Stupid Insanity
#1
Posté 19 mars 2010 - 09:55
I started a new game on veteran, it was to be my fisrt vanguard playthrough. After Insanity it was just too easy. I started performing suicidal vanguard charges just to add a bit of danger. Didn't work.
It was no longer fun.
Can I now only play on Hardcore or Insanity. WTF?
#2
Posté 19 mars 2010 - 10:06
After you try it and beat the game then it is basically the onl option you have, lower difficulties seem way too easy.
And after you get used to Insanity, it gets easy once again, so you gotta stop using the best combos, abilities etc., but even that will seem easy in time..maybe some .ini tweaks that stop health/shield/barrier regeneration would make Insanity really insane.
Modifié par Kronner, 19 mars 2010 - 10:09 .
#3
Posté 19 mars 2010 - 10:12
Soldier for me is always my favorite, in both a role-playing sense and in regard to gameplay/fun...but I've had a lotta fun playing around with Adept (though I think they should put a little effort in ME3 to make biotic combat a little less repetetive), Vanguard is also pretty fun. Definitely looking forward to playing Infiltrator...
#4
Posté 19 mars 2010 - 10:12
#5
Posté 19 mars 2010 - 10:18
Hardcore, maybe.
#6
Posté 19 mars 2010 - 10:27
Kronner wrote...
Yeah, now you're stuck with Insanity.
After you try it and beat the game then it is basically the onl option you have, lower difficulties seem way too easy.
And after you get used to Insanity, it gets easy once again, so you gotta stop using the best combos, abilities etc., but even that will seem easy in time..maybe some .ini tweaks that stop health/shield/barrier regeneration would make Insanity really insane.
I notice you like to refrain from using a lot of abilities which you deem overpowered (medikits, reave, warp explosions, etc...). While it is fine to play that way, many of those abilities are very fun to use in addition to charge and your baseline abilities. Simply charging everywhere with a claymore shotgun is quite fun but can be repetetive if that is all you ever do. It's always best to play however is the most fun for you, but you can also challenge yourself in other ways besides restricting abilities that the game designers intended to be used. What I personally like to do is complete missions as fast as possible without taking any health damage. I also dont skip enemies. Restricting abilities is definitely another way to ramp up the difficulty but it has the side effect of really narrowing down the variety in gameplay.
#7
Posté 19 mars 2010 - 10:29
#8
Posté 20 mars 2010 - 12:09
ForrestB wrote...
I know whatcha mean, but why don't you try playing a different class?
Soldier for me is always my favorite, in both a role-playing sense and in regard to gameplay/fun...but I've had a lotta fun playing around with Adept (though I think they should put a little effort in ME3 to make biotic combat a little less repetetive), Vanguard is also pretty fun. Definitely looking forward to playing Infiltrator...
I took the 'easy' option and went with a soldier for my Insanity run - I initially tried Sentinel and Engineer and got caned. Even so, Insanity really forces you to learn how to utilise debuffs effectivley and efficiently.
I rarley used soldier in ME1, my first play through was a nemesis adept. I have steered clear of adept so far but am going to have a crack at an Arc Projector/Bastion and no bonus talent - maybe the ME2 version of AR adept?
#9
Posté 20 mars 2010 - 06:14
Tlazolteotl wrote...
I did insanity with a vanguard, using only the shuriken and the predator. It was teh lolz.
That actually sounds like a lot of fun. Hell, I barely even touched the shotgun in the early levels of my Insanity Vanguard. I'm curious to see how viable the Shuriken is endgame with Inferno/Squad Cryo.
#10
Posté 20 mars 2010 - 07:17
But ... I never used the shotgun or viper (I did activate ammo powers on the evi & viper out of habit), and I took the shuriken and predator to the suicide mission.
#11
Posté 20 mars 2010 - 07:28
#12
Posté 20 mars 2010 - 07:42
Sabresandiego wrote...
I notice you like to refrain from using a lot of abilities which you deem overpowered (medikits, reave, warp explosions, etc...). While it is fine to play that way, many of those abilities are very fun to use in addition to charge and your baseline abilities. Simply charging everywhere with a claymore shotgun is quite fun but can be repetetive if that is all you ever do. It's always best to play however is the most fun for you, but you can also challenge yourself in other ways besides restricting abilities that the game designers intended to be used. What I personally like to do is complete missions as fast as possible without taking any health damage. I also dont skip enemies. Restricting abilities is definitely another way to ramp up the difficulty but it has the side effect of really narrowing down the variety in gameplay.
It does not get repetetive because I also play other classes and I have Claymore+Charge only on my Vanguards:)
I don't mind taking health damage, my reckless charging is what keeps me playing the Vanguard class. Some time ago I was using squad powers, Area Reave, warp explosions etc., but it got too easy once I got used to it and became boring. So to keep playing I had to do some adjustements. Speed is not what I am interested in anymore, I mean I think I go through the missions quite fast, but I don't mind the extra time I could shed off if I used squad powers, warp explosions or Reave. Game is already short and I am unable to play daily, so I just enjoy the fights and dialogues when I get the chance to play the game.
Modifié par Kronner, 20 mars 2010 - 07:53 .
#13
Posté 20 mars 2010 - 08:13
#14
Posté 20 mars 2010 - 08:17
I find myself intentionally making fights last longer these days just for a change of pace and because I sometimes enjoy a less one sided battle. Other times I'll not do anything other then command my squad where to go and occasionally who to shoot.(But not power use) They are actually surprisingly effective, and if placed in a good location can finish off most encounters by themselves without dying. I would actually recommend to those that think Jacob and Jack are useless to give the two of them a chance to clear some rooms by themselves, you might be surprised.
Other times I'll go for speed, along with maybe avoiding health damage, but without using bonus skills or medi-gel to give it an edge, and I no longer enjoy the safe and sloppy style one can get accustomed to with the Scimitar and prefer head shotting goodness with the Eviscerator.
Fun is completely subjective though, everyone has their own thing.
#15
Posté 20 mars 2010 - 08:37
kinsha22 wrote...
IMHO, insanity would be more fun if enemy classes could/would use their abilities just as a player would. Imagine hiding behind cover to recover your shields and you decide to take one more shot at a low health enemy....then......a biotic nails you with pull and you're floating helplessly in the air while they turn you into swiss cheese. Unless my game is funky, the only skills biotics use are barrier and warp...
In ME1, enemy biotics used throw amd you where totally helpless. If you played the frist game,you probably remeber the frustrating biotics (the engineers spaming sabotage was just as bad) always throwing you into the line of fire and then the pointless auto-save not helping. If throw and pull were a power for enemies than Insanity would be a real pain in the ass and if the improved auto save wasnt there like ME1's, than iInsanity would impssible. Also, if the enemy could warp detonate than the combat would be no fun. I think Bioware can a long way with the combat.
#16
Posté 20 mars 2010 - 08:49
#17
Posté 20 mars 2010 - 09:09
Dannok1234 wrote...
I'm the same way, anything below Insanity feels too easy. But there are many different things one can do to spice things up on the billionth play through.
I find myself intentionally making fights last longer these days just for a change of pace and because I sometimes enjoy a less one sided battle. Other times I'll not do anything other then command my squad where to go and occasionally who to shoot.(But not power use) They are actually surprisingly effective, and if placed in a good location can finish off most encounters by themselves without dying. I would actually recommend to those that think Jacob and Jack are useless to give the two of them a chance to clear some rooms by themselves, you might be surprised.
Other times I'll go for speed, along with maybe avoiding health damage, but without using bonus skills or medi-gel to give it an edge, and I no longer enjoy the safe and sloppy style one can get accustomed to with the Scimitar and prefer head shotting goodness with the Eviscerator.
Fun is completely subjective though, everyone has their own thing.
haha only matter of time before you fall into the Claymore hell
#18
Posté 20 mars 2010 - 12:30
Your playstyle is now fixed on insanity, and your strategies as well. Which makes anything lower way too easy.
#19
Posté 20 mars 2010 - 12:49
Anyway, don't know why you'd want to play a game like this on less than Hardcore. The game is balanced to be pretty forgiving to more casual gamers who don't spend their time browsing forums for info and agonisong over every point in their builds. If you're one of the latter (reasonably likely if you're on this forum), that's what Hardcore and Insanity and Dragon Age were made for.
shepard1119 wrote...
In ME1, enemy biotics used throw amd you where totally helpless. If you played the frist game,you probably remeber the frustrating biotics (the engineers spaming sabotage was just as bad) always throwing you into the line of fire and then the pointless auto-save not helping.
In ME1 your own crowd control was so absurd it negated that problem anyway, with Damping and weapon force ammo and undefendable Singularities that could pull enemies from the other side of the building and such.
Post-Therum, most enemies in ME1 are lucky if they can fire a shot, even on Insanity. Not that it would matter much if they did, since by mid-game all classes bar Engineer are practically immortal.
On my final ME1 playthrough I went through the final fight on Feros with Tali and Liara both with shotguns and Sledgehammer Rounds, and myself with pistol and High Explosive Rounds. Not one Creeper or Shiala clone touched us, not even once.
#20
Posté 20 mars 2010 - 01:20
ME2 insanity can be played through no problems after knowledge of the game and knowledge of strategies for optimal performance for you and your squad. It's like a "realistic" setting rather then "start pulling out your hair now!" setting.
It's not difficult, just forces more tactics. A brilliant gameplay mechanic. I appreciate Bioware's work on this.
#21
Posté 20 mars 2010 - 03:27
If they instead raised the damage of weapons and powers you would get the same tactical (cover/teamwork/combos) requirements as the current Insanity without the frustrating (and immersion breaking - cannon fodder enemies with better armor than a well-supplied Cerberus squad??) imbalance...
#22
Posté 20 mars 2010 - 03:47
ForrestB wrote...
I do wish that they leaned more towards vamping up weapon and power damage for everyone (including Shepard and Squaddies) rather than weakening player/squadmate defenses. It always seems to me that the biggest difference with Insanity is that enemies are always extremely well armored/shielded and the players team is just a lot weaker.
If they instead raised the damage of weapons and powers you would get the same tactical (cover/teamwork/combos) requirements as the current Insanity without the frustrating (and immersion breaking - cannon fodder enemies with better armor than a well-supplied Cerberus squad??) imbalance...
I agree, the biggest thing with ME2 Insanity, for me, is that weapons pretty much suck until way late in the game. I look at some of the great video guides posted by Sinosleep, Gatsby and others (which really helped me out) and sometimes wonder if we're playing the same game - often I simply can't take 'em down as fast as they demonstrate.
Also, I play on xbox, and for a guy not blessed with fast-twitch, I'm wondering if the game is a little easier to control on the PC than console. Of course, it could be just that I'm getting old
Modifié par kalliba, 20 mars 2010 - 03:53 .
#23
Posté 20 mars 2010 - 03:56
#24
Posté 20 mars 2010 - 06:00
Nerfed?I disagree.Singularity is the most powerfull ability in the game.It also removes shields(a little slow,but does it)Crimson Fluf wrote...
What sucks is you could have fun with the first mass effect on the lower difficulties but ME2 it's so much harder I think due to the biotic nerf. It sucks I know, why nerf something that is overpowered when there's no online aspect. No idea, just try to enjoy the story.
and make harbingers/scions completly harmless.
I barely use warp.Most used abilities are pull,singularity and dominate.
#25
Posté 20 mars 2010 - 06:06
ji4rock wrote...
I am really annoyed. I finished my first Insanity run earlier in the week. Phew. Now I can just go back and have fun on veteran/normal - or so I thought.
I started a new game on veteran, it was to be my fisrt vanguard playthrough. After Insanity it was just too easy. I started performing suicidal vanguard charges just to add a bit of danger. Didn't work.
It was no longer fun.
Can I now only play on Hardcore or Insanity. WTF?
Don't know why you decided to write up a complain post, instead of just stating that you're now too cool for less-than-insanity.
I too tried playing through the game after insanity, on normal. Running around quite literally punching everything to death got real boring real quick. Insanity is too easy as it is, however.




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