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#26
Posté 20 mars 2010 - 07:50
#27
Posté 20 mars 2010 - 08:03
"I think what you're missing here is that expansions don't have as much money or time or continuations thrown at them to have come out much better than this."
Oh really ?
Then they should stop baggring out on the internet how much money they've got cause they were so amazed with their 200 millions dollars for DAO and I don't even talk how mush they said about the money they had with the DLC.
They sounded so happy
Modifié par Walina, 20 mars 2010 - 08:04 .
#28
Posté 20 mars 2010 - 08:08
#29
Posté 20 mars 2010 - 08:39
#30
Posté 20 mars 2010 - 08:53
One thing that struck me personally is how short the game was. I mean, seriously. I've searched every nook and cranny, listened to every dialogue and still finished the game in 14 hours flat. Given the price, which was really barely less than a full game, this is not good value for money, at least when compared to the Origins Campaign. That one took me at least 50 hours the first time around, so it's not like I was rushing or anything...
Personally I didn't even mind the bugs that much. Even though the game crashes regularily, that is something I could ignore far easier than the lack of meat. Considering the game's engine is already in place and all they had to do was add actual content, this is really not what I've come to expect from Bioware. Quite frankly, this is probably the worst Bioware product I own (and I own everything they released since Shattered Steel).
Another thing that irks me, but was well known in advance, is the lack of continuity with companions and whatnot. I mean, seriously, why bother having all these "emotionally engaging" characters when you're just gonna yank them away like they never existed. One of my DA:O characters was all but engaged with Leliana and in Awakenings she was worth one single line of text in the epilogue? Seriously... Can you at least try? Wrex in Mass Effect 2 was a decent example. He had a legitimate reason to "drop out". This is just lazy...
So yea... Overall this was a pretty big disappointment for me. Bioware set the bar really high with DA:O but as far as I am concerned they failed to maintain that high level of quality.
Oh, and I'm totally not agreeing with that whole budget thing. Blablabla, expansion doesn't get as much money thrown at it, it shouldn't be better than it is. Seriously, a lot of the work has been done with the original game already. They don't have to start from scratch. And considering that the expansion costs about as much as an actual game I really don't think a beefed up DLC is cutting it.
Modifié par Nightfish103, 20 mars 2010 - 08:58 .
#31
Posté 20 mars 2010 - 08:56
#32
Posté 20 mars 2010 - 09:01
#33
Posté 20 mars 2010 - 09:36
#34
Posté 20 mars 2010 - 10:03
Personally I didn't even mind the bugs that much. Even though the game crashes regularily, that is something I could ignore far easier than the lack of meat. Considering the game's engine is already in place and all they had to do was add actual content, this is really not what I've come to expect from Bioware. Quite frankly, this is probably the worst Bioware product I own (and I own everything they released since Shattered Steel).
I cant even do two of my companions quests now. Thats not a bug thats mildly annoying. Its downright infuriating when it could mean their epilogue is fubared on a playthrough where I forgot to spin around three times while rubbing my belly counter clock wise. Its bad enough I did Blackmarch first and have to get the characters, make em a warden and then do the last half of each area.
#35
Posté 20 mars 2010 - 10:47
#36
Posté 20 mars 2010 - 02:38
krylo wrote...
I think what you're missing here is that expansions don't have as much money or time or continuations thrown at them to have come out much better than this.
The Expansion was highly ambitious for an expansion, and may have been served better as a stand alone game. I won't argue that. There were areas that could have been expanded, sure.
...
It is an unfortunate truth of game design and business.
BioWare's only expansions that I'm aware of were for Neverwinter Nights, and those expansions (Shadows of Undrentide and Hordes of the Underdark) seem to have been handled a bit more seriously than this one. If you're speaking of the industry as a whole, I cannot help but recall Blizzard's single-player expansions, Beyond the Dark Portal, Brood War, Lord of Destruction, and The Frozen Throne. Not a one of these failed to provide quality equal to or surpassing the game it expanded.
I appreciate that money is tight generally across many industries, but BioWare has made a ton of it recently and frankly could have a afforded another 90 days of development on this title easily. If they could not, it is only because the profits from BioWare successes are being diverted to cover losses from other EA product lines, but I recall hearing that EA was generally profitable these days, so I don't think that's it.
My guess - and that's all that it is, mind you - is that this has more to do with sensitivity about The Old Republic. When development on that title began, when it was only the joint online venture between BioWare and LucasArts, they were shooting for a 2009 release. By the time the title was announced in October 2008, the release target had been pushed back a year, and a few months later it was pushed back again to spring of 2011. By all accounts, the game is gigantic and is receiving incredible attention to detail, but sensitivity to a two year delay might have caused BioWare to feel like they had to meet a deadline - any deadline - just to prove to themselves and the world that they could.
While I sympathize, I can't agree. BioWare is a brand name that really represents certain specific things to the consumer. We expect every title with the BioWare logo on it to have engaging stories, rich and endearing characters, love stories, revenge, and a chance to save the world. We also expect that those titles will be released with a high degree of "fit and finish" and that they will be released fashionably late. We're prepared to wait, because our patience has always been rewarded.
That's the purpose of this thread: to encourage BioWare to make me wait in the future, and then reward me for my patience with a finished, polished product.
Modifié par durasteel, 20 mars 2010 - 02:40 .
#37
Posté 20 mars 2010 - 02:46
You forgot Throne of Bhaal...durasteel wrote...
BioWare's only expansions that I'm aware of were for Neverwinter Nights, and those expansions (Shadows of Undrentide and Hordes of the Underdark) seem to have been handled a bit more seriously than this one
Come to think of it, I wonder if ToB was part of the reason people had such high expectations for Awakenings. iirc, ToB did things people wanted this to do, like build on romances from the base game...
#38
Posté 20 mars 2010 - 03:02
#39
Posté 20 mars 2010 - 03:09
Vicious wrote...
Frankly I'm surprised given the likely average budget on this expansion, [expansion will never ever get the budget that a full game will] that it was as much fun as it was.
But the expenses would be MUCH less to begin with as the music and enviornments and engine are the same in both. The framework was already there.
#40
Posté 20 mars 2010 - 03:21
Hyper Cutter wrote...
You forgot Throne of Bhaal...durasteel wrote...
BioWare's only expansions that I'm aware of were for Neverwinter Nights, and those expansions (Shadows of Undrentide and Hordes of the Underdark) seem to have been handled a bit more seriously than this one
Come to think of it, I wonder if ToB was part of the reason people had such high expectations for Awakenings. iirc, ToB did things people wanted this to do, like build on romances from the base game...
I never played any of the Neverwinter NIghts games, but I did play all the BG games including Throne of Bhaal, and when I think of the "perfect" expansion pack ToB is it. But its almost unfair to compare something like Awakening to ToB- Throne of Bhaal was basically Baldur's Gate 3 in that it ended the whole Bhaalspawn story, whereas it seems like with Awakening the devs wanted to create a side adventure for the Warden, not so much the next big chapter in the Warden's story.
But I think Throne of Bhaal's continuity with returning companions and romances is something peopele were hoping for in Awakening. And even if they want all new companions, I think people just wanted a better reason given in-game as to why none of your companions were with you or at least a couple more acknowledgments of what the Warden did in Origins, whether its just a small letter from someone or some more acknowledgement by NPCs.
Thats one thing I think ME2 did quite well- the little emails and such weren't anything significant but added to the illusion of continuity between games, even if your big choices didn't make much of a difference.
Modifié par Brockololly, 20 mars 2010 - 03:22 .
#41
Posté 20 mars 2010 - 04:11
If I order a burger, I don't want it the instant I've ordered it. Fast food is bad food. I want the cook to take the time to cook it right and deliver it when it is done with the appropriate condiments. I'm willing to wait and I'm willing to pay for it to be done right.
If I'm going to blow all those calories on fatty meat, it at least needs to be tasty.
Modifié par mousestalker, 20 mars 2010 - 04:32 .
#42
Posté 20 mars 2010 - 04:27
#43
Posté 20 mars 2010 - 07:05
#44
Posté 20 mars 2010 - 11:37
I had Loghain sacrifice himself in my game, yet he turned up in a cameo here. That seemed a little weird.
My favourite part of the Soldier's Peak DLC was getting my hands on Warden Commander armour. If the devs knew it wasn't going to import over, I'd have liked at last a substitute set ready and waiting for me at Vigil's Keep. As it was I just nicked Oghren's Legion Of The Lost armour and kept that on for the bulk of the game.
#45
Posté 20 mars 2010 - 11:41
Booglarize wrote...
The title of of the thread says it all - though the wall-of-text was spot-on as well.
Well said, durasteel..
The actual thread is good, the thread title is horrible. It suggests BioWare should slack off or, worse yet, perform illegalities in order to please the fans over their employers.
#46
Posté 20 mars 2010 - 11:47
Livemmo wrote...
moneymoneymoneymoney is all any corporation ever in their existance has cared about.
I can't believe people are surprised that the major incentive for EA is money. I know, it is shocking.
#47
Posté 20 mars 2010 - 11:57
Hell, I wanted to see Oghren painted in green, so I could call him a turnip! And no coronation-like goodbyes? What the? Noo, we get a grey iron dagger jump on the Mother and stabface her. The end. Bugs really didn't mess up my game. Didn't care for the equipment loss either, no big deal. But really, why must BioWare's endings be so... rushed? I mean, c'mon, stop with the "Look, here's the boss, kill it and the game ends!" stereotypes!
#48
Posté 21 mars 2010 - 12:01
#49
Posté 21 mars 2010 - 12:31
#50
Posté 21 mars 2010 - 12:32
With that being said i am going to wait on a good patch before i play it again
So they are damned if they do and damned if they don't.





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