thedoncarnage wrote...
All EA cares about is bottom dollar. Case in point: Reviews for Command and Conquer 4 show that once again, EA has decided to "streamline" a game. Just like how they stripped RPG features from Mass Effect, now they are stripping RTS from C&C4. What's left is a dumbed-down shell of a game that revolves around unit rushes and little strategy, similar to how Ensemble butchered Halo Wars.
No, they tried to copy Dawn of War 2 but failed miserably. A lot of DoW fans were angry at the changes Relic made for DoW2 but IMO it made for a better game. It was about time for a change from the generic base-building/tree-cutting RTS. And they had already made CoH, so it was a great direction to go.
Oh, and about the strategy. There is still quite a bit of strategy and skill that goes into MP. Believe me, even though there are no buildings things get VERY chaotic and there are a LOT of things to keep track of.
PS: Halo Wars? Seriously? That was a CONSOLE rts. They didn't butcher it, they built it for an inherently simple system with no capabilities to allow for a real RTS game. They did a good job making an RTS that wasn't a pain in the ass to play on the console.
Modifié par ImperialOperative, 21 mars 2010 - 02:35 .




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