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"Kasumi's Stolen Memory" DLC - New Trailer + Screens


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#176
EvilChani

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Drakron wrote...

And here comes the utter BS.

Women DONT play videogames for the same reason that jocks also DONT play videogames (until Halo), its peer preasure of social normals that is only "biological" on the term that humans are a social animal.

Also I am a Sims player and in that community its common to acept the person behind the username to be female as they compose the majority of the community, also I knew several women that were active in Morrowind and Oblivion modding community (Fallout 3? not so much).

Of course you are just flame baiting and I am biting but hey ... who cares? when Bioware ADMITED they designed a character ONLY for the purpose of appealing to the female demographic ... they been doing that since BG2 (that also had several women involved in modding). 


I think the reason most females don't play video games is because they think all video games are like Gears of War or Call of Duty. Despite the other poster being a sexist pig, he does have a point about one thing: most females don't like the multiplayer combat games. The reason, however, is because it takes some time to get the controls down and being iced by a six-year-old who curses more than a sailor within the first two minutes of play is not fun. Some females like those games (I play Left 4 Dead 2 with my nephew because it's fun), but they don't appeal to the majority. RPGs, in general, could gain a much greater female base if the devs would actually try to lure them in.

I can't understand the draw of The Sims games, however. I bought them, thinking it would be fun to play God, and ended up building a bunch of bizarre looking houses (proving that I could never have made a living as an architect). The small amount of time I actually spent with the characters was ridiculously boring, even when I took all their sinks, tubs, and toilets away (for book characters I loathed) and watched them get green fumes or when I forced them to attack the social bunny (all done in fast forward because the game moves at the pace of a dying snail). The games are stupid, monotonous and boring.

Anyway, the whole idea of "peer pressure" causing women not to play is silly, unless said "women" are 20 or younger. Once you hit 25, you stop giving a rat's ass what your "peers" say *(if you ever cared in the first place). No female I know would say a bloody thing to me about playing games (I have my niece hooked on Dragon Age now, actually). But then again, ninety percent of my friends are male.

Regardless of all this crap, what you said is true: Bioware is making an effort to reach out to females. I'm just trying to help them do it better by telling them that a good number of us don't like pantywastes and sleazoids (and want the decent males they actually create to bloody well survive!). ;)

#177
JohnnyBravoAus

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I'm confused do we pay for her or is it a apart of Cerberus card dlc's because its got a price for her dlc on the website and if so i have to say what was the point of getting the Cerberus card if half of the dlc's coming out cost points..... also with the new costumes and pictures(for 360 the pic's) cost points. I get angry and i feel like ive been given a piece of chocolate and not the whole bar that i was promised by Bioware.

#178
Nyx

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Drakron wrote...

Women DONT play videogames for the same reason that jocks also DONT play videogames (until Halo), its peer preasure of social normals that is only "biological" on the term that humans are a social animal.

Also I am a Sims player and in that community its common to acept the person behind the username to be female as they compose the majority of the community, also I knew several women that were active in Morrowind and Oblivion modding community (Fallout 3? not so much).


I think Drakron is on to something here: social conditiong and exposure. I grew up playing Starcraft with my brother and male cousins, so I really had no idea how the rest of the "typical" female population thought about video games until in my late teens, actually. It could also be that sci-fi and horror (my two favorite genres) have a better gender-neutral appeal than straight-out war games like Call Of Duty or Modern Warfare, which unquestionably, has a higher concentration of males.

I'd also agree that, in general, "jocks" and "women" do not play video games for the same reasons. It seems to counteract with their typical lifestyles and what they are familiar with. However, this doesn't necessarily imply they cannot be inspired to try new things. For example, the fantasy genre was mostly a geek interest until the LOTR trilogy and WoW dominated the mainstream, which turned it into a common subject. 

Biologically-speaking, you'll always find differences between gender (ex: females tend to be cooperative & males have a competitive slant). But the question is whether that is relevant or significant enough to the topic at hand.

EvilChani wrote...

The reason, however, is because it takes some time to get the controls down and being iced by a six-year-old who curses more than a sailor within the first two minutes of play is not fun.


Hmmm, how else is someone going to learn if they're not willing to be K.O'd by an advanced player? [smilie]../../../images/forum/emoticons/uncertain.png[/smilie] Most people get better by battling each other, and moving up the ranks as they continue to do so.

Modifié par Nyx.Aeterna, 24 mars 2010 - 10:36 .


#179
khall1974

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I love mass effect2,love dragon age origins.I will buy every dlc going for both Dont care who thinks its lame or we should have it all for free?Tough luck sukkas!!



What I HATE!!! the most about this Kasumi - Stolen Memory DLC is if you are going to make an assasin character why did you omit a KILL at the end of stealth?Which highly trained assasin is gonna go stealth mode,creep behind someone with a fricken huge plasma rifle and decide to tap them on the head with a cute little punch? I am so disapointed that a cool company like bioware

would neglect this on a asassin/stealthed character? When the character is behind someone in stealth cant you morph the omni tool into a holo blade,or give the character a takedown animation ot have her grab someones skull and tazer them with the glove or SOMETHING worthy of that type of character?Where was your thought and imagination for making kasumi?The lame punch to the head is STUPID!!

#180
A.N.A.N

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I assume it's not gonna be weak. I say that under the assumption the a Omni-tool is the same hard projection as Tech Armour, meaning that a punch with it should hurt

#181
Dessirris

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I think everyone here is missing the most important point:



According to the IGN article, Kasumi's room has a bar in it.



I'm sold!




#182
DragonTHC

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omgwtfbbq!!!!



the counter on the main social page is the release time!

#183
UndercoverDoctor

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DragonTHC wrote...

omgwtfbbq!!!!

the counter on the main social page is the release time!

Doubt it.

#184
EvilChani

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Nyx.Aeterna wrote...

Hmmm, how else is someone going to learn if they're not willing to be K.O'd by an advanced player? ../../../images/forum/emoticons/uncertain.png Most people get better by battling each other, and moving up the ranks as they continue to do so.


First, you have to realize that, for many people, these games are entertainment. Said people have jobs, and lives, and don't have five or ten hours a day to "practice" getting better at games. If they have to devote the time they would to an actual skill - such as learning a musical instrument, playing a sport, practicing firing a *real* gun, etc. - then they would rather learn something that is actually useful in the real world, especially if learning to play the game is more frustrating than learning a useful skill.

Taking that into consideration, an average person is not going to find any "fun" in being, as you put it, "KO'd by an advanced player". When you first learn to do something, be it anything from playing music to lifting weights, you don't get thrown in the middle of an "advanced" lesson your first time out. With music, you start with simple pieces that are meant for a beginner. With weight lifting, you start with lighter weights and focus on form until you're ready to advance. No one hands you Fur Elise on your first day of piano lessons and criticizes you for not being able to play it. No one expects you to be able to do one-legged squats with your body weight the first time you ever touch a weight. The former would make you too frustrated to continue your lessons and the second would get you injured. To expect  your average game newbie to enjoy being thrown in a Halo match with an advanced player is no different from my other examples.

You may stick your nose up in the air at the idea of someone not being willing to learn by being killed immediately over and over until they either get lucky or manage to learn to use the controls, but not everyone takes joy in frustration. Therefore, there should be other methods of "learning", such as playing with people who are actually on your level (which is a joke in Halo matches since you have advanced players stuck in lower levels!) or playing in single player mode on casual until you get the hang of it. Also take into consideration that some people are never going to advance. Not everyone has great hand/eye coordination, especially in games (for example, I can shoot a gun as well as or better than anyone I know, save my cousin who is insanely good with weapons, but when I get headshots in ME2, it's usually pure luck), and those people may never be interested in playing any game on any level other than casual. Take away the casual level - or make it too difficult - and you'll lose a portion of your customers.

It all goes back to marketing, and to the fact that game manufacturers need to realize that 18 year old boys are not the only customers they have. So, while 18 year old boys tend to equate the size of their penis with how many headshots they get and want to stare at ****** all day long, there are only so many 18 year old boys out there and, typically, they have no money of their own. That means there is a large portion of the market that they are missing. Bioware does seem to realize this, which is why we got Thane in ME2, so don't hand me this crap that no girls play games like ME or DA because of some biological difference or because women are not competitive.

You know, when I hear some guy claim that women aren't competitive, it makes me laugh (and come to the conclusion that said guy has never been around girls). Women are not only competitive, but they are freaking vicious about it. If you think otherwise, you should get out more.

EDIT: The last part was directed at the guy who said women aren't competitive rather than the person I quoted above.

Modifié par EvilChani, 24 mars 2010 - 06:09 .


#185
Drakron

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There is a bend towards instant gratification and learning curve start to became more and more a learning line.



The problem with what you are saying EvilChani is that in the end you are only "winning" the game because the game is made for anyone without putting any effort to do so, the game is simply programed to make you win no matter what.



So we are trading rewarding effort for instant gratification, does that sound fair?



There are more forms of entertainment besides "games", attempting to lure the so called "casual" gamers with zero effort/instant gratification is taking the easy way out.



At one point games will became nothing but non interactive movies were you press a button on cue to see your character being "awesome", shallow and empty ... were is the fun on that?




#186
Aryck the One

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EvilChani wrote...

Nyx.Aeterna wrote...

Hmmm, how else is someone going to learn if they're not willing to be K.O'd by an advanced player? ../../../images/forum/emoticons/uncertain.png Most people get better by battling each other, and moving up the ranks as they continue to do so.


First, you have to realize that, for many people, these games are entertainment. Said people have jobs, and lives, and don't have five or ten hours a day to "practice" getting better at games. If they have to devote the time they would to an actual skill - such as learning a musical instrument, playing a sport, practicing firing a *real* gun, etc. - then they would rather learn something that is actually useful in the real world, especially if learning to play the game is more frustrating than learning a useful skill.

Taking that into consideration, an average person is not going to find any "fun" in being, as you put it, "KO'd by an advanced player". When you first learn to do something, be it anything from playing music to lifting weights, you don't get thrown in the middle of an "advanced" lesson your first time out. With music, you start with simple pieces that are meant for a beginner. With weight lifting, you start with lighter weights and focus on form until you're ready to advance. No one hands you Fur Elise on your first day of piano lessons and criticizes you for not being able to play it. No one expects you to be able to do one-legged squats with your body weight the first time you ever touch a weight. The former would make you too frustrated to continue your lessons and the second would get you injured. To expect  your average game newbie to enjoy being thrown in a Halo match with an advanced player is no different from my other examples.

You may stick your nose up in the air at the idea of someone not being willing to learn by being killed immediately over and over until they either get lucky or manage to learn to use the controls, but not everyone takes joy in frustration. Therefore, there should be other methods of "learning", such as playing with people who are actually on your level (which is a joke in Halo matches since you have advanced players stuck in lower levels!) or playing in single player mode on casual until you get the hang of it. Also take into consideration that some people are never going to advance. Not everyone has great hand/eye coordination, especially in games (for example, I can shoot a gun as well as or better than anyone I know, save my cousin who is insanely good with weapons, but when I get headshots in ME2, it's usually pure luck), and those people may never be interested in playing any game on any level other than casual. Take away the casual level - or make it too difficult - and you'll lose a portion of your customers.

It all goes back to marketing, and to the fact that game manufacturers need to realize that 18 year old boys are not the only customers they have. So, while 18 year old boys tend to equate the size of their penis with how many headshots they get and want to stare at ****** all day long, there are only so many 18 year old boys out there and, typically, they have no money of their own. That means there is a large portion of the market that they are missing. Bioware does seem to realize this, which is why we got Thane in ME2, so don't hand me this crap that no girls play games like ME or DA because of some biological difference or because women are not competitive.

You know, when I hear some guy claim that women aren't competitive, it makes me laugh (and come to the conclusion that said guy has never been around girls). Women are not only competitive, but they are freaking vicious about it. If you think otherwise, you should get out more.

EDIT: The last part was directed at the guy who said women aren't competitive rather than the person I quoted above.


You know you guys are going WAY off-topic here. This thread is about the Kasumi DLC, how the hell did it turn in a Boys Vs. Girls debate? That seems just a little bit immature...

#187
Darth Drago

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(in an attempt to get this topic back on topic)

160 MS points for three costumes.
560 MS points for Kasumi: Stolen Memory…

Just to put things in perspective for the X-box 360 crowd.

240 MS points: I can get a avatar jersey from either Madden 10 or NCAA football 10
320 MS points: I can get one of the costume packs for Street Fighter 4 (each pack is for 5 characters)
400 MS points: I can get the Resident Evil 5 Lost in Nightmares or Desperate Escape expansions.
400 MS points: Dragon Age Return to Ostagar.
400 MS points: I can get Phantasy Star 2. (For the RPG’s must be turn based group)
800 MS points: I can get one of the 5 Fallout 3 expansion packs.
800 MS points: Will get me the ability to play Madden 10 online in a franchise mode.
800 MS points: I can get one of the 3 Borderlands expansion packs.
1200 MS points. The Dragon Age Stone Prisoner expansion (if you didn’t get it free).
1600 MS points: The Gears of War 2 All Fronts Collection, includes 19 multiplayer maps and a deleted single player chapter.
0 MS points: Yes, for free I can get each of the 16 clothing sets Koei released for Dynasty Warriors 6: Empires.

Still worth it? That all depends on the person buying it and what they think is worth their money. Opinions will still vary but after looking at some of the other download I can get I can say I’ll consider getting Kasumi but not untilt I hear about it after its release.  

Modifié par Darth Drago, 24 mars 2010 - 10:07 .


#188
TJSolo

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Darth Drago wrote...


(in an attempt to get this topic back on topic)

160 MS points for three costumes.
560 MS points for Kasumi: Stolen Memory…

Just to put things in perspective for the X-box 360 crowd.

240 MS points: I can get a avatar jersey from either Madden 10 or NCAA football 10
320 MS points: I can get one of the costume packs for Street Fighter 4 (each pack is for 5 characters)
400 MS points: I can get the Resident Evil 5 Lost in Nightmares or Desperate Escape expansions.
400 MS points: I can get one of the 5 Fallout 3 expansion packs.
400 MS points: Dragon Age Return to Ostagar.
400 MS points: I can get Phantasy Star 2. (For the RPG’s must be turn based group)
800 MS points: Will get me the ability to play Madden 10 online in a franchise mode.
800 MS points: I can get one of the 3 Borderlands expansion packs.
1200 MS points. The Dragon Age Stone Prisoner expansion (if you didn’t get it free).
1600 MS points: The Gears of War 2 All Fronts Collection, includes 19 multiplayer maps and a deleted single player chapter.
0 MS points: Yes, for free I can get each of the 16 clothing sets Koei released for Dynasty Warriors 6: Empires.

Still worth it? That all depends on the person buying it and what they think is worth their money. Opinions will still vary but after looking at some of the other download I can get I can say I’ll consider getting Kasumi but not untilt I hear about it after its release.  


Worth it? HA
Thanks for the comparative information. I am noticing a trend from a  certain company having DLC that costs a stupid amount.
BTW the FO3 DLC is just half of for gold members for this week, that sucks.

#189
Darth Drago

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TJSolo wrote...

Worth it? HA
Thanks for the comparative information. I am noticing a trend from a certain company having DLC that costs a stupid amount.
BTW the FO3 DLC is just half of for gold members for this week, that sucks.


-oh crap I forgot about that Fallout 3 deal.. I’ll edit that in a sec.

I also posted a similar one for the Alternate Appearance Pack.

Modifié par Darth Drago, 24 mars 2010 - 10:06 .


#190
lee.siha

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The thing is it is going to be at the Cerberus Free Stuff Or
We have To By It With Points?
****Kasumi looks awsome ;) ****:o


#191
Andaius20

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Payed for, doesn't it say so somewhere in here? Or am I thinking of the "announcements thread on this? IIRC $7 or something.

#192
Puppet Doctor

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lee.siha wrote...

The thing is it is going to be at the Cerberus Free Stuff Or
We have To By It With Points?
****Kasumi looks awsome ;) ****:o


Kasumi is the first of the premium DLC released for Mass Effect 2 and will be released outside of the Cerberus Network for 560 Micrsoft Points on Xbox Live Marketplace and 560 Bioware Points for PC Users (that is $7USD).

Also to the person above (sorry do not have username) who said that Bioware lied about the Cerberus Network. You are incorrect in your post.

Prior to the release of Mass Effect 2 Bioware said that there would be free DLC released on the Cerberus Network and there would also be premium DLC that would cost money. 

Kasumi is not FREE to anybody even if you have the Cerberus Network. You must "PAY" for the DLC.

Andaius20 wrote...

Payed for, doesn't it say so somewhere
in here? Or am I thinking of the "announcements thread on this? IIRC $7
or something.


There has been much confusion by people as to wether Kasumi is free or not among people. And you are correct the DLC is $7 as posted above.

Modifié par Puppet Doctor, 25 mars 2010 - 04:11 .


#193
JohnnyBravoAus

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Puppet Doctor wrote...

Prior to the release of Mass Effect 2 Bioware said that there would be free DLC released on the Cerberus Network and there would also be premium DLC that would cost money. 

Kasumi is not FREE to anybody even if you have the Cerberus Network. You must "PAY" for the DLC.


Ok after looking through the Masseffect 2 website i have found where it has said that there would be dlc's outside of the free one's with the card. I take back what i have said, i was wrong :pinched::crying::(. But also i would have to wait and see the reviews before considering buying the DLC. Look's good from the pic's so far.

#194
Nyx

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Aryck1095 V2 wrote...

This thread is about the Kasumi DLC, how the hell did it turn in a Boys Vs. Girls debate?

Check out pages 6 & 7. ;) Maybe 5 too.

EvilChani wrote...

First, you have to realize that, for many people, these games are entertainment. Said people have jobs, and lives, and don't have five or ten hours a day to "practice" getting better at games. If they have to devote the time they would to an actual skill - such as learning a musical instrument, playing a sport, practicing firing a *real* gun, etc. - then they would rather learn something that is actually useful in the real world, especially if learning to play the game is more frustrating than learning a useful skill.

Taking that into consideration, an average person is not going to find any "fun" in being, as you put it, "KO'd by an advanced player". When you first learn to do something, be it anything from playing music to lifting weights, you don't get thrown in the middle of an "advanced" lesson your first time out. With music, you start with simple pieces that are meant for a beginner. With weight lifting, you start with lighter weights and focus on form until you're ready to advance. No one hands you Fur Elise on your first day of piano lessons and criticizes you for not being able to play it. No one expects you to be able to do one-legged squats with your body weight the first time you ever touch a weight. The former would make you too frustrated to continue your lessons and the second would get you injured. To expect  your average game newbie to enjoy being thrown in a Halo match with an advanced player is no different from my other examples.

You may stick your nose up in the air at the idea of someone not being willing to learn by being killed immediately over and over until they either get lucky or manage to learn to use the controls, but not everyone takes joy in frustration. Therefore, there should be other methods of "learning", such as playing with people who are actually on your level (which is a joke in Halo matches since you have advanced players stuck in lower levels!) or playing in single player mode on casual until you get the hang of it. Also take into consideration that some people are never going to advance. Not everyone has great hand/eye coordination, especially in games (for example, I can shoot a gun as well as or better than anyone I know, save my cousin who is insanely good with weapons, but when I get headshots in ME2, it's usually pure luck), and those people may never be interested in playing any game on any level other than casual. Take away the casual level - or make it too difficult - and you'll lose a portion of your customers


That philosophy applies in almost all areas of learning, and this is something I have no qualms to begin with. However, I'd like to mention that because shooter games are very much hands on and dependent on reaction times, you don't learn a great deal by starting on a level you can easily win. There's a difference between placing yourself in an environment that is challenging enough for your current skills, versus being outright dominated in every single battle. I was talking about the importance of the former -- if you're loosing at least 1/3rd of the time, you are on the right track.

I understand the intention behind the music connections, but using the piano as an example is a very poor analogy. There are far too many things to consider in the beginning that doesn't demand speed and fast combinations. You're not reacting to the environment -- just to what is written before you, and even then you can "adjust" music notes to your tastes (oh, the joys of artistic freedom). Slow and easy are often permitted for starters.
 
Something like martial arts have closer similarities: in sparring, some trainers pair the combatants with an opponent who is one level ahead of them. The advanced fighter doesn't really learn anything new, but the weaker guy has so much to gain from observing his tactics and strategy even if he looses. And as for weight training, how far you want to push yourself depends on whether you're hoping to shed off weight by toning your body, or build muscle. They both require completely different approaches. For the former, it's looking to find the "right" level (however slow that may be), while the other is all about increasing load each time it becomes manageable.

Back to the point: I never disagreed (or said) the casual level should be eliminated, because technically, people can still be K.O'd on the first stage. I merely questioned how someone would improve by not challenging themselves. This point seems to be lost when you stated that there are players who will always remain in the same spot, either by choice or skill. Improvement for these people is obviously out of the inquiry.

Lastly, I agree "there should be other methods of learning." This is a good statement that supports the quoted part I was responding to, but it wasn't an idea touched upon in my response. Though it does shifts the attention over to clarifying what was meant by "being iced by a six-year-old [...] within the first two minutes of play". Some multiplayer FPS sessions are pretty brief, especially if you have tons of players on that server. Two minutes is darn good if you're new. 10 minutes is a miracle for the inexperienced -- most die in 20 seconds. FPS demands a separate mindset, where the player has to make each second count. It is a tactical experience whereas traditional RPGs are strategic in a sense where fast-reactions do not ensure survivability.  

A frustration at multiple deaths is an opinion shared amongst many beyond non-standard gamers. And it can be off-putting to those who aren’t interested in the first place. I think grouping players with comparable (but not the same) skills is a good idea for leveling the battlefield.  For those with poorer hand-eye coordination, there are a lot of games available that's easy-going on the player's reflexes. They don't have to throw themselves into situation where they're chronically disadvantaged, or expect one series to water-down the difficulty. Nonetheless, Mass Effect is a little different because it's also an RPG. Some people just want to hear the story, and so of course the devs have to implement the casual option. But this is unlikely to happen on pure FPS/TPS. Not until Halo 2/3, Call of Duty 4 & Team Fortress 2 came around, there weren't many casual players on shooters. In a way, it's like music. Most people listen to mainstream as kids, and branch out to more selective genres when they're older. 

EvilChani wrote...

It all goes back to marketing, and to the fact that game manufacturers need to realize that 18 year old boys are not the only customers they have. So, while 18 year old boys tend to equate the size of their penis with how many headshots they get and want to stare at ****** all day long, there are only so many 18 year old boys out there and, typically, they have no money of their own. That means there is a large portion of the market that they are missing.


Most large companies tend to go with what they think is safe, until some other company makes a hit by doing something unique and appealing to the wider masses. I'm sure the developers would gladly consider other buyers, but they need to be absolutely certain they're not wasting time on people who may or may not be there for the long run. It does take some time for 'new' groups to get mainstreamed, and until then, the advertisers are comfortable with following the old procedures. Change may not occur in drastic measures, but as you see more women working in the industry, and female characters being released each year, I think it's safe to say they've taken notice. (Pink controllers & Nintendo DS, anyone?)

The newcomers won't get into hardcore gaming right away. Though we have seen a huge uprise in casual gaming that gives the Sims a run for its money. It is ridiculous to ignore important customers yet there also needs to be social support on the female end too. Admitting you're a fan of Twilight is more acceptable than saying you're a Halo 3 champion.

Modifié par Nyx.Aeterna, 25 mars 2010 - 01:18 .


#195
Tikonov

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cool story bro.

#196
Mr Chr15topher

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I wish that you could talk to Kasumi ad Zaeed, as I like to find out as much about my squad's history as I can, but they aren't as interesting if you jus wander around their rooms, talking about objects. I would rather fnd out about them as a person, rather than jobs they've been hired to do.

#197
Kaiser Shepard

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Mr Chr15topher wrote...

I wish that you could talk to Kasumi ad Zaeed, as I like to find out as much about my squad's history as I can, but they aren't as interesting if you jus wander around their rooms, talking about objects. I would rather fnd out about them as a person, rather than jobs they've been hired to do.

But in the case of these two, their jobs are their lives. It's what defines them.

Modifié par Kaiser Shepard, 25 mars 2010 - 08:16 .


#198
El Jueta

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Kaiser Shepard wrote...

Mr Chr15topher wrote...

I wish that you could talk to Kasumi ad Zaeed, as I like to find out as much about my squad's history as I can, but they aren't as interesting if you jus wander around their rooms, talking about objects. I would rather fnd out about them as a person, rather than jobs they've been hired to do.

But in the case of these two, their jobs are their lives. It's what defines them.


True, but it would be nice to speak directly to them about it.

#199
Xangcris

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Look pretty cool but let me just say this I really hate that glob of lipstick but I guess it's the future and obviously the bad make up jobs from ME1 were over shadowed by the hatred people had for the Mako.

#200
Puppet Doctor

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Xangcris wrote...

Look pretty cool but let me just say this I really hate that glob of lipstick but I guess it's the future and obviously the bad make up jobs from ME1 were over shadowed by the hatred people had for the Mako.



I actually like her lipstick and its one of the reasons I think Kasumi looks cool. But I do hate if someone put black lipstick on FemShep it looks plain stupid (IMO) lol.