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Is ME3 going to require a constant Internet connection to play?


3 réponses à ce sujet

#1
Ecael

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So, I did get a rather ambiguous answer on the other forums where my two posts are locked to be moved to Off-Topic:

http://social.biowar...00880/6#1809413

Don Moar wrote...

2. We're certainly not in a position to discuss what DRM we may or
may-not use on ME3.


My original post:

Honestly, I thought this garbage was isolated to Ubisoft, but now EA is starting to do the same with the Command and Conquer 4 release:

Command and Conquer forums
EA laces CC4 with Always-On DRM

"First thing to be clear about, Command & Conquer 4 does require you to be connected to the internet to play... So there ya go, no disc in the drive necessary, just activate your account with your serial key and presto, you're ready to go. It's actually much easier than before."

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As with Ubisoft and Assassin's Creed 2 (a single-player game that was ported to the PC), C&C 4 forces you to have an Internet connection at all times. If you lose connection for more than a few seconds, you are booted out of the game and left with your last autosave. Ubisoft remedied the autosave problem by making the game save constantly now (but not removing the internet-requiring DRM).

When Assassin's Creed 2 for PC was released, pirates and script kiddies went to work right away and DDoS'd the servers while cracking the internet connection requirement:
Ubisoft Attack

In other words, while some people who actually bought the game were unable to play because Ubisoft's servers couldn't handle the attack, people who got the game from 'alternative sources' were able to play without even paying for it. Thus, only the people who BOUGHT the game were punished by the DRM.

The fact that EA began implementing this into their games sets a troubling precedent for the future of all the game companies they publish for, including BioWare. What's even more troublesome is that they intend to include 'online services' in all their 2011 games and on:

John Schappert - "In fiscal 2011, every one of EA’s releases will have an online component, both downloadable content and online play"
Of course, Ubisoft designates their always-on Internet requirement as their 'Online Services Platform'.
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Mass Effect 1 used to have primitive SecuROM DRM, but it was later removed with its release on Steam. EA has does not hesitate to add copy protection to their software. Yet, Spore became one of the most illegally downloaded games of all time because of its own DRM. What is the point of putting such restrictions when people don't want to pay for and deal with the hassle?

Imagine if Microsoft or Adobe started making Microsoft Office or Adobe Photoshop require an online connection to prevent piracy - would customers appreciate the copy protection, or would they just download it or use a different program instead? Yes, I may be comparing essential applications to games, but to a software company it's all the same - we are the customers that buy their products.

The hope is not all bad, though. Steam (which is a less intrusive DRM, to be fair) recently dropped two of Ubisoft's games altogether for including the online requirement. Even the digital distributors are revolting against these strict DRM standards.
Steam dumps Ubisoft DRM games

Thus, the question goes out to the BioWare developers: If EA told you to include an always-on Internet component in the Cerberus Network, would you be forced to include it? And if you did, would you be able to justify it?
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Would we start getting screens that look similar to this?

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Just remember, even if the Cerberus Network is successful with paid DLC and may necessitate an Internet connection eventually, many people will still buy it because it's BioWare. Others, however, may resort to less... restrictive methods.

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#2
Don Moar

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Hey,



My answer in those other threads may have been ambiguous but it was honest.



ME3 is still a long way off and no decisions regarding DRM have been made yet, nor would I expect them to get made for some time. That being said, the customer response to DRM used on past BioWare and other products will factor into that decision. If you have any doubts, just consider that the customer response to the DRM used on ME1 (PC) influenced the DRM decision on ME2 (PC).





Don M

#3
Don Moar

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@Sblade:



As I said, I was already aware that ME1 (PC) DRM was a "bit" of a hot issue. Not only was I aware of it, I helped moderate some of those threads at that time. I'm also aware that we made some adjustments to how ME1 (PC) DRM would work prior to the game's release based on customer feedback at that time. I'm also aware that that incident played a role in our choice of DRM solutions on ME2 (PC).



Again, as I said, we're not in a position to be "considering" any particular DRM solution at this point.



Finally, as I said, when the time comes the customer response to past DRM on both BioWare and non-BioWare products will be considered in any decision we make.



(Didn't I already cover all that?)





Don M

#4
Don Moar

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@Panderfringe:



I think we've established that the response of *some* customers will be reactionary and irrational. That doesn't necessarily make those responses wrong but you do need to make sure you're not giving those comments a disproportionate amount of weight.



As I said, I have confidence that when the time comes, we'll find a way that balances the needs of both BioWare and our customers.





Don M