To those who spared the Architect...
#1251
Posté 30 mars 2010 - 03:18
#1252
Posté 30 mars 2010 - 03:21
#1253
Posté 30 mars 2010 - 03:34
Ceridraen wrote...
Or possibly even BE us... Wasn't BG like that, at some point? You're a half god. I mean, Morrigan could give birth to 5 at once. Or more. (then get her own reality show, & inspire the world to turn off their tvs forever more)
BG was like that the entire way. Bhaal sensed that he was going to die in the time of troubles and if he did nothing, he would be slain forever. So he gave his most trusted priestess a way of ressurecting him after he 'died' by putting the various parts of his soul or essence back together. He HID his soul/essence by procreating (and probably raping) women from all across Faerun of all different races.
Not all his spawn (and you are called a Bhaalspawn) had the same amount of essence, but you (the PC) had more than most but were unusually strong willed and was able to control it as well.
Sorry to digresss but I could easily see Morrigan's baby being our next PC with the sole quibble that it would have to be human or half-dwarf.
-Polaris
#1254
Posté 30 mars 2010 - 03:42
#1255
Posté 30 mars 2010 - 03:45
Modifié par SilverKnight158, 30 mars 2010 - 04:03 .
#1256
Posté 30 mars 2010 - 04:04
KnightofPhoenix wrote...
The Mother attacked the surface, Amaranthine in specific, for a very specific reason. She wanted to prevent "the father" from getting the Wardens and wanted to provoke the Wardens into killing her "The mother knows your ways, you won't let her live after what she's done", because she thought death was a release.
Her reasons for attacking the surface have nothing to do with survival (iindeed, she wanted to die) and it, being insane, is an anomaly. Her actions cannot be considered a leading indicator vis a vis what awakened and non-isane darkspawn would do.
Weren't you the one who took the position about 20 pages ago that the Qunari merchant should be indicative of an existing immunity to the taint even though he is also an anomaly?
#1257
Posté 30 mars 2010 - 04:27
We all know in Bioware RPGs you have to either be a member of an elite order or have a special bloodline.
Baldur's Gate: Bhaalspawn
KOTOR: Jedi Knight
Jade Empire: Spirit Monks
Mass Effect: Spectre/Cerberus
DAO: Grey Warden
NWN: none initially, but in the expansions you come from some fancy school of adventurers.
Having the soul of an ancient dragon would certainly qualify. And also help fulfill ALL of Bioware's cliche's as evidenced on this chart.
http://gza.gameriot...._1257581825.png
Only caveat is that yes, you are basically forced to human/half-dwarf, but Bioware could easily work around it, [say, due to the magical nature of the ritual the unborn child takes the race of whomever killed the Archdemon... ugh sounds terrible but there ya go] And even if you WERE forced into being a human again... well it's nothing new. Damn near every RPG nowadays forces you into a prewritten main character.
Modifié par Vicious, 30 mars 2010 - 04:33 .
#1258
Posté 30 mars 2010 - 11:43
anyway, i wish there was an MMO with one time events, where the first group to get there and do it, basically decides over the fate of the world (to smaller or bigger degree). It'd be so awesome if threads like this would actually matter. Of course there would have to a very heavy death penalty, so players don't make a choice lightheartedly
#1259
Posté 30 mars 2010 - 12:04
#1260
Posté 30 mars 2010 - 01:18
Some people are of the belief that Origins are the most important part of the game, and surely will be icluded in the next game.Efesell wrote...
Why would anyone ever expect the next game to be called Origins 2
#1261
Posté 30 mars 2010 - 02:45
#1262
Posté 30 mars 2010 - 02:52
Some people are of the belief that Origins are the most important part of the game, and surely will be icluded in the next game.
There's certainly an opportunity if they are going to introduce new playable races or backgrounds.
Imagine a Qunari origin story.
Or a Human Commoner origin story (which seems to be missing).
And how about a rather "special" origin story ... with you growing up as Morrigan's child? (I'm convinced she's determined to be a better mommie than Flemeth.)
Indeed, I can see a very interesting "passing the torch" type moment, where "our" Warden-Commander plays the "Duncan" (so to speak) recruiting the newbie into the GWs.
I don't know if future chars must necessarily be GWs, but up until this point the GW order and the Darkspawn have been so central to the story it's hard to decide where else they would go; unless they're willing to come up with some other group and set of villains that will be as central as these two elements have been.
Modifié par CybAnt1, 30 mars 2010 - 02:53 .
#1263
Posté 30 mars 2010 - 03:00
#1264
Posté 30 mars 2010 - 03:37
Modifié par SilverKnight158, 30 mars 2010 - 03:38 .
#1265
Posté 30 mars 2010 - 05:43
CybAnt1 wrote...
Indeed, I can see a very interesting "passing the torch" type moment, where "our" Warden-Commander plays the "Duncan" (so to speak) recruiting the newbie into the GWs.
I like this idea, or maybe, though I don't know about the typical guest list for a Calling feast, your old character could be entering the Deep Roads? Easy enough to swap in Generic Grey Warden if you don't import.
#1266
Posté 31 mars 2010 - 02:12
'Fancy' use small house with exactly one master in the middle of igloo land? L0L
#1267
Posté 31 mars 2010 - 02:30
#1268
Posté 31 mars 2010 - 04:33
#1269
Posté 31 mars 2010 - 04:56
keesio74 wrote...
Who else besides Justice approves of you killing the Architect? I know Velanna, Howe and (surprisingly) Oghren disapprove. I would hope Sigrun would approve since she is a Legion member (whose job is to kill darkspawn)
Sigrun violently disapproves of you letting the Architect live and calls it, "Reeks of Stupid" and in fact will fight you and the rest of your party unless you pass a persuade check (and I think her reasoning is extremely sound on this too). I also think that Anders things that the Arichitect can not be trusted.
-Polaris
#1270
Posté 31 mars 2010 - 05:13
Initially the Architect sounds reasonable and intelligent. At least he seems not to be insane like most of the darkspawn.
OTOH he missed to make himself known as something new, something which has altered to the better, a "new race", which might be a future ally. No, he started a war, slaughtered lots of people and made unjustifiable experiments.
He tried to justify this with words like "misunderstanding" and "...yet I don't understand your kind..." and "...I had to do what has to be done...for a better future"
This reminded my of some persons we had in the younger history and the poor tries to justify their crimes agains humanity. IMO not the way to introduce oneself as a future "friend".
The Architect's argumentation delivered a small insight in his ideas about a "new race of counscious beings", who start to learn about the other races and their ways to live. Yet, they are still "babies", not capable to do much more than that, what instict and reflexes allow. But they might develop quickly and be a valuable ally against the "soulless" darkspawn, thus a true hope to end the threat of the blights once and forever.
Well, they "might". What, if not?
I always play the good guy, heck, I'm totally unable to play an "evil" character. But even my good wardens had either a bad feeling about letting him alive or a good feeling after he was dead.
Modifié par Baher of Glory, 31 mars 2010 - 05:13 .
#1271
Posté 31 mars 2010 - 05:14
#1272
Guest_vilnii_*
Posté 31 mars 2010 - 05:26
Guest_vilnii_*
vilnii wrote...
In all of Awakening, intelligent Darkspawn proved to be deadlier than ever.
Darkspawn and living things can never coexist. These creatures turn the very sky dark for crying out loud.
They render the land infertile and barren
Infected humans become ghouls
Just as water and oil do not mix, the taint by nature will always corrupt and destroy the living.
Infact the taint has a huge advantage because living things cannot cleanse or neutralize it. People can only try to avoid it's spread
The facts are so simple, I wonder if people's heads are screwed on backwards who think they are 'negotiating with the architect'. Are you negotiating to give the taint breathing space or what?
It is a ZERO sum game. Architect seeks to preserve and help it's kind, humanity seeks to continue it's civilization. The two do not mix.
Do you realize that the day the Intelligent Darkspawn plan to attack, they do not even need to carry weapons. All they have to do is simply appear from the ground unarmed and start hanging out in cities and people will start dying
What are you "negotiating" for goodness sake!
I felt the need to quote myself to get this confusion back on track.
There can be no negotiating with Darkspawn!
#1273
Posté 31 mars 2010 - 05:51
keesio74 wrote...
Who else besides Justice approves of you killing the Architect? I know Velanna, Howe and (surprisingly) Oghren disapprove. I would hope Sigrun would approve since she is a Legion member (whose job is to kill darkspawn)
You lose approval if you kill the Architect from Nathaniel, Oghren, and Velenna and the other 1's approve if you kill him but I've yet done Sigrun but from what I've read so far she's for you killing the Architect. But Ander's and Justice def want him gone.
#1274
Posté 31 mars 2010 - 05:57
vilnii wrote...
I felt the need to quote myself to get this confusion back on track.
There can be no negotiating with Darkspawn!
Ok I'll oblige you
All I have to say is for anyone that thinks the Architect deserves to live, replay RTO and see Cailan's body hanging like that and then tell me the Architect deserves to live. Especially after finding out he's the cause for the ArchDemon waking up and the Blight in the first place.
I just got done replaying RTO and and after seeing Cailan's body up there ya the Architect deserves no mercy.
#1275
Posté 31 mars 2010 - 06:26
Can't blame the girl either, seeing as the Architect could royally **** over the Dwarfs and the retaking of their territory.





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