i agree READ IT EXPANSIONBryy_Miller wrote...
Here's the reason why it's a huge step down from the original: it's not a full game, it is an expansion pack. Common sense, people.
Awakening is a huge step down compaired to the original.
#51
Posté 20 mars 2010 - 04:20
#52
Posté 20 mars 2010 - 04:20
Yrkoon wrote...
Ha!mrfoo1 wrote...
Spyndel wrote...
Aristorum wrote...
It's an expansion. Not a sequel.
It's a module, not an expansion.
Wraps up the DA:O character decently enough tho.
You mean it ressurects the DA:O character from the dead to give him a second opportunity to save the world.
Yeah. I wouldn't call that "wrapping up". I'd call it UNwrapping
Then don't import that character. They aren't forcing you to.....
#53
Posté 20 mars 2010 - 04:26
the thing is, if the people who did the US don't import that character, their decisions (like who rules Ferelden) are completely ignored and you get some standard story..Blado123 wrote...
Then don't import that character. They aren't forcing you to.....
#54
Posté 20 mars 2010 - 04:27
alickar wrote...
i agree READ IT EXPANSIONBryy_Miller wrote...
Here's the reason why it's a huge step down from the original: it's not a full game, it is an expansion pack. Common sense, people.
Interesting, so you feel because it's an expansion it's impossible for it to maintain the same level of quality as the original which is to say very high, despite the fact countless other RPG expansions over the years have held a very high standard.
#55
Posté 20 mars 2010 - 04:28
most compaines rush on expansions only one i see being a good one waz the oblivion expansionTheMadCat wrote...
alickar wrote...
i agree READ IT EXPANSIONBryy_Miller wrote...
Here's the reason why it's a huge step down from the original: it's not a full game, it is an expansion pack. Common sense, people.
Interesting, so you feel because it's an expansion it's impossible for it to maintain the same level of quality as the original which is to say very high, despite the fact countless other RPG expansions over the years have held a very high standard.
#56
Posté 20 mars 2010 - 04:29
so do not expect a game to be perfectalickar wrote...
most compaines rush on expansions only one i see being a good one waz the oblivion expansionTheMadCat wrote...
alickar wrote...
i agree READ IT EXPANSIONBryy_Miller wrote...
Here's the reason why it's a huge step down from the original: it's not a full game, it is an expansion pack. Common sense, people.
Interesting, so you feel because it's an expansion it's impossible for it to maintain the same level of quality as the original which is to say very high, despite the fact countless other RPG expansions over the years have held a very high standard.
#57
Posté 20 mars 2010 - 04:32
#58
Posté 20 mars 2010 - 04:34
i agreeVampireCommando wrote...
I think that if your kept the old conversation system, but added the new one as well then everyone would be happy. It did seem a litle on the short side though
#59
Posté 20 mars 2010 - 04:34
Bioware has a unique history of putting out expansions that are better than the original game they are expanding.alickar wrote...
most compaines rush on expansions only one i see being a good one waz the oblivion expansionTheMadCat wrote...
alickar wrote...
i agree READ IT EXPANSIONBryy_Miller wrote...
Here's the reason why it's a huge step down from the original: it's not a full game, it is an expansion pack. Common sense, people.
Interesting, so you feel because it's an expansion it's impossible for it to maintain the same level of quality as the original which is to say very high, despite the fact countless other RPG expansions over the years have held a very high standard.
Both of Neverwinter Night 1's expansions blew the OC out of the water in terms of story, character depth, and replayability. BG1's expansion was better than anything in BG1. (Durlag's Tower).
This is part of the reason why my criticism's of Awakenings is so harsh. We're not dealing with just any gaming company. We're dealing with Bioware. Awakenings is not par the course for them. *something* must be seriously wrong behind the scenes. And I'm not so sure EA deserves all the blame here...
Modifié par Yrkoon, 20 mars 2010 - 04:37 .
#60
Posté 20 mars 2010 - 04:35
alickar wrote...
most compaines rush on expansions only one i see being a good one waz the oblivion expansion
so do not expect a game to be perfect
I don't expect perfection from anything seeing as perfection is an unobtainable quality, but high quality is not perfection. And you haven't played many expansion if Shivering Isles is the only "good one" you've come across.
#61
Posté 20 mars 2010 - 04:36
they must of put more effort in it then in my opinion i think this waz a good game not perfect tho aloot of bugzYrkoon wrote...
Bioware has a unique history of putting out expansions that are better than the original game they are expanding.alickar wrote...
most compaines rush on expansions only one i see being a good one waz the oblivion expansionTheMadCat wrote...
alickar wrote...
i agree READ IT EXPANSIONBryy_Miller wrote...
Here's the reason why it's a huge step down from the original: it's not a full game, it is an expansion pack. Common sense, people.
Interesting, so you feel because it's an expansion it's impossible for it to maintain the same level of quality as the original which is to say very high, despite the fact countless other RPG expansions over the years have held a very high standard.
Both of Neverwinter Night 1's expansions blew the OC out of the water in terms of story, character depth, and replayability. BG1's expansion was better than anything in BG1. (Durlag's Tower)
#62
Posté 20 mars 2010 - 04:39
from those that i've played and remember right now:alickar wrote...
most compaines rush on expansions only one i see being a good one waz the oblivion expansion
throne of Bhaal
shadows of undrentide
Hordes of the underdark
NWN2 expansions supposedly are good too
#63
Posté 20 mars 2010 - 04:42
Oh, One can certainly start a new character in Awakenings. But then, it could no longer be said that Awakenings Wraps up the DA:O character decently....Blado123 wrote...
Yrkoon wrote...
Ha!mrfoo1 wrote...
Wraps up the DA:O character decently enough tho.
You mean it ressurects the DA:O character from the dead to give him a second opportunity to save the world.
Yeah. I wouldn't call that "wrapping up". I'd call it UNwrapping
Then don't import that character. They aren't forcing you to.....
Modifié par Yrkoon, 20 mars 2010 - 04:46 .
#64
Posté 20 mars 2010 - 04:51
Yrkoon wrote...
It's very difficult to describe Awakenings as an expansion pack in the traditional sense. An expansion, by definition, expands on the original. Awakenings doesn't do that. It leaves Origins completely un-expanded. You cannot use awakening skills in Origins.
Would they really be all that useful in Origins, since there is no real content past level 20, which is where most of them start?
Other Awakening features, like the increased level cap, are not applied in Origins.
Did the increased level cap in Neverwinter Nights affect the OC? I don't remember it applying to anything but the expansions or community content. The only way this might be useful is if there were a lot of new modules that enhanced the base game to the extent that levels higher than 25 were needed in Origins.
#65
Posté 20 mars 2010 - 05:04
I imagine they would. At the very least the usable skills and classes would breathe new life into the familiar Origins encountersladydesire wrote...
Yrkoon wrote...
It's very difficult to describe Awakenings as an expansion pack in the traditional sense. An expansion, by definition, expands on the original. Awakenings doesn't do that. It leaves Origins completely un-expanded. You cannot use awakening skills in Origins.
Would they really be all that useful in Origins, since there is no real content past level 20, which is where most of them start?
It did indeed. And not just the level cap. ALL the new skills and classes were usable in OC. I remember the first time I got to use a Weaponmaster in NWN OC. It was glorious.Did the increased level cap in Neverwinter Nights affect the OC?
THAT is what defines an expansion pack, btw. If you don't have that, then it's just a module by definition.. or an "adventure pack" as they sometimes call it.
Modifié par Yrkoon, 20 mars 2010 - 05:12 .
#66
Posté 20 mars 2010 - 05:22
Would they really be all that useful in Origins, since there is no real content past level 20, which is where most of them start?
The spells and talents, perhaps not. But I see no reason why the new skills, specializations, and a few of the design changes like stamina potions and respec tomes can't be implemented into DA:O. They really don't create much more of a balance issue then there already is and hell the more options the better, allows for a wider variety of builds and encourages added playthroughs.
Modifié par TheMadCat, 20 mars 2010 - 05:27 .
#67
Posté 20 mars 2010 - 05:25
* conversations any time(it seemed so rude to be brushed off when I stopped to have chat...hate that!)
* More stuff to do for keep, that was lovely idea and could have been expanded more as in NWN2
* even a little flirting would have been nice, especially with such sweet males around tempting us female wardens...
* nicer clothes (Lol, had to get that one in)
* more time on ending, instead of cutting it off and getting secretary to type up some ends for characters,
* less glitches, I had to restart my game with different character because cut scenes didnt play.
* was I the only one who couldnt figure out runes? Another glitch or maybe I am idiot..(hehe)
* Why did I have to work so hard to earn Oggies love? I was returning character, he was one of my pals from Origins.
*First character that I had to give up on was a mage and she was way too weak, must be my game style.
I did like
* new skills
*being able to use two swords instead of sword and dagger
* characters so sweet especially Anders, Nathaniel and Sigrun (I didnt get Mhaire for some reason but she was really nice)
* story was lovely
* loved the countryside environments and I liked the little village
* LOVED LOVED LOVED having own keep, with storage box, beats sleeping on ground!
* Loved those books you could buy to redistribute your points, great idea!
* missions nice, liked a lot the fade part, yay!
Modifié par Cell1e, 20 mars 2010 - 05:28 .
#68
Posté 20 mars 2010 - 05:27
#69
Posté 20 mars 2010 - 05:46
This paired with no real character interaction, the inability to use what you paid for with the orginal DAO, and a very small storyline (anyone play NWN: hordes of the Underdark? that was an expansion too, and almost as long as the original with full character interaction, and if i recall, it was cheaper than this.). It's 30 euro for something barely bigger than the upcoming ME2 dlc. I cleared it in under 8hrs, my soldiers had silverite armor, ive given wade the materials for the golem plate and ancient dragon bone etc, ive done the whole orphan chain of quests and so on, I didn't skip over much.
All in all, the QA is lacking, content is weak compared to biowares other releases, even for an expansion.
#70
Posté 20 mars 2010 - 05:50
ditto!did like
* new skills
*being able to use two swords instead of sword and dagger
* characters so sweet especially Anders, Nathaniel and Sigrun (I didnt get Mhaire for some reason but she was really nice)
* story was lovely
* loved the countryside environments and I liked the little village
* LOVED LOVED LOVED having own keep, with storage box, beats sleeping on ground!
* Loved those books you could buy to redistribute your points, great idea!
* missions nice, liked a lot the fade part, yay!
#71
Posté 20 mars 2010 - 05:50
Awakening wrapped things up nicely for me, and increased the length of the game by 18 hours. Aside from the lack of people to talk to, and the new way in which you got to know your companions, i was very happy with it.
#72
Posté 20 mars 2010 - 06:19
Yrkoon wrote...
It did indeed. And not just the level cap. ALL the new skills and classes were usable in OC. I remember the first time I got to use a Weaponmaster in NWN OC. It was glorious.
THAT is what defines an expansion pack, btw. If you don't have that, then it's just a module by definition.. or an "adventure pack" as they sometimes call it.
It's what you define as an expansion pack. It isn't the actual definition.
Relatively few expansion packs actually transfer all of their non-mission content over to the original campaign. I can't think of a single FPS or RTS xpack that allowed you to use units in the original campaign by default. Even RPG packs like MotB allowed you to only use new classes and spells, most of their epic stuff was too high a level for NWN2.
I'm with ladydesire on this for that reason. Practically all of the new content needs a level of character and stats that just aren't available in DA:O until near the end. It would be nice to have it, but realistically it wouldn't make much difference.
#73
Posté 20 mars 2010 - 06:27
TheMadCat wrote...
alickar wrote...
i agree READ IT EXPANSIONBryy_Miller wrote...
Here's the reason why it's a huge step down from the original: it's not a full game, it is an expansion pack. Common sense, people.
Interesting, so you feel because it's an expansion it's impossible for it to maintain the same level of quality as the original
Yes.
despite the fact countless other RPG expansions over the years have held a very high standard.
Yes.
#74
Posté 20 mars 2010 - 06:35
#75
Posté 20 mars 2010 - 06:40
Sirsmirkalot wrote...
It IS and expansion, else SOU and HOTU aren't expansion either.Spyndel wrote...
It's a module, not an expansion.
The only thing wrong here is that you're demanding and expecting the same if not MORE from an expansion as you do from a full game.
$10 less than the original, for ~1/4 of the playtime and ~1/4 content. *shrug*





Retour en haut







