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Kasumi - Stolen Memories and Alternate Appearance Pack release dates Announced


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#4201
biggiantcircles

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Little Paw wrote...

Mycrus Ironfist wrote...

the kasumi dlc was okay... stop arguing about cost this or cost that. if you can't afford it then don't buy it.... yes you can shout renegade shepard style.. this guy discriminates against the poor.


I have no issue with affording anything. Some might take issue witht he price. I am commenting on perceived value, which to me is very low from what I am hearing and reading about the DLC. If you are a completionist it is a must have. I get that.
I for one, am not worried about missing out on a few recruitment missions for yet another character.
I want more involvement in the overall world and plot that the first game introduced.
I also found ME1 darker in parts than ME2, and as an older gamer who grew up with Star Wars, Star Trek etc. appreciate a more forboding element in the enemy.
The enemy in ME2 and the ending was downright goofy.



If you're referring to the end boss fight, yeah, as one review I read said, it was a little bit "cornball" :) but I thought the ending sequence as a whole was great, and had some cool replay value to it.

As for the price, I personally tend to agree that $7 is a little much to ask for for an extra 45-60 minutes of gameplay.  (Not to mention that I have both regular and CE of the game and even bought the soundtrack, which I admit felt a little weird) ;)

It's not that I can't afford it, it's just that I don't perceive the value of a mere 45 minutes worth of (any) gaming at $7

#4202
Baerschke

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This DLC is to short. The FirwalkerPack was more time and fun for free. The other typ of mission was a good idea, but if I pay, i hope for more than a half hour. Make a good Addon and i will pay more money (like DA:Awakening), but not again for such a small DLC.


#4203
CoRreCt meTh0ds

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from what ive seen i need to have or purchase bioware points for this new DLC?
personally, being a loyal mass effect player and purchaser of the games, i am offended that i would be required to purchase any DLC... period.

#4204
Ronin Slayd

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Modifié par Ronin Slayd, 11 avril 2010 - 10:06 .


#4205
Ronin Slayd

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cerberus1701 wrote...

Little Paw wrote...

$7.00 for an hour?
I can't justify that at all.
I can barely justify the full price of the CE for what ME2 was overall.
I am not done with Bioware, as they can do whatever they like if they think it will sell games, but ME2 was a watered down and shallow experience to what ME1 was and what I thought it would continue to be.
If ME3 changes the play scheme back towards what ME1 was and has a longer main storyline - I would consider it...but ME2 fell way short of my expectations.


Compared to ME2, ME 1 was a virtual non-experience. Gameplay mechanics that would have to have been improved to make it to mediocre and characters with half a page of dialogue each.



You complain about $7 per hour as not worth it? Heck, people raved
over some other titles that came far more than $20 per game hour. This
is a bargain. Consider that at that figure($7) that is also less than
mininum wage.

Justify to whom? It's a game, not a loaf of bread.
There is no justification, either get it or don't.

ME 2, IMO, was
a very well done game, story wise, and nice paced adventure all around.
My only real complaint is the ridiculous clipping issues. I will admit
it is rather amusing to watch Jake walk through the table as he
leaves...

ME1 was very good in it's day. I liked the armor and
weapon variations available, all missing in ME2. I like the romances in
ME1 which are more restrictive in ME2. But ME 2 delivered, IMO, a more
epic feel which was intent as ME3 is the climax of the story.
As for
this DLC, Kasumi not being remanceable was a real buzz kill for me. Ah
well, it is afterall...only a game.
Someone told me she still had
feelings for this dead guy, forget his name now.
Yet in the course
of prompting her for dialogue, she comments a romantic interest in Jake.
'I
wonded if Jakes likes Japanese women with a penchant for
kleptomania....'
My, response? - Dunno, but I sure do. hahaha

#4206
boackboack

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both games need more space finds and fun.

#4207
boackboack

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Like In the dead zones of space that you use gas to get any where. It sucks to use that much gas and only to get to mine planets.

#4208
Nomex11

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WTH Bioware?? I am in the middle of the loyalty mission and my save isn't working... The location says "Uncharted" -___-

I can't load my save, I can't load any save from this character. So tell me one thing, did I play this character for nothing? Because now I feel like I have lost all my saves. WHAT THE HELL?

#4209
biggiantcircles

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Ronin Slayd wrote...

You complain about $7 per hour as not worth it? Heck, people raved
over some other titles that came far more than $20 per game hour.


Not being argumentative, just merely interested to know, care to share some examples?

Also, people tend to have their own personal interpretations of value when it comes to spending money, and it's not really right to fault people for it.  I'd agree that this day and age many people tend to have an inflated sense of entitlement, but that's not really what I'm talking about.  If someone thinks that X amount of minutes for $Y is not a good deal, what's the harm in that?

Would you pay $10 for a movie?  (I hope so, that's what they cost these days) ;)  How about $15 for the same movie?  How about $25?  How about $50 for a movie ticket? $100?

If you answered No to any of those, let me ask a follow up.  Why not?  What if the movie would end up being (hypothetically) your favorite movie of all time that you would watch over and over and over?  Did that even cross your mind as you were thinking of whether or not the price was worth $10 - 100 dollars?  Probably not because I believe most people don't necessarily take that into account because getting to my point, our minds tend to form a perceived value of something.  I'm not a psychologist, so I can't really explain all the factors involved in it.

If you paid $50 for a movie and you felt it was justified, that's cool, you perceive the value of that movie as such and nobody should fault you for that.  If someone else felt that $50 was too steep, then likewise, you shouldn't fault them for that.  Same goes for the game.  It's fine to say if the DLC was worth the price, but on the other side of the coin it's fine that some people think that it's not an enticing value to them.

Cheers :)

TL:DR Not arguing, just stating that people have different perceptions of value for different things.  Faulting anyone for agreeing/disagreeing with the price of any given product is almost like faulting someone for their favorite color.

#4210
Adster09

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PARAGON87 wrote...

Man, GameSpot totally ripped BioWare apart for Kasumi's pricing and length. Never thought I would agree with them and their lower-than-average way of rating games!

www.gamespot.com/xbox360/rpg/masseffect2kasumisstolenmemory/review.html


I'm sorry, but I couldn't even read the first paragraph of that review.
I've never liked Gamespots reviews of games, they're as elitist as Edge Magazine. You know how far I got? I read "The Bad" part at the top of the page. "Kasumi isn't a very interesting character".
Are you kidding, Gamespot?? She was a much greater delight than that miserable ****, Zaeed!
I get that the DLC was short, but the duration of it felt far more satisfying than the Firewalker pack.
Although I still have the gripe (like many others) that she wasn't an LI, I still enjoy taking to her on th ship and she has now become a regular member in my squad.
I'm currently going through my 1st playthrough as an Infiltrator on Hardcore (haven't unlocked Insanity yet) and I gotta tell ya, I was on the edge of my seat playing through Kasumi's mission! lol The firefights felt fresh and intense!

I personally don't think duration or character likability should affect the scoring of a review to be honest.
As long as you had fun playing the DLC and are compelled to want more of the same, then sure I'd pay out another 560 MSP for it.

#4211
Guest_mrfoo1_*

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biggiantcircles wrote...

Ronin Slayd wrote...

You complain about $7 per hour as not worth it? Heck, people raved
over some other titles that came far more than $20 per game hour.


Not being argumentative, just merely interested to know, care to share some examples?

Also, people tend to have their own personal interpretations of value when it comes to spending money, and it's not really right to fault people for it.  I'd agree that this day and age many people tend to have an inflated sense of entitlement, but that's not really what I'm talking about.  If someone thinks that X amount of minutes for $Y is not a good deal, what's the harm in that?

Would you pay $10 for a movie?  (I hope so, that's what they cost these days) ;)  How about $15 for the same movie?  How about $25?  How about $50 for a movie ticket? $100?

If you answered No to any of those, let me ask a follow up.  Why not?  What if the movie would end up being (hypothetically) your favorite movie of all time that you would watch over and over and over?  Did that even cross your mind as you were thinking of whether or not the price was worth $10 - 100 dollars?  Probably not because I believe most people don't necessarily take that into account because getting to my point, our minds tend to form a perceived value of something.  I'm not a psychologist, so I can't really explain all the factors involved in it.

If you paid $50 for a movie and you felt it was justified, that's cool, you perceive the value of that movie as such and nobody should fault you for that.  If someone else felt that $50 was too steep, then likewise, you shouldn't fault them for that.  Same goes for the game.  It's fine to say if the DLC was worth the price, but on the other side of the coin it's fine that some people think that it's not an enticing value to them.

Cheers :)

TL:DR Not arguing, just stating that people have different perceptions of value for different things.  Faulting anyone for agreeing/disagreeing with the price of any given product is almost like faulting someone for their favorite color.


Or people could not use the dollar/hour argument in the conotation of a single play through and make the mature choice for their $ value and rent games. To where the value of the dollar spent is more in line with what they precieve is the appropriate value.

And yes, that would include them voluntarily removing themselves from the need or percieved requirement to have to purchase DLC content.

#4212
Reiisha

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Lavans6879 wrote...

cerberus1701 wrote...

And I love: 


"This is the reason why people are resorting to piracy"
 
Most people resort to piracy simply because they don't want to pay for something. They are unsure of the game and don't want to spend the $. They whine about being "burned" by a previous title, but, rather than avoid the developer's work, they tell themselves it's ok to steal it because, "I already gave them $50 for the last piece of crap. They owe me"


Thank you for realizing the point I was getting at. People pirate software because they don't want to pay for it. Back when games cost $40, DLCs were free, and DRM was non existant, piracy wasn't anywhere the issue it is today. Once game developers started asking people to pay more money for games as well as putting price tags on DLC is when piracy took a steep incline. The addition of DRM didn't help either, it just pissed off more honest customers. Whats worse is that game developers fail to realize this and continue to charge more money for games and include even more invasive DRMs and "anti-piracy" features into their games. "Entitlement syndrome", as you put it, makes up a very small portion as to why people pirate games.


Piracy was much less rampant for very, very different reasons. The main one being that bandwidth was at a premium, usenet was rarer than black presidents of the US and p2p wasn't even invented yet. 56k connections don't make for very efficient pirating in a time where games were 600mb or more. Even though internet speeds increased over the millenium you'd still be stuck with 128 or 256k, and by that point games have moved on to DVD's, turning into gigabyte sized monsters.

Only in the last few years when 2 megabit connections were the minimum and many people have 8+ mbit available did piracy really take off. If we'd have had the bandwidth and p2p like torrent available to us 10 years ago it would have been the same, even though games were cheaper. Given the choice between paying for something and getting the same thing for free, people will choose the latter whenever they can. The problem 5-10 years ago was simply that it took days to download a single game, if not weeks, whereas now it happens within hours.

That said, making things more expensive doesn't help solve the problem, it only aggravates it. While i can agree with paying for the DLC (and i did, for the record), it is a bit expensive. A price drop to $6 or even $5 would be much fairer.

However... I for one thing am glad that Bioware is not under Activision. If they were we'd have payed $60 for ME2 standard and $100 for the CE. We wouldn't have gotten cerberus at all and we'd be paying $15 for every single DLC, even the cerberus armor.

#4213
Shotokanguy

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cerberus1701 wrote...

Little Paw wrote...

ME2 was way too easy and simplified to play.
As a PC gamer ME2 was merely point, click, duck, rinse repeat. A bit boring.
And that story...you really found it more engrossing?


And ME1 was better in terms of gameplay? When on Insanity you didn't even have to move Shep to clear a room? You could just stand there and they'd walk into your infinite fire weapon.

Where if you took Kaiden and Liara with you you didn't even have to fire? They'd chain attacks, ragdoll everything in the room, and you could walk in after they were done? Neither of those is hyperbole, either. I've done both. 

The only place ME1s storytelling comes out on top is that it's a bit more atmosphereic. Understandabley so since, whatever else the game did, it had to create a universe. In ME2 that work is already done and they could focus on advancing the overall arc with the Reapers and Collectors.

I certainly felt I got to know these people as people with real stories rather than the basic archetypes that were Kaiden/Ashley/Liara. So yes, in those terms I definitely found it more engrossing. 


You're doing a great job defending the game. I'm very disappointed in how many people are...disappointed...with ME2.

#4214
Little Paw

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To each their own. I thought Kaiden, Liara and Ashley were more in depth and fleshed out than the new characters.

If ME2 characters were so fleshed out then why were Tali and Garrus still the most popular?

To get so deep into the psyche of each new character so quickly felt very forced to me.

I wouldn't be disappointed about people being disappointed. I would hope that all of the constructive community feedback makes ME3 a great game with tweaks and adjustments that are beneficial.

I am not hating on Bioware, but people on these forums get so upset when you critique the games I often wonder why. $60 is a lot of money, and everyone reserves the right to express what they like and dislike about the game.

For me, a few less characters so I could grow to like them better, a longer main storyline that didn't feel rushed, and a non-corny ending would have been nice.


#4215
Icinix

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Little Paw wrote...
....and a non-corny ending would have been nice.


Don't you be taking away my corny endings dammit!  Corny endings are what Mass Effect is all about!:D

#4216
goldenbender

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What's there is good, but what's missing puts a damper on the experience.  The gameplay itself is the most varied and, in my opinion, one of the best in the ME2.  But in the end, I'm left pining for what isn't there.  The final scene in the mission is supposed to tug at the ol' heart strings but falls flat because there's so little character development beforehand.  I simply didn't have time to really care about Kasumi yet.  It's a shame really.  The scene isn't bad, but it falls short of what it could have been had Kasumi gotten the full character treatment.

Don't get me wrong, I enjoyed Stolen Memories, but I can't help but feel disappointed overall.  And it's not about the cost.  I just find myself wondering what Kasumi and Zaeed would have been if DLC distribution was not an option.  One possibility is that they would have been cut entirely from the game, and in that case then great, we're getting content we otherwise wouldn't have thanks to DLC.  But the other possibility, that the game would have been delayed in order to fully integrate them with proper recruitment missions and dialogue, makes me somewhat regret buying the DLC.  I feel like I just voted with my wallet that I'm OK with this whole DLC plan, when in truth I'm not OK with it.  I think it hurts the integrity of the game to have these half implemented characters.  It makes the game as a whole look unfinished, like it was released too early.

Modifié par goldenbender, 11 avril 2010 - 11:20 .


#4217
StefanBW

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So when can we expect the new appearance pack? I love the first one and the Kasumi download, but I want more!

#4218
Malice_Unarmed

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I bought both these and just finished Stolen Memories. I liked it very much indeed, I really hope Bioware keeps creating content, can't get enough :D

#4219
cerberus1701

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Little Paw wrote...

To each their own. I thought Kaiden, Liara and Ashley were more in depth and fleshed out than the new characters.
If ME2 characters were so fleshed out then why were Tali and Garrus still the most popular?
To get so deep into the psyche of each new character so quickly felt very forced to me.
I wouldn't be disappointed about people being disappointed. I would hope that all of the constructive community feedback makes ME3 a great game with tweaks and adjustments that are beneficial.
I am not hating on Bioware, but people on these forums get so upset when you critique the games I often wonder why. $60 is a lot of money, and everyone reserves the right to express what they like and dislike about the game.
For me, a few less characters so I could grow to like them better, a longer main storyline that didn't feel rushed, and a non-corny ending would have been nice.


1. No they weren't Kaiden, etc. were examples of some of the most basic fiction archetypes. The wide-eyed, brilliant, but socially awkard innocent, the tough legacy soldier with a bit of xenophobia and a bit of expectation that she would die in service, etc.

2. Because Garrus...and particulary Tali were virtually untapped the entire game. People were hungry for more from them and about them.

3. It's really not" forced." Look at your favorite drama. Things happen offscreen and do so regulary because these people are supposed to have ongoing lives that you're peeking in on for two hours, or once a week or whatever. You can't be shown every moment of interaction on what is, for ME2 a months long journey.

#4220
Remo1969

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cerberus1701 wrote...
And I love: 


"This is the reason why people are resorting to piracy"
 
Most people resort to piracy simply because they don't want to pay for something. They are unsure of the game and don't want to spend the $.


The single MOST appealing thing to me about a pirated game is not having to lug around a box of game DVDs to play the game. Until the gaming industry abandons this model, I'm just going to let retail PC games rot on the shelf. I've pretty much curtailed my gaming expereince to games I can purchase on steam or EADM. That's the future of gaming. Design your game to run on laptops (they're outselling desktops 10 to 1) and make them deliverable via the internet without a DVD to play them and you'll recapture all those PC gamers that abandoned the PC for consoles. The companies that are doing this are today's industry leaders, e.g. Valve, Blizzard, EA, etc. It's not rocket science, look at the top sellers on steam, alot of them are older games because they address these needs of older PC Gamers (e.g. have kids, can't park themselves infront of a gaming desktop, use laptops). Pirated games are just more accessible and less likely to penalize their owners with annoying anti-piracy gimics that never prevent a game from being pirated.          

#4221
Reiisha

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Remo1969 wrote...


cerberus1701 wrote...
And I love: 


"This is the reason why people are resorting to piracy"
 
Most people resort to piracy simply because they don't want to pay for something. They are unsure of the game and don't want to spend the $.


The single MOST appealing thing to me about a pirated game is not having to lug around a box of game DVDs to play the game. Until the gaming industry abandons this model, I'm just going to let retail PC games rot on the shelf. I've pretty much curtailed my gaming expereince to games I can purchase on steam or EADM. That's the future of gaming. Design your game to run on laptops (they're outselling desktops 10 to 1) and make them deliverable via the internet without a DVD to play them and you'll recapture all those PC gamers that abandoned the PC for consoles. The companies that are doing this are today's industry leaders, e.g. Valve, Blizzard, EA, etc. It's not rocket science, look at the top sellers on steam, alot of them are older games because they address these needs of older PC Gamers (e.g. have kids, can't park themselves infront of a gaming desktop, use laptops). Pirated games are just more accessible and less likely to penalize their owners with annoying anti-piracy gimics that never prevent a game from being pirated.          



This man speaks the truth.

If you're going to use DRM, at least make it unintrusive and tailored to the platform the game is for. Having to have a disc in your drive to play a game on a PC has been outdated for years.

ME2 is especially bad with this... Securom, online account *and* a disc check? For a game that was guaranteed to sell very well, drm or not, that was just overkill.

At least Bioware isn't Ubisoft (yet). Their DRM works, i admit - But not for the customer.

#4222
Zaxares

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Remo1969 wrote...

Design your game to run on laptops (they're outselling desktops 10 to 1) and make them deliverable via the internet without a DVD to play them and you'll recapture all those PC gamers that abandoned the PC for consoles.


It's been years since I last played a game on a console (I stopped back around the SNES), so correct me if I'm wrong, but don't consoles also need the DVD in the console to run?

#4223
Menagra

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the DLC is definitely too short, but i enjoyed it a lot. The content IS also a new character, though, with some pretty useful abilities, as well as a new SMG, casual outfit, and $. I still wish it was $5 for the download, but i'm not that upset.

Granted, i did use this near the end of my game so i probably didn't get as much use out of it yet to warrant the full $7.

#4224
WrexEffex

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I thought this mission was a blast. The scenery at the party was awesome.

#4225
HTTP 404

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infraredman wrote...

the DLC is definitely too short, but i enjoyed it a lot. The content IS also a new character, though, with some pretty useful abilities, as well as a new SMG, casual outfit, and $. I still wish it was $5 for the download, but i'm not that upset.
Granted, i did use this near the end of my game so i probably didn't get as much use out of it yet to warrant the full $7.


Actually during the mission, you can hear the people at the party talk about your exploits in ME2.  I bet they had more to say because you played it toward the end.