Efesell wrote...
You do realize that antagonists don't have to be horrible rampaging monsters right.
I got more satisfaction out of killing Loghain and Howe than I did out of killing the darkspawn or the AD.
Efesell wrote...
You do realize that antagonists don't have to be horrible rampaging monsters right.
Efesell wrote...
You do realize that antagonists don't have to be horrible rampaging monsters right.
Efesell wrote...
Why are you assuming that they're just going to "go away" after the last Blight? Or that sparing the Architect means we are trying to make friends with the whole race.
Efesell wrote...
Er.. the complicated process is "Feed them grey warden blood". That disrupts their connection to the song. The lack of the song is what leads to their sentience.
So it seems more than reasonable to assume that if there is no song, the rest of the race will awaken.
Cazlee wrote...
I finally finished a game where I didn't spare the architect and I can't tell whether it's a better or worse ending. But it felt awful killing him.
Efesell wrote...
I don't see how you can be so very sure that they would not end up similar to the disciples once the song is destroyed.
Modifié par IanPolaris, 25 mars 2010 - 08:23 .
Modifié par Stoomkal, 25 mars 2010 - 08:41 .
Efesell wrote...
I suppose I just find that hard to believe since what you are DOING is just disrupting their little hive-mind link.
Also it seems one of the codex entries has the Architect pondering this very issue, although with no real answers of course.
Modifié par Efesell, 25 mars 2010 - 08:57 .
Modifié par Massadonious1, 25 mars 2010 - 09:09 .
Modifié par Dokarqt, 25 mars 2010 - 09:33 .
Modifié par Massadonious1, 25 mars 2010 - 09:35 .