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DAO on Easy and Normal...


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27 réponses à ce sujet

#1
cJohnOne

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My first finish was a duel-wielding Warrior.  a danish elf female    I put strength at 30 and everything else into Dex.  I gave Morrigan Inferno.  Inferno got me through a couple a places that I don't think I could have gotten through with any other spell.  The ArchDemon was  easy after watching a couple of videos.  I summoned the dwfs as recomended. 

Next On normal, I tried a Human female rogue archer.  I put strength at 20 and 2 pts into Dex 1 pt into cunning. I don't know why I'm putting a point into cunning but I'll keep doing so until someone tell me different. I gave Morigan the Paralysis line.  I chose to fight the werewolves.  They were too hard for me because i didn't have any crowd control spells or AofE spells so I turned it down to easy.  I almost won in Normal.  It was down to Winterfang and Morrigan both nearly dead then Winterfamg bit Morrigan and it was over. 

I can't get past Javia, lol  I'm going to quit this game and start a new character with different spells. 

#2
Aymanr5

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With jarvia, use the corners. she keeps shooting with arrows even if you are behind boxes. When she goes melee, get your tank to take her, whilst gulping down poultices (make sure you have the no-flank ability) and battering her. rinse and repeat

#3
AuraofMana

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If you have problems with the enemies due to the lack of CC you should really get some. They make the game so much easier.

#4
cJohnOne

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For my archer I was thinking of putting equal amounts into dex and cunning, but now I think I put everything into Dex.

#5
cJohnOne

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Is Coup De Grace good for archers? I plan on getting that.

#6
Shenordak

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You can't backstab with bows, so no not really.

#7
cJohnOne

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Okay, I got pretty much the same results with my bowman as last time. I tried Stealth for the first time. I got three steps in that, and I gave Morrigan the electric line.







Any similar experiences?

#8
Takrandro

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I did't have any problems some change in strategy could't handle, but in most fights its partually about using the right CC, Cone of Cold is the best when handling fast-moving melee groups, and getting crushing prison or mass paralysis can make a huge difference as well, but the best i think for u are the glyph spells, mainly glyph of repulsion can keep a large group at bay while u throw in a fireball or cast one of those other big AOE spells(blizzard is best in that regard)

Chain Lightning is great for this kind of things but it can still hit your own party members, so use it with care. and if u really need CC without hitting your own team, go blood mage for blood wound or use scattershot as an archer for pretty much the same effect, and don't be afraid to use potion bombs :)



hope this helps.

#9
Mr_Steph

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I personally like using Misdirection Hex and Petrify. They are good against difficult enemies.

#10
lazuli

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Mass Paralysis is a waste.  Half of that skill line is garbage unless you actually want your Mage in the middle of combat.  And Mass Paralysis itself has a long casting time.

My top 5 Crowd Control skills:
  • Taunt
  • Sleep
  • Blood Wound
  • Cone of Cold
  • Mind Blast (For redistributing aggro away from the Mage)


#11
Takrandro

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on the other hand, the sleep line of spells is great in CC, combined with waking nightmare u can do some serieous damage while keeping them CC'ed.

Besides, if needed i only go up till paralysis, not the whole line, and paralysis runes in your melee chars weapons also do much good.

#12
Malanek

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lazuli wrote...

Mass Paralysis is a waste.  Half of that skill line is garbage unless you actually want your Mage in the middle of combat.  And Mass Paralysis itself has a long casting time.

You need to plan a little bit ahead but it is very powerful if your party members have high dps. And only weakness is garbage. Paralysis, Miasma and Mass Paralysis are all pretty decent.

#13
lazuli

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Malanek999 wrote...

You need to plan a little bit ahead but it is very powerful if your party members have high dps. And only weakness is garbage. Paralysis, Miasma and Mass Paralysis are all pretty decent.


We can agree on Weakness.  Miasma has its uses, but as I said, it requires getting your Mage in the middle of combat.  This suits some builds well, but I prefer to keep my casters in the back.

I like Paralysis.  It's great.  I just find Mass Paralysis somewhat underwhelming due to its status as a tier 4 skill.

#14
Reddawn36

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I gotta say Mana Clash is pretty Bad Ass....... it straight owns enemy casters..... hell I've had it take off 50% of a boss' health

#15
Reddawn36

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Actually some of my favorite spells thus far are

-Virulent Walking Bomb

-Insect Swarm

-Mana Clash

-Crushing Prison

-Cone of Cold

-Force Field



Awakening

-Hand of Winter is crazy

#16
AuraofMana

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You need to plan a little bit ahead but it is very powerful if your party members have high dps. And only weakness is garbage. Paralysis, Miasma and Mass Paralysis are all pretty decent.


Weakness, Miasma, and Mass Paralysis are all garbage. Weakness is obvious. Miasma requires you to be in the middle of the fight, and what's the point of using it? Just throw a Blood Wound and everything isn't even attacking. Mass Paralysis has a long cast time and last such a short duration that it may as well be a tier 1 spell.

There are better places to put your points.

#17
lazuli

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AuraofMana wrote...

 Mass Paralysis has a long cast time and last such a short duration that it may as well be a tier 1 spell.
There are better places to put your points.


Don't forget its high activation cost and astronomical cooldown.

#18
DWSmiley

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lazuli wrote...

Mass Paralysis is a waste.  Half of that skill line is garbage unless you actually want your Mage in the middle of combat.  And Mass Paralysis itself has a long casting time.

My top 5 Crowd Control skills:

  • Taunt
  • Sleep
  • Blood Wound
  • Cone of Cold
  • Mind Blast (For redistributing aggro away from the Mage)

I agree, those are definitely my top 5.  Especially when you learn how best to use them.  For Sleep, the trick is to have the other party members target the beastie least likely to fall asleep - the boss or (of course) something outside the AoE.  For Cone of Cold, Morrigan became a terror once I realized she could run around the battlefield almost with impunity - melee attacks never hit someone who is running - so she can position herself at the perfect angle.

#19
Sylvius the Mad

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lazuli wrote...

AuraofMana wrote...

 Mass Paralysis has a long cast time and last such a short duration that it may as well be a tier 1 spell.
There are better places to put your points.


Don't forget its high activation cost and astronomical cooldown.

And it's less effective than Paralysis Explosion.

#20
Malanek

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Sylvius the Mad wrote...

lazuli wrote...

AuraofMana wrote...

 Mass Paralysis has a long cast time and last such a short duration that it may as well be a tier 1 spell.
There are better places to put your points.


Don't forget its high activation cost and astronomical cooldown.

And it's less effective than Paralysis Explosion.

Paralysis explosion paralyses your own guys. Mass Paralysis doesn't.

#21
Sylvius the Mad

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Malanek999 wrote...

Paralysis explosion paralyses your own guys.

Only if you cast it near your guys.

Don't do that.

#22
Malanek

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Sylvius the Mad wrote...

Malanek999 wrote...

Paralysis explosion paralyses your own guys.

Only if you cast it near your guys.

Don't do that.

Exactly, however you were the one that compared the spells to each other when ibn fact they are quite different.

#23
soteria

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No, mass paralysis and paralysis explosion are pretty similar. They even cost about the same, though paralysis explosion is actually cheaper. Where I disagree with a lot of people is in the value of it being party-friendly. If you mostly run with mages and archers, maybe that doesn't matter, but for any melee-heavy group that's a huge difference. I don't think saying "Just don't cast near your party" is even an honest argument--it pretends that you never start a fight already up close (like every fight that starts with a convsersation). As for the cooldown, well, I can't say I've very often thought I needed to cast mass paralysis twice, not even for Ser Cauthrien.



I guess I don't understand why everyone thinks it's "obvious" weakness is an awful spell. It's not flashy, and it's not even obvious that it's working, but I've found it's a highly effective tool for making hard-hitting bosses like the Genlock Forgemaster less dangerous.

#24
Feops1

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Control spells really make or break the difficulty curve. Just my one line of advice.

Aymanr5 wrote...

With jarvia, use the corners. she keeps shooting with arrows even if you are behind boxes. When she goes melee, get your tank to take her, whilst gulping down poultices (make sure you have the no-flank ability) and battering her. rinse and repeat


I found it easier to just let Jarvia take her potshots and swap everyone to ranged weapons. Her damage at range is much reduced. Sheeventually swaps to melee and rushes the team anyway.

#25
lazuli

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soteria wrote...

I guess I don't understand why everyone thinks it's "obvious" weakness is an awful spell. It's not flashy, and it's not even obvious that it's working, but I've found it's a highly effective tool for making hard-hitting bosses like the Genlock Forgemaster less dangerous.


What makes Weakness undesirable for me is that it fills the same sort of role as Disorient.  No, they're not identical.  And Weakness by itself is probably better in most situations.  But what really seals Weakness' fate is what follows it.  The next three spells in the Weakness line are vastly inferior to the next three spells in Disorient's line... at least in my experience.