DAO on Easy and Normal...
#1
Posté 19 mars 2010 - 07:37
Next On normal, I tried a Human female rogue archer. I put strength at 20 and 2 pts into Dex 1 pt into cunning. I don't know why I'm putting a point into cunning but I'll keep doing so until someone tell me different. I gave Morigan the Paralysis line. I chose to fight the werewolves. They were too hard for me because i didn't have any crowd control spells or AofE spells so I turned it down to easy. I almost won in Normal. It was down to Winterfang and Morrigan both nearly dead then Winterfamg bit Morrigan and it was over.
I can't get past Javia, lol I'm going to quit this game and start a new character with different spells.
#2
Posté 20 mars 2010 - 03:54
#3
Posté 20 mars 2010 - 05:31
#4
Posté 21 mars 2010 - 02:31
#5
Posté 21 mars 2010 - 02:12
#6
Posté 21 mars 2010 - 03:35
#7
Posté 27 mars 2010 - 12:33
Any similar experiences?
#8
Posté 27 mars 2010 - 01:11
Chain Lightning is great for this kind of things but it can still hit your own party members, so use it with care. and if u really need CC without hitting your own team, go blood mage for blood wound or use scattershot as an archer for pretty much the same effect, and don't be afraid to use potion bombs
hope this helps.
#9
Posté 28 mars 2010 - 02:18
#10
Posté 28 mars 2010 - 04:13
My top 5 Crowd Control skills:
- Taunt
- Sleep
- Blood Wound
- Cone of Cold
- Mind Blast (For redistributing aggro away from the Mage)
#11
Posté 28 mars 2010 - 04:17
Besides, if needed i only go up till paralysis, not the whole line, and paralysis runes in your melee chars weapons also do much good.
#12
Posté 28 mars 2010 - 07:42
You need to plan a little bit ahead but it is very powerful if your party members have high dps. And only weakness is garbage. Paralysis, Miasma and Mass Paralysis are all pretty decent.lazuli wrote...
Mass Paralysis is a waste. Half of that skill line is garbage unless you actually want your Mage in the middle of combat. And Mass Paralysis itself has a long casting time.
#13
Posté 28 mars 2010 - 10:49
Malanek999 wrote...
You need to plan a little bit ahead but it is very powerful if your party members have high dps. And only weakness is garbage. Paralysis, Miasma and Mass Paralysis are all pretty decent.
We can agree on Weakness. Miasma has its uses, but as I said, it requires getting your Mage in the middle of combat. This suits some builds well, but I prefer to keep my casters in the back.
I like Paralysis. It's great. I just find Mass Paralysis somewhat underwhelming due to its status as a tier 4 skill.
#14
Posté 29 mars 2010 - 12:31
#15
Posté 29 mars 2010 - 12:33
-Virulent Walking Bomb
-Insect Swarm
-Mana Clash
-Crushing Prison
-Cone of Cold
-Force Field
Awakening
-Hand of Winter is crazy
#16
Posté 29 mars 2010 - 06:07
You need to plan a little bit ahead but it is very powerful if your party members have high dps. And only weakness is garbage. Paralysis, Miasma and Mass Paralysis are all pretty decent.
Weakness, Miasma, and Mass Paralysis are all garbage. Weakness is obvious. Miasma requires you to be in the middle of the fight, and what's the point of using it? Just throw a Blood Wound and everything isn't even attacking. Mass Paralysis has a long cast time and last such a short duration that it may as well be a tier 1 spell.
There are better places to put your points.
#17
Posté 29 mars 2010 - 01:27
AuraofMana wrote...
Mass Paralysis has a long cast time and last such a short duration that it may as well be a tier 1 spell.
There are better places to put your points.
Don't forget its high activation cost and astronomical cooldown.
#18
Posté 29 mars 2010 - 05:21
I agree, those are definitely my top 5. Especially when you learn how best to use them. For Sleep, the trick is to have the other party members target the beastie least likely to fall asleep - the boss or (of course) something outside the AoE. For Cone of Cold, Morrigan became a terror once I realized she could run around the battlefield almost with impunity - melee attacks never hit someone who is running - so she can position herself at the perfect angle.lazuli wrote...
Mass Paralysis is a waste. Half of that skill line is garbage unless you actually want your Mage in the middle of combat. And Mass Paralysis itself has a long casting time.
My top 5 Crowd Control skills:
- Taunt
- Sleep
- Blood Wound
- Cone of Cold
- Mind Blast (For redistributing aggro away from the Mage)
#19
Posté 29 mars 2010 - 06:23
And it's less effective than Paralysis Explosion.lazuli wrote...
AuraofMana wrote...
Mass Paralysis has a long cast time and last such a short duration that it may as well be a tier 1 spell.
There are better places to put your points.
Don't forget its high activation cost and astronomical cooldown.
#20
Posté 29 mars 2010 - 07:40
Paralysis explosion paralyses your own guys. Mass Paralysis doesn't.Sylvius the Mad wrote...
And it's less effective than Paralysis Explosion.lazuli wrote...
AuraofMana wrote...
Mass Paralysis has a long cast time and last such a short duration that it may as well be a tier 1 spell.
There are better places to put your points.
Don't forget its high activation cost and astronomical cooldown.
#21
Posté 29 mars 2010 - 10:44
Only if you cast it near your guys.Malanek999 wrote...
Paralysis explosion paralyses your own guys.
Don't do that.
#22
Posté 29 mars 2010 - 11:39
Exactly, however you were the one that compared the spells to each other when ibn fact they are quite different.Sylvius the Mad wrote...
Only if you cast it near your guys.Malanek999 wrote...
Paralysis explosion paralyses your own guys.
Don't do that.
#23
Posté 29 mars 2010 - 11:56
I guess I don't understand why everyone thinks it's "obvious" weakness is an awful spell. It's not flashy, and it's not even obvious that it's working, but I've found it's a highly effective tool for making hard-hitting bosses like the Genlock Forgemaster less dangerous.
#24
Posté 30 mars 2010 - 03:39
Aymanr5 wrote...
With jarvia, use the corners. she keeps shooting with arrows even if you are behind boxes. When she goes melee, get your tank to take her, whilst gulping down poultices (make sure you have the no-flank ability) and battering her. rinse and repeat
I found it easier to just let Jarvia take her potshots and swap everyone to ranged weapons. Her damage at range is much reduced. Sheeventually swaps to melee and rushes the team anyway.
#25
Posté 30 mars 2010 - 03:50
soteria wrote...
I guess I don't understand why everyone thinks it's "obvious" weakness is an awful spell. It's not flashy, and it's not even obvious that it's working, but I've found it's a highly effective tool for making hard-hitting bosses like the Genlock Forgemaster less dangerous.
What makes Weakness undesirable for me is that it fills the same sort of role as Disorient. No, they're not identical. And Weakness by itself is probably better in most situations. But what really seals Weakness' fate is what follows it. The next three spells in the Weakness line are vastly inferior to the next three spells in Disorient's line... at least in my experience.





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