Awakening is a huge step down compaired to the original.
#76
Posté 20 mars 2010 - 07:10
#77
Guest_mrfoo1_*
Posté 20 mars 2010 - 08:15
Guest_mrfoo1_*
VampireCommando wrote...
I think that if your kept the old conversation system, but added the new one as well then everyone would be happy. It did seem a litle on the short side though
The only difference between the new one and the DA:O one is that the DA:O one relied on you actually making an investment into your companions. Where as DA:A doesn't. And rightfully so as it being an expansion pack shouldn't.
What the argument boils down to is people had unreal expectations of Awakenings. You are not going to get the full conversation system in an expansion that holds your hand through it's content the way Awakenings does. And your not going to get fully developed characters who are for all intents and purposes nothing more then filler characters because it makes little sense to have the DA:O characters follow you into Awakenings.
#78
Posté 20 mars 2010 - 08:47
mrfoo1 wrote...
What the argument boils down to is people had unreal expectations of Awakenings. You are not going to get the full conversation system in an expansion that holds your hand through it's content the way Awakenings does. And your not going to get fully developed characters who are for all intents and purposes nothing more then filler characters because it makes little sense to have the DA:O characters follow you into Awakenings.
I disagree on all counts. You can have fleshed out companions in expansions, it has been done.
Also why does it make little sense to have characters follow you into daa? All my warden's that ended with re-building the wardens had Lel or Zev and/or Ali go with them to help. Dog would have never left me either unless he died. I would not have expected any of the others since they had story reasons and parted ways. Even with that surprise two pop up when they should have been very busy doing something else.
#79
Posté 20 mars 2010 - 08:57
true. Zev and Dog should have stuck around, and Oghren should have been a pal and Wynne should be on the way or already at Tevinter with Shale in my game. The rest seems just rightFieryDove wrote...
Also why does it make little sense to have characters follow you into daa? All my warden's that ended with re-building the wardens had Lel or Zev and/or Ali go with them to help. Dog would have never left me either unless he died. I would not have expected any of the others since they had story reasons and parted ways. Even with that surprise two pop up when they should have been very busy doing something else.
#80
Posté 20 mars 2010 - 09:23
TheMadCat wrote...
So any chance you're going to enlighten me a bit on why you feel this is the case or am I justout of luck today?
Comparing THIS expansion to previous expansions is pointless. Every game's add-ons are different. Do I feel it is a bit too short? Yes. Do I feel it is too much money? Yes. But do I feel like it did its job? Yes. Was the gameplay satisfactory to me? Yes. Was the story great? Yes. As a story-based add-on, DA:A did its job.
#81
Posté 20 mars 2010 - 09:23
About the story...it started out great, I was all curious about the Architect and the Mother but in the end it seemed rushed. Felt like they ran out of time and had to finish it quickly.
Nevertheless, I still have hopes for DA2
#82
Posté 20 mars 2010 - 09:28
Modifié par Rivehn, 20 mars 2010 - 09:28 .
#83
Posté 20 mars 2010 - 09:33
Modifié par Bryy_Miller, 20 mars 2010 - 09:33 .
#84
Posté 20 mars 2010 - 09:34
#85
Posté 20 mars 2010 - 09:39
Nightfish103 wrote...
I love the fanboy arguments here. Seriously "omg it's just an expansion"? Really?
Yes, really. Calling someone a fanboy just because they didn't have huge expectations is stupid.
Compare these to Awakenings and come back to tell the dissatisfied customers they had unreal expectations.
I think you need to read some of the things people have been saying that they expected in DA:A.
Then watch the trailer saying "the RPG of 2009 just got better" make that argument again.
Okay.
The dev team does not handle marketing.
#86
Posté 20 mars 2010 - 10:10
Bryy_Miller wrote...
Comparing THIS expansion to previous expansions is pointless. Every game's add-ons are different. Do I feel it is a bit too short? Yes. Do I feel it is too much money? Yes. But do I feel like it did its job? Yes. Was the gameplay satisfactory to me? Yes. Was the story great? Yes. As a story-based add-on, DA:A did its job.
Doing it's "job" is not an indication of quality which is what I was going on about, you can do a job but there is a wide degree in how well you do it. I see to many people saying that it's an expansion so don't expect the same level quality to be there which in my eyes is a complete load. Length has little to do with quality, the amount of content has little to with quality. At the end of the day was it a quality product, being an expansion is no excuse for quality slipping.
Now I don't know if this is the case with Awakening, haven't played it. I'm just getting tired of seeing all the "It's an expasion so you must forgive it," type posts.
#87
Guest_UnPlayer88_*
Posté 20 mars 2010 - 10:54
Guest_UnPlayer88_*
#88
Posté 20 mars 2010 - 11:18
Modifié par Grossms, 20 mars 2010 - 11:19 .
#89
Posté 20 mars 2010 - 11:30
#90
Posté 20 mars 2010 - 11:46
UnPlayer88 wrote...
Step down in quality? No. Step down in quantity? Yes.
Oh wow. You just blew my mind. I agree with you and will follow you into hell itself.
#91
Posté 21 mars 2010 - 12:13
UnPlayer88 wrote...
Step down in quality? No. Step down in quantity? Yes.
I agree with your sentiment, but the main problem for me is that the quality is tied into the quantity. It feels like there's about ten or fifteen minutes of interaction total with each of the side characters, during which you go from meeting them to recruiting them to fixing their life and becoming bffs. I'm guessing this is why they opted to remove romances, it would be way too much to add into such a short character arc. The villains were similarly underdeveloped, though I'm told if I had read a novel it would've had a bit more depth I guess? The keep has the same issue -- it really needs more for it to be any investment. I threw some cash at a couple people and dropped off loot and merchants I met along the way and that was that. I really liked the scenes where you hand out justice and deal with angry mobs, ideally in a longer game there would be more of that and more intrigue going on inside the keep itself.
It's just a tough premise to make it work in a short adventure setting with the kind of story and characterization we've come to expect. Regardless I enjoyed my time in Awakenings and don't regret purchasing it. There's really no way to recreate the feeling of Origins in such a short time frame.
Oh, I really think they might've missed a multiplier in the difficulties or something too. I just killed a dragon on Nightmare and I cast one heal and used two pots. Most of the combat in the game I could just sit back and let the AI handle everything.
#92
Posté 21 mars 2010 - 01:42
Modifié par soldonz, 21 mars 2010 - 01:55 .
#93
Posté 21 mars 2010 - 02:00
mrfoo1 wrote...
VampireCommando wrote...
I think that if your kept the old conversation system, but added the new one as well then everyone would be happy. It did seem a litle on the short side though
The only difference between the new one and the DA:O one is that the DA:O one relied on you actually making an investment into your companions. Where as DA:A doesn't. And rightfully so as it being an expansion pack shouldn't.
What the argument boils down to is people had unreal expectations of Awakenings. You are not going to get the full conversation system in an expansion that holds your hand through it's content the way Awakenings does. And your not going to get fully developed characters who are for all intents and purposes nothing more then filler characters because it makes little sense to have the DA:O characters follow you into Awakenings.
Agreed. It is people's expections that cause Awakening to be considered a step down. If anything it sould be the sequel that we should be more foucsed on
#94
Posté 21 mars 2010 - 04:15
*sigh* This is why the current most popular mods for Dragon Age are:Pious_Augustus wrote...
I would pay for GOD Items or pay to have an editor to make GOD items or my own custom armor in game and be able to set the stats. Seriously.mrfoo1 wrote...
One day EA and Activision are going to realize that all posters like Pious_Augusutus want are transaction stores where they can buy whatever rediculous gear and items they want. And while the irony will be they still ****** and moan about having to pay for gear it's clear that designing game content is not as important as designing the next pretty set of items or being able to have a pretend romance with some pixalated version of a person.
A) Bigger breasts for female characters
C) Improved sex scenes
D) Overpowered items
Apparently story is less important than "phat lewt" and "ZOMG boobies".
Please, support mods like Fragments of Ferelden, Kal-Sharok: The Crumbling City, or my mod (see sig below). Support the people who are actually going to make NEW content for people to experience rather than virtual eye-candy.
PS No offense intended towards the efforts of the modders involved in such projects - I'm just saying more support should be directed towards thsoe modders creating new quests and stories for characters - as they are currently receiving very little support as far I can tell.
#95
Posté 21 mars 2010 - 04:33
Snugglepus wrote...
Why was there a need to remove companion dialogs that we had in DA:O original? It looks cheap and unfinished. Characters don't seem to be polished enough.
Capital city looks more like a small village, design looks very cheap and lazy. There isn't anyone you could even talk to, including vendors, just click for trade.
The story could have been a lot better and deeper, most part of it seems to be missing and absence of dialogs makes it even worse.
Taking the overall quality into consideration, i say this expansion isn't worth more than 15$, like some big DLC. Never tough Bioware could screw up this much =[.
I can't agree at all. Awakening is superior to Origins(in my eyes) in slightly tweaked art style, new settings, dialogue, chat system, plot, the development of characters & story, the way people & events are introduced, new abilities, skills, spells, specials, all far superior to Origins(not to say Origins isn't completely amazing & legendary).
The only downfalls for me are 1 way too small of a quickbr making levling pointless after the first 3 hours 2 tons of bugs that are almost game breaking at points if u get hyped up for new loot only for it to look like a Origins itemor not work correctly 3 (onyl minor since this is a pretty popular gaming trend) way way too easy which destroys replay value. My first play through is awesome so far but once i run through it & focus less & less on plot & dialogue I will pay more attention to how easy the game is with only one party member on nightmare!!!
Overall 11 hours in 25% complete very little touched on the main story I feel this expansion is a 9/10 or better.
As I said
-Art Style
-New Dialogue system
-Plot & Story Twists
-Layout of the land & how you interact with new features
-New abilities, items, weapons, armor, spells, specials
-Beautiful & creative new settings
-Fun & Heart warming side quests that closely relate to the main story
-Very fun & interesting characters to use in your party
versus Origins
-smoother gameplay with a lot less bugs
-longer experience to enjoy all your companions, the story & your abilities
Awakening is much better in my eyes which I didn't think was possible...it took time to adjust to the new dialogue system but it is much more fitting & smoother than having someone poor their heart out to you randomly in the middle of the town near a crowded market. Near perfect blend of the new inovative yet very flawed dialogue system in ME2 & the one we grew to love in Origins. This expansion isn't given enough credit. Length of the game is also what you make of it. As I said I have barely touched the main story & I am still missing party members only 25% complete with almost 12 hours logged.
#96
Posté 21 mars 2010 - 04:33
AmstradHero wrote...
*sigh* This is why the current most popular mods for Dragon Age are:Pious_Augustus wrote...
I would pay for GOD Items or pay to have an editor to make GOD items or my own custom armor in game and be able to set the stats. Seriously.mrfoo1 wrote...
One day EA and Activision are going to realize that all posters like Pious_Augusutus want are transaction stores where they can buy whatever rediculous gear and items they want. And while the irony will be they still ****** and moan about having to pay for gear it's clear that designing game content is not as important as designing the next pretty set of items or being able to have a pretend romance with some pixalated version of a person.
A) Bigger breasts for female charactersNude character models
C) Improved sex scenes
D) Overpowered items
Apparently story is less important than "phat lewt" and "ZOMG boobies".
Please, support mods like Fragments of Ferelden, Kal-Sharok: The Crumbling City, or my mod (see sig below). Support the people who are actually going to make NEW content for people to experience rather than virtual eye-candy.
PS No offense intended towards the efforts of the modders involved in such projects - I'm just saying more support should be directed towards thsoe modders creating new quests and stories for characters - as they are currently receiving very little support as far I can tell.
Nice work on Alley of Murders I play with it each play htrough now. Kudos
----------
JaegerBane wrote...
No offence dbkkk, but your argument seems to be going down the path of:
'Stop
whining about DLCs! You get better stuff in Awakening anyway!'
'Uh,
no you don't - not for AWs anyway.'
'Um, well, you're OP so it
doesn't matter!'....
It does matter. In the end, I liked my
Warden Commander armour. There aren't any good replacements. The fact
that my character may be OP is neither here nor there. He had some good
gear, now he doesn't. No matter how you slice it, it isn't satisfactory.
Fortunately
I'm on PC, so it doesn't matter. But not everyone is.
No offense taken JaegerBane.
You bring up a valid point. But the number one complaint on the forums at present is the no DLC transfer. I can't believe they are all people who play AWs on consoles. So many people are threatening to not play the game as soon as they import and see DLC items missing. Again I know people paid for it but in the end pretty much only Warden Commander armor for an AW is not deprecated by Awaakenings OP gear. And I get why it isn't satisfactory but others on the forums keep claiming that they can't play the game because of it.
Personally I was more irked that the game difficulty was way off kilter and the new abilities / spells are enormously overpowered.
Modifié par dbkkk, 21 mars 2010 - 04:52 .
#97
Posté 21 mars 2010 - 04:42
AmstradHero wrote...
*sigh* This is why the current most popular mods for Dragon Age are:Pious_Augustus wrote...
I would pay for GOD Items or pay to have an editor to make GOD items or my own custom armor in game and be able to set the stats. Seriously.mrfoo1 wrote...
One day EA and Activision are going to realize that all posters like Pious_Augusutus want are transaction stores where they can buy whatever rediculous gear and items they want. And while the irony will be they still ****** and moan about having to pay for gear it's clear that designing game content is not as important as designing the next pretty set of items or being able to have a pretend romance with some pixalated version of a person.
A) Bigger breasts for female charactersNude character models
C) Improved sex scenes
D) Overpowered items
Apparently story is less important than "phat lewt" and "ZOMG boobies".
Please, support mods like Fragments of Ferelden, Kal-Sharok: The Crumbling City, or my mod (see sig below). Support the people who are actually going to make NEW content for people to experience rather than virtual eye-candy.
PS No offense intended towards the efforts of the modders involved in such projects - I'm just saying more support should be directed towards thsoe modders creating new quests and stories for characters - as they are currently receiving very little support as far I can tell.
I think the nude mods & better sex scenes are fairly important since it feels very out of place that they ppl see villages burned & children slaughtered, women raped but being naked is not in the game...just kind of ruins the setting. It's little details that can make big differences.
I guess I appreciate the work of someone who makes a mod of a quest but not really I mean generic voice acting with poor audio quality that all seems out of place is not something I want in my game. I prefer the higher quality that Bioware already offers especially considering most can get 50+ hours out of the game I don't think we really need them to make us generic quests with so much DLC & an expansion out so quickly. I'm sure some ppl love them & that is great but it is just not for me. THere is no point to play something if the entire mood is ruined by random background noise & poor audio. I tried only 2 so far but they were the only 2 I could find. One is the enigma battle arena or what ever which was great since it was all text & not poor quality voice acting. A lot of glitches & unfinished mod over all but very enjoyable. the alley mod is just too low acting quality for me...well no offense to them no bad acting just the audio doesn't match the game & does not fit. I mean no poor reflection on everyone who worked so hard on that mod. It was or is a great effort!
#98
Posté 21 mars 2010 - 04:47
#99
Posté 21 mars 2010 - 04:57
#100
Posté 21 mars 2010 - 05:03
It's just more stuff to do really and I think in the end the real question is did you get enough stuff to do for the price you paid AND was it better to have more stuff to do in a totally new area with totally new companions or would you have preferred more stuff to do in Origins. I think that there is just so many DLC missions you can add, which is probably why they made an expansion. But I just wish the world they added in the expansion was a little bit more engaging and interesting.





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