To those who spared the Architect...
#126
Posté 20 mars 2010 - 08:55
His plan will not happen over night, it would take an incredible amount of time. And in that time there could easily be another blight, maybe two, maybe he would fail and we would still have all the blights.
Not to mention that making the darkspawn 'smarter' is not a good thing. During a blight they become organized because of the Archdemon. But by making them 'smarter' you effectively cut out the archdemon, suddenly you could have an organized and massed darkspawn army. Then, even if you kill their leader it wouldn't matter, because another would just take it's place. It is my opinion, that making them smarter only makes them more dangerous.
And so what if he changes them. The darkspawn would never live in peace with the non-darkspawn races. They would still taint everything, corrupt it. They are still dependant on the surface races for food, for broodmothers, etc.
SPOILER FROM "THE CALLING"
The plan was to change the darkspawn so they were no longer mindless and driven by the song. But to live in peace they would still need to taint all the surface races. By tainting everything, everyone effectively becomes darkspawn, but more intelligent. The Architects goal is still mass-genocide to bring 'peace'.
END SPOILER
#127
Posté 20 mars 2010 - 09:14
#128
Posté 20 mars 2010 - 02:31
Nightfish103 wrote...
I spared him because he seems like he can be reasoned with. Grey Wardens are nothing if not pragmatic so it seems quite in character for the Commander to keep the architect alive. Although, of the two warring factions, he was the weaker. Common sense dictates that I support him against the stronger faction and if he does try to double cross me later he will be weakened from the conflict and thus easier to finish off. Plus, there is always the offhand chance that he does actually succeed in ending the blights for good.
I didn't want to leave an untrustworthy enemy at my back who had already imprisoned me once and stole my blood, and I'd be worried that he could go to ground and I'd not be able to find him again before he could do more damage. Every person who fell victim to his mad experiments or were killed by his darkspawn eugenics gone wrong would be on my head...
#129
Posté 20 mars 2010 - 02:36
fantasypisces wrote...
I want to say (even though I killed the Architect) that letting him live really doesn't solve anything.
His plan will not happen over night, it would take an incredible amount of time. And in that time there could easily be another blight, maybe two, maybe he would fail and we would still have all the blights.
Not to mention that making the darkspawn 'smarter' is not a good thing. During a blight they become organized because of the Archdemon. But by making them 'smarter' you effectively cut out the archdemon, suddenly you could have an organized and massed darkspawn army. Then, even if you kill their leader it wouldn't matter, because another would just take it's place. It is my opinion, that making them smarter only makes them more dangerous.
And so what if he changes them. The darkspawn would never live in peace with the non-darkspawn races. They would still taint everything, corrupt it. They are still dependant on the surface races for food, for broodmothers, etc.
SPOILER FROM "THE CALLING"
The plan was to change the darkspawn so they were no longer mindless and driven by the song. But to live in peace they would still need to taint all the surface races. By tainting everything, everyone effectively becomes darkspawn, but more intelligent. The Architects goal is still mass-genocide to bring 'peace'.
END SPOILER
This would be exactly my fear. The darkspawn spread the taint via proximity. We would have to trust that the darkspawn would never covet human lands or decide they want to live above ground, because, in that instance, they outweigh us in numbers and have an effect like a pestilence.
We don't know what they Architect's goals and objectives are, but he almost has to be thinking to free the dawkspawn to eventually make EVERYONE darkspawn. After all, that would be the effect of proximity.
Modifié par tmelange, 20 mars 2010 - 02:37 .
#130
Posté 20 mars 2010 - 02:50
nranola wrote...
I'm just curious... what decision did you guys make? Vigil's Keep or Amaranthine? Morrigan's Ritual or Ultimate Sacrifice? I have a theory swirling around in my head, and I want to confirm if it's accurate. xD
It just occured to me that this is another issue of making a decision with little to no knowledge of the consequences. Morrigan didn't give you all the details of the ritual either so you're taking a big risk by going through with it. For all we know Morrigan could be planning on controlling the darkspawn for her own whims. It's kind of the same with the Architect if you think of it that way. He could be preparing for a full-scale darkspawn invasion, or he could genuinely be trying to stop more destruction, or something else entirely.
I deployed the soldiers to the fields, payed the extra money to upgrade the stone at the keep and sent soldiers to get the granite. I saved Amaranthine. The Keep survived, and a wall fell on Valenna, but it's assumed she's alive somewhere.
The first time I played through DAO, I sacrificed myself. The rest of the playthroughs, I took Morrigan's offer.
There are a lot of differences that I see between Morrigan's offer and the Architect's plan, but the main difference is that whether Morrigan is wrong or right, or has her own self-interest at heart, she is human, and her ultimate interest is much less likely to conflict with the existence of the species as a whole. She could end up being bad, but it's a human bad and leaves natural room for amelioration. In the case of the Architect, you would be enabling a being that has no common interest with your species, is actually a predator to your species, and which, once unleashed, you would lack the resources to control.
#131
Posté 20 mars 2010 - 02:52
jamming777 wrote...
Just a reminder to those who read DA: The Calling, the Architect already knows where the other Old Gods are located. The former Orleasian Warden Commander, that King Maric went into the Deep Roads after, told the Architect. I think the Architect is probably related to "The Origin of the Darkspawn". Whether it is the corruption of the Chantry's allegorical Maker's Golden City or some other cause.
Really! That's so interesting! If we know where the dragons are, why don't we just kill them in their sleep?
Does the book give any insight into the Architect's master plan?
#132
Posté 20 mars 2010 - 02:59
Vicious wrote...
I think it's very foolish to trust The Architect at all. He has the Darkspawn's interests in mind, not yours, not anyone else's. He may give you the basic idea behind his actions, but he's leaving all the juicy parts out - the parts that everyone is arguing about in this thread. [brood mothers, the intentions of an intelligent Darkspawn horde, his inability to control The Mother, etc]
And for those reasons I simply cannot let him carry out his plans. In the long run, I doubt it will matter - Valenna's sister was conspicuously absent in the final battle: there are plenty of intelligent Darkspawn out there still running around, SOMEONE will pick up where The Architect left off.
A great example is his laying siege to Vigil's Keep 'asking for help against the Mother' and then he excuses his actions because he 'doesn't know much of your kind.' Right, he doesn't know much of my kind, throwing out his interactions in the novels which I'm sure was a learning experience, he sure knew how to fool Valenna convincingly.
While I appreciate his being polite and meeting me face-to-face, unlike when I was met with Loghain, I could not find a single reason to allow The Architect to live.
From reading his laboratory notes, it was easy to see he had ZERO empathy. Put a creature like that in charge of an intelligent Darkspawn horde? Right in Ferelden? Like I said, I just can't see a reason to let him walk.
I almost always want to take a wait and see approach, but in the Architect's case, the consequences could be so dire, so irreparable, that I couldn't come up with any good reason to risk it. Perhaps that's the fault of the writing, because there seemed to be very little fodder for dilemma given so little info and the things the Architect's faction had done in game to that point.
#133
Posté 20 mars 2010 - 03:51
#134
Posté 20 mars 2010 - 03:55
#135
Posté 20 mars 2010 - 04:13
Yet if you take into account his plans from the Calling, I would have killed him. In the Calling he still wants to find all of the Old Gods and kill them, but in order to facilitate peace between darkspawn and every other race he wants to basically use the Gray Wardens and a little magic to effectively make everyone into darkspawn-ghoul hybrids. But its hard to know if maybe he has changed his mind over the time from The Calling to Awakening, I mean after all in the Calling it was pretty clear that when he accelerated the Taint in a gray warden like Utha, it basically made you look like a darkspawn, yet in the game Utha and the other ghouls only look like they've got a bad case of scabies or something. Probably just an artistic decision but...
But I do wonder what the deal was with Velanna's sister- she wasn't a Gray Warden like Utha, yet she seemed to have been "tainted" in some way, as her eyes were all shiny and she had the discolored skin thing going on. Even if she was there on her own free will is it not possible that she had been corrupted by whatever magic the Architect sought to perform on all Thedas in The Calling?
#136
Posté 20 mars 2010 - 04:41
http://social.biowar.../47/index/24655
Sorry if this has been brought up in the several pages of replies already, but I'm not reading it in order to avoid even more spoilers. Knowing it was possible to spare the life of what I thought was the main villain of the story would have been quite a cool surprise.
#137
Posté 20 mars 2010 - 04:51
Brockololly wrote...
My whole big issue with the Architect pretty much depends on if you meta-game and consider how he was and his whole plan in the Calling or if you only consider his actions in Awakening. I decided to spare him, figuring he is at least rational and can be reasoned with as opposed to your traditional darkspawn,. And the Architect seeks to end the Blights, which is basically the same goal as the Grey Wardens.
Yet if you take into account his plans from the Calling, I would have killed him. In the Calling he still wants to find all of the Old Gods and kill them, but in order to facilitate peace between darkspawn and every other race he wants to basically use the Gray Wardens and a little magic to effectively make everyone into darkspawn-ghoul hybrids. But its hard to know if maybe he has changed his mind over the time from The Calling to Awakening, I mean after all in the Calling it was pretty clear that when he accelerated the Taint in a gray warden like Utha, it basically made you look like a darkspawn, yet in the game Utha and the other ghouls only look like they've got a bad case of scabies or something. Probably just an artistic decision but...
But I do wonder what the deal was with Velanna's sister- she wasn't a Gray Warden like Utha, yet she seemed to have been "tainted" in some way, as her eyes were all shiny and she had the discolored skin thing going on. Even if she was there on her own free will is it not possible that she had been corrupted by whatever magic the Architect sought to perform on all Thedas in The Calling?
Darkspawn/Ghoul hybrids!!!! I KNEW that creature deserved to DIE! lol
I don't think you can treat the darkspawn like you treat other defeated humans, or simply like another race of intelligent beings (e.g. dwarves, elves, etc.) where mercy and compassion are factors. The key factor is that their existence is inimical to our existence. They are to us like a plague. Their interests cannot ultimately coincide with our interests because there is a basic level of incompatibility: for darkspawn to thrive they must overwhelm us.
There is no sense (and no species longevity) in turning humans into prey. You don't want to be breeding extinct dinosaurs on that island. LOL
Modifié par tmelange, 20 mars 2010 - 04:55 .
#138
Posté 20 mars 2010 - 04:54
SirOccam wrote...
Hey, how about not posting spoilers in your thread titles? Thanks.
http://social.biowar.../47/index/24655
Sorry if this has been brought up in the several pages of replies already, but I'm not reading it in order to avoid even more spoilers. Knowing it was possible to spare the life of what I thought was the main villain of the story would have been quite a cool surprise.
This is a spoilers forums.
I dispute the notion that the title is a spoiler. BW released the fact that the Architect is the main bad guy in the game. Did you not know that you would be battling him and thus would have the option to kill him?
#139
Posté 20 mars 2010 - 05:00
Yes, I am aware that it's is a spoiler forum. But it is still a forum for both Origins AND Awakening. And ostensibly, people are supposed to tag their posts so you know what game they're about, and not put spoilers in the title, so in theory it shouldn't be a problem.tmelange wrote...
SirOccam wrote...
Hey, how about not posting spoilers in your thread titles? Thanks.
http://social.biowar.../47/index/24655
Sorry if this has been brought up in the several pages of replies already, but I'm not reading it in order to avoid even more spoilers. Knowing it was possible to spare the life of what I thought was the main villain of the story would have been quite a cool surprise.
This is a spoilers forums.
I dispute the notion that the title is a spoiler. BW released the fact that the Architect is the main bad guy in the game. Did you not know that you would be battling him and thus would have the option to kill him?
I am also aware that the Architect was the bad guy. But no, that doesn't carry the implicit assumption that you can SPARE THE LIFE OF THE MAIN VILLAIN. Such a thing is extremely rare, in fact. It's not the fact that I'd be battling him that is the spoiler (obviously), it's the fact that you can NOT kill him if you so choose. I mean even in Origins, though you could spare Loghain, you can't choose to spare the Archdemon. It's a completely different thing, and yes, it is a major spoiler.
#140
Posté 20 mars 2010 - 05:01
#141
Posté 20 mars 2010 - 05:10
SirOccam wrote...
Yes, I am aware that it's is a spoiler forum. But it is still a forum for both Origins AND Awakening. And ostensibly, people are supposed to tag their posts so you know what game they're about, and not put spoilers in the title, so in theory it shouldn't be a problem.tmelange wrote...
SirOccam wrote...
Hey, how about not posting spoilers in your thread titles? Thanks.
http://social.biowar.../47/index/24655
Sorry if this has been brought up in the several pages of replies already, but I'm not reading it in order to avoid even more spoilers. Knowing it was possible to spare the life of what I thought was the main villain of the story would have been quite a cool surprise.
This is a spoilers forums.
I dispute the notion that the title is a spoiler. BW released the fact that the Architect is the main bad guy in the game. Did you not know that you would be battling him and thus would have the option to kill him?
I am also aware that the Architect was the bad guy. But no, that doesn't carry the implicit assumption that you can SPARE THE LIFE OF THE MAIN VILLAIN. Such a thing is extremely rare, in fact. It's not the fact that I'd be battling him that is the spoiler (obviously), it's the fact that you can NOT kill him if you so choose. I mean even in Origins, though you could spare Loghain, you can't choose to spare the Archdemon. It's a completely different thing, and yes, it is a major spoiler.
Fortunately, BW minions patrol these forums like hawks. If the title was inappropriate, I'm sure they would have said so. Just because YOU think it's a spoiler doesn't make it so. I disagree with your assessment, but feel free to complain about it to TPTB. If a mod taps me on the shoulder, I'll be happy to change it.
Also, in this forum, thread titles are replete with what you're calling "spoilers":
"Can't finish silverite mines"
OMG, we get to go into a mine?!
"Awakening Walkthorughs - Assault on Vigil's Keep"
OmG, there's an assault on Vigil's Keep?! What's vigil's Keep...?
"Who else luvs Ser Pounce-a-lot, the fierce attack kitten!"
OMG, there's a cat pet in game named ser pounce-a-lot?!
"(Awakening) Of Anders and Mage Wardens"
OMG, there's a mage warden named Anders?!
"Mhairi's Joining (Spoilers)"
There's a companion named Mhairi who goes through the joining?!"
Hope I didn't spoil you there, dude.
Modifié par tmelange, 20 mars 2010 - 05:39 .
#142
Posté 20 mars 2010 - 05:25
So, you have two options.
Option A) Leave the Architect alive. Possibly have no more blights. Deal with limited numbers of intelligent darkspawn, and occasional insanity as they are 'freed' at a relatively controlled pace.
Option
And that's assuming that killing all seven Old Gods won't have some kind of other horrible result for the planet.
Option A seems clearly better in the long run.
Modifié par krylo, 20 mars 2010 - 05:25 .
#143
Posté 20 mars 2010 - 05:27
#144
Posté 20 mars 2010 - 05:34
krylo wrote...
Here's the thing guys--the only reason the darkspawn are unintelligent is because of the song of the Old Gods. All the Architect's 'joining' does is make the darkspawn resistant to the song, so they no longer hear it.
So, you have two options.
Option A) Leave the Architect alive. Possibly have no more blights. Deal with limited numbers of intelligent darkspawn, and occasional insanity as they are 'freed' at a relatively controlled pace.
OptionKill the Architect. Definitely deal with 2 more blights. Once the blights are done with, deal with the entire darkspawn race suddenly developing intelligence/going insane all at once, with a large number of them already on the surface--as the song will stop immediately upon the death of the seventh Old God.
And that's assuming that killing all seven Old Gods won't have some kind of other horrible result for the planet.
Option A seems clearly better in the long run.
I was reading in another thread that The Calling establishes that the Architect is responsible for not only Mother, but also for starting the blight that was just defeated. His mistakes are costly. I would not be so quick to sign on to his analysis.
We don't know that the only source of the song is the old gods; we don't know that the intelligent darkspawn that the Architect seeks to free would be limited in number. Why would he only want to free some of his people?
Seems to me the real solution is eradicating all darkspawn prior to the death of the last old god.
And, of course, you have Morrigan's solution, which also means that the song might never end.
Last, if the death of the last old god would stop the song, and the Architect knows exactly where these dragons are, why isn't HE simply plotting to kill them? Takes care of both his expressed goals: stopping the blight and freeing his people en masse. But that's not what he's doing...
#145
Posté 20 mars 2010 - 05:42
This is also explained in the game.tmelange wrote...
I was reading in another thread that The Calling establishes that the Architect is responsible for not only Mother, but also for starting the blight that was just defeated. His mistakes are costly. I would not be so quick to sign on to his analysis.
We know it as well as we know anything else about Thedas. Admittedly everything we know is somewhat shaky as Thedans haven't developed advanced particle physics and quantum string theory yet, but there is no other known source of the song, and the only expert on the issue tells us this is where it comes from.We don't know that the only source of the song is the old gods;
He would want to free all of them, but the method for doing so is analogus to the warden's joining ritual.we don't know that the intelligent darkspawn that the Architect seeks to free would be limited in number. Why would he only want to free some of his people?
You can't get every single darkspawn together and have them all drink grey warden blood all at once, even if you HAD that much magically prepared warden blood. The logistics would be ridiculous even if the darkspawn could be reasoned with and convinced to drink of it willingly.
Therefore it would have to happen at a relatively controlled pace, compared to the sudden 'freeing' of the entire race all at one time at the apex of the seventh blight.
So your response is to allow the last blight to go on for centuries, on purpose, while you slaughter millions--perhaps billions--of darkspawn hoping that humanity won't be wiped out in the process?Seems to me the real solution is eradicating all darkspawn prior to the death of the last old god.
Seems a might riskier than just dealing with a few crazy darkspawn now.
He tried this once.Last, if the death of the last old god would stop the song, and the Architect knows exactly where these dragons are, why isn't HE simply plotting to kill them? Takes care of both his expressed goals: stopping the blight and freeing his people en masse. But that's not what he's doing...
It caused a blight.
Further, he CAN'T kill them. If he killed an Archdemon, it would be tainted by proximity to him, and its soul would leap into him or one of the other millions of darkspawn in the vicinity, starting a blight. Maybe if he could convince all the nations of Thedas to get together, fight off all the millions of darkspawn attempting to dig out the old gods, and perform their own mining operation, with the intent of slaying an archdemon at the end of it--risking two immediate blights--he could. But the logistics of that, politically, militaristically, and in every other way are completely ridiculous.
Modifié par krylo, 20 mars 2010 - 05:43 .
#146
Posté 20 mars 2010 - 05:43
krylo wrote...
Here's the thing guys--the only reason the darkspawn are unintelligent is because of the song of the Old Gods. All the Architect's 'joining' does is make the darkspawn resistant to the song, so they no longer hear it.
*snip*
One more thing: I don't think the darkspawn are unintelligent because of the fact that they hear the song. I think they are unintelligent because of the taint (their blood is corrupted and it corrupts the mind). They have to master the taint, which requires the warden blood experiments, to achieve control over their nature. The loss of the song is a by-product which can lead to insanity.
#147
Posté 20 mars 2010 - 05:48
tmelange wrote...
I was reading in another thread that The Calling establishes that the Architect is responsible for not only Mother, but also for starting the blight that was just defeated. His mistakes are costly. I would not be so quick to sign on to his analysis.
We don't know that the only source of the song is the old gods; we don't know that the intelligent darkspawn that the Architect seeks to free would be limited in number. Why would he only want to free some of his people?
Seems to me the real solution is eradicating all darkspawn prior to the death of the last old god.
And, of course, you have Morrigan's solution, which also means that the song might never end.
Last, if the death of the last old god would stop the song, and the Architect knows exactly where these dragons are, why isn't HE simply plotting to kill them? Takes care of both his expressed goals: stopping the blight and freeing his people en masse. But that's not what he's doing...
tmelange, I think you should read The Calling if you haven't already
I hope that before Bioware concludes the Warden's story, that we get an answer as to what happens once the Old Gods are gone. Although it seems as if the whole issue may be complicated if Morrigan has her Old God Baby- how will that possibly affect the darkspawn, if at all?
In The Calling at least, it was my impression that the Architect DID want to find the remaining Old Gods and kill them before they started a Blight. So I guess in the time between The Calling and Awakening that the Architect could have refined his plans.... and even though I spared him, I still don't exactly trust him, although thats mainly based on The Calling.
#148
Posté 20 mars 2010 - 05:49
krylo wrote...
This is also explained in the game.tmelange wrote...
I was reading in another thread that The Calling establishes that the Architect is responsible for not only Mother, but also for starting the blight that was just defeated. His mistakes are costly. I would not be so quick to sign on to his analysis.We know it as well as we know anything else about Thedas. Admittedly everything we know is somewhat shaky as Thedans haven't developed advanced particle physics and quantum string theory yet, but there is no other known source of the song, and the only expert on the issue tells us this is where it comes from.We don't know that the only source of the song is the old gods;
He would want to free all of them, but the method for doing so is analogus to the warden's joining ritual.we don't know that the intelligent darkspawn that the Architect seeks to free would be limited in number. Why would he only want to free some of his people?
You can't get every single darkspawn together and have them all drink grey warden blood all at once, even if you HAD that much magically prepared warden blood. The logistics would be ridiculous even if the darkspawn could be reasoned with and convinced to drink of it willingly.
Therefore it would have to happen at a relatively controlled pace, compared to the sudden 'freeing' of the entire race all at one time at the apex of the seventh blight.So your response is to allow the last blight to go on for centuries, on purpose, while you slaughter millions--perhaps billions--of darkspawn hoping that humanity won't be wiped out in the process?Seems to me the real solution is eradicating all darkspawn prior to the death of the last old god.
Seems a might riskier than just dealing with a few crazy darkspawn now.He tried this once.Last, if the death of the last old god would stop the song, and the Architect knows exactly where these dragons are, why isn't HE simply plotting to kill them? Takes care of both his expressed goals: stopping the blight and freeing his people en masse. But that's not what he's doing...
It caused a blight.
Further, he CAN'T kill them. If he killed an Archdemon, it would be tainted by proximity to him, and its soul would leap into him or one of the other millions of darkspawn in the vicinity, starting a blight. Maybe if he could convince all the nations of Thedas to get together, fight off all the millions of darkspawn attempting to dig out the old gods, and perform their own mining operation, with the intent of slaying an archdemon at the end of it--risking two immediate blights--he could. But the logistics of that, politically, militaristically, and in every other way are completely ridiculous.
You think there are millions, maybe billions of darkspawn and you want to enable their evolution, an evolution predicated on the use of your blood? Dude, you should be a paragon. LOL
Also, if the proximity to darkspawn taints a god, and that's why the Architect needs to stay away from them, what would the continued proximity to intelligent darkspawn with their own goals and agendas do to humanity? How is that a good idea.
As for the blight: we've already successfully weathered 5 of them. The last one we managed to defeat with only 3 gray wardens. I go with the evil we know.
Modifié par tmelange, 20 mars 2010 - 05:49 .
#149
Posté 20 mars 2010 - 05:54
krylo wrote...
He would want to free all of them, but the method for doing so is analogus to the warden's joining ritual.we don't know that the intelligent darkspawn that the Architect seeks to free would be limited in number. Why would he only want to free some of his people?
You can't get every single darkspawn together and have them all drink grey warden blood all at once, even if you HAD that much magically prepared warden blood. The logistics would be ridiculous even if the darkspawn could be reasoned with and convinced to drink of it willingly.
Therefore it would have to happen at a relatively controlled pace, compared to the sudden 'freeing' of the entire race all at one time at the apex of the seventh blight.
The thing here is do we consider the methods of the Architect from The Calling or from Awakening? In The Calling, the Architect's plan was to magically taint mass numbers of people in Thedas through magical means. Seeing as he is a quite skilled mage, what is to say that the Architect wouldn't try to brew up some sort of plan where he can mass "awaken" all of the darkspawn? Speculation to be sure, but magic makes for a convenient excuse for things in fantasy worlds.
#150
Posté 20 mars 2010 - 05:54
Brockololly wrote...
tmelange wrote...
I was reading in another thread that The Calling establishes that the Architect is responsible for not only Mother, but also for starting the blight that was just defeated. His mistakes are costly. I would not be so quick to sign on to his analysis.
We don't know that the only source of the song is the old gods; we don't know that the intelligent darkspawn that the Architect seeks to free would be limited in number. Why would he only want to free some of his people?
Seems to me the real solution is eradicating all darkspawn prior to the death of the last old god.
And, of course, you have Morrigan's solution, which also means that the song might never end.
Last, if the death of the last old god would stop the song, and the Architect knows exactly where these dragons are, why isn't HE simply plotting to kill them? Takes care of both his expressed goals: stopping the blight and freeing his people en masse. But that's not what he's doing...
tmelange, I think you should read The Calling if you haven't already
I hope that before Bioware concludes the Warden's story, that we get an answer as to what happens once the Old Gods are gone. Although it seems as if the whole issue may be complicated if Morrigan has her Old God Baby- how will that possibly affect the darkspawn, if at all?
In The Calling at least, it was my impression that the Architect DID want to find the remaining Old Gods and kill them before they started a Blight. So I guess in the time between The Calling and Awakening that the Architect could have refined his plans.... and even though I spared him, I still don't exactly trust him, although thats mainly based on The Calling.
I haven't read the books, though I've been meaning to. I'm sort of adverse to buying books these days that I'll have to throw out because they're not appropriate for assigned space in my limited bookshelves. I have too much junk as it is. LOL But I need to see if there is an ebook version.
I do think I shouldn't have to read the book to understand the main villain in a $40 expansion. LOL Perhaps that's why I haven't picked up the books yet.
Modifié par tmelange, 20 mars 2010 - 05:55 .





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