The most obvious factors that make this product seem rushed are the glitches in the game flow, such as the impossibility of completing Sigrun's joining if she is the last party member you get. I imagine that any party member you pick up last will receive short shrift, although on my next play-through I'll try to grab Justice last and see if I can finish up all his content anyway. These characters are otherwise pretty tight, well written, well voiced, and rather endearing once you get to know them, so it is very frustrating when the game's overall pacing and design flaws get in the way of enjoying them fully.
There are a number of things that I was expecting during my initial play-through of Awakening that I did not get, and missed seeing. The first was any sort of reason for leaving my girlfriend Leliana behind, along with my 'mascot' Zevren and my ever-faithful Dog. No one even mentioned any of these characters until the wrap-up at the very end, where I'm informed as a casual throw-away that I left the Grey Wardens (which I would never do) and rejoined my red-headed bard, whom I would never have left in the first place.
Another glaring omission was the other half of the big war at the end. After Origins, I was expecting the intermission in the Amaranthine fight (you know, the part where you're warped into the Chantry to rest and re-supply before the tavern-smuggler tunnels-boss fight) to switch to the Vigil, where I would choose one of the party members left behind (you know it would have been Ogren) and lead the rest (with the Seneschal as a temporary member) against the attacking darkspawn. When the objective had been reached, a conversation option would send me back to the Warden Commander. Why was this not included? I can only imagine that it was because y'all ran out of time. Don't tell me that it wasn't ever contemplated - it's just too obvious.
Another thing that is missing is that after the Warden Commander completes "Law and Order," you don't receive the key to the guardhouse. You don't get to go talk to the Elven Archer, Jacen, and recruit him for the defense of the Vigil, and instruct the Lieutenant to release him. This is another element that is simply too obvious for me to believe that it wasn't contemplated, or that it wouldn't have been included if you'd had more time.
Awakenings felt to me as if it was originally intended as a stand-alone campaign, for the Orlesian Warden (which is how I'll be playing it next time through) but that at some point into the development cycle the decision was made to allow for the import of Origins characters. That's certainly how I felt as Awakening began, all alone without the characters who had promised, in one form or another, to remain by my side. Ogren seemed to remember me pretty well in terms of what we had done, but seemed not to remember that we were already good friends. King Alistair was as snooty as if I were a stranger from Orlais. Wynne, for all that she called me "my friend," was likewise distant and distracted. Now, I cannot claim any special knowledge of BioWare's development cycle or process, but it feels like development was moving along with Awakening when the decision was made to import characters from the main campaign, but no additional time was allocated to make sure that carrying-over felt right. This put additional strain on the development of the expansion, such that it was impossible to really finish it on time, so the defense of the Vigil from the inside was cut, and little tidbits like Jacen the Elven Archer were only half implemented.
I am fully aware of the fact that I could be completely wrong about all of this, but this is my perception of the expansion, and my perception drives my opinion. My opinion of Awakening is that it was released without being finished or polished, so that y'all could meet a deadline. My opinion is also that you should have pushed back the deadline.
This is the first product that you guys have rushed out (that I am aware of) in quite a while, and I hope it is the last. I'll continue to pre-order and purchase every product you release for the PC, and all of the DLC as well, but I do ask that you release those products when they are ready. I pre-order to appease your bean counters, and I expect finished products in return. I think that's reasonable.
Modifié par durasteel, 19 mars 2010 - 08:04 .





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