duty and Medal of Honor and made them run great.
Bill Roper is the most significant figure in gaming today. He is a pioneer in the art of mismanagement and pigheadedness, and for that we salute him.
#59
Posté 22 mars 2010 - 07:05
polyorpheus wrote...
Game development isn't like the movie industry, where single names get recognition. When you hear of a game and who made it it's usually the company that made it.
Infinity Ward, Bioware, Valve, DICE, Epic, Bungie, Naughty Dog, Bethesda.
And it's better that way because games are much more complex to make than a movie and a team having a consistent and unified vision to create something great deserves recognition as a group, not to the individuals in charge. Games rise or fall because of a group, not an individual.
Also, John Carmack contributed a lot to the games industry. He contributed tons of innovations in game engines like raycasting, binary space partitioning and surface caching. A lot of the innovations he made were put into engines that powered games like Half Life, Call of Duty and Medal of Honor and made them run great.
He's a great programmer but he's a suck-ass game designer. John Romero is what gave such classics as Quake and Doom their soul and it couldn't have been done without him. That is why he deserves special recognition for his achievements above all other developers and that is why he is worthy to have his name on the front cover of game's.
Daikatana wasn't just Daikatana. It was John Romero's Daikatana beacuse John Romero is a legend.
#60
Guest_Ivandra Ceruden_*
Posté 22 mars 2010 - 07:19
Guest_Ivandra Ceruden_*
Busomjack wrote...
Daewan wrote...
Busomjack wrote...
Woah woah...hold on there a second.
You actually met the man? How can you meet a living God in the gaming
industry and walk away feeling anything but euphoria? The man revolutionized the gaming industry. Regardless of his current status as a has been, the
fact remains is that his work changed things for the better and thus he
plays an integral role in the life of every gamer. It's not John Romero's fault that the companies he founded shattered. It was the media who wanted to destroy John Romero because they were made at how delayed Daikatana was.
They were furious that he kept missing release dates but what the media didn't understand is that John Romero was creating the ultimate shooter, and he delivered. The media probably didn't even play the game. They just wanted to destroy John Romero and they suceeded...for now.
So what if the man stunk a bit. The guy is a hard worker and obviously doesn't have much time for showers.
I work hard, and I have time for showers. Also, I still have a job. And valuable job skills. I'm not a one-trick pony. I also didn't waste all the money I earned in the 90's buying a skanky mail-order bride and then running my career into the ground.
I've met entirely too many leaders of the gaming industry to be impressed by a hack who writes 400 lines of undocumented spaghetti code and then goes around claiming "Design is LAW!"
And the media played the game. The controls were slovenly and outdated, and the game stunk. Like Romero's pits. He's not a hard worker, he's a lazy hack who skated by on his earlier successes. He did not improve his skills to meet the upcoming challenges (he still can't even code in C#, as far I know) but expected everyone to overlook his shortcomings because of his self-declared greatness.
And then he tried to hire other programmers to write his ideas into existence but refused to give them credit for it. No one wants to see his face, they want to see good games. The media didn't have to destroy Romero, he did it to himself. And then kept digging.
You may think you work hard but did you revolutionize the gaming industry? No, I think not. Perhaps you work hard by the standards of ordinary people, but relative to the likes of John Romero you probably had a lot more free time.
That "skank" you refer to is Stevie Case, one of the first prolific female gamers and a source of my masturbatory fantasies during my late teens. I'm sure her relationship with Romero was out of love as they obviously share a common interest with their passion for gaming.
The controls for the game were great! It basically controlled the same way as Quake which is still to this day the best controlling first person shooter of all time. The guy is an incredibly hard worker. He dedicated nearly 4 years of his life to bring us Daikatana which turned out to be exceptional and underrated.
Those other people you mention are the ones who took credit for John Romero's success. John Carmack for example is a thieving scum who contributed nothing to the industry but took credit for all of Romero's success.
So what do we get from that? We get the horrendously boring Doom III. Just imagine how cool Doom III would've been had John Romero been in charge.
Shame on your for disgracing this legend! Let us hope for your sake our paths never cross.
Was it really necessary to mention this?
#61
Posté 22 mars 2010 - 07:28
I do believe that individuals can have a vision that leads to a great game, but it's the team that creates the levels, the art, the 3D algorithms, the game engine and refines the design in each of their respective areas to the point where the team contributed as much, if not more, than the original vision.
#62
Posté 22 mars 2010 - 08:08
#63
Posté 22 mars 2010 - 08:46
Busomjack wrote...
Obviously you need a team to create a game these days but John Romero was the mastermind behind his works and thus deserves more credit than your average game designer.
And he obviously does have credit for those games, and his works obviously have had an impact in gaming, but many uncredited developers have shaped gaming far more than John Romero and more uncredited developers will do so in the future. (the flash version of Portal that became Valve's Portal comes to mind)
#64
Posté 22 mars 2010 - 08:50
polyorpheus wrote...
Busomjack wrote...
Obviously you need a team to create a game these days but John Romero was the mastermind behind his works and thus deserves more credit than your average game designer.
And he obviously does have credit for those games, and his works obviously have had an impact in gaming, but many uncredited developers have shaped gaming far more than John Romero and more uncredited developers will do so in the future. (the flash version of Portal that became Valve's Portal comes to mind)
No, nobody has shaped the industry as much as John Romero has. The guy may as well have invented 3d games even though he didn't.
An appropriate analogy on his take on the first person genre of games can be the Ford model T. Ford didn't invent the automobile but they revolutionized the automobile industry.
Just as the Ford model-T made the car affordable to most people, John Romero made 3d games popular.
#65
Posté 22 mars 2010 - 09:07
Shigeru Miyamoto has been involved in creating more successful games and franchises and his name (with a Sir prefix as he has been knighted several times) continues to be one of the most respected and beloved in the industry.
Ocarina of Time, Mario 3D, Legend of Zelda, Donkey Kong, Animal Crossing. All of these were his brainchildren which were created and refined by the Nintendo team and made great.
You'll have a hard time finding a person who doesn't know who Mario is, so Miyamoto-san arguably has had more influence over the industry by popularity alone.
edit: I didn't know Daikatana's main character was named Hiro Miyamoto after Shigeru Miyamoto... that's pretty cool.
Modifié par polyorpheus, 22 mars 2010 - 09:11 .




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