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Collector Base--Angels and Devils On Your Shoulders


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#101
prizm123

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i have done both options across multiple characters, personally, i would save it because you never know what sorts of information you can find to help in the fight, and if they are using it to design and build reapers, maybe there is information about weak spots, structural defects, weaknesses, something to exploit

#102
Lumikki

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Biggest problem was that this was choise of two, use or not. How ever, there was no information how will it to be used. Now many players made assumption based they own choise, but it was never really sayed well how it will be used.

Assumption:
1. Base is only used to gather new technology. (people who save base)
2. It's used to build reapers to study or use them. (people who destroy base)

Now we can make own assumption too as what is logical if we where making decission, but we where not the one making the decission how it will be used. Just, can it be used or not. Now the choise was also colored by who will use it. Because player had no other option than TIM.

So the choise was not about, how we think base should be used. The question was, how we think TIM will use the base?

Modifié par Lumikki, 30 mai 2010 - 03:55 .


#103
Foolsfolly

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That base had no exterior defenses, most of the station's power was being used making a Reaper, it was largely hollow to allow the Reaper to mature and grow.



That place was made with one thing in mind: Grow Reapers. Giving that to Cerberus will not bring them to some understanding about what kind of weapons work best on Reaper armor. It will only end with the Illusive Man trying to create his own Reaper.



For proof of this statement there's the book where the Illusive Man puts Reaper tech into a biotic because....well....there's no reason at all anyone can tell you that's a bad idea.



The Illusive Man is full of bad ideas.

#104
Dean_the_Young

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My angels are the words of reason and the histories of people who did not close the tech gap in the face of outside threats.



My devils are the additional ghosts of the people who will die if the Reapers are not confronted with the best possible means.

#105
Guest_Shandepared_*

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Lumikki wrote...

Biggest problem was that this was choise of two, use or not. How ever, there was no information how will it to be used.


The narrative was quite clear on it actually: if you keep the base you'll gain a valuable tech boost that will ensure humanity's readiness "against the Reapers and beyond." It will allow humanity to rise as the dominant power in the galaxy.

Certainly the details of this are left vague, but in the end what do they matter? If building a Reaper can teach us how Reapers work and how to better kill them then I'm all for it. I imagine TIM probably will want to use the slurrpee machine at least a little bit to learn exactly how it functions and what it does.

Omega has a vorcha problem, doesn't it?

#106
InvaderErl

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A Vorcha Reaper?



The memes alone...

#107
TheAzureVanguard

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Wow thanks for the info opening poster....



Oddly enough I'm moved by Legion's logic....

#108
Bluko

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InvaderErl wrote...

A Vorcha Reaper?

The memes alone...


That would be funny.

GRRR ORGANICS TALK TOO MUCH!

But I'm guessing a Turian Reaper is more likely to be made from Cerberus cause Humans and Turians aren't exactly best friends. Assuming Cerberus can even make a Reaper without killing themselves since they seem to be very good at.

#109
Guest_Shandepared_*

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Abducting turians would just stir them into action. I'd rather go for asari.

#110
Dean_the_Young

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Why go for a leading power at all? Why not go for someone you know Hujmanity could definitely beat in a standup fight... like the Batarians.

#111
Inverness Moon

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Abducting any species to test our the collector base is not a good idea. It's a sure way to unite the galaxy against humanity, and that would obviously not be in Cerberus's best interests.

#112
Dean_the_Young

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While I fully agree with that in principle any attempt would be far more trouble than it's worth, hence why Cerberus would not do it, it's a pretty stupid conclusion for aliens to make of 'terrorist group A does something bad, so unite against group B... which already openly opposes group A'.



Cerberus isn't humanity, except in a metaphorical sense that doesn't apply to this context. Most people don't even know about it, it doesn't represent Humanity, has no fixed assets to target, and the Alliance already opposes it. Unifying against Humanity, a major friendly military power with a population of billions in reaction to the efforts of a group of under 200 odd human extremists would be pointless and beyond stupid .

#113
Barquiel

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I doubt Cerberus can build a vorcha/batarian/turian reaper...only humans could be used to make a reaper (Humans are special!!!). Harbinger tested every other race, and only humans had the potential.

Modifié par Barquiel, 12 juin 2010 - 09:00 .


#114
Jedi Master of Orion

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Personally I doubt the Illusive Man will actually try to create another reaper. Apart from the fact that I'd have a hard time buying the fact that Cerberus would be able to duplicate the technical know-how the Reapers had required to make another one, the sheer size of the resources needed to grow a reaper is pretty far beyond what Cerberus is capable of. I imagine they are going to try reverse engineering a few technologies that are potentially effective against the reapers but have some sort of terribly unethical drawback.

#115
Guest_Shandepared_*

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Inverness Moon wrote...

Abducting any species to test our the collector base is not a good idea. It's a sure way to unite the galaxy against humanity, and that would obviously not be in Cerberus's best interests.


How would they ever prove that we were abducting them? Most people didn't even think the Collectors were real.

#116
Dean_the_Young

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Why would they say 'we', humanity, is doing it?

#117
Sursion

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I must say, the first time I played the game, I kept the base. It was spur of the moment, and I thought, 'Well, having something is better than nothing'. Then I talked to the crew after the mission and EVERY SINGLE ONE told me I made a mistake.



One of the biggest flaws in the game is that the crew tell you one thing, then after the mission, completely contradict themselves.

#118
Ecael

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Sursion wrote...

I must say, the first time I played the game, I kept the base. It was spur of the moment, and I thought, 'Well, having something is better than nothing'. Then I talked to the crew after the mission and EVERY SINGLE ONE told me I made a mistake.

One of the biggest flaws in the game is that the crew tell you one thing, then after the mission, completely contradict themselves.

They probably realized that you really were going to give the base to Cerberus instead of keeping it for yourself or the Alliance.

#119
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You shouldn't base your decision based on what the crew thinks. Besides, I don't recall Legion, Garrus, or Mordin necessarily contradicting themselves. They're uneasy about what the Illusive Man might do, but they don't turn around and say that keeping it was a bad idea.

#120
TheAzureVanguard

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I plan on keeping it in 2 of my 3 renegade playthroughs. I'll destroy it in the remaining 4.



My biggest reason for destroying it? Quite simply it's The Illusive man. I'm quite terrified of what he plans to do with it....



I'm worried that he'll do something extremely diabolical in ME3 which will create an almost impossibly horrible situation that you (Shepard) have to deal with.



In real life I think I'd probably pass the decision on to others cuz I'm the type of person who wants to have it both ways and is extremely conflicted. Legion's argument is straight to the core but he's ignoring the emotional aspect of the base. Plus you have to keep in mind the players in this scenario.



The Illusive Man and Ceberus and even the council are not perfect. Can something of this magnitude really be trusted to idiots like the council or borderline nutjobs like tIM?

#121
BlackbirdSR-71C

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All the blue responses make no sense; Keeping the collectors base means researching it and using the technology to stop the reapers, not using the collectors base to make your own collector army! I especially hate Samara's response: "You have not really defeated the enemy if you adopt their methods." I think there's a small difference between enslaving another race and researching the enemies weapons/technology to protect others.

#122
Eldareus

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TheAzureVanguard wrote...

Wow thanks for the info opening poster....

Oddly enough I'm moved by Legion's logic....


Legion is a being of pure logic and is free of ego, His logic get's lost in translation when applied to organics who are more ego driven and flawed with greed and thirst for more power.

It's too bad that there was no option to keep the base and give it to the council. It would have been the ulimate slap in face to TIM. Plus it would be the spectre thing to do.

#123
Asari

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Samara: You have not really defeated the enemy if you adopt their methods.


"....Posted Image  You do know that the Reapers want to kill everyone in the Milky Way rite? Theres no rules."

#124
Lord_Caledore

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Legion's response is very interesting, hadn't seen that before. I had brought Mordin with me so I had heard his. Those two arguments definitely are in line with my thinking. I'm of the opinion that knowledge is never inherently evil - only how it is used.

I find the "it's wrong to use the knowledge!" reasoning some squadmates use to be very naive. It's much better reasoning to argue to destroy the base in the belief that TIM will misuse the knowledge (though personally I'm of the opinion that the risk is worth it, but that's off-topic).

Modifié par Lord_Caledore, 19 octobre 2010 - 03:59 .


#125
Felene

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I think the point of the Collector Base argument is not if its good or bad, is more about whether you trust The Illusive Man enough to hand him the technology or worry about him abuse it.

Its like hand over a gun to a person and trust them to use it only for self-defense.