[Awakening]Grey Wardens taking over Thedas
#26
Posté 20 mars 2010 - 04:04
#27
Posté 26 mars 2010 - 02:41
SDNcN wrote...
The Grey Warden Tresurer mentions that the First, who I am assuming is the leader of the Grey Wardens in their entirety, is interested in Amaranthine because it sets a precedent for Grey Wardens ruling and provides a way for remaining relvent post-blight.
Riordan says that in the Anderfels the Grey Wardens have a lot of power there due to weak leadership from the king and a number of Wardens like it that way.
What if in another DA game a catastophe occured (like a high dragon rampage) and Grey Wardens arrive to restore order, only to later refuse to cede power back to the local leadership? What if the people rather have Grey Wardens rule?
What if future Grey Wardens plot to overthrow a monarchy and use Blood magic to force others help them like Sophia Dryden did.
The Grey Wardens could suddenly turn into pretty compelling anagonists with a shift of perspective.
Anyone see some serious potential in this for future DA games?
This was pretty much the point of Awakenings, I think.
#28
Posté 26 mars 2010 - 03:01
#29
Posté 26 mars 2010 - 03:20
Bryy_Miller wrote...
This was pretty much the point of Awakenings, I think.
I think Awakening touched upon it, but not to the extent that we were talking about. Something this politically centered like is handled much better in a book than a game, however, so I doubt we will see something this in-depth from a game.
*notes her current 73 page fanfic about it that is probably not even half done and sighs*
So, yeah.
#30
Posté 26 mars 2010 - 03:34
LadyDamodred wrote...
Bryy_Miller wrote...
This was pretty much the point of Awakenings, I think.
I think Awakening touched upon it, but not to the extent that we were talking about. Something this politically centered like is handled much better in a book than a game, however, so I doubt we will see something this in-depth from a game.
*notes her current 73 page fanfic about it that is probably not even half done and sighs*
So, yeah.
When I figured out what was actually going on, it made me think about my actions in DA:O in a completely different way. I totally committed genocide.
#31
Posté 26 mars 2010 - 03:44
You lost me a little bit there. plz2clarify
#32
Posté 26 mars 2010 - 03:50
LadyDamodred wrote...
I think Awakening touched upon it, but not to the extent that we were talking about.
This.
My theoycrafting was that some of the Wardens may act in a way similar to what was shown in Warden's Keep or that the Warden leadership may push for Warden's obtaining land in other countries using Amaranthine as an example.
Both of those situations would be extraordinary. Normally the Wardens wouldn't play politics, which is why the possiblity of them doing so is pretty cool.
#33
Posté 26 mars 2010 - 03:51
LadyDamodred wrote...
Genocide? Against whom? The darkspawn?
Pretty much, based on the Architect reveal.
#34
Posté 26 mars 2010 - 03:57
Well, they tell you that the Anderfels Wardens *do* play politics. Quite a lot actually and that not all Wardens are cool with this. If we were to extend this theory, I think you would probably find various factions within the Wardens concerning this. You do not stop being the person you were when you become a Warden. It's not a hive-mind or the Borg collective. Power also corrupts, and the Wardens in most places do wield a lot of power, especially in Weisshaupt. It's what I'm using at the basis for my fanfic, so I've tried to reason it out carefully. You'll note in Awakening, Celene is upset when "her" Wardens we turned away. I think the Wardens are closer to the center of power in more places than just the Anderfels.
@Bryy_Miller
It's not really genocide in DAO. You don't kill them all. In fact, the Wardens have been trying for 1200 years and haven't succeeded yet. Maybe after all the ADs are slain, they might succeed. Keep in mind that they want to wipe you out, too. And eat you. I think a little genocide is justified in that situation.
Modifié par LadyDamodred, 26 mars 2010 - 03:58 .
#35
Posté 26 mars 2010 - 04:00
LadyDamodred wrote...
I think a little genocide is justified in that situation.
If the Architect can cure the Darkspawn, which it implies he DOES, then further killing is not needed. It's just never good to kill people over a misunderstanding/brainwashing.
Modifié par Bryy_Miller, 26 mars 2010 - 04:00 .
#36
Posté 26 mars 2010 - 04:06
Also, I was joking. Hence teh winky face.
#37
Posté 26 mars 2010 - 04:11
LadyDamodred wrote...
I think in the end, darkspawn and humans are anethema to each other and neither side will truly rest until the other is wiped out.
Or the Inteligent Darkspawn stay below ground and make a policy of not interacting with the surface and staying away from the two Dwarven cities.
Modifié par SDNcN, 26 mars 2010 - 04:11 .
#38
Posté 26 mars 2010 - 04:17
#39
Posté 26 mars 2010 - 04:27
#40
Posté 26 mars 2010 - 04:34
When I read my epilogue card for Awakenings (wherein I disappeared with my Unkinged bf Alistair), my mind immediately jumped to the idea that the Grey Wardens might have been trying to push their luck- since I was noted as the only Grey Warden in Ferelden, I thought that Alistair might have been sent off to Weisshaupt. I could see both being thoroughly cheesed off at the idea that the main Warden body was trying to use them as pawns for political power- I absolutely believe that the First Warden would have torn Alistair a new one for not taking the throne.
If this were to be the next game, I only ask that you're allowed to pick a side. Because I, personally, want to be kicking insubordinate Grey Warden ass from here to the Waking Sea for trying to run over my country.
#41
Posté 26 mars 2010 - 04:39
While I was not thrilled with the ending cards in DA:A, they did give me ideas. *cackles*
I agree with you, I just don't think it will happen. ( ._.)
#42
Posté 26 mars 2010 - 04:57
Modifié par Gabey5, 26 mars 2010 - 04:58 .
#43
Posté 26 mars 2010 - 05:13
#44
Posté 26 mars 2010 - 05:28
Well, they tell you that the Anderfels Wardens *do* play politics. Quite a lot actually and that not all Wardens are cool with this.
There's only two reasons the other Wardens could really have for disapproving of all the politicking is because they feel the Wardens have better things to do (which is true during Blights but not so much when the darkspawn have all but disappeared for 400 years) or because they don't want to jeopardize their neutrality in case they have another situation like with Sophia Dryden where the Wardens' political opponents come to power and kick them out.
In the Anderfels the political situation seems to be such that their power is stable so one wrong move isn't going to get them exiled and if they gain more power in other countries, they won't have to worry about being thrown out for not getting along with the rulers, for example.
#45
Posté 26 mars 2010 - 07:36
casedawgz wrote...
It probably needs to happen. Imagine if the Blight had shown up in Ferelden during the Wardens' exile? Ferelden would have been screwed.
Nah Orlais would have invaded to stop it..
#46
Posté 26 mars 2010 - 07:49
KnightofPhoenix wrote...
I am going to expand on the idea. I really like it.
So the epilogue in Awakening (mine at least) said that the savior of Ferelden one day disapeared. So I am thinking that the First Warden had him kidnapped, as he was not sure where he would side. He would try to convince him of his master plan.
And so Dragon Age 2 begins in an homage to Baldurs Gate 2. With you in prison. If you were in there with Leliana it would complete the picture. I'd lol... and probably not buy the game, or at least it would be a small deterrent in my buying the game. The whole Grey Warden civil war/imperial conquest idea has some real potential for an interesting plot line though. Especially if the storyline assumes the Architect's Survival as it would mean one of the Grey Warden factions could have Darkspawn allies which of course would throw even more depth into the thing.
#47
Posté 26 mars 2010 - 08:01
Bryy_Miller wrote...
LadyDamodred wrote...
I think a little genocide is justified in that situation.
If the Architect can cure the Darkspawn, which it implies he DOES, then further killing is not needed. It's just never good to kill people over a misunderstanding/brainwashing.
The problem is that there is nothing to suggest that that all the spawn of 'The mother' automatically becomes sentient, rather theopposite actually. This means that the 'cure' for the Darkspawn is not inherited but rather something that must be repeated for every new born Darkspawn. This in turn requires that a sizeable portion of humanity becomes turned into Grey Wardens just to continually tap them for blood to cure the Darkspawn, not just as a one time event, but for all times! This is also more or less what the Architect tries to achieve in the Calling.
I simply refuse to be part of a scheme like that above to cure even a sizeable portion of the Darkspawn. Not if it means having a huge portion of humanity kept as blood banks to cure genreation after generation of Darkspawn.





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